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Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.16 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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06:10 |
nerzhul |
i'm pushing code modernisation on l_server.cpp, clientenv, and clientiface sources |
06:25 |
nerzhul |
same thing on clientmap & clientmedia |
06:31 |
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08:54 |
rubenwardy |
A graph of issues against time https://i.rubenwardy.com/TX8oWerrEC.png |
08:55 |
rubenwardy |
For minetest/Minetest |
08:57 |
rubenwardy |
Each thread in the bottom half is an issue, and shows when it was opened and closes |
08:57 |
rubenwardy |
Oh, and looks like issue is pr and issues combined |
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09:29 |
celeron55 |
rubenwardy: how about the same thing but with only PRs? |
09:30 |
rubenwardy |
The site doesn't offer that, afaict |
09:30 |
rubenwardy |
But that would be interesting |
09:30 |
rubenwardy |
(bug life by 9 volt) |
09:31 |
celeron55 |
also having at least years written on the X axis would be useful |
09:41 |
paramat |
nice, a visualisation of our growing nightmare :] |
09:43 |
paramat |
what do the colours mean? |
09:44 |
celeron55 |
they seem to match our label colors |
09:45 |
celeron55 |
it has to choose one label for each issue even while they have many, probably not very useful |
09:45 |
paramat |
1650 seems more than our total of open though |
09:46 |
celeron55 |
that's true |
09:46 |
celeron55 |
maybe it's counting labels |
09:47 |
paramat |
ah i see, i didn't notice label colours because i config my browser to use custom colours (can't work with a white screen) |
09:47 |
celeron55 |
the total amount of labels could be 1600, but that's a weird thing to be measuring |
09:50 |
* paramat |
is like a vampire with bright monitor content |
09:50 |
celeron55 |
https://9-volt.github.io/bug-life/?repo=deanmalmgren/textract#about |
09:50 |
celeron55 |
it *is* counting labels |
09:51 |
celeron55 |
but it's still also showing issues with no labels as light grey |
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10:10 |
paramat |
as we have so many issues many colours are duplicated, so i think it might be cycling through colours to distinguish them |
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10:10 |
paramat |
the big areas of pink and blue must be bugs and feature requests |
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11:04 |
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11:04 |
lisac |
paramat, I updated my PR. Is it better now? |
11:11 |
paramat |
will look |
11:15 |
lisac |
:) thanks |
11:21 |
paramat |
seems ok i will test later |
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15:52 |
paramat |
nerz ok i see, yes it is better that people experience vertically offset players or broken stepheight than just a failure to connect, it makes the cause more obvious |
15:56 |
nerzhul |
can you tell me the context of your answer ? xD |
15:57 |
paramat |
oh replying to your protocol bump opinion on -hub |
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16:13 |
paramat |
i guess we should #include <cmath> and use std::pow() instead of pow()? |
16:14 |
nerzhul |
it's the same function but yes it's better in terms of c++ style |
16:14 |
nerzhul |
cmake = math.h + std:: namespace |
16:14 |
nerzhul |
cmath* |
16:14 |
nerzhul |
you have same things for std::floor etc |
16:20 |
paramat |
ok, yes and fmin fmax |
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16:27 |
nerzhul |
y |
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17:14 |
nerzhul |
i'm pushing a typo fix in the max_user session fix, thanks Krock |
17:15 |
nerzhul |
merging #6252, 4 core dev approvals |
17:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/6252 -- Reduce dedicated server step to 0.09 by nerzhul |
17:17 |
nerzhul |
it seems on activecore devs only Krock didn't answer on #6259, if you can (and read this message later) |
17:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6259 -- C++11 header guards: switch to #pragma once |
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18:01 |
paramat |
#6262 PR adds a new HUD flag that allows zoom, removes priviledge |
18:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6262 -- Zoom: Allow with new HUD flag, remove priviledge by paramat |
18:04 |
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18:08 |
nerzhul |
merging #6260 in ~15 mins |
18:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/6260 -- clientobject, clouds, collision, clientsimpleobject: code modernization by nerzhul |
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18:25 |
paramat |
btw game#1876 is simple, any reviews? |
18:25 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1876 -- Farming: Make cotton look like cotton, add crafted string item by paramat |
18:31 |
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18:32 |
Krock |
paramat, I'd like to see the recipe as 3 cotton in a vertical line |
18:32 |
Krock |
otherwise I'm fine with this PR |
18:39 |
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18:43 |
jas_ |
(xdecor:rope = 3 vertical farming:cotton fwiw) |
18:43 |
paramat |
ok i see |
18:44 |
paramat |
will do |
18:50 |
paramat |
Krock or maybe 2 vertical returning 2? |
18:57 |
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19:01 |
Krock |
that's good too |
19:02 |
nerzhul |
#6264 is over, i'm waiting for travis and i merge |
19:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/6264 -- C++ modernize: Pragma once by nerzhul |
19:03 |
nerzhul |
boring work |
19:03 |
nerzhul |
1h to replace all :p no existing tool in my IDE permits that, and i didn't search one, it can take longer that doing it directly :p |
19:03 |
nerzhul |
i added 3 missing header licenses too |
19:04 |
paramat |
yeah i'll use 2 vertical cotton |
19:07 |
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19:07 |
paramat |
Krock updated |
19:08 |
nerzhul |
Krock v2 released |
19:08 |
paramat |
lol |
19:08 |
VanessaE |
you sure? |
19:09 |
VanessaE |
I'd thought he's still in 'testing' :P |
19:09 |
nerzhul |
paramat, for the zoom problematic |
19:09 |
nerzhul |
zoom is not part of hud |
19:09 |
nerzhul |
you cannot set it there :s |
19:10 |
Krock |
you updated me.. ? and then released? |
19:10 |
Krock |
too unstable for my taste |
19:12 |
Krock |
bigfoot547: -- *** Detected Krock version 2-dirty *** |
19:12 |
Krock |
paramat, looks good |
19:13 |
nerzhul |
the header inclusion optimization is good for environment, we save the planet, precious CPU minutes earned :D |
19:13 |
paramat |
zoom isn't strictly hud, but it's related, it's a client visuals feature |
19:14 |
paramat |
where else could it be set? |
19:16 |
nerzhul |
paramat don't mix hud with client visual feature |
19:16 |
nerzhul |
what is the problem with a privilege ? |
19:17 |
paramat |
anyway there has been lots of discussion about where to control zoom, hud flags seems to be the preference. by priv is not liked |
19:17 |
Krock |
how about the player object properties? |
19:17 |
nerzhul |
zoom is to zoom the camera, right ? |
19:18 |
jas_ |
control it the same way sneak is controlled? (krock's player object properties?) |
19:19 |
nerzhul |
sounds more reasonable |
19:19 |
Krock |
nerzhul, yes. we have a key to enable that once the priv is granted |
19:20 |
nerzhul |
and you want to discard the priv, right ? |
19:20 |
nerzhul |
in paramat PR the priv disappears |
19:23 |
Krock |
indeed, the priv is a bad design. we should move this to the properties table to allow mods an easy access to those flags |
19:25 |
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19:26 |
paramat |
sneak is physics override, nope |
19:27 |
paramat |
player object properties maybe, i'm open to suggestions |
19:28 |
paramat |
rubenwardy ? |
19:29 |
paramat |
i only used HUD flags because that was suggested, maybe player object properties is better |
19:29 |
paramat |
it is a little out of place as a HUD flag |
19:30 |
nerzhul |
hud flags is for hud object, zoom is not a hud object :) |
19:31 |
paramat |
ok, please discuss in the thread a better way, and i'll update |
19:34 |
paramat |
i'll wait for ruben to discuss, then i'll update |
20:06 |
nerzhul |
merging #6264 in ~ 5 mins |
20:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6264 -- C++ modernize: Pragma once by nerzhul |
20:29 |
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20:53 |
nerzhul |
merging #6263 in a few minutes |
20:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/6263 -- Modernize src/c* src/d* and src/e* files by nerzhul |
21:16 |
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23:17 |
rubenwardy |
#6244 |
23:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6244 -- Change README to Markdown format, add LICENSE.txt by rubenwardy |
23:23 |
rubenwardy |
any comments on #6242? It removes some hacky code |
23:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/6242 -- Check item_drop amount clientside by rubenwardy |