Time |
Nick |
Message |
00:04 |
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00:40 |
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01:18 |
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01:26 |
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01:29 |
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01:38 |
rubenwardy |
possible bug with 3D mode: https://forum.minetest.net/viewtopic.php?f=3&t=17782&p=274670#p274670 |
01:38 |
rubenwardy |
unconfirmed |
01:46 |
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01:56 |
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01:56 |
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02:12 |
Wuzzy2 |
Do you know what movement_liquid_fluidity_smooth is for? |
02:17 |
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03:05 |
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03:56 |
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03:59 |
srifqi |
rubenwardy, I can confirm that 3D modes bug. |
05:38 |
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05:51 |
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06:11 |
nerzhul |
merging #5884 in ~10 mins |
06:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/5884 -- Mention data type for get_attribute/set_attribute in Lua API documentation by Wuzzy2 |
06:25 |
nerzhul |
merging also #5848 in ~10 mins |
06:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/5848 -- Tooltips: Unify the tooltip[] and list[] description tooltip display functions by SmallJoker |
07:04 |
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07:33 |
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08:18 |
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08:32 |
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08:34 |
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08:53 |
nerzhul |
!tell paramat see #5889 |
08:53 |
ShadowBot |
nerzhul: O.K. |
08:55 |
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09:19 |
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09:25 |
SG9kb3I |
Is it just me or does anyone else dislike "negative" functions? E.g. https://github.com/minetest/minetest/pull/5889/files#diff-f4dada645aa2c6343e16a20b047c07c5R1094 |
09:26 |
SG9kb3I |
nerzhul, if that was bool MapgenParams::saoWithinLimits(const v3f &p) const then the implementation could also, probably, take advantage of shortcut evaluation more effectively |
09:27 |
SG9kb3I |
apart from that the PR LGTM |
09:32 |
SG9kb3I |
https://github.com/minetest/minetest/pull/5889/files#diff-f4dada645aa2c6343e16a20b047c07c5R1082 <-- that can't underflow can it? |
09:48 |
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09:55 |
nerzhul |
no |
09:58 |
nerzhul |
apk is okay for me for a release, just need the last commits and tag on MT/MTG |
09:58 |
nerzhul |
we just need to do a version bump on android makefile before release |
10:18 |
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10:31 |
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10:50 |
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10:50 |
Wuzzy |
https://github.com/minetest/minetest/pull/5852/files/f0bfec5771fdf96bfdbcebdddfde807b9f488090..f36323775af21cc687b59b702b2fa315fe9e21ea oh nice. A string change one day before release! Translators will be happy. XD |
10:51 |
nerzhul |
it's not merged |
10:52 |
nerzhul |
sfan5, rubenwardy ShadowNinja do we perform release during/after meeting ? |
10:53 |
sfan5 |
oshit release is tomorrow |
10:53 |
nerzhul |
yes |
10:53 |
nerzhul |
i'm not there tomorrow during the day (will be there on the evening), but we can close the release and tag today during release |
10:54 |
nerzhul |
seems MTG doesn't move since feature freeze |
11:11 |
Wuzzy |
I have this bug in MineClone 2 which I am trying to fix since days |
11:11 |
Wuzzy |
and i am suspecting an engine bug... |
11:11 |
Wuzzy |
it has something to do with inventories |
11:12 |
red-001 |
Wuzzy, the string change can't really be helped |
11:12 |
Wuzzy |
red-001: its okay since no existing string is changed |
11:12 |
Wuzzy |
so at least we dont lose any translations |
11:13 |
red-001 |
anyway I'm not sure if the PR will get merged before the release |
11:13 |
Wuzzy |
its for fixing the bug i reported earier. which i only found and reported because someone called for testing! |
11:13 |
Wuzzy |
anyway |
11:13 |
Wuzzy |
i see no reason why it should not be merged... anyway |
11:14 |
Wuzzy |
i seem to have very strange problems with chests in my subgame |
11:14 |
Wuzzy |
because when i place a double chest over a chunk border, i sometimes cant access the chest contents |
11:14 |
Wuzzy |
i think i need to explain further |
11:15 |
Wuzzy |
also i'll probably make some different testing today |
11:15 |
Wuzzy |
to be 100% sure its engine bug |
11:16 |
Wuzzy |
what I do with my chests is that I access them via on_rightclick, rather than setting formspec meta string |
11:16 |
Wuzzy |
argh. hard to explain. i better setup a different test scenario |
11:17 |
Wuzzy |
By the way: Is okay to use on_rightclick for chests and then try to access the chest content via formspec string? |
11:19 |
Wuzzy |
Anyway, I leave MineClone 2 issue here: https://github.com/Wuzzy2/MineClone2-Bugs/issues/162 |
11:34 |
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11:36 |
red-001 |
#5892 |
11:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/5892 -- Remove unimplemented setting `movement_speed_descend` by red-001 |
11:39 |
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12:01 |
Fixer |
nerzhul: don't forget to update translations |
12:08 |
nerzhul |
red-001, +1 |
12:10 |
DS-minetest |
in MTG default.register_chest isn't documented in game_api.txt |
12:10 |
nerzhul |
merging in ~10 min as it's trivial |
12:44 |
nerzhul |
Thanks for your refforts red-001 |
12:47 |
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12:48 |
nerzhul |
sfan5, do you think we release this evening ? |
12:49 |
nerzhul |
this pr should be merged and fix 3 issues: #5889 |
12:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/5889 -- Properly remove SAO when worldedges are overtaken by nerzhul |
12:49 |
nerzhul |
we worked with paramat on it, after verifying his calculs i tested it with my SAO and it works exactly as intended |
12:49 |
Wuzzy |
nerzhul: not before updating weblate/translations plz |
12:50 |
nerzhul |
i will do it Wuzzy |
12:50 |
nerzhul |
be quiet :) |
13:12 |
Wuzzy |
Mysterious issue found: https://github.com/minetest/minetest/issues/5894 |
13:12 |
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13:24 |
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13:45 |
red-001 |
re #4931 it appers that minetest contains code that should do this for non RUN_IN_PLACE windows builds |
13:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4931 -- Official releases should should use %APPDATA%. |
13:46 |
red-001 |
https://github.com/minetest/minetest/blob/b662a4577d692329b9ca83525e6039f2ddcd1ac1/src/porting.cpp#L368 |
13:47 |
red-001 |
is this code broken or is there another reason it's not used in the version distributed with the installer |
13:50 |
red-001 |
maybe someone else could fix the remaining issues with #5840? |
13:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5840 -- Update credits by rubenwardy |
14:01 |
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14:25 |
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14:48 |
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14:50 |
paramat |
i'll test #5889 over the next hour and then +1 |
14:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5889 -- Properly remove SAO when worldedges are overtaken by nerzhul |
14:51 |
paramat |
then there are 2 trivial MTG PRs to merge game#1744 game#1747 |
14:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1744 -- Changed "Junglewood" to "Jungle Wood" by MrIbby |
14:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1747 -- Changed default_book, default_book_written and default_bookshelf_slot by Attractadore |
14:52 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. We are in Feature freeze for 0.4.16. Release expected June 3rd. Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
14:53 |
ShadowNinja |
Devs: We planned to release today at the last meeting,so last chance to get things in for the release. |
14:57 |
paramat |
yeah, but we can delay until late evening if necessary (it probably will be necessary) :] |
15:01 |
ShadowNinja |
rubenwardy: Looks like #5840 should be updated. I also noticed that RBA's note is in <> which is normally for emails, should probably be [] instead. |
15:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5840 -- Update credits by rubenwardy |
15:04 |
paramat |
if anyone can merge those ^ 2 MTG PRs that would be helpful |
15:09 |
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15:10 |
Fixer |
Can someone make news announcement about this vulnerability? Not all modders know about it for sure https://forum.minetest.net/viewtopic.php?f=53&t=17692 |
15:11 |
Fixer |
and how to prevent the problem |
15:11 |
Fixer |
to update, etc |
15:11 |
red-001 |
good idea |
15:11 |
red-001 |
someone should post an annoncement |
15:25 |
rubenwardy |
updated #5840 |
15:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/5840 -- Update credits by rubenwardy |
15:29 |
Thomas-S |
#5895 |
15:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/5895 -- [WIP] Meta-set nodedef: Part 1 by Thomas--S |
15:34 |
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15:36 |
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15:39 |
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15:40 |
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15:42 |
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15:47 |
srifqi |
Krock, just updated #5886 |
15:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/5886 -- Fix issue Minetest crash when custom font path is not exist by srifqi |
15:53 |
paramat |
#5889 seems to have a bug, testing .. |
15:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/5889 -- Properly remove SAO when worldedges are overtaken by nerzhul |
15:58 |
ShadowNinja |
paramat: Handled those game PRs. |
16:01 |
paramat |
thanks |
16:21 |
rubenwardy |
why are there 3 separate news posts about 0.4.16 |
16:21 |
rubenwardy |
you should just post a reply to one, and update the title |
16:22 |
paramat |
~tell nerzhul https://github.com/minetest/minetest/pull/5889 will work if you update it as shown in the comments |
16:22 |
ShadowBot |
paramat: O.K. |
16:29 |
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16:31 |
paramat |
we won't be ready to release 1n 30 mins, maybe late evening or tomorrow |
16:32 |
srifqi |
in what timezone? |
16:33 |
paramat |
sorry, EU |
16:33 |
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16:34 |
srifqi |
UTC+3? |
16:35 |
paramat |
CEST UTC+2 |
16:35 |
paramat |
Central European Summer Time |
16:36 |
paramat |
in terms of devs we are concentrated there or very nearby |
16:37 |
ShadowNinja |
paramat: Is the credits update good now? |
16:38 |
ShadowNinja |
<paramat> Please wait for Ezhh to comfirm she is ok with her credit. |
16:39 |
ShadowNinja |
Shara: Does it look fine to you? |
16:42 |
ShadowNinja |
srifqi: It's 18:00 UTC if that helps you convert. Most devs are in the Eastern US or Europe, so that time works pretty well. |
16:42 |
red-001 |
so 19:00 GMT right? |
16:44 |
ShadowNinja |
Er, no. GMT == UTC, it's just that GMT is technically a time zone and UTC is technically just a time standard with no associated zone. |
16:44 |
red-001 |
I though UTC didn't do day light saving and GMT did? |
16:45 |
ShadowNinja |
red-001: Nope, some areas switch from GMT to BST, but GMT itself doesn't change. |
16:48 |
srifqi |
Thanks for the time in UTC, ShadowNinja |
16:50 |
paramat |
so, MTG has no more PRs to merge if anyone needs to know |
16:50 |
ShadowNinja |
paramat: You could fix the world edge PR yourself I think. |
16:50 |
nore |
Thomas-S: *thank you* for rebasing meta_set_nodedef. I didn't complete the rebase last time, because it's too long - and it's really old code, and after already 3 rebases I got sick of it. What you are doing - splitting it in smaller pieces - is definitely the right way to do that, since it allows incremental merges. To sum up: thank you again :) |
16:50 |
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16:50 |
ShadowNinja |
Oh, there he is. |
16:51 |
nerzhul |
who, me ? |
16:51 |
ShadowNinja |
nerzhul: paramat noticed an issue with your world edge PR. |
16:51 |
nerzhul |
yeah i see i will finish the thing |
16:51 |
nerzhul |
it's meeting now ? i'm late or i missed something |
16:51 |
ShadowNinja |
nerzhul: The values are initialized but never updated for new mgparams. |
16:51 |
nerzhul |
yeah yeah i read comments on GH |
16:51 |
ShadowNinja |
nerzhul: No, just working on getting things fiished before the meeting. |
16:52 |
nerzhul |
ShadowNinja, you are okay for release on meeting ? in how many time meeting starts ? |
16:52 |
ShadowNinja |
nerzhul: Well, there are only two blockers, and they're easily mergable, so I difinitely think it's doable. |
16:53 |
nerzhul |
nice, i tested android this afternoon with minetest_game master it's oaky |
16:54 |
nerzhul |
i'm finishing the fix on sao limit and after that i push a version bump before release on android makefile for play store |
17:00 |
nerzhul |
ShadowNinja, paramat #5889 updated |
17:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/5889 -- Properly remove SAO when worldedges are overtaken by nerzhul |
17:00 |
paramat |
ok looking |
17:02 |
nerzhul |
paramat, is there any new commit for mtg ? i don't see any since... 2 weeks |
17:02 |
paramat |
sao_limit_max(MAX_MAP_GENERATION_LIMIT), is wrong as that variable is in Irrlicht units |
17:02 |
paramat |
need * BS |
17:03 |
paramat |
MTG is ready, we merged 2 trivial PRs just now |
17:06 |
paramat |
hmm why is sao_limit_min(MAX_MAP_GENERATION_LIMIT), needed when float sao_limit_min; is already present above? |
17:07 |
paramat |
those are not actually mapgen params |
17:07 |
paramat |
they don't belong with water level etc. |
17:07 |
nerzhul |
because it's just c++ and it's not public data |
17:08 |
paramat |
hm ok |
17:08 |
nerzhul |
it's mapgen params called through the SAO calculation |
17:08 |
nerzhul |
okay for BS, fixing it |
17:08 |
nerzhul |
i tend to not make public all private data :) |
17:08 |
paramat |
how did my implementation work then? or was it just bad cding? |
17:08 |
paramat |
*coding |
17:09 |
nerzhul |
private and public is for dev, no functional changes |
17:09 |
nerzhul |
it's just variable exposure to other objects |
17:09 |
paramat |
ok |
17:09 |
paramat |
i'm no expert :] |
17:10 |
nerzhul |
making things private and maybe const also is good, a thing we don't do is to have const members , it's very useful to prvent coding errors, members are only settable on constructor :) |
17:11 |
nerzhul |
okay it'sp ushed |
17:14 |
paramat |
+1 |
17:15 |
paramat |
i should test again i guess |
17:15 |
nerzhul |
nice merging after CI pass in ~10 mins |
17:15 |
nerzhul |
you can, i tested it before pushing |
17:15 |
paramat |
ok go ahead |
17:15 |
paramat |
i might test after merge |
17:15 |
nerzhul |
test it i wait for CI |
17:16 |
paramat |
thanks for the work, and your patience on this :] |
17:19 |
nerzhul |
no problem for a such change it's important to collaborate and fix bugs |
17:19 |
nerzhul |
meeting is in 1h or 2h ? |
17:19 |
ShadowNinja |
1h |
17:20 |
paramat |
ok testing again, will take 20mins |
17:21 |
nerzhul |
okay |
17:21 |
nerzhul |
we have some PR mergeable after release heh :D |
17:27 |
red-001 |
could someone take a look at #5852 after release? |
17:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/5852 -- Improve the path select GUI by red-001 |
17:29 |
Krock |
red-001, i.e. adding the 0.5.0 milestone? |
17:31 |
red-001 |
that would work |
17:32 |
kilbith |
sfan5 needs to be around to officially release |
17:33 |
Wuzzy |
hey |
17:33 |
Wuzzy |
did anyone notice the advanced config search currently gives very odd results? |
17:33 |
nerzhul |
Krock, use project if possible, milestone is not defined yet |
17:33 |
Krock |
ah okay |
17:34 |
nerzhul |
sfan5 is needed for building release, but tagging can be done when everything is good |
17:34 |
paramat |
5889 seems fine |
17:34 |
red-001 |
Wuzzy, how so? |
17:35 |
Wuzzy |
just try to search random words |
17:35 |
Wuzzy |
like "filter" |
17:35 |
Wuzzy |
or "language" |
17:35 |
Wuzzy |
or "debug" |
17:35 |
Wuzzy |
esp in foreign language |
17:35 |
nerzhul |
pushing android versions codes |
17:35 |
Wuzzy |
or "minetest" |
17:35 |
red-001 |
seems ok to me |
17:36 |
Wuzzy |
it produces irrelevant results |
17:36 |
Wuzzy |
minetest → enable_console???? |
17:36 |
Wuzzy |
→ serverlist_url??!?1 |
17:36 |
Wuzzy |
→ instrument.global_callback? |
17:36 |
red-001 |
it doesn't for me |
17:36 |
Wuzzy |
o_O |
17:36 |
kilbith |
it's a featureâ„¢ |
17:37 |
Wuzzy |
994802a77496202a1d71aae54e9606ee6f55def6 |
17:37 |
red-001 |
huh maybe it doesn't translate the strings before searching |
17:37 |
Wuzzy |
actually, I tested ths in English now |
17:37 |
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17:38 |
red-001 |
for "filter" I get the graphic filtering |
17:38 |
Krock |
I see. The filter includes likely all information |
17:38 |
red-001 |
for debug I get "show debug info" |
17:39 |
Wuzzy |
I also get gui_scalng for "filter" |
17:39 |
Wuzzy |
now testing in language=de |
17:39 |
red-001 |
for minetest I get "enable console window" but thats because someone put minetest in the description |
17:39 |
Wuzzy |
ohhhhhhhhhh!! |
17:39 |
Wuzzy |
it searches the *description*?! |
17:39 |
red-001 |
yes |
17:39 |
Krock |
yes and the setting name |
17:40 |
red-001 |
it auto selects the best result |
17:40 |
red-001 |
similar to how the serverlist search works |
17:41 |
Wuzzy |
hmm okay. search gives relevant and semi-relevant results then |
17:41 |
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17:41 |
red-001 |
what about server search? |
17:41 |
red-001 |
is this also an issue for that? |
17:41 |
Wuzzy |
not really |
17:42 |
red-001 |
that uses a combination of name, description and serverlist ranking |
17:43 |
Wuzzy |
forget my "issue" then :) |
17:51 |
ShadowNinja |
paramat: I don't think including Shara is an issue since that nick is already public in IRC. |
17:51 |
paramat |
good point |
17:51 |
ShadowNinja |
(And GitHub for that metter) |
17:54 |
paramat |
she said she was 'out for the day' so may not be able to +1 the credit in time, i expect it is ok |
17:55 |
paramat |
"I'm off for the day" |
17:56 |
nerzhul |
merging #5889 |
17:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/5889 -- Properly remove SAO when worldedges are overtaken by nerzhul |
17:57 |
nerzhul |
i'm working on translations now |
17:58 |
nerzhul |
ouch many many commits to squash |
17:58 |
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18:01 |
* VanessaE |
peeks in |
18:03 |
ShadowNinja |
Alright, we just have to merge the credits update now. |
18:03 |
ShadowNinja |
(and translations maybe?) |
18:04 |
nerzhul |
i'm on translations |
18:04 |
nerzhul |
russian translation doesn't permit many squashing, conflicts doesn't permit to squash per author sometimes... :p |
18:05 |
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Tmanyo joined #minetest-dev |
18:11 |
nerzhul |
very long prepare yourself for many commits :p |
18:14 |
sfan5 |
nerzhul: i will be around tomorrow |
18:14 |
nerzhul |
it's not blocking for release right ? tagging doesn't require yourself |
18:14 |
sfan5 |
though it would be nice if it wasn't in the evening as i have little time there |
18:14 |
nerzhul |
you just upload builds right ? |
18:14 |
sfan5 |
correct |
18:15 |
nerzhul |
okay then we can tag and after you are free :) |
18:15 |
sfan5 |
who will write the changelog? |
18:16 |
nerzhul |
i already wrote it without the bugfixes |
18:16 |
nerzhul |
except for MTG someone should do it |
18:19 |
Sokomine |
sorry, i forgot: how was creating a debug build done again? someone had it in his signature. i just don't remember who |
18:20 |
sfan5 |
fixers signature probably |
18:20 |
sfan5 |
-DCMAKE_BUILD_TYPE=Debug |
18:20 |
Sokomine |
aah. thanks! |
18:20 |
nerzhul |
pushing translations now |
18:21 |
nerzhul |
translators have been active, especially in russia and commits was not squashable per author... :( |
18:22 |
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18:23 |
GreenDimond |
"0.4.16 will be released this weekend, maybe tomorrow, in ~12 hours." -nrz <-- That was ~10 hours ago... so the next version will be released in ~2 hours? Roughly? |
18:24 |
Krock |
WIP |
18:24 |
sfan5 |
no, tomorrow |
18:24 |
GreenDimond |
"tomorrow" |
18:24 |
Krock |
somewhen this weekend, one can not simply release Minetest from one minute to the other |
18:24 |
GreenDimond |
Any time in the next 11 hours? |
18:25 |
ShadowNinja |
sfan5: Er, today or tomorrow was the plan. |
18:25 |
Krock |
using a new daily build you already have an 0.4.16-identical build |
18:25 |
GreenDimond |
tru. |
18:25 |
GreenDimond |
But I like to have the official :P |
18:25 |
GreenDimond |
"stable" |
18:26 |
GreenDimond |
"tomorrow" being UTC right? |
18:26 |
GreenDimond |
So that means June 4 UTC is 5pm June 3 PST |
18:27 |
ShadowNinja |
nerzhul: All done with translations? |
18:27 |
nerzhul |
tagging can be done today |
18:27 |
nerzhul |
but released will be generated after, maybe tomorrow for windows as sfan5 said, for me (Android i will do it and push it to play store) |
18:28 |
GreenDimond |
I am just going to cross my fingers and hope it will be released in the next 11 hours. |
18:28 |
nerzhul |
ShadowNinja, yes translations are good |
18:28 |
ShadowNinja |
nerzhul: BTW, the Android version code is normally updated by utils/bump_version.sh. |
18:28 |
nerzhul |
ShadowNinja, oh ? i never use that |
18:28 |
* VanessaE |
reminds about https://github.com/minetest/minetest/projects/2 |
18:28 |
nerzhul |
(i release last 3 versions :p) |
18:29 |
nerzhul |
as build.gradle have the version i always use it |
18:29 |
ShadowNinja |
All that's left is #5840, and I think we can merge that now. |
18:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/5840 -- Update credits by rubenwardy |
18:30 |
Krock |
otherwise they can be added/changed in the next release cycle. looks good. |
18:31 |
nerzhul |
ShadowNinja, Krock is #5819 okay or not ? |
18:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo |
18:31 |
nerzhul |
you both commented it and raymoo fixed points |
18:32 |
nerzhul |
sfan5, http://dev.minetest.net/Changelog#0.4.15_.E2.86.92_0.4.16_.28not_released_yet.29 for the changelog |
18:32 |
ShadowNinja |
nerzhul: Ehm, I think it may be a bit too close to release for that. |
18:32 |
nerzhul |
ShadowNinja, no problem for me |
18:33 |
Krock |
nerzhul, that can wait for 0.5.0 imo - also haven't tested it |
18:33 |
nerzhul |
nice |
18:33 |
nerzhul |
i delayed it |
18:35 |
nerzhul |
then only credits needs to be merged |
18:36 |
ShadowNinja |
I'll merge them. |
18:36 |
VanessaE |
the "project" page also shows #5865... |
18:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/5865 -- minetest.player_exists returns true after player was removed with minetest.remove_player |
18:36 |
nerzhul |
#5865 was also added (a doc fix is required) |
18:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/5865 -- minetest.player_exists returns true after player was removed with minetest.remove_player |
18:36 |
VanessaE |
ninja'd :) |
18:37 |
nerzhul |
is lua_api.txt version bumped with the script too ? |
18:37 |
nerzhul |
for the doc fix |
18:37 |
nerzhul |
* `minetest.remove_player(name)`: remove player from database (if he is not connected). |
18:37 |
nerzhul |
* Returns a code (0: successful, 1: no such player, 2: player is connected) |
18:37 |
nerzhul |
here is the current doc |
18:37 |
GreenDimond |
Is anyone here on pure UTC time? |
18:37 |
Krock |
sed -i -re "1s/[0-9]+\.[0-9]+\.[0-9]+/$NEW_VERSION/g" doc/lua_api.txt || die "Failed to update doc/lua_api.txt" |
18:37 |
Krock |
yes, ^v nerzhul |
18:37 |
nerzhul |
i propose to add : * Warning: this doesn't remove player data from auth.txt, minetest.player_exists will continue to return true |
18:38 |
GreenDimond |
Like UTC+/-0? |
18:38 |
nerzhul |
is this okay for you for this last issue ? |
18:38 |
red-001 |
GreenDimond, I don't think so? |
18:38 |
GreenDimond |
Then what is "June 4th" defined as? xD |
18:39 |
Krock |
nerzhul, but client_lua_api.md doesn't seen to get updated |
18:39 |
GreenDimond |
Release date is set for June 4th UTC even though no one uses UTC :P |
18:39 |
GreenDimond |
Whatevs |
18:39 |
nerzhul |
Krock, oh yes, we added it after that |
18:39 |
red-001 |
the 4 of June UTC +- one day |
18:39 |
nerzhul |
GreenDimond, not important, important is we are around it, |
18:39 |
GreenDimond |
Yup. |
18:40 |
nerzhul |
in France it's 8PM, release tag will be done just before, and google play will publish it tomorrow |
18:40 |
Krock |
GreenDimond, as how I know this channel, it'll be around UTC+4 ... UTC+8 |
18:40 |
Krock |
afternoon |
18:40 |
GreenDimond |
Is UTC-7 before or after that xD |
18:40 |
GreenDimond |
before, right? |
18:40 |
ShadowNinja |
nerzhul: Is this good?: http://sprunge.us/YigO |
18:41 |
nerzhul |
yes, did you look what i prposed ? it's a little bit more accurate |
18:42 |
ShadowNinja |
Alright |
18:42 |
nerzhul |
what do you want ? i push the doc fix or you push yours? |
18:43 |
ShadowNinja |
nerzhul: I'll add "minetest.player_exists will continue to return true" (with pluggable authentication handlers the auth data might not be in auth.txt). |
18:43 |
nerzhul |
okay then |
18:46 |
Fixer |
GreenDimond: if americanos - Europe has evening, America has afternoon or like that |
18:47 |
GreenDimond |
So if it is June 4th for people at UTC+8... it should be early-evening/late-aft for people with UTC-7? |
18:47 |
GreenDimond |
Or am I failing at understanding times? |
18:47 |
red-001 |
look we have no idea when we are releasing this |
18:47 |
nerzhul |
i think this is a discussion for #time-dev |
18:48 |
GreenDimond |
lol |
18:48 |
ShadowNinja |
Anything else before release? |
18:49 |
Krock |
nerzhul, #time-dev is actually a thing now |
18:49 |
GreenDimond |
It is? O-O |
18:49 |
red-001 |
note: time related puns are banned |
18:49 |
red-001 |
we don't have time for that |
18:49 |
GreenDimond |
omg he wasnt kidding xD |
18:51 |
nerzhul |
i updated core changelog |
18:51 |
nerzhul |
okay project is now finished |
18:51 |
paramat |
good grief GreenDimond stop going on about release time, talk in another channel |
18:51 |
nerzhul |
are we all right for tagging core ? |
18:51 |
nerzhul |
paramat, sfan5 ShadowNinja Krock ? |
18:52 |
red-001 |
paramat, done |
18:52 |
GreenDimond |
paramat I did move to another channel |
18:52 |
red-001 |
you have been ninja'ed |
18:52 |
Krock |
the project site is empty. looks good |
18:52 |
ShadowNinja |
I'm ready. |
18:52 |
nerzhul |
yes kanban is good for me |
18:52 |
nerzhul |
project closed |
18:53 |
paramat |
i'm ok for tag |
18:53 |
nerzhul |
i closed milestone too |
18:53 |
nerzhul |
if you are okay i push the tag |
18:53 |
ShadowNinja |
I'll bump the version. |
18:53 |
nerzhul |
oh :) okay |
18:53 |
nerzhul |
tell me when done |
18:54 |
ShadowNinja |
nerzhul: You already have it done? |
18:54 |
nerzhul |
not pushed but prepared :p |
18:54 |
nerzhul |
oh |
18:54 |
ShadowNinja |
nerzhul: You left the Android version at 17? |
18:54 |
nerzhul |
i bumped it manually 1 hour ago |
18:54 |
nerzhul |
ShadowNinja, i let you do the script and tag process |
18:55 |
ShadowNinja |
nerzhul: Did you use util/bump_version.sh? |
18:55 |
nerzhul |
no :( |
18:55 |
ShadowNinja |
Alright. |
18:55 |
nerzhul |
i didn't know about this script |
18:56 |
nerzhul |
i will send a PR on freeBSD ports after that to make it up to date on FreeBSD heh |
18:56 |
ShadowNinja |
Alright, I'll push in a minute. |
18:56 |
nerzhul |
okay |
18:56 |
nerzhul |
i'm removing stable-0.4-android |
18:56 |
nerzhul |
no sense for this release we are synced |
19:00 |
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19:00 |
nerzhul |
how tagging is done on MTG ? |
19:00 |
nerzhul |
just push a tag ? |
19:02 |
paramat |
dunno |
19:02 |
nerzhul |
paramat, can you do it ? |
19:02 |
paramat |
sorry i don't know how to |
19:03 |
nerzhul |
okay i do it, you confirm i can tag the current master ? |
19:03 |
paramat |
go ahead |
19:04 |
Fixer |
you need to run bump_version.sh, it also tags .__. |
19:04 |
ShadowNinja |
Looks like you just tag it: http://dev.minetest.net/Releasing_Minetest |
19:04 |
ShadowNinja |
Fixer: Not for _game. |
19:04 |
nerzhul |
tagp ushed on mtg |
19:04 |
red-001 |
nerzhul, something seems to be wrong with the translations? |
19:04 |
nerzhul |
red-001, ? |
19:04 |
nerzhul |
what do you mean |
19:04 |
red-001 |
see recent discussion on #minetest |
19:05 |
red-001 |
The weblate for Malay was updated yesterday but according to git it was last updated 9 days ago |
19:05 |
nerzhul |
i just cherry picked it |
19:05 |
nerzhul |
i pulled weblate and picked commits |
19:06 |
red-001 |
huh it seems it's correct |
19:06 |
nerzhul |
erf |
19:06 |
red-001 |
maybe the timestamp just got messed up |
19:06 |
nerzhul |
you are right |
19:06 |
nerzhul |
oh no |
19:06 |
nerzhul |
it's due to the squash |
19:06 |
nerzhul |
:) |
19:06 |
nerzhul |
commit date is the older commit |
19:06 |
red-001 |
alright |
19:06 |
red-001 |
so all is good |
19:08 |
nerzhul |
: 1496513697:0;git cp 5724e0a3593c210f2d215da495975ba7568e5812 |
19:08 |
nerzhul |
: 1496516821:0;history|grep 5724e0a3593c210f2d215da495975ba7568e5812 |
19:08 |
red-001 |
so 0.4.16 just got released? |
19:09 |
paramat |
\O/ |
19:09 |
GreenDimond |
\o/ |
19:09 |
red-001 |
\o/ help I'm drowing |
19:10 |
paramat |
yes, see commits |
19:10 |
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19:10 |
red-001 |
oh lol someone already registered that account |
19:10 |
nerzhul_ |
0.4.16 is tagged on mtg only |
19:11 |
nerzhul_ |
we are waiting ShadowNinja for core |
19:11 |
kilbith |
https://github.com/minetest/minetest/releases |
19:11 |
nerzhul_ |
oh nice ! |
19:11 |
nerzhul_ |
champagne ! |
19:11 |
kilbith |
pinard! |
19:11 |
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19:11 |
nerzhul_ |
great job guys this was a very huge and good step for minetet |
19:12 |
GreenDimond |
Wait.. |
19:12 |
nerzhul_ |
personnaly i want to thanks to red-001 which did a great job on CSM and fixes |
19:12 |
GreenDimond |
So its not completely released yet? |
19:12 |
GreenDimond |
*confused* |
19:12 |
kilbith |
shut up, GreenDimond |
19:12 |
nerzhul_ |
code tag is okay |
19:12 |
GreenDimond |
No. |
19:12 |
kilbith |
go discuss on #minetest |
19:12 |
nerzhul_ |
builds are done after that |
19:13 |
nerzhul_ |
i will bild release APK in ~ 1h and publish it on play store and release page |
19:13 |
paramat |
it was almost 6666 commits at bump |
19:13 |
ShadowNinja |
Alright, release is done, we just need to make builds and release notices. |
19:14 |
GreenDimond |
Is the build for linux done? |
19:14 |
red-001 |
no |
19:14 |
kilbith |
... |
19:14 |
GreenDimond |
Alright that is what I consider release |
19:14 |
GreenDimond |
But whatever |
19:14 |
GreenDimond |
:P |
19:14 |
red-001 |
GreenDimond, just give it a rest |
19:14 |
GreenDimond |
Don't mind me. |
19:15 |
GreenDimond |
kk I get it now. |
19:15 |
nerzhul_ |
i'm publishing new on forum |
19:15 |
GreenDimond |
I must not be well. That took more than it should have for me to understand it :/ |
19:15 |
Krock |
MSVC build is running |
19:16 |
ShadowNinja |
celeron55: Launchpad needs an update. nerzhul: FreeBSD/Android GPlay. sfan5: Windows MinGW. |
19:16 |
nerzhul_ |
GreenDimond: please just wait and stop aksing us |
19:16 |
ShadowNinja |
I'll also notify other package maintainers. |
19:16 |
kilbith |
est31 takes care of launchpad already |
19:16 |
kilbith |
he has been notified |
19:16 |
GreenDimond |
I already stopped, nerzhul. I was just confused for a while but now I get it. |
19:16 |
Krock |
next commit will summon the devil |
19:16 |
paramat |
lol |
19:17 |
nerzhul_ |
Krock: you mean the PR i will merge in ~1h ? :p |
19:17 |
paramat |
a 4D devil |
19:17 |
nerzhul_ |
https://forum.minetest.net/viewtopic.php?f=18&t=17789 |
19:17 |
nerzhul_ |
VanessaE: can you pin and unpin 0.4.15 please ? |
19:17 |
Krock |
nerzhul_, any commit will do it |
19:18 |
GreenDimond |
LOL I looked at the changelog. 0.4.15 was skipped on the wiki xD |
19:18 |
VanessaE |
nerzhul_: done. |
19:18 |
nerzhul_ |
merging #5814 in ~1h :D |
19:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/5814 -- Minetest for C++11 (CMakeLists + Travis) by nerzhul |
19:18 |
nerzhul_ |
VanessaE: ty |
19:18 |
VanessaE |
sure |
19:19 |
red-001 |
0.4.15 is the forgotten release |
19:19 |
VanessaE |
nerzhul_: now you have to add me to the credits ;) |
19:19 |
nerzhul_ |
VanessaE: lol |
19:19 |
nerzhul_ |
i hope you are all aware about C++11 guidelines :) |
19:20 |
Krock |
nerzhul_, aww. are you forcing me to set up my system before holidays :'( |
19:20 |
red-001 |
well I tagged the arch build as out of date |
19:20 |
nerzhul_ |
red-001: nice |
19:20 |
GreenDimond |
Added nodes seam to have been neglected in the changelog |
19:20 |
VanessaE |
some warnings in translations, nerzhul_ |
19:20 |
nerzhul_ |
GreenDimond: it's core changelog |
19:20 |
GreenDimond |
Ah. |
19:20 |
nerzhul_ |
someone should do mtg changelog not me i don't work on it |
19:20 |
GreenDimond |
That makes more sense. |
19:21 |
VanessaE |
nerzhul_: https://pastebin.com/M1vSq85q |
19:21 |
GreenDimond |
Sorry for all the nagging :/ |
19:21 |
nerzhul_ |
VanessaE: just ignore this warning, it will be fixed by #5814 |
19:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/5814 -- Minetest for C++11 (CMakeLists + Travis) by nerzhul |
19:21 |
GreenDimond |
C++11 is latest right? |
19:22 |
nerzhul_ |
it's because you compile 0.4.16 wit ha C++11 compiler and jsoncpp used deprecated features in C++11 |
19:22 |
VanessaE |
nerzhul_: ok, so long as it won't break 0.4.16 builds for some obscure platform |
19:22 |
VanessaE |
also recall, no C++11 hwerw |
19:22 |
kilbith |
can someone stop this guy asking stupid questions please |
19:22 |
VanessaE |
here* |
19:22 |
nerzhul_ |
i just compile android release and it's with the classic NDK we used since 2 years |
19:23 |
GreenDimond |
They aren't "stupid questions". |
19:23 |
nerzhul_ |
(for the release builds) FreeBSD will use the system compiler (clang 3.4 by default) |
19:23 |
GreenDimond |
But you are entitled to your own opinion :) |
19:23 |
kilbith |
jesus.. |
19:23 |
kilbith |
this is a development channel, not a damned forum |
19:23 |
kilbith |
gtfo |
19:24 |
red-001 |
it is that latest if you teleport to 2011 |
19:24 |
GreenDimond |
I know it's not a forum. |
19:24 |
nerzhul_ |
GreenDimond: release is now done, builds will be pulished here: https://github.com/minetest/minetest/releases/tag/0.4.16 refresh page sometimes and wait |
19:24 |
VanessaE |
GreenDimond: subject matter is more strict here than #minetest, general questions must be directed there, core dev specific or minetest_game here. |
19:24 |
Krock |
do we ship the "preview" clientmod now too? |
19:24 |
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19:24 |
red-001 |
please ask further question about violating causality, etc in #time-dev |
19:24 |
nerzhul_ |
Krock: it's shipped and disabled |
19:24 |
Krock |
okay |
19:24 |
red-001 |
Krock, if you ship minimal |
19:25 |
nerzhul_ |
because we, hopefully, merged mods.conf support on CSM |
19:25 |
Krock |
no, MTG is the real thing |
19:25 |
nerzhul_ |
(ty red-001 for this |
19:25 |
red-001 |
it's basicly the minimal of CSM |
19:25 |
GreenDimond |
VanessaE: Yeah I get that. I should probably get into the habit of switching between the channels :/ |
19:25 |
Krock |
oh, you meant CSM |
19:25 |
VanessaE |
GreenDimond: yes. |
19:26 |
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19:26 |
VanessaE |
hah! |
19:26 |
VanessaE |
I found a bug in minetest_gamne |
19:27 |
VanessaE |
game* |
19:27 |
GreenDimond |
A little late for that. |
19:27 |
GreenDimond |
:P |
19:27 |
VanessaE |
the new chests, if you open one, and then immediately hold the ESC key down to repeatedly bring up and then dismiss the "Pause" menu, you can get the chest to stay open |
19:27 |
GreenDimond |
That... has been known for a while now. |
19:28 |
nerzhul_ |
VanessaE: iteresting bug, if i remember it was already reported but not fixed yet |
19:28 |
paramat |
yes known issue |
19:28 |
VanessaE |
ok, just checking. |
19:28 |
VanessaE |
thought it was already fixed. |
19:28 |
nerzhul_ |
if not just open an issue, and i hope we will fix it on next release heh |
19:28 |
nerzhul_ |
don't forget we are now in a breaking compat release |
19:29 |
VanessaE |
well dreambuilder still works, or at least it loads, so I'm not overly concerned. |
19:29 |
GreenDimond |
sofar said it wasn't a bug |
19:29 |
GreenDimond |
at least I think sofar said it |
19:29 |
GreenDimond |
iirc he said it was intentional |
19:29 |
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19:29 |
VanessaE |
(I actually was trying to sort of "delay" the closing of the chest after inventory view, so I could more easily see the sides) |
19:30 |
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19:30 |
VanessaE |
nerzhul: [06-03 15:29] <VanessaE> (I actually was trying to sort of "delay" the closing of the chest after inventory view, so I could more easily see the sides) |
19:32 |
paramat |
well it's not intentional, just low priority to fix |
19:32 |
VanessaE |
it's no big deal, just hadn't noticed it before. |
19:32 |
GreenDimond |
I like it :P |
19:33 |
ShadowNinja |
I suppose we'll update the website tomorrow after sfan5 has made a MinGW build. |
19:33 |
GreenDimond |
You can get cool things with the screwdriver |
19:33 |
red-001 |
it's not a bug, it's a feature!! |
19:34 |
VanessaE |
http://theincidentaleconomist.com/wordpress/wp-content/uploads/2015/12/feature-bug.jpg |
19:34 |
nerzhul_ |
ShadowNinja: nice |
19:34 |
GreenDimond |
That's what everyone said about sne*k. |
19:34 |
GreenDimond |
lol VanessaE |
19:34 |
nerzhul_ |
pushing #5814 in ~30 mins |
19:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/5814 -- Minetest for C++11 (CMakeLists + Travis) by nerzhul |
19:35 |
nerzhul_ |
it should be the first commit in this cycle as the whole CI is changed to use C++11 |
19:35 |
Krock |
Adding my first and last MSVC Win32 build to the 0.4.16 release post |
19:37 |
ShadowNinja |
nerzhul: Ehm, you're changing the version... |
19:37 |
nerzhul_ |
ShadowNinja: ??? which version |
19:37 |
ShadowNinja |
nerzhul: In the C++11 commit -- you change the version to 0.5.0. |
19:37 |
nerzhul_ |
oh you mean in 5814 i setted 0.5 yes |
19:38 |
nerzhul_ |
we are in 0.5 dev cycle now |
19:38 |
VanessaE |
I thought it was agreed that there could be 0.4.x point releases/backports? |
19:38 |
VanessaE |
there isn't enough manpower here to do both |
19:38 |
GreenDimond |
I hope this is minetest-dev-worthy but does that mean it will be called 0.5.0-dev or 0.4.16-dev? |
19:38 |
nerzhul_ |
it's better to call it 0.5.0-dev to prevent problems as it's a breaking cycle |
19:39 |
ShadowNinja |
nerzhul: Normally we name dev versions <last_release>-dev. |
19:39 |
ShadowNinja |
Not <next_release>-dev. |
19:39 |
GreenDimond |
That is true. |
19:39 |
nerzhul_ |
ShadowNinja: i think it's a problem on this breakage compat |
19:39 |
nerzhul_ |
maybe we should release 0.5.1 and have 0.5.0 for the dev ? |
19:39 |
VanessaE |
? |
19:39 |
nerzhul_ |
i think it can be confusing to have 0.4.16 reported whereas we are doing the break no ? |
19:40 |
VanessaE |
nerzhul_: release 0.5.0 next, no breaks. save breakage for 0.6.0 |
19:40 |
ShadowNinja |
No. Accoding to semver 0.5.0-dev means "before 0.5.0", it's just that we don't normally do it that way, and thet would be a change. |
19:40 |
VanessaE |
that would still be consistent and would get us safely out of the 0.4.x range anyway |
19:40 |
Wuzzy |
ShadowNinja: Will you adopt SemVer? |
19:40 |
Krock |
VanessaE, 0.5.0 already indicates a break |
19:40 |
VanessaE |
Krock: not really |
19:41 |
ShadowNinja |
Wuzzy: In theory we decided to adopt it a while ago, but we heven't yet. |
19:41 |
VanessaE |
according to semver that just means significant changes that *can* break, not that *will*( |
19:41 |
nerzhul_ |
ShadowNinja: maybe it's time no ? |
19:41 |
Wuzzy |
Also, you can't use "-dev" versions to refer to ALL in-development verions. it can only stand for a single version/commit, period. otherwise you use something else than SemVer |
19:41 |
VanessaE |
and considering the feature set of 0.4.16 compared to 0.4.15, 0.5.0 would be within the parameters of semver I think |
19:41 |
GreenDimond |
Oh boy here goes another release date/name discussion |
19:42 |
red-001 |
well irc you can break at any point before 1.0.0 in semvar |
19:42 |
ShadowNinja |
Krock: Technically 0.4.17 could be a completely breaking release. semver provides no stability guarantees as mong as MAJON=0. |
19:42 |
Wuzzy |
well i only care about semver vs not emver |
19:42 |
ShadowNinja |
s/mong/long/ |
19:42 |
Wuzzy |
no that was correct |
19:42 |
ShadowNinja |
s/MAJON/MAJOR/ |
19:42 |
Wuzzy |
it should be totally called MAJON |
19:42 |
nerzhul_ |
ShadowNinja: we all adopt the next release is a breaking release and we increase major (ignoring first 0) |
19:42 |
Krock |
yet, it's just another standard |
19:42 |
Wuzzy |
I propose to release 0.4.16-covfefe |
19:43 |
GreenDimond |
What is the thing that breaks stuff? |
19:43 |
nerzhul_ |
Wuzzy: heh |
19:43 |
Wuzzy |
because we cant type either :) |
19:43 |
nerzhul_ |
GreenDimond: first we will use C++11 as a minimum standard now |
19:43 |
Krock |
lol Wuzzy |
19:43 |
nerzhul_ |
second, i think i will take many time to rewrite the whole network stack |
19:43 |
ShadowNinja |
nerzhul: Yeah, 0.5.0 should be the first semver release. We still provide no stability guarantees though. |
19:43 |
GreenDimond |
Oh so when you were saying you were going to merge it, you are going to merge it to -dev? |
19:43 |
Wuzzy |
ShadowNinja: thats fine |
19:44 |
GreenDimond |
I thought someone said the upgrade to C++11 wasn't going to break much |
19:44 |
nerzhul_ |
ShadowNinja: a problem we have is rules are written in mese blocks, but rules can evolved if agreed with majority of devs :) |
19:44 |
GreenDimond |
Or that might have just been not breaking many mods |
19:44 |
nerzhul_ |
look, mesa have v10 and after 17 :p |
19:44 |
red-001 |
it will break stuff for shitty distros that don't have c++11 yet |
19:44 |
nerzhul_ |
red-001: only one doesn't have it's debian 8 |
19:45 |
nerzhul_ |
you can have a C++11 compiler via extra repo, and Debian 9 will be released in 10 days |
19:45 |
red-001 |
wait |
19:45 |
red-001 |
does that mean minetest will finnaly be up to date on debian? |
19:45 |
GreenDimond |
BTW if you use a -dev build and try to place a block in a protected area (by prot redo) the game segfaults. |
19:45 |
Fixer |
red-001: shitty distros? |
19:46 |
Fixer |
debian 9 will be released in about 1 month |
19:46 |
Fixer |
iirc |
19:46 |
red-001 |
GreenDimond, wait what??! |
19:46 |
nerzhul_ |
red-001: i do'nt know, but Debian 9 permits to unlock C++11 it was the latest blocking for C++11 |
19:46 |
GreenDimond |
Yeah. |
19:46 |
red-001 |
how is that not a blocker? |
19:46 |
GreenDimond |
Dunno. |
19:46 |
red-001 |
has this been reported? |
19:47 |
GreenDimond |
Happened to me ~1 week ago and another guy is having the same prob now. |
19:47 |
GreenDimond |
at least he claims its a segfault |
19:47 |
nerzhul_ |
stacktrace plase |
19:47 |
nerzhul_ |
pleae* |
19:47 |
red-001 |
the server or the client? |
19:47 |
red-001 |
please* |
19:47 |
nerzhul_ |
:p |
19:47 |
ShadowNinja |
nerzhul: I think the C++11 PR warants a bit more consideration. It doesn't have to be the first thing merged. |
19:47 |
nerzhul_ |
ShadowNinja: oh there are 3 PR ready for being merged |
19:48 |
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bigfoot547 joined #minetest-dev |
19:48 |
GreenDimond |
I think the client |
19:48 |
GreenDimond |
For me the client would just stop. no error message or anything. |
19:48 |
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JungleMan21 joined #minetest-dev |
19:48 |
nerzhul_ |
C++11 merged means we can now use features, it doesn't convert any code, just enable it |
19:48 |
red-001 |
bigfoot547, hi |
19:48 |
red-001 |
0.4.16 got released |
19:48 |
red-001 |
since feature freeze is over could #5852 be reviewed? |
19:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/5852 -- Improve the path select GUI by red-001 |
19:48 |
VanessaE |
nerzhul_: just make sure you document carefully how to enable C++11 for distros that don't ship it by default. |
19:48 |
GreenDimond |
Hrmm... |
19:48 |
JungleMan21 |
Where do I report for 0.4.16? |
19:49 |
GreenDimond |
Here. |
19:49 |
JungleMan21 |
Where do I report segfaults for 0.4.16? |
19:49 |
GreenDimond |
This is the guy that just happened to |
19:49 |
VanessaE |
JungleMan21: here and then github |
19:49 |
red-001 |
github issues |
19:49 |
red-001 |
or here |
19:49 |
nerzhul_ |
VanessaE: yeah documentation is important, no problem, we start a new dev cycle |
19:49 |
red-001 |
just pastebin the segfault |
19:49 |
GreenDimond |
You sure it was a segfault JM? |
19:49 |
red-001 |
s/segfault/backtrace |
19:49 |
nerzhul_ |
i think it's more a lua stacktrace, i don't remember all those API changed |
19:49 |
nerzhul_ |
(C++ side) |
19:49 |
JungleMan21 |
yes, very sure |
19:49 |
JungleMan21 |
*gbd backtrace incoming* |
19:50 |
red-001 |
also why the strange nick wuzzy? |
19:50 |
JungleMan21 |
https://pastebin.com/BSVKZs31 |
19:51 |
GreenDimond |
Yep. Definitely segfault. |
19:51 |
nerzhul_ |
exact |
19:51 |
JungleMan21 |
It happened when I placed a block in a protected ares in the "Jungle" server |
19:51 |
GreenDimond |
Yep |
19:51 |
GreenDimond |
Ima try on HOMETOWN |
19:52 |
JungleMan21 |
GreenDimond tells you where |
19:52 |
GreenDimond |
i dont think they care where |
19:52 |
GreenDimond |
It was just in a prot area |
19:52 |
JungleMan21 |
well to reproduce it of course |
19:52 |
nerzhul_ |
function is huge, is this possible to have the trace in debug mod ? |
19:53 |
JungleMan21 |
not just any protected area, an area where "Areas:" was empty for some reason (WTF) |
19:53 |
JungleMan21 |
i guess they were using Areas mod |
19:53 |
JungleMan21 |
okay debug build yes |
19:53 |
GreenDimond |
they use protector redo |
19:53 |
JungleMan21 |
yes and at bottom left there is that text with list of areas |
19:54 |
JungleMan21 |
but empty for me o_O |
19:54 |
GreenDimond |
Not reproducible on HOMETOWN |
19:54 |
Fixer |
don't have this problem on hometown |
19:54 |
Fixer |
001de6f |
19:54 |
GreenDimond |
Jungle: Protector redo areas dont show on the list |
19:54 |
JungleMan21 |
? |
19:54 |
nerzhul_ |
ii don't see where the crash can be in tagged build |
19:54 |
JungleMan21 |
the list was not empty in other areas |
19:54 |
GreenDimond |
Only area-mod areas are shown on the list |
19:54 |
GreenDimond |
Those areas were protected with the areas mod |
19:55 |
JungleMan21 |
GreenDimond: do you mean this server uses multiple protection mods? GREAT!!! |
19:55 |
GreenDimond |
yes |
19:55 |
JungleMan21 |
lol whyyyyyyyyyy |
19:55 |
VanessaE |
wrong channel guys |
19:55 |
GreenDimond |
Alright lets stop being offtopic |
19:55 |
JungleMan21 |
sorry |
19:55 |
VanessaE |
take it to -hub |
19:55 |
JungleMan21 |
segfault is not offtopic |
19:55 |
GreenDimond |
Hm. |
19:55 |
GreenDimond |
Jungle is a rather out-dated server |
19:55 |
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behalebabo joined #minetest-dev |
19:55 |
Fixer |
will try too |
19:56 |
GreenDimond |
It has outdated mods, so it could be an incompatible mod version. |
19:56 |
JungleMan21 |
GreenDimond: do u still have coords? |
19:56 |
ShadowNinja |
JungleMan21: Can you reproduce with a debug build? |
19:56 |
GreenDimond |
They don't need coords |
19:56 |
JungleMan21 |
not so fast! it doesnt buid in 5 second |
19:56 |
GreenDimond |
It does for me xD |
19:56 |
GreenDimond |
But I dont know how to get dbg build |
19:56 |
nerzhul_ |
5814 merge delayed, i should rebase it heh |
19:56 |
GreenDimond |
So I let you do it |
19:57 |
nerzhul_ |
merging #5792 in ~10 mins |
19:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/5792 -- Snake case for screen options in minetest.conf by Dumbeldor |
19:57 |
JungleMan21 |
commit ID is 63ca71e9d2c1131675a7a47a7155458af6a36e3e by the way |
19:58 |
GreenDimond |
I am using 1b83b0a... but I dont think that is the commit ID |
20:01 |
nerzhul_ |
i make a pause, ShadowNinja #5814 is updated |
20:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5814 -- Minetest for C++11 (CMakeLists + Travis) by nerzhul |
20:02 |
JungleMan21 |
nerzhul_: stack trace in debug build 63ca71e9d2c1131675a7a47a7155458af6a36e3e: https://pastebin.com/jwAeLJFB |
20:02 |
Fixer |
aha, it crashed |
20:03 |
GreenDimond |
Yep there it goes |
20:03 |
Fixer |
can confirm the crash on placing block |
20:03 |
GreenDimond |
DS got one too |
20:03 |
GreenDimond |
BUt he said it was a normal one so i dunno what that means |
20:05 |
DS-minetest |
it means that i got such problems already before |
20:06 |
JungleMan21 |
that makes it even worse |
20:06 |
Fixer |
i will check other servers with areas and landrush |
20:06 |
GreenDimond |
HOMETOWN doesnt seem to do it |
20:06 |
GreenDimond |
but then again, Exeter likes to modify the mods so their Protector Redo could be completely different |
20:07 |
JungleMan21 |
ShadowNinja: ping pong. stack trace available ^^^^ |
20:07 |
ShadowNinja |
JungleMan21: Yep, looking into it. |
20:08 |
JungleMan21 |
thx |
20:08 |
JungleMan21 |
i really wish i had found this, like 1 hour before or so. xD |
20:09 |
JungleMan21 |
congrats on the huuuge release btw :) |
20:09 |
GreenDimond |
Hey. Like VanessaE said, you can always release patches. |
20:10 |
Fixer |
tried on vanessa server - no crash, area only mod |
20:10 |
ShadowNinja |
JungleMan21: Hmmm, looks like it's crashing in a compiler-generated function. |
20:10 |
GreenDimond |
Are mods even able to create segfaults?\ |
20:10 |
JungleMan21 |
that would be fun :) |
20:11 |
GreenDimond |
If they can then I think that the ProtRedo on Jungle is just an outdated version |
20:11 |
JungleMan21 |
my compiler is gdb 7.12.1 |
20:11 |
ShadowNinja |
JungleMan21: Can you run "bt full" and see what hand_def.tool_capabilities is? |
20:12 |
JungleMan21 |
ye |
20:12 |
Fixer |
gdb is debugger |
20:13 |
GreenDimond |
ubuntu uses the .apk build right? |
20:13 |
JungleMan21 |
LOL |
20:13 |
JungleMan21 |
i am stuuuuuupid |
20:13 |
GreenDimond |
I'll just keep putting your dropped stuff in this chest |
20:13 |
VanessaE |
Fixer: actually my server has two protection mods, but one of them uses the other anyway |
20:14 |
JungleMan21 |
my compiler is GCC 6.3.1. omg why am i so stupid |
20:14 |
ShadowNinja |
GreenDimond: Ehm, .apk is an Android app.. |
20:14 |
GreenDimond |
I knew that. |
20:14 |
JungleMan21 |
ShadowBot: 0x0 |
20:14 |
JungleMan21 |
:D |
20:15 |
GreenDimond |
But if the tar.gz sourcecode is already there then I should be able to upgrade right? |
20:15 |
JungleMan21 |
ShadowNinja: 0x0 |
20:15 |
JungleMan21 |
:D |
20:15 |
ShadowNinja |
Thought so... |
20:17 |
ShadowNinja |
Krock: Are you building a 64-bit version? |
20:17 |
Fixer |
JungleMan21: do you have github account? can you post an issue with bt full backtrace? |
20:17 |
Krock |
ShadowNinja, can't - on a 32-bit system |
20:18 |
ShadowNinja |
Krock: Can't cross-compile? |
20:18 |
ShadowNinja |
Is the 64-bit build usually MinGW? |
20:18 |
Fixer |
should be |
20:18 |
JungleMan21 |
i am not so happy with posting bt full. its huge |
20:19 |
Krock |
yes, they're MinGW |
20:19 |
Krock |
there's someone on the forum who managed to compile 64-bit with MSVC but 32-bit alone is a torture |
20:20 |
Fixer |
JungleMan21: ok, then bt and attach bt full as file or as pastebin link |
20:20 |
Krock |
*but even |
20:20 |
JungleMan21 |
its more about privacy than file size |
20:21 |
ShadowNinja |
JungleMan21: Well, this should fix it for you, although I'm not sure if it's correct yet: http://sprunge.us/VEFA |
20:22 |
GreenDimond |
Someone ping me when the Ubuntu build is done. |
20:22 |
GreenDimond |
*please |
20:22 |
kilbith |
a coffee with that? |
20:22 |
JungleMan21 |
unable to reproduce this, ShadowNinja ? |
20:23 |
GreenDimond |
No thanks. |
20:23 |
Fixer |
ShadowNinja: will try it |
20:23 |
ShadowNinja |
GreenDimond: Come back next year (unless you just mean the launchpad builds :-P) |
20:23 |
GreenDimond |
Yes I meant launchpad. |
20:23 |
ShadowNinja |
JungleMan21: How did you get it? |
20:23 |
JungleMan21 |
get what? |
20:24 |
JungleMan21 |
lol ShadowNinja, it stopped crashing, but instead this just destroys my item in hand |
20:25 |
JungleMan21 |
ShadowNinja: if you insist on the full bt, i can post it, but i have the feeling it must be redacted |
20:26 |
GreenDimond |
then you might have used wrong build? |
20:26 |
ShadowNinja |
JungleMan21: Yeah... thought something like that might happen. Moment. |
20:26 |
Fixer |
JungleMan21: look down, tool is dropped if digging other person area |
20:27 |
JungleMan21 |
i did not dig, I built |
20:27 |
GreenDimond |
building is usually when it happens i think |
20:27 |
JungleMan21 |
nothing got dropped. item vaporized in hand |
20:27 |
GreenDimond |
that is unusual |
20:28 |
JungleMan21 |
hey i applied a diff thats why |
20:28 |
JungleMan21 |
ShadowNinja is trying to fix this right now :=) |
20:28 |
Fixer |
ShadowNinja: crash fixed |
20:29 |
JungleMan21 |
Fixer: yes, but it vapirized item in hand. did you notice? |
20:29 |
GreenDimond |
it should drop it not vaporize it |
20:29 |
Fixer |
JungleMan21: it is not, item is just dropped as intended by protector redo |
20:30 |
Fixer |
JungleMan21: try again and look below you, it drops your item because you mined other people area, thats intended |
20:30 |
JungleMan21 |
but I built! |
20:30 |
JungleMan21 |
you are right. it actualy dropped right on my feet |
20:30 |
Fixer |
;) |
20:31 |
JungleMan21 |
ShadowNinja: item was not vaporized, it was just dropped, which the users claim is just mod intended behaviour |
20:31 |
Fixer |
it is feature of protector_redo |
20:31 |
GreenDimond |
But that does not explain the segfault |
20:31 |
GreenDimond |
Who claimed it was a bug? |
20:32 |
JungleMan21 |
I |
20:32 |
JungleMan21 |
the segfault is fixed with ShadowNinja's patch |
20:32 |
GreenDimond |
testing... |
20:33 |
Fixer |
ShadowNinja: make a PR :) |
20:33 |
GreenDimond |
I still segfault |
20:34 |
ShadowNinja |
JungleMan21: Er, isn't it destroying your weilded item? |
20:34 |
GreenDimond |
He thought it was |
20:34 |
JungleMan21 |
^^^^^^ |
20:34 |
JungleMan21 |
ShadowNinja: item was not vaporized, it was just dropped, which the users claim is just mod intended behaviour |
20:34 |
GreenDimond |
But it was just dropping it |
20:35 |
Fixer |
ShadowNinja: no, that is protector_redo feature, we checked, nothing is vaporised |
20:35 |
GreenDimond |
But I still get a segfault |
20:35 |
Fixer |
ShadowNinja: weilded item is dropped |
20:35 |
Fixer |
ShadowNinja: thats intended |
20:35 |
GreenDimond |
Oh wait |
20:35 |
ShadowNinja |
Oh, OK. |
20:35 |
JungleMan21 |
did u get segfault with or without diff, GreenDimond? |
20:35 |
GreenDimond |
The patch wasn't applied to the dev build was it xD |
20:36 |
JungleMan21 |
it was applied to the commit right after 0.4.16 release |
20:36 |
ShadowNinja |
I'm not really sure how this code works though, so I don't know if it's really correct. |
20:36 |
JungleMan21 |
:-( |
20:36 |
GreenDimond |
Well I just updated to latest and I still get a segfault |
20:37 |
JungleMan21 |
GreenDimond: Its not in repo yet ... |
20:37 |
Fixer |
JungleMan21: just create an issue, ShadowNinja should open a PR and it will be discussed and probably merged |
20:37 |
VanessaE |
ShadowNinja: you have /msgs |
20:37 |
GreenDimond |
ah so I cant test because the lp isnt updated yet :/ |
20:38 |
GreenDimond |
Uh-oh. My items *are* getting destroyed |
20:38 |
|
sfan5 left #minetest-dev |
20:38 |
Fixer |
GreenDimond: you need to apply fix manually, it is not in git |
20:38 |
|
sfan5 joined #minetest-dev |
20:38 |
GreenDimond |
What is the patch number? |
20:39 |
sfan5 |
ShadowNinja: i can make a build rn |
20:39 |
ShadowNinja |
sfan5: Great. |
20:40 |
JungleMan21 |
what is a build rn? |
20:40 |
ShadowNinja |
sfan5: Do we default to MinGW for Windows now? |
20:41 |
ShadowNinja |
We used to recommend MSVC for performance reasons, but it looks like that depends on the person and the website has 64-bit builds so it looks like that's changed. |
20:41 |
sfan5 |
we've done that since several releases |
20:41 |
sfan5 |
since msvc has not been available since blockmen left |
20:41 |
ShadowNinja |
Alright, thanks. |
20:42 |
Fixer |
JungleMan21: update your server btw, it will look awesome in new version ;) |
20:42 |
GreenDimond |
Its not his server :P |
20:42 |
Fixer |
JungleMan21: for example curved blocks |
20:42 |
JungleMan21 |
what do you mean? |
20:42 |
ShadowNinja |
JungleMan21: Looks like the server is defining a custom hand but isn't including tool_capabilities. |
20:42 |
JungleMan21 |
evil |
20:43 |
JungleMan21 |
evil in its purest form |
20:43 |
JungleMan21 |
and no, i cant update a server i dont have. im not a cracker :) |
20:43 |
GreenDimond |
who is in charge of the lp builds? |
20:45 |
ShadowNinja |
GreenDimond: est31/c55. |
20:45 |
GreenDimond |
so I get to wait until they awaken :P |
20:45 |
JungleMan21 |
i thought est31 left |
20:45 |
GreenDimond |
tru^ |
20:45 |
GreenDimond |
But didnt he say he would continue to do the lp builds? |
20:46 |
sfan5 |
forgot my dropbox password lel |
20:46 |
JungleMan21 |
123456 |
20:46 |
GreenDimond |
password123 |
20:48 |
sfan5 |
neither |
20:50 |
Fixer |
sfan5:sfan5 |
20:50 |
nerzhul |
6666 commits |
20:50 |
nerzhul |
:p |
20:50 |
Krock |
JungleMan21, programmers passwords start with 0 |
20:50 |
Krock |
nerzhul, how devilish |
20:51 |
Fixer |
this Jungle server is another one alongside with Vanessa"S that has this huge freezes because sign text entity loading, 1 second long freezes, Carls |
20:52 |
nerzhul |
what do we do with this crash ? ShadowNinja ? |
20:53 |
Fixer |
open issue @ open PR @ discuss |
20:54 |
nerzhul |
seems to be very anoying and we release... |
20:54 |
Fixer |
JungleMan21: are you going to open the issue or let me do it? |
20:55 |
JungleMan21 |
i let you do it :P |
20:55 |
JungleMan21 |
dont really like GH |
20:55 |
ShadowNinja |
nerzhul: JungleMan21 SIGSEGV? I'll open a PR. |
20:56 |
nerzhul |
ShadowNinja, the problem i see is we have a blocker just after release which should have been fixed before as it seems to use a very commonly used feature no ? |
20:56 |
nerzhul |
(protected areas) |
20:57 |
ShadowNinja |
nerzhul: No, I don't think it has anything to do with areas. It looks like it has to do with the server defining a custom hand without defining tool capabilities for it. |
20:57 |
nerzhul |
okay then it's a more old bug |
20:57 |
ShadowNinja |
JungleMan21: This was only on one server, right? (what server?) |
20:57 |
GreenDimond |
Jungle |
20:57 |
JungleMan21 |
yes |
20:58 |
JungleMan21 |
didnt test on others |
20:58 |
nerzhul |
if it's not the case we should have a very shit decision to take |
20:58 |
GreenDimond |
Fixer didx |
20:58 |
nerzhul |
(rewrite log or bump version...) |
20:58 |
GreenDimond |
fixer couldnt reproduce on other servers |
20:58 |
ShadowNinja |
Does anyone know who runs that server? |
20:58 |
GreenDimond |
Gundul |
20:58 |
nerzhul |
sounds reasonable to talk with server owner then |
20:59 |
ShadowNinja |
GreenDimond: Where is he, does he come on IRC/forum? |
20:59 |
GreenDimond |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=18398 |
21:00 |
Fixer |
here you go https://github.com/minetest/minetest/issues/5898 |
21:01 |
nerzhul |
i'm preparing android build |
21:10 |
nerzhul |
Android APK is now on release page |
21:10 |
nerzhul |
https://github.com/minetest/minetest/releases/tag/0.4.16 |
21:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/5797 -- [CSM] Add function to set the FOV of the local player by bigfoot547 |
21:11 |
sfan5 |
finally building now |
21:11 |
nerzhul |
bigfoot547, i'm on release finishing for android atm |
21:12 |
nerzhul |
sfan5, nice |
21:13 |
nerzhul |
ShadowNinja, is this okay ? sounds acceptable and can i publish apk on play store? |
21:14 |
nerzhul |
erf |
21:14 |
nerzhul |
0.4.15.17 |
21:14 |
nerzhul |
why was that generated |
21:14 |
ShadowNinja |
nerzhul: It's fine if it works :-) There's also some stuff about Android on the release page: http://dev.minetest.net/Releasing_Minetest |
21:15 |
nerzhul |
erf i forgot to pull tag, i think that's the problem |
21:15 |
nerzhul |
i need to regen the APK, just for the version.. |
21:15 |
nerzhul |
yeah the android stuff was added by me :p |
21:16 |
nerzhul |
okay now i need to fix the C++11 bump script for version as it seems :p |
21:19 |
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21:22 |
nerzhul |
okay version is good now :p |
21:23 |
nerzhul |
i published it on play store |
21:25 |
GreenDimond |
so the only things left are sfan's windows builds and the launchpad builds? |
21:25 |
nerzhul |
yes for builds, and i should send a FreeBSD PR for mt and mtg |
21:25 |
ShadowNinja |
nerzhul: https://github.com/minetest/minetest/pull/5899 |
21:26 |
nerzhul |
sounds good (nullptr should be used when using C++11 builds don't forget that all devs :) ) |
21:26 |
nerzhul |
(after c++11 pr merge) |
21:27 |
ShadowNinja |
Krock: Do you have a .pdb file for the MSVC build? The release guide mentions that it should be available. |
21:27 |
Krock |
yes, it's bundled |
21:28 |
ShadowNinja |
Alright, great. |
21:28 |
Krock |
same as the msvcr file and openal wrapper |
21:30 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.16 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
21:32 |
sfan5 |
damn, forgot something and have to compile again... |
21:32 |
sfan5 |
;_; |
21:38 |
nerzhul |
ShadowNinja, i fixed #5814 util/bump_version.sh it now bump version like semver model |
21:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/5814 -- Minetest for C++11 (CMakeLists + Travis) by nerzhul |
21:38 |
nerzhul |
0.5.0-dev -> 0.5.0 -> 0.5.1-dev |
21:39 |
nerzhul |
(and it's better than our current model i agree, it doesn't make sense to have -dev for the current released version, it was strange :p) |
21:42 |
nerzhul |
sfan5, are you okay with that too ? |
21:44 |
sfan5 |
i don't think the version model should be changed yet |
21:45 |
nerzhul |
but don't you think it's a problem to have 0.4.16-dev for the 0.5-dev cycle ? |
21:46 |
nerzhul |
it also permit to keep stable-0.4 as a maintenance branch to backport some commits without affecting 0.5 versions |
21:46 |
nerzhul |
we wanted break, i can be a nice shot to fix this no ? |
21:47 |
nerzhul |
this model permit multibranch versions to maintain, i think i will take some time to backport some 0.5.X fixes (no features) to stable-0.4 as 0.5.0 should be a very major version |
21:48 |
sfan5 |
it should be fixed eventually |
21:48 |
sfan5 |
but not right now |
21:48 |
nerzhul |
what do you want to wait ? |
21:49 |
nerzhul |
and do you want me to remove 0.5 version setted in CmakeLists in #5814 then if this change is not accepted ? |
21:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/5814 -- Minetest for C++11 (CMakeLists + Travis) by nerzhul |
21:49 |
nerzhul |
or i keep it and we will fix the versions model later in this cycle ? |
21:50 |
nerzhul |
merging #5899 in ~10 mins |
21:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5899 -- Fix segmentation fault with tool capabilities by ShadowNinja |
21:55 |
paramat |
great |
22:01 |
nerzhul |
sfan5, i should go, if you get time, please tell me what you want to merge 5814 about th eversion "problem" (remove the last commit, remove 0.5 in cmakelists, other thing ?), i will look at this tomorrow and update and if we are okay merge |
22:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5797 -- [CSM] Add function to set the FOV of the local player by bigfoot547 |
22:01 |
nerzhul |
no i'm the only approver |
22:09 |
sfan5 |
what the fuck |
22:09 |
sfan5 |
0.4.16 is tagged onto the wrong commit |
22:09 |
sfan5 |
~tell nerzhul 0.4.16 is tagged on the wrong commit |
22:09 |
ShadowBot |
sfan5: O.K. |
22:10 |
sfan5 |
or is this gits fault |
22:10 |
kilbith |
tagged at 80dc961d2 - "Bump version to 0.4.16" |
22:11 |
sfan5 |
~tell nerzhul nevermind my git was just stupid |
22:11 |
ShadowBot |
sfan5: O.K. |
22:11 |
sfan5 |
here i go making yet another build |
22:24 |
VanessaE |
...and this is why we need point releases :) |
22:25 |
VanessaE |
in the...I dunno, 5 years I guess, that I've been using Minetest, I've never once seen a release go out that didn't have some little thing go wrong :) |
22:25 |
sfan5 |
i make these releases pretty much every release |
22:25 |
VanessaE |
I mean the "tagged the wrong commit" comment above. |
22:25 |
sfan5 |
coupled with the fact that i don't have my usual build env with me rn... |
22:25 |
sfan5 |
s/releaeses/mistakes/ |
22:25 |
VanessaE |
oh heh |
22:27 |
Fixer |
VanessaE: +1 |
22:28 |
Fixer |
0.4.16.1 |
22:34 |
GreenDimond |
paramat I thought we already knew he needed .obj meshes on game#1736 |
22:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1736 -- Add inner and outer stair corners by MarkuBu |
22:36 |
paramat |
yes we do, my comment is a little redundant |
22:37 |
paramat |
should stairs and slabs be added for tin block, to be consistent with most other metals? |
22:38 |
GreenDimond |
Yes |
22:38 |
Fixer |
paramat: yes |
22:39 |
GreenDimond |
I was needing them the other day and then I find out they aren't there and I be like "crap." |
22:41 |
paramat |
ok, there is an issue |
22:41 |
red-001 |
someone should update the front page |
22:42 |
sfan5 |
it will be updated once i have uploaded my builds |
22:44 |
GreenDimond |
paramat "issue"? |
22:45 |
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22:53 |
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23:00 |
sfan5 |
red-001: updated now |
23:02 |
red-001 |
you forgot to update the version |
23:02 |
red-001 |
News: 0.4.15 released. (June 3rd 2017) |
23:04 |
red-001 |
alright it looks ok now |
23:05 |
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23:07 |
GreenDimond |
When is the minetest.net gallery going to be updated? |
23:20 |
Sokomine |
finally got some sort of crash while running in debug mode: https://pastebin.com/8WYebKbs (mouse pointer lost; had to switch to another console through keyboard). or are you all busy with release? it's not urgent. i'm not sure if the bug report helps or if it's a random crash caused by other issues |
23:21 |
red-001 |
bt full |
23:22 |
Fixer |
Sokomine: do: bt full |
23:22 |
Fixer |
Sokomine: and post it, before that, inspect it for private info like name/password/ip/etc |
23:23 |
Sokomine |
https://pastebin.com/bts97fHP |
23:25 |
Sokomine |
apart from path names it ought to be fine |
23:25 |
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23:25 |
red-001 |
see GreenDimondKiwi I can't see what you say |
23:26 |
Fixer |
Sokomine: also do: thread apply all bt full //// then save it to file for future needs |
23:27 |
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23:28 |
ShadowNinja |
GreenDimond: Calinou's assigned to do that some time soon. |
23:28 |
GreenDimond |
Ah ok |
23:28 |
Fixer |
Sokomine: don't forget to post an issue on github and also add https://pastebin.com/bts97fHP to it |
23:29 |
Fixer |
Sokomine: and ofc don't forget to describe the bug, versions used, etcetcf |
23:36 |
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