Time |
Nick |
Message |
00:12 |
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00:33 |
Hijiri |
999 loop in lua is way less than 0.05 seconds |
00:34 |
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00:37 |
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00:37 |
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00:38 |
Hijiri |
running under normal (non luaJIT) lua, doing a 999 loop a million times took about 10 seconds, which means 0.00001 second per 999 loop |
00:38 |
Hijiri |
I won't bother with luaJIT because it will probably optimize more than would actually happen since you wouldn't normally run the loop a million times |
00:38 |
KaadmY |
Hm, that's faster than I remember |
00:38 |
KaadmY |
Python is probably gonna be a lot slower |
00:39 |
Hijiri |
actually I lied, I just tried luaJIT just because I was curious how it would perform |
00:39 |
Hijiri |
it took 1.3 seconds to do all the loops |
00:39 |
Hijiri |
so like an order of magnitude better than normal lua |
00:40 |
Hijiri |
the functions called inside the loops will probably dominate in cost rather than loop overhead |
00:43 |
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01:31 |
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01:49 |
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01:55 |
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02:28 |
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08:01 |
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08:28 |
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09:05 |
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09:40 |
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09:47 |
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09:48 |
paramat |
simple improvement for brightness detection #6117 needs another +1 |
09:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/6117 -- Better defaults for background brightness detection by lhofhansl |
09:49 |
nerzhul |
i don't like approve a PR with a FIXME comment :p |
09:50 |
paramat |
i tested the customisable lighting curve, the default is very good and an improvement https://github.com/minetest/minetest/pull/5279#issuecomment-318880501 |
09:50 |
paramat |
hehe |
09:50 |
paramat |
that #5279 also needs a +1 |
09:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5279 -- New lighting curve by numberZero |
10:06 |
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10:41 |
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10:45 |
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11:13 |
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11:14 |
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11:38 |
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11:44 |
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12:10 |
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12:10 |
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12:13 |
Krock |
hmm.. Minetest starts to throw a flood of errors: ERROR[Main]: FileCache: Can't write to file at /data/Minetest/run/bin/../cache/media/<insert hash here> |
12:13 |
Krock |
last time this was fixed by simply clearing the cache directory manually.. I wonder why it pops up again |
12:35 |
paramat |
btw what's the correct way to clear the cache? do i delete the media and tmp folders? |
12:38 |
paramat |
weird, in tmp folder i only have 'tmp.ogg' which is the sound of TNT being ignited |
12:38 |
sfan5 |
seems like the engine writes sounds to a file to load them or something similar |
12:41 |
paramat |
guess it makes sense, the TNT mod is alphabetically the last with sound files in MTG |
12:42 |
paramat |
and tnt_ignite is alphabetically last in the mod sounds folder |
12:52 |
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12:54 |
Krock |
but sounds are cached like any other media too |
13:05 |
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13:13 |
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13:13 |
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13:44 |
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13:56 |
paramat |
yes, now cleared my cache, will see if that tmp folder happens again |
15:01 |
paramat |
does anyone approve #6117 if i fix the comment on merge? simple PR |
15:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6117 -- Better defaults for background brightness detection by lhofhansl |
15:03 |
Krock |
The code is tested (rather) successful, thus, looks good to me |
15:15 |
paramat |
ok will merge with #4929 #6175 #6185 soon |
15:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/4929 -- Make direct item selection keys freely bindable by Wuzzy2 |
15:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/6175 -- GenericCAO: Fix dark model below y = 0 by paramat |
15:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/6185 -- Dungeons: Use biome 'node_stone' if normal stone types not detected by paramat |
15:19 |
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15:35 |
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15:38 |
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16:07 |
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17:17 |
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17:21 |
paramat |
will merge 4929 6117 6175 6185 over the next few mins |
17:32 |
nerzhul |
#4929 #6117 #6175 #6185 |
17:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/4929 -- Make direct item selection keys freely bindable by Wuzzy2 |
17:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/6117 -- Better defaults for background brightness detection by lhofhansl |
17:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/6175 -- GenericCAO: Fix dark model below y = 0 by paramat |
17:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/6185 -- Dungeons: Use biome 'node_stone' if normal stone types not detected by paramat |
17:43 |
paramat |
merging |
17:51 |
paramat |
done |
17:58 |
Krock |
Little improvement patch for the carts, taken from my recent boost_cart commit: https://pastebin.com/raw/KaqunAvW |
17:59 |
Krock |
any +1s or shall I create a PR for this little fix? |
18:00 |
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18:13 |
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18:15 |
Krock |
assuming this is trivial enough - merging it in 15 minutes if there are no objections |
18:18 |
paramat |
+1 |
18:23 |
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18:39 |
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19:02 |
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19:40 |
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20:08 |
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20:46 |
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21:00 |
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21:01 |
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21:02 |
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21:09 |
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21:11 |
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21:26 |
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21:41 |
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22:30 |
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23:15 |
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