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IRC log for #minetest-dev, 2017-07-19

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All times shown according to UTC.

Time Nick Message
00:05 elinor octacian: Some commits will be ported to the stable-0.4 branch which will be released 0.4.17. Or at least that's what was said so far.
00:05 octacian Ah, I see.
00:05 elinor Er, released as 0.4.17.
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14:10 paramat trivial #6154 will merge much later if no objections
14:10 ShadowBot https://github.com/minetest/minetest/issues/6154 -- Player collisionbox: Raise top to match player height by paramat
14:10 paramat can anyone look at #6134 ? rubenwardy?
14:10 ShadowBot https://github.com/minetest/minetest/issues/6134 -- Mgv7: Add option to repeat biomes in floatlands by paramat
14:11 nerzhul 6154 ok
14:11 nerzhul paramat, 6134 is okay in terms of code, for the feature i don't know
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14:13 rubenwardy so basically, the code makes a duplicate water level when at the float land level, which causes the biomes to be places twice if they're relative to the water level?
14:14 rubenwardy ie: waterlevel is either -1 or near float lands depending on the chunks maximum y position, therefore there are 2 different watever level heights
14:18 paramat correct
14:20 paramat it's due to the ability i added that allows biomes to be shifted vertically per-mapchunk #5981
14:20 ShadowBot https://github.com/minetest/minetest/issues/5981 -- Biomes/decorations/ores: Make relative to 'water_level' setting by paramat
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14:56 paramat we still intend to add special dedicated floatland biomes to MTG but this PR adds the choice of repeating the surface biomes. useful for subgames without floatland biomes defined. ^ sfan5
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