Time Nick Message 07:17 nerzhul hello, merging #6568 07:17 ShadowBot https://github.com/minetest/minetest/issues/6568 -- Initial Haiku support by miqlas 07:18 nerzhul and #6563 07:18 ShadowBot https://github.com/minetest/minetest/issues/6563 -- Add sha1 to lua utils. by basicer 08:34 lisac hey nore, any way to get registered chatcommands from C++? 08:35 nore no idea 08:42 sfan5 lisac: you should just be able to read the global table core.registered_chatcommands 08:42 sfan5 the question is why do you want to do that 08:43 lisac I'm trying to add autocomplete for chatcommands 08:43 lisac I'll try it, thanks. :) 08:44 sfan5 guessed something like that, it would be easier to just let lua do it 10:28 paramat odd bug #6572 10:28 ShadowBot https://github.com/minetest/minetest/issues/6572 -- "Loaded mesh: character.b3d" repeated in terminal when form is open 17:25 sofar toying around with minetest and frameretrace / qapitrace 17:29 sofar it actually points out a bug in our rendering? 17:29 sofar not sure, not a GL expert 17:30 sofar https://i.imgur.com/JbkqLhs.png 17:39 sofar it's pretty cool, it complains wildly about stuff MT apparently does through GL 17:40 sofar https://i.imgur.com/Peeery4.png 17:40 sofar you can show partial steps in each render step with it 17:40 sofar here it has rendered entirely unvisible parts in the bottom 17:57 sofar we do a ton of glDrawElements that are costly for the inventory icons 17:57 sofar it seems 18:02 Fixer very nice stall 18:07 sofar https://i.imgur.com/1QlqclU.gif 18:07 sofar each render step 18:08 sofar the thing you can't see is that in several of the steps all it does is render the inventory icon at the bottom 18:08 sofar and for each cube part it appears to be using 3 render steps 18:11 sofar this tooling is fantastic 18:11 sofar I never realized the fancy inventory stuff was this expensive 18:16 sofar weird thing is that I don't even have inventory item animations enabled 18:17 sofar so we take the full penalty 18:21 paramat maybe related to #3610 18:21 ShadowBot https://github.com/minetest/minetest/issues/3610 -- Use meshes to display inventory items by RealBadAngel 18:32 sofar well, as I'm doing some more digging into it, I'm not so sure 18:33 sofar it's a bit hard to discern the hundreds of glDraw* calls and figure out which one is each exactly 20:36 paramat hmm kut is not particularly close to kuutio 20:37 paramat if we do rename i hope it is surface only, no need to change all instances of 'minetest' in the code 20:39 paramat anything other than celeron55 independently choosing a new name would be a nightmare of discussion and argument 20:40 paramat i expect somewhere in the world 'minetest' is a rude word =) 20:42 paramat 'Super Happy Dig Time Go!' hehe 20:43 VanessaE :) 20:51 sofar paramat: wrong channel 20:54 paramat yeah, just thought it more a dev subject (and lazy)