Time |
Nick |
Message |
00:23 |
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02:30 |
octacian |
How far away is the ability to inject client-side mods? |
02:34 |
octacian |
Like... |
02:34 |
octacian |
How far? |
02:35 |
* octacian |
is really looking forward to the prospect of replacing server-side particles with injected CSMs |
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04:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/5797 -- [CSM] Add function to set the FOV of the local player by bigfoot547 |
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10:07 |
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10:10 |
Nox[Matrix] |
To the person who is responsible for the minetest_game, please remove the need of red dye for crafting a bed, it takes hours to find a red flower |
10:12 |
sfan5 |
i'd tell you to open an issue on github but there probably already is one |
10:14 |
sfan5 |
red flowers seem to be way too rare though, that's correct |
10:14 |
sfan5 |
found one after flying around for 3 mins |
10:15 |
sfan5 |
there's 5 of them in one spot actually |
10:15 |
kilbith |
order a flower biome to paramat |
10:16 |
nerzhul |
can paramat stop to do shit please ? |
10:17 |
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10:21 |
Nox[Matrix] |
Wow, finally agreement, yes of course i did several issues sfan5 |
10:22 |
Nox[Matrix] |
Who is paramat? |
10:23 |
Nox[Matrix] |
I try to play vanilla minetest, I have several problems |
10:23 |
sfan5 |
the person responsible for mapgen dev in general and mapgen/biome stuff in minetest_game |
10:23 |
Nox[Matrix] |
I don't like mods that much, I rather like a consistent game that is maintained |
10:24 |
Nox[Matrix] |
Sadly I have to see that something like a mesecon lamp is added, instead of fixing gameplay issues |
10:25 |
sfan5 |
you are expecting too much of an open source project |
10:25 |
Nox[Matrix] |
sfan5: am I? |
10:26 |
DS-minetest |
(it's a mese post light, not mesecon light, mesecons is a minetest modpack made by Jeija) |
10:26 |
Nox[Matrix] |
sfan5: is removing that dye from the bed crafting recipe that hard? |
10:26 |
sfan5 |
reaching agreement about changes is way harder than the changes themselves |
10:27 |
Nox[Matrix] |
sfan5: I'd like to correct you... |
10:27 |
Nox[Matrix] |
reaching agreement from the developers about changes is way harder than the changes themselves |
10:28 |
Nox[Matrix] |
I get a lot of agreement from the user side |
10:28 |
Nox[Matrix] |
I could invite some right now |
10:28 |
Nox[Matrix] |
Some plan a "revolution" |
10:29 |
jcalve |
if you spent your complaining time walking around you'd have a red flower by now |
10:29 |
Nox[Matrix] |
jcalve: no |
10:29 |
sfan5 |
yes |
10:30 |
Nox[Matrix] |
jcalve: because it took sometimes 5hours to find one, |
10:30 |
jcalve |
I doubt that |
10:30 |
Nox[Matrix] |
If I get a snow map it's almost impossible |
10:31 |
Nox[Matrix] |
jcalve: how often do you play minetest without mods? |
10:31 |
DS-minetest |
what about different colored beds using hardware coloring? |
10:31 |
jcalve |
who would ever play this without mods, it's mostly just the engine |
10:31 |
Nox[Matrix] |
DS-minetest: that would be nice and it would also solve the problem |
10:31 |
DS-minetest |
Nox[Matrix]: in a "snow map" you would also get no wool |
10:32 |
Nox[Matrix] |
jcalve: I play minetest without mods |
10:32 |
Nox[Matrix] |
DS-minetest: indeed, I can't find trees sometimes |
10:32 |
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10:32 |
DS-minetest |
Nox[Matrix]: ok, so, if you use the mods command ingame, it shows nothing\ |
10:32 |
DS-minetest |
¿* |
10:33 |
Nox[Matrix] |
I only play minetest_game |
10:33 |
paramat |
celeron55 and all, big problem with LINT #6034 |
10:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6034 -- Unacceptable requests by LINT |
10:34 |
Nox[Matrix] |
Calinou agrees with my statement I guess |
10:34 |
sfan5 |
LINT is not an acronym btw |
10:35 |
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10:35 |
sfan5 |
paramat: your diff is quite hard to read and the only problem i see is the removal of alignment |
10:35 |
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10:35 |
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10:36 |
paramat |
sfan5 if you follow the link it's clearer |
10:37 |
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10:37 |
paramat |
all vertical alignment reoved, all double newlines removed, line expansions for clarity removed |
10:37 |
paramat |
so a large percentage of MT code not accepted, too much to whitelist |
10:43 |
sfan5 |
paramat: can you maybe not make non-dev related comments that cause useless drama on issues |
10:47 |
paramat |
and nerz has not? |
10:48 |
paramat |
but yeah will restrain myself |
10:48 |
sfan5 |
i don't see any not dev-related comments from him |
10:48 |
paramat |
"oh it's time consuming to add 1 line in a 1k line commit, i see... like it's time consuming to rename a variable , i think i will not lost my time anymore to answer you it's too time-consuming too." |
10:49 |
sfan5 |
that comment has the potential to cause drama |
10:49 |
sfan5 |
but it's dev-related |
10:49 |
paramat |
the last bit is not |
10:50 |
sfan5 |
my point is that it is at least somehow related to the development issue being discussed |
10:50 |
paramat |
ok, deleted my comment |
10:51 |
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10:51 |
sfan5 |
thanks |
10:53 |
paramat |
ok, but just saying, the last sentence is not dev related |
10:55 |
paramat |
so, is there a way to quickly override LINT or disable it's checking of certain aspects? |
10:55 |
paramat |
i accept it is useful for some things |
10:56 |
paramat |
it's already made a silly request on one of my PRs that was clearly wrong |
10:56 |
Raven262 |
paramat, would you consider adding the underground dirt blobs to v7? |
10:57 |
paramat |
oh btw, i intend to add a whote bed so that red roses are not needed |
10:57 |
paramat |
*white |
10:57 |
Raven262 |
Nice |
10:57 |
paramat |
er maybe |
10:57 |
Raven262 |
But maybe a bed of every colour would be better? |
10:58 |
paramat |
sfan5 see https://github.com/minetest/minetest/commit/8dd548c0b46e1db4669c1ffb44d591fb8dc7740a only pushed because LINT asked, even though it is not good formatting |
10:59 |
paramat |
i asked for that to be overriden (whitelist) but a certain someone pushed that even though they knew i strongly objected (provocation) |
11:00 |
paramat |
as you can see the LINT request there was really silly |
11:00 |
paramat |
however i am happy to re-arrange until both i and LINT are happy |
11:01 |
Raven262 |
You are fighting over one newline? |
11:01 |
paramat |
objection https://github.com/minetest/minetest/pull/6025#issuecomment-310284526 |
11:02 |
paramat |
erm that's not the point or the issue |
11:02 |
Raven262 |
Ah |
11:02 |
paramat |
and no, see the issue i linked earlier |
11:05 |
paramat |
hm another problem is that for the mapgen file, LINT is requesting lines to be spilt when they are clearer unsplit. we are allowed to go over 80 if it makes things clearer |
11:06 |
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11:10 |
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11:19 |
red-001 |
could someone take a look at #6032? It's a trivial change but a lot of people seem to want it. |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/6032 -- Load texturepacks from the `textures` subfolder of subgames. by red-001 |
11:20 |
nerzhul |
just stop politics and code, paramat add those files to whitelist that's all |
11:21 |
sfan5 |
that's not a good solution |
11:21 |
nerzhul |
and yeah i'm incisive but i consider you do harassment when you open an issue, add high prorioty, and comment the related commit and comment the PR with the same arguments |
11:21 |
sfan5 |
ideally the linter would understand alignment instead of suggesting to remove it |
11:22 |
nerzhul |
it's not the first time your do that, also this morning i saw you have the solution to make this PR build pass |
11:23 |
red-001 |
didn't someone suggest a linter that better matches the code style? |
11:23 |
nerzhul |
sfan5, i agree, just define the proper rule we want. ShadowNinja proposed another tools which can be nice to replace clang-format if needed, we just need to define the rules we want (we have the basis on dev.minetest.net but aligment is free and generally depend on human taste), and just conform to it |
11:23 |
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11:23 |
nerzhul |
there is two benefits: rule is defined by a tool agreed by everybody. All PR owners just need to pass the tool and we can merge without loosing time to review code |
11:24 |
nerzhul |
s/code$/codestyle |
11:25 |
nerzhul |
merging #6031 in ~ 5 mins |
11:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/6031 -- Show param1 and param2 in debug screen by Wuzzy2 |
11:28 |
red-001 |
surely there is some way to define the way alinement should look like |
11:30 |
nerzhul |
yes but it's generic. For constructor you can tell to use one line + break if > max lenght or 1 argument per line, but it's global, a tool has no code taste |
11:33 |
kilbith |
why am I involved in your story even |
11:33 |
kilbith |
"it's been worse than kilbith's obsessive attacks" |
11:33 |
kilbith |
shut the fuck up alread |
11:33 |
kilbith |
y |
11:38 |
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11:38 |
paramat |
yes cool, we need a LINTer that ignores alignments and double-newlines |
11:39 |
Zeno` |
double newlines are good IMO (especially between functions that are not associated) |
11:42 |
DS-minetest |
nerzhul: Wuzzy wrote in #6031: Partially fixes #5920. => it shouldn't have been closed yet |
11:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/6031 -- Show param1 and param2 in debug screen by Wuzzy2 |
11:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5920 -- Show more infos in debug screen |
11:43 |
Zeno` |
I don't agree with the two spaces before a comment. One space is fine |
11:43 |
Zeno` |
I've never even seen that guideline which requests two spaces before a comment |
11:45 |
paramat |
"also this morning i saw you have the solution to make this PR build pass" yes i will still do that, i've had a busy morning and will do asap |
11:46 |
paramat |
yeah i don't mind the 2 space before a comment thing, i think its in linux kernel guidelines which we are asked to conform to |
11:47 |
Zeno` |
yeah, I disagree with it. I don't think it should be strictly enforced anyway (it's not a common style thing afaik) |
11:48 |
sfan5 |
the linter should only strictly enforce a few things |
11:48 |
sfan5 |
stuff like alignment can only be judged by humans so it's best if it doesn't enforce anything about that |
11:49 |
paramat |
yeah and line-splitting, only 90 is the hard limit |
11:50 |
paramat |
ok i'm happy to use 1 space before a comment |
11:50 |
Zeno` |
the linux kernel style guide says nothing about 2 spaces for comments |
11:51 |
paramat |
also, often we expand things for clarity, first example in https://github.com/minetest/minetest/issues/6034#issuecomment-310638490 |
11:52 |
Zeno` |
yes, it's clearer how it was before what lint suggested and how I'd write it |
11:54 |
Zeno` |
although I'd probably pad the braces heh |
11:54 |
paramat |
i wonder where i saw the 2 space thing .. |
11:54 |
Zeno` |
dunno |
11:54 |
Zeno` |
it's not a guideline I've seen in any style guide |
11:55 |
paramat |
does a LINTer learn from the code it works on, to request consistency? |
11:55 |
sfan5 |
no |
11:56 |
sfan5 |
and LINT is still not an acronym |
11:56 |
red-001 |
it's a linter not an AI |
11:56 |
paramat |
ok |
11:56 |
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12:00 |
Zeno` |
" the alignment / newline checks need to be disabled." I actually agree with that |
12:01 |
Zeno` |
the only thing I'd agree with is adding a newline at EOF if it's missing |
12:02 |
Zeno` |
it's not up to a style thingy to ruin our nicely aligned (for readability) things |
12:04 |
paramat |
Raven262 dirt blobs underground, hmmm we can consider it sure, i thought it would be unrealistic deep underground (no plant matter), but mgv6 had it and it would help survival down there |
12:05 |
Raven262 |
I was just thinking that taking one stack of dirt with me in order to survive underground was a bit too much |
12:06 |
Raven262 |
It is true that one has to take saplings with him too, but dirt could really be generated :/ |
12:08 |
paramat |
newline at EOF, do we have a guideline for that, it actually gets reported as a whitespace error so i have not been, but some do |
12:09 |
paramat |
saplings regenerate, so dirt is the only thing you need to take, seems a good argument for dirt |
12:09 |
paramat |
could you open an issue to remind me? |
12:16 |
paramat |
Nox, rainforest is almost always more distant than roses, so by the time you find cotton seeds you will have found a rose. however i agree to the suggestion |
12:24 |
paramat |
also i think flower densities can be increased |
12:24 |
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12:24 |
Raven262 |
https://github.com/minetest/minetest_game/issues/1793 |
12:24 |
Raven262 |
paramat^ |
12:27 |
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12:27 |
paramat |
thanks |
12:29 |
paramat |
Nox, there's no such thing as a snow map, you're never more than roughly 1000 nodes from non-cold biomes |
12:30 |
paramat |
same with trees |
12:31 |
paramat |
5 mins walk |
12:32 |
paramat |
i call that 'voxel game tree anxiety' that comes from the need to build a house by nightfall in MC :] |
12:33 |
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12:34 |
paramat |
https://github.com/minetest/minetest_game/issues/475#issuecomment-308810190 i confirmed i'll add a white bed a week ago, will do asap |
12:36 |
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12:48 |
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12:50 |
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13:01 |
Raven262 |
paramat, can trees grow under the light of a torch or they grow only at max light? |
13:02 |
Raven262 |
Ah i found that they can't sorry for pinging |
13:03 |
Raven262 |
Good that only mese lamp can max light, i was afraid that trees would grow under the torches which would be highly unrealistic. |
13:04 |
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13:08 |
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13:08 |
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13:15 |
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13:16 |
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13:29 |
paramat |
no problem |
13:29 |
paramat |
i added 'silver sand' blobs underground to allow crafting of glass for growlamps |
13:34 |
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13:43 |
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13:48 |
paramat |
anyone for game#1764 ? |
13:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar |
13:53 |
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13:57 |
paramat |
#6026 |
13:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/6026 -- Ores: Make 'absheight' flag non-functional by paramat |
14:30 |
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14:51 |
paramat |
before i work on the textures, any support for registering a 'beds:bed_white' simple bed? |
14:54 |
sfan5 |
sounds fine to me |
14:57 |
Bobr2 |
any one know how /emergeblocks command works |
14:57 |
* DS-minetest |
has already started with making colored beds beds |
14:59 |
Raven262 |
DS-minetest, its good to be prepared when they release the white beds :P |
14:59 |
Raven262 |
But |
14:59 |
Raven262 |
You can make it a revolutionary mod |
14:59 |
Raven262 |
By storing the color in node metadata |
14:59 |
Raven262 |
:D |
15:06 |
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15:25 |
DS-minetest |
hm, i think, mixed wool should give a bed with brownish color |
15:25 |
DS-minetest |
also unknown wool |
15:25 |
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15:27 |
kilbith |
I'd get rid of the fancy bed if it was down to me |
15:27 |
red-001 |
can someone update strings? |
15:28 |
red-001 |
if it was up to me, we should remove the vessels mod and pretend it never even existed |
15:28 |
* DS-minetest |
also doesn't like the fancy bed, it's so ugly and looks so uncomfortably |
15:34 |
* cx384 |
doesn't think so |
15:34 |
* Raven262 |
likes the fancy bed. |
15:37 |
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15:37 |
cx384 |
DS-minetest, They are fancy! |
15:38 |
cx384 |
*these |
15:39 |
DS-minetest |
they are called "fancy" |
15:39 |
Raven262 |
I think that might be cause they are fancy. |
15:40 |
DS-minetest |
nah, just to have 2 types of beds to give the api a sense |
15:40 |
Raven262 |
That too. |
15:40 |
Raven262 |
There is a bed api? |
15:40 |
Raven262 |
Well, nice but i doubt that people are going to make multiple bed types |
15:41 |
DS-minetest |
it has more nodebox boxes => fps↓ => everything looks not fancy |
15:42 |
twoelk |
I don't think the fancy bed has much of an impact on fps |
15:43 |
cx384 |
The same reason, why you should use a 4*4 texture pack? https://forum.minetest.net/viewtopic.php?f=4&t=9634 |
15:43 |
Raven262 |
I didn't see any nodebox having a big impact on fps, aside from nodebox trees |
15:43 |
DS-minetest |
well, but more than the normal one, think minimalistic and kiss |
15:44 |
twoelk |
the vessels mod on the other hand feels somewhat neglected |
15:46 |
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15:52 |
paramat |
i would like to remove vessels mod from MTG, seems a more specialist thing |
15:54 |
DS-minetest |
yey, it works |
15:54 |
cx384 |
↑ |
15:56 |
DS-minetest |
is there a way to color only specific parts of a bed? |
15:57 |
DS-minetest |
ehhm, i mean of an item |
15:59 |
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16:01 |
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16:02 |
twoelk |
the vessels mod is used as base for some other mods |
16:08 |
Fixer |
Bobr2: /emergeblocks (x1,y1,z1) (x2,y2,z2) |
16:08 |
twoelk |
actually maybe the vessels could be included in some basic and completely placeable kitchenware mod together with some bowl, pot and maybe a couldron. That could add more variety to the food recipes and offer more deco |
16:08 |
DS-minetest |
game#1794 |
16:08 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1794 -- [WIP] make beds colored by DS-Minetest |
16:09 |
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16:10 |
twoelk |
in fact I think all items should be placeable |
16:15 |
DS-minetest |
doesn't game#1764 still need to be documented? |
16:15 |
ShadowBot |
DS-minetest: Error: Delimiter not found in "Page is too big or the server took too much time to answer the request." |
16:17 |
DS-minetest |
game#1764 |
16:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar |
16:25 |
paramat |
what needs documenting? backface culling is automatically enabled if not true or false |
16:26 |
paramat |
"is there a way to color only specific parts of a bed?" DS-minetest soft overlays are for that |
16:27 |
DS-minetest |
for the case, someone wants to register a stair with no backface_culling but doesn't know it's automatically activated |
16:27 |
DS-minetest |
i meant item, not bed >_< |
16:27 |
paramat |
it only overrides 'nil', not false |
16:28 |
paramat |
yeah for items too |
16:28 |
paramat |
oh sorry |
16:28 |
paramat |
duh |
16:29 |
DS-minetest |
yeah, but the modder amybe expects that it's not set to true and wonders. fencegates and chests needed doc |
16:29 |
paramat |
overlays are for nodes |
16:29 |
DS-minetest |
uurgh, i forgot it for chests >_< |
16:29 |
DS-minetest |
hm, but chest aren't documented |
16:30 |
DS-minetest |
so, no soft overlays for items yet? |
16:30 |
paramat |
nope |
16:30 |
paramat |
afaik |
16:31 |
paramat |
thanks for game1794 |
16:32 |
DS-minetest |
it would be nice if the items texture would be set-able via itemstack meta |
16:34 |
paramat |
if a modder wants no backface culling they will set it to false not nil, and they will look inside to check too |
16:35 |
DS-minetest |
yeah, they will set it to nil, but then it will be set to true |
16:35 |
DS-minetest |
actually it's not important to document it but it would be more consistent |
16:37 |
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16:37 |
paramat |
no, nil is not false :] |
16:38 |
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16:59 |
paramat |
#6026 is ready |
16:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/6026 -- Ores: Make 'absheight' flag non-functional by paramat |
17:09 |
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17:13 |
paramat |
#5943 seems ready |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11 |
17:26 |
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18:21 |
VanessaE |
this map-stops-loading bug is really becoming a massive pain in the ass. |
18:32 |
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18:35 |
Fixer |
VanessaE: i don't see it on my client on VE-S... |
18:35 |
VanessaE |
you didn't leave your client idle long enough. |
18:35 |
VanessaE |
or maybe its ipv6 related, idk |
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18:59 |
Fixer |
VanessaE: it was enough, and tried few times |
18:59 |
VanessaE |
Fixer: someone else, I forget who, was able to reproduce it on his end also. |
18:59 |
VanessaE |
in either case, it's preventing me from playing for more than a few minutes at a time |
19:14 |
paramat |
spotted some possible divide-by-zero crashes in mgv7, will now fix |
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19:49 |
paramat |
hm no crashes but some variables become -inf or nan, probably best avoided i guess |
19:49 |
* paramat |
thinks about 'nan cat' |
19:51 |
VanessaE |
paramat: offtopic (relative to above)... I forgot, what's the decision regarding default wool mod and param2 coloring. yes? no? later? |
20:07 |
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20:11 |
paramat |
no decision but personally i prefer the wool textures remain more flexible by not being colourised, it would also break texture packs |
20:12 |
paramat |
game#1566 is a non-hardware colouring version |
20:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1566 -- Better unification between the dye, wool, and bed mods. by treytomes |
20:13 |
paramat |
also see https://github.com/minetest/minetest_game/pull/1569#issuecomment-302962536 onwards |
20:14 |
paramat |
i think i prefer hardware colouring is used on newly-added coloured content, like coloured beds |
20:15 |
paramat |
you can see that breaking texture packs and making wool textures less editable will not be popular with some |
20:22 |
paramat |
seems to me because there aren't many wools there isn't much need or advantage to use hardware colouring for wool or dyes, yet it adds complexity and reduces texture flexibility. i feel there's no point doing it just for the sake of using the feature |
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20:38 |
VanessaE |
paramat: I only ask because it comes up every now and again, most recently in my Dreambuilder thread. Someone was looking for Jordach's old 32-color wool mod, and I mentioned possibly writing a mod that'll extend default wool to 256 colors (e.g. via unified dyes) |
20:39 |
VanessaE |
don't want to do that if there are future plans, especially since a different palette from that which unified dyes uses would likely be chosen (and I'm sure that mod will never end up in minetest_game) |
20:39 |
VanessaE |
(it needs refactored anyway) |
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21:19 |
paramat |
ok, i doubt mtg would extend wool to 256 colours even if it does use hardware colouring for wool |
21:20 |
paramat |
mtg dev is extremely slow recently and the future of it uncertain so i would suggest going ahead and making an extended wool mod |
21:21 |
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21:23 |
VanessaE |
ok. |
21:24 |
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21:24 |
VanessaE |
sofar, at one time, had expressed interest in merging UD into mtg |
21:24 |
juhdanad |
I thought MTG mostly develops by pulling in popular mods. |
21:24 |
VanessaE |
just wanted to avoid a potential future conflict. |
21:24 |
VanessaE |
juhdanad: fix colored itemstack drops. ;) |
21:24 |
VanessaE |
also hio |
21:24 |
VanessaE |
hi* |
21:25 |
juhdanad |
Great greeting. |
21:25 |
paramat |
hey red-001, stupid question but, i'm looking at the 'clang_format_whitelist.txt' and it has all MT files, so to disable lint for a file do i remove a file from here? but i was told to 'remove from the whitelist'? |
21:25 |
juhdanad |
I immediately get a task. |
21:25 |
VanessaE |
hehe |
21:25 |
VanessaE |
I'm just playing, juhdanad :) |
21:27 |
red-001 |
add it to the list |
21:27 |
red-001 |
it has almost all of the files |
21:27 |
red-001 |
not all |
21:27 |
paramat |
ok |
21:27 |
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21:28 |
nerzhul |
it has only 75% of the files |
21:28 |
nerzhul |
it's a whitelist, you remove from whitlist, lint check the file. |
21:29 |
juhdanad |
paramat, you might bie interested in turning off formatting by line comments: https://philwrightdev.wordpress.com/2014/10/01/making-clang-format-ignore-sections/ |
21:29 |
juhdanad |
*be |
21:30 |
nerzhul |
juhdanad, interesting i wasn't aware about that |
21:31 |
nerzhul |
it can permit to deploy linter on the whole code and remove whitelist support :p |
21:31 |
juhdanad |
I weren't too, I just Googled it. |
21:31 |
juhdanad |
(just now) |
21:31 |
nerzhul |
it permit to cover more code than ignoring a whole file |
21:31 |
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21:32 |
paramat |
ok thanks |
21:34 |
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21:35 |
nerzhul |
paramat, maybe format many things and just add markers on some parts can be nice |
21:45 |
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22:46 |
paramat |
2 trivial mapgen PRs i might merge later #6025 #6035 |
22:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/6025 -- Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk by paramat |
22:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/6035 -- Mgv7: Avoid divide-by-zero errors by paramat |
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