Time |
Nick |
Message |
00:05 |
elinor |
octacian: Some commits will be ported to the stable-0.4 branch which will be released 0.4.17. Or at least that's what was said so far. |
00:05 |
octacian |
Ah, I see. |
00:05 |
elinor |
Er, released as 0.4.17. |
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14:10 |
paramat |
trivial #6154 will merge much later if no objections |
14:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/6154 -- Player collisionbox: Raise top to match player height by paramat |
14:10 |
paramat |
can anyone look at #6134 ? rubenwardy? |
14:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/6134 -- Mgv7: Add option to repeat biomes in floatlands by paramat |
14:11 |
nerzhul |
6154 ok |
14:11 |
nerzhul |
paramat, 6134 is okay in terms of code, for the feature i don't know |
14:13 |
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14:13 |
rubenwardy |
so basically, the code makes a duplicate water level when at the float land level, which causes the biomes to be places twice if they're relative to the water level? |
14:14 |
rubenwardy |
ie: waterlevel is either -1 or near float lands depending on the chunks maximum y position, therefore there are 2 different watever level heights |
14:18 |
paramat |
correct |
14:20 |
paramat |
it's due to the ability i added that allows biomes to be shifted vertically per-mapchunk #5981 |
14:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5981 -- Biomes/decorations/ores: Make relative to 'water_level' setting by paramat |
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14:56 |
paramat |
we still intend to add special dedicated floatland biomes to MTG but this PR adds the choice of repeating the surface biomes. useful for subgames without floatland biomes defined. ^ sfan5 |
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