Time |
Nick |
Message |
00:29 |
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Tmanyo joined #minetest-dev |
01:25 |
KaadmY |
Is anybody aware that pressing the up or down arrow while in the pause menu gives a hard seg fault in 0.4.16 stavble? |
02:47 |
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06:05 |
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nerzhul joined #minetest-dev |
06:06 |
nerzhul |
hello |
06:06 |
nerzhul |
merging #6277 |
06:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6277 -- Banmanager: Move 'creating' message from warningstream to infostream by paramat |
07:10 |
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07:12 |
nerzhul |
hello, i push a daily code modernization patch |
07:15 |
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07:16 |
Krock |
heh nerzhul. You ninja'd me in pushing the ItemCAO removal branch :3 |
07:17 |
nerzhul |
heh feel free to merge the PR then :p |
07:17 |
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07:21 |
nerzhul |
is the PR okay for you to merge ? :) |
07:22 |
nerzhul |
!tell paramat there is a strange thing in mapgen v6 reported by clang-tidy, look at mapgen_v6.cpp L517, we do * (blockpos_max.Z - blockpos_max.Z + 1); on other axis we do * (blockpos_max.Y - blockpos_min.Y + 1) can you verify it's correct or is this a historical typo on v6 |
07:22 |
ShadowBot |
nerzhul: O.K. |
07:26 |
Krock |
lol. max - max |
07:27 |
nerzhul |
it's strange yes |
07:27 |
nerzhul |
the variable affected is called volume |
07:27 |
nerzhul |
then it's very very strange |
07:29 |
Krock |
I can't see where this variable is used |
07:29 |
nerzhul |
maybe it's unused, i just read the calculation, not the context :) |
07:29 |
nerzhul |
pushing the second part of previous commit |
07:30 |
nerzhul |
and merging #6279 |
07:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/6279 -- ItemCAO removal by nerzhul |
07:31 |
nerzhul |
volume_nodes = volume_blocks * |
07:31 |
nerzhul |
MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE; |
07:31 |
nerzhul |
and volume_nodes it's unused yes |
07:31 |
nerzhul |
lol |
07:31 |
nerzhul |
hopefully |
07:31 |
nerzhul |
i think this part should be removed |
07:31 |
nerzhul |
this will speedup a little bit the mapgen process on v6 |
07:32 |
nerzhul |
21 jan 2013 is the introduction commit for this mapgen |
08:08 |
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fwhcat joined #minetest-dev |
09:26 |
nerzhul |
merging #6274 & #6280 in ~ 5 mins |
09:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/6274 -- ServerMap saving: cleanups by nerzhul |
09:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/6280 -- Code modernization: src/n*, src/o* by nerzhul |
09:28 |
nerzhul |
+ 6281 |
09:31 |
nerzhul |
done |
09:32 |
nerzhul |
i hope at a point the mac osx build will be fixed and succeed :( |
09:36 |
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09:36 |
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09:36 |
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10:49 |
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lisac joined #minetest-dev |
11:15 |
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Fixer joined #minetest-dev |
11:47 |
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Taoki[laptop] joined #minetest-dev |
11:58 |
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lisac joined #minetest-dev |
12:05 |
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12:18 |
nerzhul |
merging #6282 in ~ 5 mins |
12:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6282 -- Code modernization: src/p*, src/q*, src/r*, src/s* (partial) by nerzhul |
13:03 |
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13:05 |
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13:32 |
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13:52 |
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Taoki[mobile] joined #minetest-dev |
13:59 |
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14:42 |
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16:08 |
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16:10 |
paramat |
yes that 'volume nodes' is a typo, but looks to be unused anywhere, i'll remove it if so. there's a 2nd 'volume nodes' in 'generate caves' but it's local and a different calculation |
16:14 |
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16:15 |
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16:51 |
paramat |
Krock rubenwardy sfan5 please could you look at #6273 ? tested and fairly simple |
16:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/6273 -- Minimap: Add new HUD flag for minimap radar mode by paramat |
16:51 |
sfan5 |
sure |
16:52 |
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16:56 |
Krock |
lgtm |
16:58 |
rubenwardy |
edited review |
17:01 |
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17:05 |
paramat |
thanks i'll check that situation and make it more robust |
17:09 |
paramat |
i won't be here for meeting, but back later |
17:11 |
sfan5 |
paramat: shouldn't it be named minimap_radar from the lua side |
17:11 |
sfan5 |
otherwise lgtm |
17:22 |
paramat |
yes possibly, i kept it short because all the other lua words were one word, but maybe consistency is better |
17:23 |
paramat |
i'll attend to rubens issues |
17:24 |
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18:02 |
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18:19 |
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lisac joined #minetest-dev |
18:50 |
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Lymkwi joined #minetest-dev |
19:00 |
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19:05 |
Krock |
rubenwardy, follow up question on your meta field PR: how does one clear a meta field? |
19:05 |
Krock |
perhaps they never were removed, once created |
19:13 |
rubenwardy |
I believe you can pass in nil |
19:13 |
rubenwardy |
need to check |
19:36 |
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19:58 |
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20:15 |
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paramat joined #minetest-dev |
20:17 |
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20:23 |
nerzhul |
merging #6283 and fixing one include place in game.cpp |
20:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/6283 -- Code modernization: subfolders by nerzhul |
20:29 |
paramat |
thanks so much for all this cleanup work |
20:38 |
paramat |
sofar an easy one for you game#1835 |
20:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ |
20:41 |
Fixer |
btw on 2011 maps chest formspec is opened two times, instantly and later |
20:44 |
nerzhul |
paramat, it's nearly complete hopefully |
20:44 |
nerzhul |
it's just code modernize, but the for range based loops permits to have cleaner and safer loops in many place it's nice :) |
20:46 |
paramat |
because 0.5 is coming i'm doing lots of cleanup in mapgen, those small jobs that got forgotten etc. |
20:46 |
paramat |
i'll remove that 'volume nodes' from mgv6 |
20:46 |
nerzhul |
we have time release is not now and we need nice features |
20:46 |
nerzhul |
yes it's not used and there is a calculation error :p |
20:47 |
paramat |
yeah |
20:48 |
paramat |
anyone +1 for game#1860 ? i suggest y = pos.y - 1 instead though, i could alter that on merge? |
20:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1860 -- Flowers: Optimize mushroom spread by tenplus1 |
20:49 |
paramat |
when is the migration of player backend, 0.5? my #6278 may be pointless |
20:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/6278 -- Player backend: Edit migration message to be less worrying by paramat |
20:55 |
nerzhul |
yes if i correctly remembered we will switch default to sqlite |
20:55 |
nerzhul |
(for new worlds only) |
20:55 |
nerzhul |
and keep the warning for old worlds |
20:56 |
nerzhul |
i think it can be time to do this just after switch to the new version model |
21:07 |
paramat |
hmm so there's no auto-migration for old worlds? my PR may be innaccurate |
21:10 |
nerzhul |
no auto migrate |
21:10 |
nerzhul |
it's manual migration |
21:11 |
nerzhul |
nice i finished the cleanup, i'm re-running clang-tidy on all our files to see if there were some missing issues to fix, it will take a lot of time :p |
21:12 |
paramat |
ok |
21:12 |
nerzhul |
we can force automigration if needed at a point, first just change the default |
21:12 |
nerzhul |
it will remove the warning for new worlds |
21:39 |
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22:04 |
nerzhul |
the last cleanup patchset is out #6285 after merge i will stop breaking recent PR heh |
22:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/6285 -- Modernize source code: last part by nerzhul |
22:05 |
nerzhul |
i think i will try to add clang-tidy to the LINT permitting to trigger errors if the code quality is reduced in some PR, it's better if it's automated |
22:05 |
nerzhul |
for the loops, the empty(), emplace_back() and some other tests it's very useful to fix them directly |
22:39 |
paramat |
rubenwardy #6273 updated, all points addressed, will merge later tonight if no objection |
22:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/6273 -- Minimap: Add new HUD flag for minimap radar mode by paramat |
22:40 |
rubenwardy |
have you checked that setting the flag when radar is open closes it? |
22:46 |
paramat |
yes |
22:47 |
paramat |
well, closes on next press of F9 |
22:47 |
paramat |
it doesn't seem possible to force-exit minimap when the flag is set |
22:48 |
paramat |
hmm |
22:48 |
paramat |
a player could then just stay in the current radar mode |
22:49 |
paramat |
well, can we work on this in another PR? |
22:50 |
paramat |
but then .. |
22:50 |
paramat |
setting the minimap flag to false force-exits |
22:50 |
paramat |
so there might be a way, i'll check |
23:00 |
paramat |
yeah it's probably possible, will work on it |
23:07 |
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23:29 |
paramat |
yes i can do this |
23:43 |
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