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IRC log for #minetest-dev, 2017-05-29

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All times shown according to UTC.

Time Nick Message
00:00 VanessaE which would effectively be the same thin g.
00:00 VanessaE thing*
00:00 VanessaE the server already writes changes to the map live anyway
00:00 VanessaE every 3 seconds I think it is, by default
00:00 bigfoot547 well, like, autosave every number of minutes, to an hour.
00:00 VanessaE right.  can't be done
00:01 bigfoot547 Why not???????
00:01 VanessaE the end result would be the same:  a "backup" map file that's less than an hour old.
00:01 VanessaE and again, the server would have to hang for a few minutes at a time each time it does thgat
00:02 VanessaE that*
00:02 VanessaE which will piss off users
00:02 bigfoot547 yeeesss, and the problem? You could disable auto saving, and save asynchronously which might lag the server but not hang it. Right?
00:02 VanessaE the whole point of a backup is that it's something you copied when the server was offline, so that you have a safe thing to restore from if the live map takes a shit later
00:07 bigfoot547 Ok, maybe it was a bad idea...
00:08 VanessaE not a bad idea, per se
00:09 VanessaE you're just approaching it wrongly
00:10 VanessaE it's no big deal to shut the server down for 5 minutes a day to take backups.  then, after the server instance is back up, those same backups can be used to generate overview maps, and can be shuffled off to FTP storage, or downloaded by some partner admin to his or her machine.
00:10 bigfoot547 Hmmm. So do you think people would use it?
00:11 VanessaE sure they would.
00:11 VanessaE every good server admin has a backup process in place, or has plans to put one in place.
00:11 VanessaE if something were supplied with Minetest that can mostly automate the task, it would be good.
00:12 bigfoot547 Yeah, I would use it, but again 100kb saves take maybe a second to save.
00:12 VanessaE (so your idea probably won't "take" for many existing admins, but there are always more servers to be brought online)
00:12 VanessaE these wouldn't be 100k saves.
00:13 bigfoot547 lol yeah
00:13 VanessaE an hour's worth of changes to a map on a busy server with lots of active builders might be a 100+ MB
00:14 VanessaE and bear in mind, that's data you would have to store in RAM between auto-saves
00:14 bigfoot547 Storytime: I wish I had backed up my server before I added the atnt mod. It adds bunkers that spawn via abm. Well my world got overrun. Not knowing this, I ignited the tnt in one. Map dead.
00:14 VanessaE (on top of what the server already keeps loaded for normal operations)
00:15 VanessaE ouch.
00:15 bigfoot547 Yes. That is when I found out Ctrl + \ sends SIGQUIT.
00:16 bigfoot547 I have this history of breaking servers w/ my sister after a month. Maybe 50 radius tnt, maybe messing with the technic mod, a lot of stuff.
00:16 bigfoot547 Anyways...
00:17 bigfoot547 I would certainly use an autosave feature. Thinking about it's complexity though, maybe I couldn't program it up. :/
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05:37 nerzhul 4 pr to merge and 4 issues to fix before release (or more if needed), nice job guys, we should fix all of them
05:52 VanessaE *looks at date*
05:52 VanessaE well, there's still 6 days...
05:54 nerzhul 5 or 6 days yes :)
05:55 nerzhul two issues have pr linked
06:10 VanessaE good luck
06:10 VanessaE bbl
06:11 nerzhul oh i have othre problems than MT today :
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09:08 nerzhul hi Zeno`
09:08 Zeno` hi
09:10 Zeno` Removed ban on Grandolf
09:10 Zeno` Will see what happens
09:14 red-002 what about #minetest?
09:14 red-002 they are still banned there
09:28 Zeno` I am not an op there
09:29 Zeno` and he's not banned there anyway
09:30 Zeno` I have to say that I'm impressed with ShadowNinja's analysis of the unit test problem regarding the random numbers
09:30 Zeno` nice work, ShadowNinja
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13:08 kilbith https://github.com/minetest/minetest/blob/master/src/content_nodemeta.cpp#L63-L126
13:08 kilbith why it's still there
13:11 red-003 when was the code changed on the server?
13:11 nerzhul wow seems very old, in 0.3 ages
13:11 nerzhul content_nodemeta_deserialize_legacy_body
13:12 nerzhul content_nodemeta_deserialize_legacy_meta
13:12 red-003 kill it with fire then
13:12 nerzhul content_nodemeta_deserialize_legacy
13:12 nerzhul https://github.com/minetest/minetest/blob/071e114ffa945522a7a9acc3259427166992d5ee/src/mapblock.cpp#L705
13:12 nerzhul called
13:12 red-003 well that might have to wait till after release
13:12 nerzhul yes, i suggest to remove this very very old version on 0.5
13:13 red-003 since you know feature freeze
13:13 red-003 and the old code isn't harming anyone
13:15 nerzhul no and it's a feature removal here, not a bugfix
13:17 red-003 but from what I can see the version of minetest that sent this is no longer supported?
13:18 nerzhul i don't know, but we can wait for release
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16:11 kilbith_ I don't understand, the server needs to enable client-side modding to allow users to use their client-side mods?
16:13 kilbith_ no fucking idea how to use that
16:14 VanessaE well, it's possible to develop a client-side mod that doesn't behave well when used while connecting to a server.
16:15 kilbith_ I've tried that oredetect mod on a server and it doesn't work
16:16 VanessaE (what that would consist of, I don't know, but I think it's good practice for a server to be able to tell the client not to allow CSM for the duration)
16:16 kilbith_ I'll wait the confirmation from nerzhul
16:17 red-002 <kilbith_> I don't understand, the server needs to enable client-side modding to allow users to use their client-side mods?
16:17 red-002 ???
16:17 red-002 that's what some people wanted to add
16:17 red-002 not something that has been added
16:17 kilbith_ do I need to enable something in order to use a client-side mod?
16:18 red-002 you need to enable client-sided modding and then enable the mod in question
16:18 red-002 /clientmods/mods.conf
16:18 kilbith_ aah, ok
16:18 kilbith_ thanks
16:19 kilbith_ I don't remember that thing was documented
16:19 red-002 yeah I forgot to document it
16:19 red-002 will make a PR later on today or tomorrow to fix that if someone else doesn't do it before me
16:22 kilbith_ well, this still doesn't work
16:22 kilbith_ load_mod_hack = true
16:22 kilbith_ enable_client_modding = true
16:22 kilbith_ I'm trying oredetect
16:26 kilbith_ no fucking idea
16:27 red-002 I assume you placed oredetect in <minetest_dir>/clientmods/hack ?
16:28 kilbith_ no I just moved the code from oredetect to a `hack` mod for testing purposes
16:29 red-002 could you try and set load_mod_preview to true and see if there is a bunch of new spam in the chat log when you do something?
16:29 kilbith_ alright
16:30 kilbith_ ok, `preview` doesn't work as well
16:31 kilbith_ wait, I actually see the spam in the console but I can't use any of the register commands
16:31 kilbith_ *registered
16:31 kilbith_ like `/dump`
16:31 red-002 what does .help output?
16:31 kilbith_ oh, it starts with .
16:31 red-002 kilbith_, the prefix was changed from / to . for csm commands
16:32 kilbith_ that was documented?
16:32 red-002 had a bunch of issues with commands clashing with server-sided commands
16:32 red-002 I think so?
16:32 kilbith_ ok that works
16:34 red-002 ah I see neither of the api docs mention the chatcommand prefix
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17:06 Krock !tell nerzhul This here seems about to work. Instead of chopping the object pos, "upscale" blockpos https://pastebin.com/raw/JJJus5Bh
17:06 ShadowBot Krock: O.K.
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20:40 bigfoot547 https://github.com/minetest/minetest/blob/91a9382/src/environment.h#L65-L67 could be a u16 right?
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20:54 nerzhul merging #5767 in ~10 mins
20:54 ShadowBot https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11
20:55 bigfoot547 Yay!
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22:04 red-002 https://pastebin.com/zZm4xXhW
22:05 sfan5 can you not bring useless drama here, thanks
22:05 nerzhul wrong chan i think, it's not dev
22:06 red-002 it's just that zeno unbanned him ealier saying lets see what will happen
22:06 bigfoot547 Hee seems like a colorful personality.
22:06 bigfoot547 He*
22:08 sfan5 can you not bring useless drama here, thanks
22:12 nerzhul +1
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22:33 Fixer is it possible to make mese post lamp rotetable?
22:33 Fixer rotateable*
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