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Hijiri |
what is wuzzy referring to here by "fine pointing"? https://forum.minetest.net/viewtopic.php?p=273554#p273554 |
02:53 |
cheapie |
Hijiri: I think that's the "player pointed at (X,Y) position on this face of this node" instead of just "player pointed at this face of this node" |
02:54 |
cheapie |
(if that makes any sense) |
03:08 |
Hijiri |
cheapie: what is it called in the API? |
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Topic for #minetest-dev is now Minetest core development and maintenance. We are in Feature freeze for 0.4.16. Release expected: 4th June. Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
09:53 |
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09:56 |
SG9kb3I |
I have just one question. Why is my nick the same as my password? Ugh |
09:58 |
Raven262 |
maybe cause you accidentally typed your password instead of your nick? |
10:13 |
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10:13 |
SG9kb3I |
oh well |
10:14 |
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12:59 |
blue-002 |
do formspecs elements get uids? |
12:59 |
blue-002 |
or just ids |
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13:19 |
blue-002 |
#5847 |
13:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/5847 -- fix dropdown menu selection by red-001 |
13:35 |
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13:49 |
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13:55 |
Wuzzy |
Is this bug considered a blocker?: https://github.com/minetest/minetest/issues/4095 |
13:59 |
Calinou |
this isn't a new bug, I remember doing that in 2014 |
13:59 |
Calinou |
but I never reported it for some reason |
13:59 |
Calinou |
I suggest outputting a warning to console if the path is invalid, and fallback to the default value |
14:14 |
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14:44 |
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14:57 |
Wuzzy |
"it's an old bug, so no need to fix it" :D |
14:58 |
Wuzzy |
1 year later: "these 1000 bugs are very old, no need to fix them". XD |
14:58 |
red-001 |
the font path bug? |
14:58 |
Wuzzy |
yeah |
14:58 |
Wuzzy |
if font_path etc. get botched for some reason, Minetest segfauls on start |
14:59 |
Wuzzy |
the only way to recover is to fix minetest.conf :( |
14:59 |
Wuzzy |
I suppose on Windows this is especially nasty because it just insta-crashes without error dialog, if I am not mistaken |
14:59 |
red-001 |
oh great my PR has a heisenbug |
15:00 |
Wuzzy |
oh wait. windows has that default segfault window, right? |
15:00 |
red-001 |
yes I think so |
15:01 |
Wuzzy |
I am going to test Minetest this week. :-) I already reported some issues/bugs. |
15:03 |
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15:05 |
Calinou |
all it has is "Minetest has stopped working" |
15:05 |
Calinou |
it's everything but descriptive to the user :P |
15:05 |
Calinou |
but at least you know it crashed, instead of looking like it exits normally (many Linux distributions still do that in their default setups) |
15:06 |
nerzhul |
Wuzzy, i think we shuld call C:\$MFT\Minetest to ensure windows is crashing too |
15:07 |
Wuzzy |
Calinou: ikr :-( I hate it if a software just ... disappears. this is the worst. |
15:18 |
Sokomine |
hi. anyone got any slightly deeper knowledge of pathfinding in mt? |
15:25 |
Wuzzy |
Sokomine might have find a bug in pathfinding, not sure. Sokomine will explain. |
15:26 |
red-001 |
create an issue? |
15:26 |
red-001 |
iirc there was someone on github that was working on rewriting pathfinding |
15:27 |
Sokomine |
yes, burli did. his pathfinding worked slightly better than the one in the core but had the same issue |
15:29 |
nerzhul |
what is the issue ? |
15:32 |
Sokomine |
the path found is by no means the shortest one |
15:33 |
Sokomine |
see my screenshots in https://forum.minetest.net/viewtopic.php?f=9&t=17406 |
15:34 |
Sokomine |
the blue rails mark the path the engine provided. i did experiment a bit with parameters now, and setting searchdistance to a lower value (to 1 instead of 10) seems to help a bit in one case. still, the path found is by no means the shortest |
15:37 |
Sokomine |
a higher value of maxsearchdistance leads to the path leading around the house first instead of straight through the front door. also the path starts to crisscrossing multiple times. it would be helpful to be able to talk to someone who's more aware of how pathfinding works and is implemented |
15:46 |
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15:52 |
nerzhul |
Sokomine, it means the PF is not good yes |
15:54 |
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15:57 |
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15:57 |
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15:59 |
Sokomine |
nerzhul: that could well be. i've now experimented a bit more with burlis algorithm. seems that one really does perform better in my case. it can also be taught to go through doors |
16:00 |
nerzhul |
it's nice |
16:22 |
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16:27 |
Krock |
red-001, how exactly does #5847 fix the reported issue? |
16:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/5847 -- fix dropdown menu selection by red-001 |
16:28 |
Krock |
it still iterates through the whole dropdown list and returns NULL when nothing was found |
16:28 |
red-001 |
uses the most recently added drop downlist that has the correct name |
16:29 |
red-001 |
see my comment on the issue |
16:32 |
red-001 |
updated the comment on the PR |
16:37 |
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17:07 |
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17:09 |
VanessaE |
nerzhul, et al., I know we're in feature freeze, but is there any chance my suggestions in #5768 (regarding simplifying the item string for a colorized recipe) can be implemented before release? |
17:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/5768 -- Item and node colorization PRs in engine and game possibly essential for release |
17:10 |
nerzhul |
no chance |
17:10 |
VanessaE |
:( |
17:11 |
nerzhul |
rules are rules, they are there to ensure all works as intended |
17:11 |
VanessaE |
the exchange between juhdanad and I is going too slowly to suit the timing of the freeze |
17:11 |
VanessaE |
did you read my comments there at all? |
17:11 |
VanessaE |
what I propose has no chance of breaking anything (other than the proposal itself perhaps just not working right) |
17:12 |
nerzhul |
i read , but rules are rules |
17:12 |
VanessaE |
rules are meant to be broken ;) |
17:12 |
nerzhul |
i have also PR which doesn't have any chance to break anything, but they are not merged :) |
17:12 |
nerzhul |
no |
17:12 |
VanessaE |
well that sucks balls. |
17:12 |
nerzhul |
not mine as it seems |
17:12 |
nerzhul |
:p |
17:12 |
VanessaE |
:P |
17:12 |
VanessaE |
however, |
17:12 |
VanessaE |
to be fair |
17:13 |
VanessaE |
the discussion started before freeze |
17:13 |
VanessaE |
(well the issue opened before) |
17:13 |
nerzhul |
yeah like many pr, but sorry |
17:14 |
VanessaE |
well then let's make plans to make a "point release" shortly after 0.4.16 goes out. |
17:14 |
VanessaE |
to contain that, and your PR, and whatever else missed the 0.4.16 deadline |
17:20 |
nerzhul |
in fact, i don't know how the 0.5 can be managed with 0.4, i think it's quite impossible as we are not enough in the project for this, maybe some PR and bugfix can be backported to stable 0.4-stable but only if the branch doesn't require too many maintenance, but i don't know. I want to shorten intervals between release but i know it will not be possible before 0.5.0 release because 0.5.0 will require a lots of effort thigns we |
17:20 |
nerzhul |
want to break and enhance and the 0.5.0 cycle itself should take 6 months, but after i hope we can have 4 month release cycles with 10 feature freeze days or 2 weeks if there was many modifications |
17:21 |
VanessaE |
the only reason I want my suggestions in before release (or in the next point release if we do that) was just so that I don't have to use that convoluted method juhd* proposes - I have like a dozen mods that would need it. |
17:21 |
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17:22 |
VanessaE |
and as you well know, code duplication (which this would surely be) is a bad thing. |
17:22 |
VanessaE |
plus it would make double work for me to revise those mods later to use a more simplified method. |
17:22 |
nerzhul |
i know, like some minetest parts needs rewrite or refactor but all those should wait for release |
17:23 |
nerzhul |
and you have ever done like this before, waiting a little more can be done and it will permit to perfect this PR after release because maybe breaking version can help it to be better |
17:23 |
VanessaE |
you remember my arguments from the other day about this |
17:24 |
VanessaE |
it isn't so much about waiting (which I'm willing to do). it's about what I have to tell my users to get. :) |
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17:52 |
Krock |
red-001, what I don't understand is why there can be multiple dropdowns with the same value, taking the advanced settings menu as example |
17:53 |
red-001 |
it happens when the drop down list is changed but the name isn't |
17:53 |
red-001 |
e.g. the formspec is updated with new data |
17:54 |
Krock |
this means there's garbage in the m_dropdowns variable |
17:55 |
red-001 |
which breaks the advance settings menu as it uses the same name for all drop downs |
17:55 |
red-001 |
Krock, yes |
17:55 |
red-001 |
a better fix would also get rid of that issue |
17:56 |
Krock |
that's why I was so confused why this should fix the problem. It would be indeed much a better solution to clear the dropdown menus when the formspec is updated |
17:56 |
Krock |
s/why this/how this/ |
17:57 |
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17:57 |
Krock |
do you think this is doable? (haven't looked at this part of code much yet) |
17:57 |
red-001 |
thats a good point |
17:58 |
Krock |
I'd rather not use this ugly workaround |
17:58 |
red-001 |
wait now that I think about it this issue shouldn't even occur |
17:58 |
red-001 |
isn't a new formspec generated every time the main menu is updated? |
17:59 |
Krock |
no, it's only generated when new formspec data is available |
17:59 |
Krock |
but it's updated frequently |
17:59 |
red-001 |
but for this bug to happen new data has been be avaible |
18:00 |
red-001 |
the formspec has to be changed |
18:01 |
red-001 |
huh apprently not |
18:02 |
Krock |
GUIFormSpecMenu::regenerateGui apparently doesn't contain m_dropdowns.clear() but clears any other fields |
18:02 |
red-001 |
but thats also called when the formspec is resized |
18:03 |
Krock |
do checkboxes get unchecked on resize? |
18:04 |
red-001 |
yes |
18:04 |
red-001 |
it's a mess |
18:04 |
Krock |
uhm.. here they don't |
18:04 |
red-001 |
nvm |
18:04 |
Krock |
nvm, the mainmenu directly stores a change in the .conf file |
18:04 |
red-001 |
I was thinking of other input fields |
18:05 |
red-001 |
e.g. password or username |
18:07 |
Krock |
well, either we have this garbage or the value will reset when the window is changed |
18:09 |
red-001 |
well it would still get reset afaik even if we keep the grabage |
18:10 |
Krock |
lol, then clear the garbage :P |
18:11 |
red-001 |
done |
18:41 |
red-001 |
isn't there a script for creating a fake c++ file with all the setting from advance settings so gettext can work correctly? |
18:41 |
red-001 |
RE: #5849 |
18:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/5849 -- Untranslatable advanced settings in 0.4.15-dev |
18:43 |
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19:19 |
nerzhul |
red-001, strange, i translated those settings into weblate too |
19:39 |
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19:48 |
Wuzzy |
nerzhul: oh |
19:48 |
Wuzzy |
these strings are in Weblate indeed. huh? |
19:48 |
Wuzzy |
let me check again |
19:50 |
Wuzzy |
nerzhul: Yep. I just re-downloaded 100% translated PO file. still not translated. o_O |
19:53 |
Wuzzy |
nvm |
19:53 |
Wuzzy |
forget what i just said |
19:54 |
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21:09 |
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21:09 |
itubal |
Hi Johnny Jo |
21:11 |
itubal |
How are you? |
21:11 |
itubal |
Bye Hunterz |
21:16 |
itubal |
by kilbith |
21:18 |
red-001 |
hi itubal |
21:19 |
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21:33 |
nerzhul |
itubal, hi but it's not hi channel but -dev channel |
21:33 |
cheapie |
Quick, someone go register ##minetest-hi :P |
21:34 |
red-001 |
cheapie, done |
21:35 |
Fixer |
please no |
21:36 |
Fixer |
already too much forks of everything minetest |
21:38 |
Fixer |
including insanity like fun site frozen in 2012... |
21:38 |
red-001 |
Hi I would like to annonce a new fork of minetest called minetest-hi, we here at minetest-hi understand that using chat can be complicated for new uses, so we decided to make it simple for everyone, In our version of minetest we replace all chat with a single word "hi" |
21:40 |
itubal |
And ... a Minetest fork that uses Python instead of Lua ?? |
21:40 |
itubal |
jajaja! |
21:40 |
itubal |
A good idea. |
21:42 |
red-001 |
also we are working on replacing the Lua scripting with our custom in-house version of x86 assembly in-order to make modding easier |
21:43 |
itubal |
Oh! i understand !! |
21:45 |
itubal |
this is a fork of "Comedy Central" |
21:45 |
itubal |
Comedy Central-Hi in assember code |
21:46 |
red-001 |
well we considered it before we got a real nice letter from thier lawyers |
21:46 |
red-001 |
apprently there is a thing called "trademarks" or something like that |
21:46 |
red-001 |
not too sure on the details |
21:47 |
red-001 |
as for python in minetest isn't there a mod for that yet? |
21:47 |
itubal |
No problem, called it ... "MineComedy" |
21:47 |
red-001 |
adding it to core would be a lot of work |
21:48 |
itubal |
Free entrance forn newcomers. |
21:48 |
rubenwardy |
erm, -> #minetest ? |
21:48 |
Fixer |
+1 |
21:50 |
itubal |
Thankyou all for you funny words. Till tomorrow. |
21:51 |
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