Time Nick Message 00:05 elinor octacian: Some commits will be ported to the stable-0.4 branch which will be released 0.4.17. Or at least that's what was said so far. 00:05 octacian Ah, I see. 00:05 elinor Er, released as 0.4.17. 14:10 paramat trivial #6154 will merge much later if no objections 14:10 ShadowBot https://github.com/minetest/minetest/issues/6154 -- Player collisionbox: Raise top to match player height by paramat 14:10 paramat can anyone look at #6134 ? rubenwardy? 14:10 ShadowBot https://github.com/minetest/minetest/issues/6134 -- Mgv7: Add option to repeat biomes in floatlands by paramat 14:11 nerzhul 6154 ok 14:11 nerzhul paramat, 6134 is okay in terms of code, for the feature i don't know 14:13 rubenwardy so basically, the code makes a duplicate water level when at the float land level, which causes the biomes to be places twice if they're relative to the water level? 14:14 rubenwardy ie: waterlevel is either -1 or near float lands depending on the chunks maximum y position, therefore there are 2 different watever level heights 14:18 paramat correct 14:20 paramat it's due to the ability i added that allows biomes to be shifted vertically per-mapchunk #5981 14:20 ShadowBot https://github.com/minetest/minetest/issues/5981 -- Biomes/decorations/ores: Make relative to 'water_level' setting by paramat 14:56 paramat we still intend to add special dedicated floatland biomes to MTG but this PR adds the choice of repeating the surface biomes. useful for subgames without floatland biomes defined. ^ sfan5