Time |
Nick |
Message |
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15:11 |
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15:16 |
Calinou |
https://hastebin.com/uzudiyiluv.txt |
15:16 |
Calinou |
getting this while trying to compile Minetest Git with Clang 3.9, on Ubuntu 14.04 |
15:16 |
Calinou |
(this *should* support C++11) |
15:16 |
Calinou |
I did force Clang to be the compiler |
15:21 |
sfan5 |
this has been happening ever since nerzhul updated jsoncpp |
15:22 |
sfan5 |
-DENABLE_SYSTEM_JSONCPP=1 usually fixes this |
15:27 |
Calinou |
thanks, that seems to fix it |
15:49 |
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16:10 |
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16:18 |
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16:29 |
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17:04 |
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17:14 |
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17:32 |
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18:18 |
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18:20 |
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18:27 |
paramat |
celeron55 is it possible for you to work on server validation of fly/noclip? we've had a server owner shut down their server due to hacking, and another having problems |
18:28 |
sfan5 |
there was a PR for that already |
18:30 |
paramat |
one for noclip #3894 |
18:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/3894 -- Add serverside noclip enforcement by est31 |
18:31 |
paramat |
re-opened for adoption |
18:39 |
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18:42 |
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18:48 |
celeron55 |
paramat: i plan to |
18:48 |
celeron55 |
don't hold your breaths, might be a year away |
18:49 |
paramat |
heh |
18:52 |
paramat |
sfan5 game#1863 is simple but i'm a little unsure of my changes, please could you check it sometime? |
18:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1863 -- Player_api: Integrate settable player collisionbox by paramat |
18:52 |
sfan5 |
i will try to look at it later |
18:58 |
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Wuzzy joined #minetest-dev |
18:58 |
Wuzzy |
I think this might interest you: |
18:58 |
Wuzzy |
My ultimate Minetest Game 0.4.16 review: https://forum.minetest.net/viewtopic.php?f=15&t=9724&p=286949#p286949 |
19:00 |
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19:00 |
sfan5 |
is the tl;dr that mtg sucks? |
19:05 |
DS-minetest |
"give other subgames a fair chance." there are no other subgames that are as good as MTG :P |
19:06 |
paramat |
oh crumbs |
19:06 |
paramat |
other subgames are sometimes more interesting, but not as refined |
19:06 |
DS-minetest |
exactly |
19:07 |
DS-minetest |
and they are not or not good maintained |
19:07 |
paramat |
and MTG is not meant to be exciting or complete, it's a mod base |
19:07 |
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19:08 |
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19:09 |
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19:10 |
paramat |
'unusable for beginners' ... |
19:13 |
paramat |
most of the things under 'bad' in the summary are irrelevant for a mod base |
19:14 |
paramat |
but yes a new subgame to impress would be good |
19:14 |
CalebDavis |
paramat is there a way to get the item that was dropped when a node is dug using the minetest.register_on_dignode |
19:15 |
DS-minetest |
CalebDavis: use minetest.registered_nodes |
19:16 |
DS-minetest |
no |
19:16 |
DS-minetest |
minetest.get_node_drops(nodename, toolname) |
19:16 |
paramat |
best to ask in the other channels as it's modding |
19:16 |
CalebDavis |
ok thx ill try that and ill keep that in mind paramat |
19:23 |
paramat |
hmm the things under 'depth' are known and are being worked on |
19:26 |
paramat |
'Mese axe is faster than diamond axe' now fixed |
19:26 |
rubenwardy |
paramat, pretty sure we agreed against that |
19:27 |
rubenwardy |
also, a moddable base doesn't mean it has to be barren |
19:27 |
paramat |
i know and it isn't |
19:27 |
rubenwardy |
but no one has time |
19:28 |
paramat |
the axes are consistent now, we didn't disapprove of that game#1854 |
19:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1854 -- Increase the maximum level of the diamond axe to 3 by elinor-s |
19:29 |
paramat |
krock and i are still active, it's just enough |
19:35 |
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19:35 |
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proller joined #minetest-dev |
19:35 |
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19:41 |
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19:56 |
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proller joined #minetest-dev |
20:09 |
Wuzzy |
oh, axes are fixed? FINALLY |
20:10 |
Wuzzy |
Wasn't it an intentional decision to thin out the MTG dev team after ther merge of Minetest NeXt? |
20:10 |
Wuzzy |
so it seems a bit odd to complain of “lack of dev time†now... |
20:13 |
Wuzzy |
i still don't really know what MTG “wants†to be. |
20:13 |
Wuzzy |
opinions seem to differ here about the question of what MTG is supposed to be |
20:15 |
Wuzzy |
"other subgames are sometimes more interesting, but not as refined" ... mtg is hardly refined aka polished |
20:15 |
Wuzzy |
even a "mod base" needs some basic polishing. mods aren't the answer to everything |
20:32 |
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20:35 |
Wuzzy |
lol |
20:35 |
Wuzzy |
someone is apparently butthurt about calling Minetest a "game engine"... DA FUQ? |
20:35 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?f=3&t=18201 |
20:38 |
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20:46 |
DS-minetest |
aww, you were faster Wuzzy |
20:46 |
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20:47 |
Wuzzy |
lol |
20:48 |
Wuzzy |
DS-minetest: can u help me in #minetest? |
20:48 |
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20:50 |
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20:50 |
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20:59 |
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21:10 |
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21:27 |
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21:38 |
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21:40 |
paramat |
yeah having a limited number of MTG devs is intentional, but it's nice to have most of those active. there's no contradiction there with seeing dev absence as a problem |
21:42 |
paramat |
by 'refined' i mean well-maintained and well coded, not content |
21:52 |
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