Time |
Nick |
Message |
00:17 |
paramat |
"Zeno` > because I am sick to death of seeing notifications about in when I join github when I can't even comment on them" anyone can comment on MTG stuff, you have in the past, and other core dev's opinions carry weight. you can silence notifications from any MTG thread |
00:17 |
paramat |
"twoelk, I have commit privs to MTG but I am not "allowed" to comment or make commits to it" wut? not true |
00:18 |
paramat |
sorry, you can make commits 'for it' |
00:20 |
paramat |
"Zeno` > no. I can do anything I like with the MTG repo. The only reason I don't is out of respect" the reason you don't should be the rules |
00:22 |
paramat |
i've noticed you often threaten to break the rules and do whatever you want, and sometimes you have done so on impulse |
00:23 |
paramat |
"Zeno` > Ok, well core devs should be able to contribute to it and discuss it" you can |
00:34 |
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00:44 |
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twoelk left #minetest-dev |
00:44 |
paramat |
MTG organisation is not well documented, i'll add a post to the news subforum, then maybe someone can add something to th ewiki |
01:22 |
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01:25 |
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01:45 |
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03:20 |
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03:56 |
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05:02 |
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05:08 |
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07:08 |
celeron55 |
this fuzz about paramat in my opinion is absurd |
07:08 |
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07:13 |
celeron55 |
like, i mean, i understood hmmmm was a bit oppressive |
07:14 |
celeron55 |
but if you're reacting the same to someone today, that doesn't make sense |
07:15 |
celeron55 |
people can and _should_ say their opinions; it's good practice; if paramat happens to be the only one caring to state theirs, it's not paramat's problem |
07:16 |
celeron55 |
altough you can always ask for nicer language |
07:18 |
celeron55 |
people getting mad at some others using harsh language is a recurring theme in open projects like this, i guess it's mostly that again |
07:30 |
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07:31 |
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07:38 |
kilbith |
> this fuzz about paramat in my opinion is absurd |
07:38 |
kilbith |
that's likely because... |
07:39 |
kilbith |
1. you don't seem to read github comments often to understand our concerns |
07:39 |
kilbith |
2. he's good at knelling and suck some dicks around (including yours) to get your favors |
07:39 |
kilbith |
and quoting your roadmap like a fanatic quoting the holy bible |
07:40 |
kilbith |
*kneeling |
07:43 |
nerzhul |
hello, i will merge #5702 in ~2 hours |
07:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5702 -- Private nodemeta by sfan5 |
07:43 |
nerzhul |
(if no more objections) |
07:43 |
celeron55 |
i can't say i have a problem with someone referring to my roadmap; that's better than most of the time in the past years |
07:43 |
nerzhul |
thanks sfan5 for this useful feature |
07:46 |
celeron55 |
kilbith: what do you think i should do, then? |
07:46 |
kilbith |
that's why he's core-dev, not because he's competent, but mostly because ht personally gratifies you |
07:46 |
kilbith |
*he |
07:48 |
celeron55 |
not in the extent you seem to think for sure, if at all |
07:49 |
kilbith |
why would anyone be core-dev if he don't know about the langage specs anyway |
07:50 |
celeron55 |
but yes, i pick the core team both on the basis of personality and competence; if you thought it's just competence then you were wrong |
07:50 |
kilbith |
that said, I'm at work currently and have other shit to do |
07:50 |
celeron55 |
i could pick someone with zero programming knowledge |
07:50 |
kilbith |
you could but that will reflect badly on your reputation |
07:51 |
celeron55 |
paramat is a core dev mostly due to his interest in developing map generation |
07:52 |
celeron55 |
as quite a gap was left in that area after hmmmm became inactive |
07:52 |
kilbith |
he should just stick on that and abstain voting or blocking the other stuff |
07:53 |
kilbith |
that's all I'm asking personally |
07:55 |
kilbith |
but he won't because he genuinely believes to hold the "spirit of minetest" |
07:59 |
celeron55 |
i suppose paramat could consider that; i'm not making any rulings now though |
07:59 |
celeron55 |
let's wait what paramat has to say after these comments |
08:00 |
kilbith |
knowing him pretty well, he's unlikely to accept |
08:00 |
kilbith |
but for that he'd earn my respect at least |
08:00 |
celeron55 |
maybe he intends on commenting non-mapgen issues as a contributor and not as a core-dev |
08:51 |
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08:54 |
Zeno` |
paramat, I've said this in the past: I have no personal grudge against you. I donated money to you to keep developing. If I didn't want you part of the team would I have done that? |
08:55 |
Zeno` |
but I have a complex "character" and feel strongly about certain things and often voice them. I dunno why I chose to use you as an example last night, I just did. But, again, it's not personal (really) |
08:56 |
Zeno` |
That said. I do disagree with some (or even a lot) of your decisions |
08:56 |
Zeno` |
(I'm not saying anything about you as a person; I'm commenting on the decisions) |
09:45 |
nerzhul |
paramat is quite good for mapgen, but for core game design he is not very good, many high level features are required to permit end user having a game experience in our games, core cannot be just an insipid engine, it's not Unity Engine |
10:09 |
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10:42 |
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10:48 |
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11:05 |
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11:09 |
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11:19 |
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11:34 |
lisac |
Fixer, in #5728, bug seems to be on line 3906 in game.cpp |
11:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/5728 -- Block instadig after tool switch |
11:34 |
lisac |
this(runData.dig_instantly = 0;) seems to fix it. But it's not a solution, obviously. |
11:59 |
kilbith |
working on the post-processing: https://lut.im/4cKTamWYSw/UrFGlsF1HCle9EnE.png |
11:59 |
kilbith |
^ VanessaE |
12:01 |
kilbith |
https://lut.im/9FdnkcTK9t/Qe1FCvPAYzW9IxG8.png |
12:09 |
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12:26 |
red-001 |
I belive the term is absurd levels of bloom |
12:26 |
kilbith |
it's WIP |
12:27 |
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12:28 |
red-001 |
apart from it being a bit too strong it looks pretty good |
12:28 |
Fixer |
i hate hiph...bloom |
12:30 |
red-001 |
is it also using a depth of field effect? |
12:30 |
kilbith |
no, not yet |
12:30 |
kilbith |
it's the fog being weird |
12:32 |
kilbith |
https://lut.im/UyadwUGUpr/E16YNcRkFPvl6pNI.png |
12:32 |
nerzhul |
kilbith, wow don't see anything :p |
12:43 |
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12:48 |
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13:01 |
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13:13 |
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13:15 |
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13:23 |
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13:29 |
nerzhul |
sorry guys i was late |
13:29 |
nerzhul |
merging #5702 now |
13:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/5702 -- Private nodemeta by sfan5 |
14:02 |
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14:02 |
burli |
Hi |
14:02 |
burli |
I found a bug, I think |
14:03 |
burli |
https://github.com/minetest/minetest/issues/5741 |
14:05 |
DS-minetest |
#5741 |
14:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/5741 -- Snow trap bug |
14:07 |
burli |
You can use this bug to build traps on PvP Maps xD |
14:07 |
burli |
Chase another player into the trap and you can kill him xD |
14:08 |
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14:08 |
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14:09 |
DS-minetest |
heh |
14:09 |
DS-minetest |
use sneak to get out |
14:10 |
iZacZip_m |
Hi :) |
14:10 |
iZacZip_m |
-nevermind. |
14:11 |
burli |
DS-minetest, sneak doesn't work |
14:11 |
burli |
at least not for me |
14:11 |
DS-minetest |
right |
14:12 |
burli |
You have to dig the snow or a node above to get out |
14:12 |
DS-minetest |
it's a feature |
14:12 |
burli |
If someone makes a node you can't dig it's evil xD |
14:13 |
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14:13 |
nerzhul |
burli, you mean cheese the trap and kill him like a mouse ? |
14:14 |
burli |
It doesn't work with normal slabs, but maybe with smaller slabs from the circular saw from moreblocks or similar |
14:14 |
burli |
nerzhul, just like that xD |
14:15 |
DS-minetest |
well, the node above can be anything, so why not lava? |
14:15 |
DS-minetest |
:3 |
14:15 |
burli |
If you build a trap with stone and someone has no picaxe he is in trouble |
14:16 |
burli |
bbl |
14:50 |
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14:54 |
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15:00 |
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15:55 |
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16:10 |
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16:42 |
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16:59 |
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17:02 |
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17:02 |
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17:06 |
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17:06 |
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17:43 |
red-001 |
#5742 |
17:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5742 -- Fix the main menu starting a server when given an empty string as server address. by red-001 |
17:53 |
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17:59 |
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18:07 |
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18:14 |
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18:16 |
lisac_ |
https://lut.im/9FdnkcTK9t/Qe1FCvPAYzW9IxG8.png |
18:16 |
lisac_ |
lol wrong link |
18:16 |
lisac_ |
sorry :( |
18:19 |
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18:20 |
Krock |
somewhat oversaturated |
18:21 |
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18:33 |
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18:45 |
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18:52 |
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19:06 |
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20:01 |
Pingus |
#5743 |
20:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5743 -- Fixed #5728 by lisacvuk |
20:08 |
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20:08 |
Pingus |
nerzhul, Can you take a look at #5743? |
20:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/5743 -- Fixed #5728 by lisacvuk |
20:09 |
nerzhul |
seems too simple and you don't respect code style |
20:12 |
Pingus |
It works on my machine |
20:13 |
Pingus |
And it looks okay in my editor. Maybe something is wrong with the editor? |
20:21 |
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paramat joined #minetest-dev |
20:22 |
Pingus |
Hi paramat |
20:23 |
Pingus |
can you look at #5743 |
20:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/5743 -- Fixed #5728 by lisacvuk |
20:23 |
Pingus |
I was told the style is bad, and it seems too simple |
20:24 |
paramat |
maybe, although i may not be the best person to review as others understand what's going on here more |
20:25 |
nerzhul |
lisac, the current changes on this behaviour was not simple and should be studied carefully :s |
20:25 |
nerzhul |
with this fix can you instandig torchs ? |
20:25 |
lisac |
Yes. |
20:25 |
lisac |
I tested it |
20:26 |
lisac |
runData.digging is still set to true after changing tools. |
20:26 |
lisac |
that was the problem. |
20:26 |
lisac |
so that loop is no longer executed |
20:27 |
lisac |
and if params.time was 0 at the time you started hitting the target node, the dig_instantly will still be set to 1 |
20:34 |
paramat |
there's no reason for me to abstain from commenting on or approving / disapproving PRs outside of mapgen, most devs do not understand mapgen but they can of course comment and approve / disapprove on mapgen |
20:34 |
paramat |
i cannot block anything, just add a -1, several of those are needed to have effect |
20:35 |
paramat |
i only +1 if i understand and have reviewed the code, and approve the concept, very often i will say 'i don't understand this code enough to +1' |
20:36 |
kilbith |
and this is lie because I know your strategy |
20:37 |
kilbith |
first you make a fuss on the PR and then you declare it unmergeable because of its "controversial" disguise |
20:37 |
paramat |
i feel that disapproving on concept alone is ok |
20:38 |
kilbith |
no, it's not; what legitimity you have for it outside of mapgen? |
20:39 |
kilbith |
and stop pretending to be a victim, it's just inversing roles |
20:40 |
paramat |
anyone can comment on anything and i do not pretend to understand code when i do not |
20:40 |
kilbith |
I'll fight you to death on behalf of all those who don't dare saying anything about you |
20:40 |
kilbith |
and trust me they're numerous |
20:40 |
kilbith |
fucking womanless looser |
20:42 |
paramat |
i probably have the lowest *general* C++ ability of any core dev, but i can code mapgen stuff well |
20:42 |
twoelk |
had a bad day kilbith? out on a bashing other people spree again? |
20:43 |
nerzhul |
quiet kilbith , paramat does not do perfect work every time, and some PR methods are discutable but don't need to be so angry :) |
20:43 |
* paramat |
is here to SUCK D**K! =D |
20:43 |
lisac |
'angry', kilbith seems to be trying to start a civil uprising here |
20:43 |
Shara |
It's kind of tiresome |
20:44 |
nerzhul |
but yes paramat you really should stop -1 a PR and after discussion and args of others say +1, just look what everybody want, not only what you want |
20:44 |
nerzhul |
lisac, no |
20:45 |
paramat |
when i added mgv7 floatlands, hmmmm of all people said the commit was 'perfect', i could not believe it :] |
20:46 |
nerzhul |
personnaly i don't have problems with your mapgens, i just say, ensure you think on users when a feature or feature PR is sent |
20:46 |
paramat |
nerzhul you are saying i should not have an opinion? dev's opinions are not decided by what others want |
20:47 |
nerzhul |
we are not a microkernel voxel engine, we are a voxel engine with game capabilities :) |
20:47 |
nerzhul |
i don't said you should not have opinion, but before saying -1 this feature is useless, think about end users |
20:48 |
* lisac |
just almost-crashed his PC while trying to convert an MP4 video of his commit's results to a GIF image. |
20:48 |
celeron55 |
i have seen paramat do this -1 -> comments -> +1 thing quite many times |
20:48 |
lisac |
My ram and swap got full :( |
20:48 |
celeron55 |
also, if kilbith bothers someone too much, PM me and i'll kick him out |
20:49 |
celeron55 |
personally i enjoy a bit of a dickery from time to time but it's fine to me if someone doesn't |
20:49 |
kilbith |
well, you'd shoot yourself in the foot if you do that |
20:50 |
twoelk |
I would rather his foul language could be filtered out so that important things he might have said could be easier noticed |
20:50 |
paramat |
nerz you just disagree with some of my opinions |
20:51 |
celeron55 |
kilbith: use nicer language then and don't do things like physical threats; it's not productive |
20:51 |
kilbith |
celeron55: meanwhile you never considered kicking hmmmm, wonder why... |
20:51 |
nerzhul |
paramat, yes, it's what i said |
20:51 |
nerzhul |
think about minetest for game capabilities, not just another random C++ project :) |
20:52 |
nerzhul |
Xonotics, 0ad are known not because they are in C++, but they are game, not only game engines :) |
20:53 |
nerzhul |
minetest with a good game with engine correlation (high level API) can be good, and modders can do better games if we have more complex C++ API to offer (i don't said re-add builtin to core, but for expensive parts, high level API is required) |
20:54 |
paramat |
nerz yeah i do think about end users, look at all the work i did on sn**k, i cared despite not caring personally about it, worked for a week on it and added an option for old move code (against dev resistence) :] |
20:54 |
nerzhul |
yeah, but you can think more than just an existing feature :), imagine a spell API, a proper mob API in core etc |
20:54 |
* lisac |
hates to interrupt, but here is a video of his commit https://www.youtube.com/watch?v=e0x5sPoUe0I&feature=youtu.be |
20:55 |
nerzhul |
for sneak i prefer letting more knowledged users to do things about it, and you and sfan5 works great on it (if i missed somes sorry) |
20:55 |
nerzhul |
it's a nice historic bug fix :) |
20:56 |
sfan5 |
why is there paramat drama all the time |
20:57 |
paramat |
nerz you only say this because i disagree with some super-fancy features, considering the dev shortage, the high number of suggestions, the inherent simplicity of MT and the roadmap we have to say 'no' quite a bit. people notice me because i tend to comment a lot, because i am active |
20:57 |
twoelk |
as no single dev seems an expert on all aspects of the project I wodrama keeps the channel alive - sadly |
20:57 |
twoelk |
argh - I hate this memory feature it hacks my text |
20:59 |
nerzhul |
sfan5, it seems paramat drama is the new TV show :p |
20:59 |
paramat |
nerz i did indeed, happily, let sfan5 and krock do the more complex stuff on sn**k, if i don't understand something i will not work on it (this happrns very often) |
20:59 |
nerzhul |
i don't said you propose PR on things you don't uderstand (if it's code style, naming why not) |
20:59 |
paramat |
*happens |
21:00 |
nerzhul |
the only problem is you said -1, comments, aaarrgh , and then, okay neutral/+1 in fact |
21:00 |
nerzhul |
before -1, just place yourself on the end user place :) |
21:00 |
nerzhul |
(if it's an end user thing, not a core engine hidden thing) |
21:00 |
sfan5 |
why is it a problem if people change their opinion |
21:00 |
paramat |
actually, i hate attention, i'm a quiet shy loner IRL :] |
21:00 |
twoelk |
I thought the sneak issues where quite interesting as they made many people think more about what kind of game mt might be |
21:00 |
kilbith |
if you slip a single fancy graphical feature in the PR list, you can be sure paramat will pop-up and block this |
21:01 |
kilbith |
every fucking time |
21:01 |
nerzhul |
sfan5, it's a communication problem, more than a real problem, first you shot contribution, and after you accept it, it's not the best mean to communicate :p |
21:02 |
paramat |
nerz you're being unreasonable, i should see into the future for my future opinion and have that opinion from the beginning? i also go from +1 to -1 |
21:03 |
nerzhul |
oh maybe, i just don't see it very often, i just take the most seen examples :) |
21:05 |
nerzhul |
but we have a more important problem guys |
21:05 |
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21:05 |
nerzhul |
0.4.16 feature freeze is in 2 weeks and we have => https://github.com/minetest/minetest/milestone/8 |
21:05 |
nerzhul |
all those PR should be finished/merged or delayed, or closed |
21:06 |
nerzhul |
(issues too) |
21:06 |
lisac |
nerzhul, I fixed the code style on my pull |
21:07 |
lisac |
someone should still check if it does something unexpected |
21:07 |
paramat |
well, the number of issues/PRs added to the milestone is 'optimistic' and are just 'what would be nice to have' |
21:07 |
* twoelk |
resumes his lurking lookout to watch the professionals do their work |
21:08 |
nerzhul |
lisac, nice, now we should ensure it covers the bug, but doesn't add regressions |
21:08 |
nerzhul |
paramat, i think so, but next meeting and last meeting before feature freeze should be focused on that, instead of old PR, it's more important |
21:08 |
lisac |
how do we do that? :D |
21:09 |
nerzhul |
lisac, it's not so simple, we need to know what are the usecase of the called function |
21:09 |
paramat |
we just have to prioritise |
21:09 |
paramat |
#2612 isn't critical |
21:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/2612 -- Over-one-meter collision box glitches |
21:10 |
nerzhul |
no, i think we can delay it |
21:10 |
nerzhul |
it's a long time bug, and we have some current regressions to fix |
21:10 |
nerzhul |
especially lisac mentioned regression |
21:13 |
paramat |
ah #5494 i should test, quite important |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/5494 -- Fix 'alpha' property for liquid nodes by juhdanad |
21:14 |
nerzhul |
yes, it has some conflicts |
21:14 |
VanessaE |
paramat: no no NO |
21:14 |
VanessaE |
fix bugs and if it takes too much time, extend the damn freeze |
21:15 |
nerzhul |
merging #5742 in ~10 mins |
21:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/5742 -- Fix the main menu starting a server when given an empty string as server address. by red-001 |
21:15 |
nerzhul |
VanessaE, only for real blockers, it's not a blocker it's critical |
21:15 |
nerzhul |
or major maybe |
21:15 |
nerzhul |
blocker means minetest doesn't work or a major game feature has been broken |
21:16 |
nerzhul |
look at sneak bugs, after 4 years it was fixed :p |
21:16 |
nerzhul |
(i hope your bug iwll be fixed before that) |
21:16 |
VanessaE |
it was "high priority" for G*d sakes |
21:16 |
VanessaE |
what the fuck good does it do if you're gonna decide "oh well, this ain't that bad" |
21:16 |
paramat |
#5492 seems not high priority CSM is WIP |
21:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/5492 -- [CSM] Add local particles and particlespawners. by red-001 |
21:17 |
VanessaE |
you may as well remove ALL labels except for "cantfix" and "wontfix" |
21:17 |
paramat |
we're prioritising, 11 days to go |
21:17 |
VanessaE |
"11 days to go" and there's your problem |
21:17 |
VanessaE |
extend the fucking freeze |
21:17 |
VanessaE |
this happens with every G*d damned release of Minetest |
21:17 |
nerzhul |
yeah, i know, at work my developpers (i don't develop at work) have many high prio tickets on jira too, but only blockers are really fixed before release, high priority are noly fixed when some time can be spent on it before a release, if no blocker |
21:18 |
nerzhul |
extending the freeze without being in it has no sense |
21:18 |
VanessaE |
you know perfectly well what I mean, nerzhul |
21:18 |
nerzhul |
VanessaE, i propose to add a new label: makeVanessaEcomplainonIRCandpray |
21:18 |
paramat |
#5367 has a query by rubenwardy but perhaps should be merged, 2 have tested |
21:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker |
21:18 |
nerzhul |
:p |
21:20 |
nerzhul |
paramat, can you test it ? |
21:20 |
red-002 |
could someone take another look at #5719? |
21:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5719 -- Rework escape/pause menu by red-001 |
21:20 |
VanessaE |
"prioritize", red-002 |
21:20 |
VanessaE |
:P |
21:22 |
paramat |
erm maybe |
21:22 |
red-002 |
also why is #4642 tagged as controversial? I only see a vague comment that sofar doesn't like that type of api |
21:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/4642 -- Allow the join/leave message to be overridden by mods. by red-001 |
21:23 |
paramat |
nah 2 testing is enough, it will get more testing soon enough |
21:23 |
nerzhul |
paramat, 5719 can be reviewed by you easily (on the game concept) code has been reviewed by 3 guys |
21:23 |
nerzhul |
it just needs a second approval (sfan5 also maybe) |
21:27 |
paramat |
5719 is not a priority, it's only a menu rework |
21:28 |
nerzhul |
maybe but PR is finished |
21:28 |
nerzhul |
and for end user it's useful, better than having wtf compilation options :p |
21:29 |
nerzhul |
cant remember why i set controversial on 4642 |
21:29 |
nerzhul |
i removed it as it's not very relevant |
21:48 |
paramat |
i removed #5268 from milestone, too risky just before release |
21:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/5268 -- Send only changed node metadata to clients instead of whole mapblock by SmallJoker |
21:50 |
paramat |
removed #4925, very WIP and under consideraion |
21:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/4925 -- Fix block drawing glitch at block boundaries by Rogier-5 |
21:58 |
VanessaE |
oh and for the record, I reported that collision box issue over a fucking year ago |
21:58 |
VanessaE |
OVER A YEAR |
21:58 |
VanessaE |
wtf? |
21:58 |
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21:59 |
paramat |
we closed water being able to fluch torches after 5 years |
21:59 |
paramat |
*flush |
21:59 |
VanessaE |
so? |
21:59 |
paramat |
#4046 seems unwise 11 days before release |
22:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/4046 -- Update and rework Android app by ShadowNinja |
22:00 |
VanessaE |
a year is an unreasonable time to wait for a bugfix, especially one that was supposed to be "high priority" |
22:00 |
paramat |
unfortunately a year is a short time in MT dev |
22:00 |
VanessaE |
had it not been so-labeled, I wouldn't be sitting here complaining about it |
22:07 |
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22:11 |
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22:15 |
VanessaE |
oh, and for the record, even 6 months is not a "short time" unless your priorities are "oh let's put this and that and the other new refactor, style issue, etc. into place". |
22:16 |
VanessaE |
you want to talk priorities? get serious about it then. |
22:17 |
VanessaE |
bug fixes first. then performance. then new features. then refactors and style fixes and the like (unless one of the preceding needs it first). |
22:17 |
paramat |
yeah i'm actually arguiig right now that refactors and new features are not priorities for release |
22:17 |
paramat |
closing a few milestones |
22:17 |
VanessaE |
ok good, then we agree. |
22:17 |
red-002 |
end users don't care what the code looks like |
22:25 |
nerzhul |
red-002, we agree about that, but don't forget two things: not refactored code mean painful maintenance and more bug triggering chances, and code style differences means unreable code |
22:25 |
nerzhul |
also coredevs can refactor things to make future end user features easier, ti's why refactor should be done. |
22:28 |
VanessaE |
refactor when the new feature in question is actually going to go in, not a year in advance, where there's a high probability of the feature being forgotten or decided not to be needed. |
22:29 |
VanessaE |
you want ot add feature foo and feature bar needs refactored to make it work? refactor bar right then and there, just before you're ready to patch feature foo into mainline. |
22:29 |
VanessaE |
to* |
22:31 |
VanessaE |
in other words, "Why are you preparing? You're always preparing. Just go!" |
23:46 |
Hijiri |
~/buffer 46 |
23:47 |
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