Time |
Nick |
Message |
00:00 |
VanessaE |
which would effectively be the same thin g. |
00:00 |
VanessaE |
thing* |
00:00 |
VanessaE |
the server already writes changes to the map live anyway |
00:00 |
VanessaE |
every 3 seconds I think it is, by default |
00:00 |
VanessaE |
right. can't be done |
00:01 |
VanessaE |
the end result would be the same: a "backup" map file that's less than an hour old. |
00:01 |
VanessaE |
and again, the server would have to hang for a few minutes at a time each time it does thgat |
00:02 |
VanessaE |
that* |
00:02 |
VanessaE |
which will piss off users |
00:02 |
VanessaE |
the whole point of a backup is that it's something you copied when the server was offline, so that you have a safe thing to restore from if the live map takes a shit later |
00:08 |
VanessaE |
not a bad idea, per se |
00:09 |
VanessaE |
you're just approaching it wrongly |
00:10 |
VanessaE |
it's no big deal to shut the server down for 5 minutes a day to take backups. then, after the server instance is back up, those same backups can be used to generate overview maps, and can be shuffled off to FTP storage, or downloaded by some partner admin to his or her machine. |
00:11 |
VanessaE |
sure they would. |
00:11 |
VanessaE |
every good server admin has a backup process in place, or has plans to put one in place. |
00:11 |
VanessaE |
if something were supplied with Minetest that can mostly automate the task, it would be good. |
00:12 |
VanessaE |
(so your idea probably won't "take" for many existing admins, but there are always more servers to be brought online) |
00:12 |
VanessaE |
these wouldn't be 100k saves. |
00:13 |
VanessaE |
an hour's worth of changes to a map on a busy server with lots of active builders might be a 100+ MB |
00:14 |
VanessaE |
and bear in mind, that's data you would have to store in RAM between auto-saves |
00:14 |
VanessaE |
(on top of what the server already keeps loaded for normal operations) |
00:15 |
VanessaE |
ouch. |
02:04 |
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05:15 |
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05:37 |
nerzhul |
4 pr to merge and 4 issues to fix before release (or more if needed), nice job guys, we should fix all of them |
05:52 |
VanessaE |
*looks at date* |
05:52 |
VanessaE |
well, there's still 6 days... |
05:54 |
nerzhul |
5 or 6 days yes :) |
05:55 |
nerzhul |
two issues have pr linked |
06:10 |
VanessaE |
good luck |
06:10 |
VanessaE |
bbl |
06:11 |
nerzhul |
oh i have othre problems than MT today : |
06:39 |
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09:01 |
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09:07 |
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09:08 |
nerzhul |
hi Zeno` |
09:08 |
Zeno` |
hi |
09:10 |
Zeno` |
Removed ban on Grandolf |
09:10 |
Zeno` |
Will see what happens |
09:14 |
red-002 |
what about #minetest? |
09:14 |
red-002 |
they are still banned there |
09:28 |
Zeno` |
I am not an op there |
09:29 |
Zeno` |
and he's not banned there anyway |
09:30 |
Zeno` |
I have to say that I'm impressed with ShadowNinja's analysis of the unit test problem regarding the random numbers |
09:30 |
Zeno` |
nice work, ShadowNinja |
09:52 |
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12:20 |
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13:02 |
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13:08 |
kilbith |
https://github.com/minetest/minetest/blob/master/src/content_nodemeta.cpp#L63-L126 |
13:08 |
kilbith |
why it's still there |
13:11 |
red-003 |
when was the code changed on the server? |
13:11 |
nerzhul |
wow seems very old, in 0.3 ages |
13:11 |
nerzhul |
content_nodemeta_deserialize_legacy_body |
13:12 |
nerzhul |
content_nodemeta_deserialize_legacy_meta |
13:12 |
red-003 |
kill it with fire then |
13:12 |
nerzhul |
content_nodemeta_deserialize_legacy |
13:12 |
nerzhul |
https://github.com/minetest/minetest/blob/071e114ffa945522a7a9acc3259427166992d5ee/src/mapblock.cpp#L705 |
13:12 |
nerzhul |
called |
13:12 |
red-003 |
well that might have to wait till after release |
13:12 |
nerzhul |
yes, i suggest to remove this very very old version on 0.5 |
13:13 |
red-003 |
since you know feature freeze |
13:13 |
red-003 |
and the old code isn't harming anyone |
13:15 |
nerzhul |
no and it's a feature removal here, not a bugfix |
13:17 |
red-003 |
but from what I can see the version of minetest that sent this is no longer supported? |
13:18 |
nerzhul |
i don't know, but we can wait for release |
13:18 |
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16:05 |
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16:11 |
kilbith_ |
I don't understand, the server needs to enable client-side modding to allow users to use their client-side mods? |
16:13 |
kilbith_ |
no fucking idea how to use that |
16:14 |
VanessaE |
well, it's possible to develop a client-side mod that doesn't behave well when used while connecting to a server. |
16:15 |
kilbith_ |
I've tried that oredetect mod on a server and it doesn't work |
16:16 |
VanessaE |
(what that would consist of, I don't know, but I think it's good practice for a server to be able to tell the client not to allow CSM for the duration) |
16:16 |
kilbith_ |
I'll wait the confirmation from nerzhul |
16:17 |
red-002 |
<kilbith_> I don't understand, the server needs to enable client-side modding to allow users to use their client-side mods? |
16:17 |
red-002 |
??? |
16:17 |
red-002 |
that's what some people wanted to add |
16:17 |
red-002 |
not something that has been added |
16:17 |
kilbith_ |
do I need to enable something in order to use a client-side mod? |
16:18 |
red-002 |
you need to enable client-sided modding and then enable the mod in question |
16:18 |
red-002 |
/clientmods/mods.conf |
16:18 |
kilbith_ |
aah, ok |
16:18 |
kilbith_ |
thanks |
16:19 |
kilbith_ |
I don't remember that thing was documented |
16:19 |
red-002 |
yeah I forgot to document it |
16:19 |
red-002 |
will make a PR later on today or tomorrow to fix that if someone else doesn't do it before me |
16:22 |
kilbith_ |
well, this still doesn't work |
16:22 |
kilbith_ |
load_mod_hack = true |
16:22 |
kilbith_ |
enable_client_modding = true |
16:22 |
kilbith_ |
I'm trying oredetect |
16:26 |
kilbith_ |
no fucking idea |
16:27 |
red-002 |
I assume you placed oredetect in <minetest_dir>/clientmods/hack ? |
16:28 |
kilbith_ |
no I just moved the code from oredetect to a `hack` mod for testing purposes |
16:29 |
red-002 |
could you try and set load_mod_preview to true and see if there is a bunch of new spam in the chat log when you do something? |
16:29 |
kilbith_ |
alright |
16:30 |
kilbith_ |
ok, `preview` doesn't work as well |
16:31 |
kilbith_ |
wait, I actually see the spam in the console but I can't use any of the register commands |
16:31 |
kilbith_ |
*registered |
16:31 |
kilbith_ |
like `/dump` |
16:31 |
red-002 |
what does .help output? |
16:31 |
kilbith_ |
oh, it starts with . |
16:31 |
red-002 |
kilbith_, the prefix was changed from / to . for csm commands |
16:32 |
kilbith_ |
that was documented? |
16:32 |
red-002 |
had a bunch of issues with commands clashing with server-sided commands |
16:32 |
red-002 |
I think so? |
16:32 |
kilbith_ |
ok that works |
16:34 |
red-002 |
ah I see neither of the api docs mention the chatcommand prefix |
16:40 |
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17:06 |
Krock |
!tell nerzhul This here seems about to work. Instead of chopping the object pos, "upscale" blockpos https://pastebin.com/raw/JJJus5Bh |
17:06 |
ShadowBot |
Krock: O.K. |
17:18 |
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20:49 |
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20:54 |
nerzhul |
merging #5767 in ~10 mins |
20:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11 |
21:20 |
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22:04 |
red-002 |
https://pastebin.com/zZm4xXhW |
22:05 |
sfan5 |
can you not bring useless drama here, thanks |
22:05 |
nerzhul |
wrong chan i think, it's not dev |
22:06 |
red-002 |
it's just that zeno unbanned him ealier saying lets see what will happen |
22:08 |
sfan5 |
can you not bring useless drama here, thanks |
22:12 |
nerzhul |
+1 |
22:20 |
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22:33 |
Fixer |
is it possible to make mese post lamp rotetable? |
22:33 |
Fixer |
rotateable* |
22:52 |
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