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IRC log for #minetest-dev, 2017-07-17

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All times shown according to UTC.

Time Nick Message
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09:33 celeron55 g++ 6.3.1 says: src/serverobject.h:151:31: error: default initialization of an object of const type 'const ItemGroupList' (aka 'const unordered_map<std::string, int>') without a user-provided default constructor
09:34 celeron55 the fix appears to be this: https://gist.github.com/celeron55/d8226b2f0c540dc9feae30ccf0d99e65
09:34 celeron55 can someone test on some other compiler?
09:34 nerzhul travis did that
09:35 celeron55 i'll commit this soon as it seems to be something C++11 requires
09:35 nerzhul https://travis-ci.org/minetest/minetest/builds/254122177?utm_source=github_status&amp;utm_medium=notification
09:35 nerzhul celeron55, gcc-6 compilation is done by travis and it works
09:35 nerzhul https://travis-ci.org/minetest/minetest/builds/254116164 sorry, other doesn't have a compilation step
09:35 celeron55 well it certainly doesn't work for me
09:36 celeron55 i cleared the cmake cache too
09:36 nerzhul 6.3.0 pass but not 6.3.1 ? XD
09:36 nerzhul -- The CXX compiler identification is GNU 6.3.0
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09:40 celeron55 i guess it's possible
09:46 paramat latest master compiles for me on cmake v3.5.1
09:47 paramat freeminer dev seems to have ended and they are now allowing their code to be used in MT https://forum.minetest.net/viewtopic.php?f=14&amp;t=7864&amp;start=200#p283862
09:54 celeron55 the LAN serverlist would be nice if it doesn't depend on enet, if someone would like to check
10:08 shivajiva I thought optimised ABM and block send, and the map save process sounded interesting also
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10:47 red-001 oh so we can port their main menu?
10:53 paramat i guess so
10:55 Fixer "me (proller) and xyz allow to use all our commits to freeminer in minetest."
10:58 paramat latest commit message: "Fix"
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11:26 christel 1
11:29 nerzhul paramat, yeah some commits message in freeminer are... complicated
11:29 nerzhul i want to see knockback and weather
11:29 proller__ bzz
11:29 proller__ woow not banned!
11:30 proller__ weather depend on liquids
11:30 proller__ liquids depend on threads (or it too slow)
11:31 proller__ threads very hard to port without lot of bugs
11:32 proller__ also liquids depend on block send system (optimized for lot of changes of world around)
11:32 nerzhul no problem, maybe it's possible to take idea but not code :)
11:32 proller__ knockback is very easy, just one new packet
11:33 nerzhul yeah we started work on this on a PR
11:34 nerzhul the only problem on the current PR seems to be physics (take account all server side parameters)
11:34 nerzhul proller__, why do you stop ?
11:36 proller__ i have no time
11:36 nerzhul sounds lgtm
11:37 proller__ and some very bad man cause ban on google play - so fm have no players
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11:37 nerzhul oh, a MT fork send a DCMA ?
11:37 proller__ yes
11:37 proller__ twice
11:37 proller__ or more
11:37 nerzhul i hope MT will not be banned xD
11:38 proller__ and whole account banned as result
11:39 proller__ also fm have looot of small android patches - very little crashes was last time
11:39 proller__ 200k active installs when it was banned
11:44 proller__ LAN serverlist not depend on enet, just sockets + json. also it already works for many games/protocols (filtering by server_proto)
11:51 paramat fairy trivial bugfix #6145 will merge later today
11:51 ShadowBot https://github.com/minetest/minetest/issues/6145 -- Chat: Move chat text down to not overlap 3rd line of debug text by paramat
11:53 nerzhul merging now, it's okay for me
11:57 paramat ok
11:58 paramat thanks
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13:01 paramat #6134 and game#1828 (the 2 should be merged together) are ready and tested
13:01 ShadowBot https://github.com/minetest/minetest/issues/6134 -- Mgv7: Add option to repeat biomes in floatlands by paramat
13:01 ShadowBot https://github.com/minetest/minetest_game/issues/1828 -- Floatland biomes: Update due to mgv7 biomerepeat option by paramat
13:12 proller__ paramat, look to layers and huge caves in freeminer - with them digging is challenge ;)
13:14 paramat ok. we do have huge 3D noise caverns now in mgv5 mgv7
13:16 proller__ fm's also have some flood protect
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13:25 paramat aha you do too, found huge cave shells too (flood protect)
13:29 Fixer v5 v7 and valleys
13:37 paramat oh yeah, valleys caverns are similar but coded by someoone else
13:37 paramat *someone
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16:05 paramat i'll test #5748 (with added break) soon
16:05 ShadowBot https://github.com/minetest/minetest/issues/5748 -- Underwater plantlike drawtype by numberZero
16:05 paramat oops
16:05 paramat #6142
16:05 ShadowBot https://github.com/minetest/minetest/issues/6142 -- Fix performance regression caused by #5748 by numberZero
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16:38 paramat .. because emerge is really slow and that needs merging asap
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17:07 paramat +1 for #6142 with added 'break;'
17:07 ShadowBot https://github.com/minetest/minetest/issues/6142 -- Fix performance regression caused by #5748 by numberZero
17:07 paramat can anyone review #6134 ?
17:07 ShadowBot https://github.com/minetest/minetest/issues/6134 -- Mgv7: Add option to repeat biomes in floatlands by paramat
17:08 paramat #6116 is simple, 1 more +1 needed
17:08 ShadowBot https://github.com/minetest/minetest/issues/6116 -- Improve inside cloud fog by lhofhansl
17:09 paramat i'd prefer to merge more than 1 PR at once :]
17:10 Krock still better one than none
17:12 paramat 6116 just makes sure to keep cloud fog stronger than normal fog if low view range is used (<64)
17:12 bigfoot547 What should I say in #5797 to make the table in doc less ambiguous?
17:12 ShadowBot https://github.com/minetest/minetest/issues/5797 -- [CSM] Add function to set the FOV of the local player by bigfoot547
17:13 bigfoot547 I'm having a hard time thinking
17:13 paramat looking
17:15 paramat is there a way to view a md file in github with line numbers?
17:15 paramat md is such a pain
17:16 paramat look at similar text in lua_api.txt for ideas
17:17 paramat and yes those docs need to be clearer
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17:19 paramat md is meant to be for readability but plain text is more readable at github
17:20 bigfoot547 +1
17:23 paramat if someone can +1 either of those PRs i will merge it with 6142. 6116 is fairly trivial
17:28 VanessaE paramat: btw regarding the beds thing, I'll let someone else test the relevant PR.  code-wise I'm kinda idle now.
17:28 VanessaE but the code looks like it should wortk
17:28 VanessaE work*
17:33 paramat ok
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17:43 bigfoot547 paramat, Krock: I've fixed my docs. Please review :)
17:43 Krock review what
17:43 bigfoot547 #5797
17:43 ShadowBot https://github.com/minetest/minetest/issues/5797 -- [CSM] Add function to set the FOV of the local player by bigfoot547
17:44 * Krock screams and runs away
17:44 * bigfoot547 chases Krock
17:45 Krock no really, I don't know if this is an useful feature
17:46 bigfoot547 If nothing else, you can change your FOV on the fly w/o reconnecting
17:47 bigfoot547 That in itself is a useful feature
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18:17 bigfoot547 paramat: I've addressed the review
18:26 paramat ok, added a comment
18:26 bigfoot547 What'd I do this time :P
18:27 bigfoot547 Can you cancel the travis builds?
18:28 bigfoot547 paramat ^^^
18:29 bigfoot547 nvm, there almost done..
18:29 paramat don't worry about retriggering travis
18:29 paramat (travis is 'triggered')
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18:30 bigfoot547 I've noticed travis has been on a "rainbow" kick...
18:31 bigfoot547 I don't like it. I've seen travis w/ a rainbow mustache and girl-travis as loading screen...
18:31 bigfoot547 :( Travis is becoming politically correct...
18:36 bigfoot547 paramat: Done.
18:37 paramat (well, it probably means lack of discrimination against those who are naturally different, that's got to be a good thing)
18:38 bigfoot547 I'd say more, but this is an on-topic channel :P
18:39 paramat (well i have seen you are religious so ..)
18:40 bigfoot547 I'm okay with LGBT as long as their beliefs aren't pushed on me. </offtopic political and moral and social views>
18:40 paramat -> -hub
18:40 bigfoot547 aaaaaaanywaaaaayyyyyyys I applied the changes
18:55 bigfoot547 I fixed the docs again
18:55 bigfoot547 paramat: ^^
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18:59 paramat ok i'll merge edited #6142 and #6146 (trivial) in a few mins
18:59 ShadowBot https://github.com/minetest/minetest/issues/6142 -- Fix performance regression caused by #5748 by numberZero
18:59 ShadowBot https://github.com/minetest/minetest/issues/6146 -- Mgfractal: Improve spawning behaviour by paramat
19:20 paramat merging
19:24 paramat done
19:25 paramat ugh it confuses me when an issue number is quoted in the thread title, that's tripped me up several times today
19:26 paramat 'Fix performance regression caused by #5748 #6142'
19:26 ShadowBot https://github.com/minetest/minetest/issues/5748 -- Underwater plantlike drawtype by numberZero
19:26 ShadowBot https://github.com/minetest/minetest/issues/6142 -- Fix performance regression caused by #5748 by numberZero
19:26 paramat oops
19:27 paramat now to check it builds
19:28 Fixer i'm building right now
19:28 Fixer 51% ...
19:34 paramat seems good
19:35 Fixer yes, done
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19:39 garywhite I've heard rumors of a 0.4.16.1 going around, is this true?
19:45 bigfoot547 paramat: I've fixed the doc
19:46 paramat ok
19:56 paramat sorry my mistake, didn't see lne 844
19:56 paramat *line
19:56 bigfoot547 Thanks paramat :]
19:57 paramat sorry, very tired, whole day MT work
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20:24 paramat #6147 someone else can test / merge this
20:24 ShadowBot https://github.com/minetest/minetest/issues/6147 -- Window size: use 1072x603 to avoid a smaller UI by paramat
20:26 sofar why not stick inside 1024x768?
20:26 sofar maybe even default to 16:9
20:27 sofar -> 1024 x 576
20:27 Fixer sofar: bigger MT logo and smaller UI = kek
20:27 nerzhul 2440x1254
20:28 Fixer look at this https://imgur.com/a/OgoIH
20:28 Fixer after change to 1024x576 logo is now bigger and UI is even smaller
20:28 Fixer UI of main menu is weird
20:29 paramat have you tested 1072x603?
20:30 paramat if that is still bad i'll work on scaling code to make it work
20:30 Fixer does look bigger to me now
20:31 sofar I find it weird to have it set to 1072. Where does that number come from?
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20:37 paramat see PR
20:42 paramat if 1024x600 has no bad effect that seems good
20:42 paramat please test that and i can alter the PR tomorrow
20:44 paramat or someone can edit on merge
20:45 nerzhul i don't see any interest on customizing that, just set it by default to max user screen that's all
20:46 nerzhul there are many issues to fix, talking hours about a resolutions seems loosing time no ?
20:46 Fixer 1024x600 is good
20:47 Fixer nerzhul: bug on windows with save screen size in maximised mode still here
20:47 Shara 1024x600 also good for me
20:47 paramat it's good to have a window smaller than screen size as default, so other windows and terminal can be seen
20:47 paramat ok lets do 1024x600
20:48 Fixer https://github.com/minetest/minetest/issues/5711
20:50 paramat thanks for the help afk
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21:02 paramat actually i'll alter the PR later, won't take a minute
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21:53 paramat updated #6147
21:53 ShadowBot https://github.com/minetest/minetest/issues/6147 -- Window size: use 1024x600 to avoid a smaller UI by paramat
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