Time |
Nick |
Message |
00:03 |
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03:15 |
sofar |
so are we switching to meson too? |
03:19 |
VanessaE |
? |
03:19 |
benrob0329 |
what? |
03:41 |
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07:31 |
Zeno` |
256 is not a good max stack size VanessaE |
07:31 |
Zeno` |
maybe 255 :p |
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09:27 |
VanessaE |
Zeno`: but...my OCD! :) |
09:28 |
Krock |
well, 256 isn't 2 digits long |
09:29 |
VanessaE |
it is in hex :D |
09:29 |
VanessaE |
(well 255 is) |
09:29 |
Krock |
but 255 isn't divideable |
09:29 |
Krock |
(by 2, 4 or 9) |
09:30 |
Krock |
well yes it is, but there are leftovers |
09:30 |
VanessaE |
what's with the two-digit thing anyway? |
09:30 |
VanessaE |
I've never seen any problems displaying three+ digit stack sizes |
09:30 |
Krock |
space on android/small screens |
09:30 |
VanessaE |
oh |
09:30 |
VanessaE |
sounds to me like a font size issue then |
09:31 |
Krock |
80(h) would be a good number |
09:31 |
Krock |
but I'm afraid people won't like dealing with hexadecimals |
09:31 |
VanessaE |
no, they won't :P |
09:32 |
Krock |
won't + won't = will (horray!) |
09:32 |
VanessaE |
heh |
09:32 |
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09:33 |
VanessaE |
now all that said, |
09:33 |
VanessaE |
I'm looking at the default 800x600 window and honestly, there's way more than enough room for three digits in both the inventory and hotbar |
09:33 |
VanessaE |
and I use a larger-than-usual font, too |
09:34 |
VanessaE |
no one anywhere still uses a screen that small, except for mobile users |
09:34 |
VanessaE |
so the obvious solution is to use a smaller font for the item count on android/iOS builds. |
09:35 |
Krock |
5px fonts \o/ |
09:35 |
VanessaE |
no, silly... select one of those "narrow" or "condensed" fonts |
09:35 |
VanessaE |
they even come in bold. same height, narrow width, still easy to read |
09:35 |
Krock |
but then the chat would be narrow too, same as the whole GUI |
09:35 |
VanessaE |
and you only have to have room for digits, not text, so you can utterly ignore the whole font save for the digits. |
09:35 |
VanessaE |
nonono |
09:36 |
VanessaE |
only change the font used for the itemcounts |
09:36 |
Krock |
so.. a new font + settings for it |
09:36 |
VanessaE |
more or less yeah |
09:36 |
VanessaE |
that's the only logical choice,. |
09:36 |
nerzhul |
VanessaE, comparing desktop to android is not good, because android DPI is not same DPI as desktops |
09:36 |
nerzhul |
this affect the font rendering |
09:36 |
VanessaE |
nerzhul: I know. if anything, probably way higher DPI than my screens |
09:37 |
VanessaE |
I have an old android tablet that's about the same height and slightly longer- in actual physical size - than the 800x600 window as it appears on my monitor |
09:38 |
VanessaE |
and that old POS is way too weak to run MT |
09:38 |
VanessaE |
so you can figure one that's good enough to run it, probably has a better screen too |
09:38 |
VanessaE |
plus it's higher resolution than that |
09:39 |
VanessaE |
and, again, pick a "narrow" or "condensed" font of the same point size as whatever's being used now |
09:39 |
VanessaE |
that way the relative height won't change on mobile/android |
09:39 |
VanessaE |
and you get more room for digits. |
09:39 |
VanessaE |
simple, obvious. :) |
09:40 |
Calinou |
my phone is 530 dpi or so, my laptop 315 dpi, my desktop 92 dpi |
09:41 |
Calinou |
good programs can support those |
09:41 |
Calinou |
(but unfortunately, Minetest is far from there out of the box) |
09:41 |
Calinou |
it's doable to make it nice on the laptop, but not on the phone |
09:47 |
Zeno` |
256 doesn't fit into 8-bits VanessaE |
09:47 |
Zeno` |
you know that :p |
09:48 |
Zeno` |
256 is 100b :P |
09:48 |
Zeno` |
err 100 hex |
09:49 |
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09:49 |
VanessaE |
yeah I know but this ain't running on a Commodore 64 either :P |
09:49 |
Zeno` |
yes, but... |
09:49 |
Zeno` |
it's the principle! |
09:49 |
VanessaE |
hah! |
09:51 |
VanessaE |
so store it with 0 in the byte = 1 in the count, 255=256, and none at all == nil/NULL :) |
09:52 |
red-001 |
only if you want to be able to store 0 |
09:52 |
Zeno` |
doesn't work :P |
09:53 |
VanessaE |
Zeno`: not buying the BS? ;) |
09:53 |
Zeno` |
I guess we could change it to a pointer so we can check for NULL |
09:53 |
Zeno` |
nope, not buying it at all :P |
09:53 |
VanessaE |
I tried. :) |
09:55 |
Krock |
but BS is 10.0 |
09:55 |
VanessaE |
I was waiting for that |
09:55 |
Krock |
^^ |
09:57 |
Zeno` |
stupid value |
09:57 |
Zeno` |
lol |
09:58 |
Zeno` |
it's not actually 10.0 btw |
09:58 |
VanessaE |
I suppose it's really 9.999999999999999999 or something? :) |
09:58 |
Zeno` |
yeah |
10:35 |
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17:16 |
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17:52 |
nerzhul |
red-001, can you finish #5544 please ? |
17:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/5544 -- [CSM] add `on_item_use` by red-001 |
18:01 |
red-001 |
working on it right now |
18:03 |
ShadowNinja |
Alright, the developer meeting starts now. Here are the public meeting notes: http://sprunge.us/ZYdb |
18:03 |
ShadowNinja |
Krock: Progress on #4035? |
18:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/4035 -- Additional hooks for inventory manipulations callbacks. by Foghrye4 |
18:05 |
ShadowNinja |
Looks like it's rebased, but not cleaned up. |
18:05 |
ShadowNinja |
nore: #1439 still needs to be finished. |
18:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/1439 -- Add configurable key bindings for selecting next/previous hotbar item and changing the volume by Wuzzy2 |
18:06 |
ShadowNinja |
I'll merge #1949 shortly after the meeting. |
18:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/1949 -- Use a settings object for the main settings by ShadowNinja |
18:06 |
nore |
oops, had not seen the comments on it |
18:06 |
nore |
will fix soon |
18:06 |
ShadowNinja |
I haven't had a chance to work on #1845 (maybe in two weeks or so). |
18:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/1845 -- Split block position in SQLite3 database by ShadowNinja |
18:07 |
ShadowNinja |
sofar: Any comments on #1988? You worked on it. Do you think it's worth finishing up and merging? |
18:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/1988 -- Fix #1374 by adding a listpredict piece to the formspec by MinerDad7 |
18:08 |
ShadowNinja |
#2056: we agreed to merge it last meeting, but nobody was assigned. Any volunteers? |
18:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/2056 -- Use object property "stepheight" for player stepheight too. by sapier |
18:08 |
Krock |
ShadowBot, well yeah, it's rebased but I'm stuck with a fatal error where I can't get any helpful information from the minidump |
18:08 |
Krock |
* ShadowNinja |
18:09 |
ShadowNinja |
Krock: Oh, that's fun... |
18:09 |
ShadowNinja |
Also, #2852 needs someone to merge. |
18:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/2852 -- Make players respect makes_footstep_sound in the object properties by TeTpaAka |
18:09 |
Krock |
already spent hours on searching where this is coming from but well.. I'm out of ideas |
18:12 |
ShadowNinja |
celeron55, nerzhul, sfan5, sofar: Y'all here? :-) |
18:12 |
sfan5 |
yes |
18:12 |
nore |
I can merge #2852 btw, seems like it's ready for it |
18:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/2852 -- Make players respect makes_footstep_sound in the object properties by TeTpaAka |
18:13 |
Krock |
indeed, looks good |
18:13 |
ShadowNinja |
nore: Great. Anyone for 2056? |
18:14 |
nore |
I can give it a try |
18:15 |
* ShadowNinja |
mumbles something about one person doing all the work. |
18:15 |
ShadowNinja |
nore: O.K. |
18:16 |
Krock |
well, doesn't "player_stepheight" need a rangelimit against being >= 0? |
18:16 |
ShadowNinja |
Next: Add support for multiple listen addresses (#2604) |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/2604 -- Add support for multiple listen addresses by ShadowNinja |
18:17 |
ShadowNinja |
It's a really big patch, but it can't be split up a whole lot because a lot of it is interrelated. |
18:17 |
nore |
I think it's a good thing to have |
18:18 |
nore |
depending on how easy it is maybe split the refactor & feature commits |
18:18 |
nore |
(if that's not already done) |
18:18 |
nore |
but I'm for that patch anyway, even though it is big |
18:21 |
ShadowNinja |
Alright. Any other opinions? |
18:22 |
Krock |
was looking through the changes a bit and overall looks promising. Should be rebased and merged |
18:22 |
nore |
(pushing #2852) |
18:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/2852 -- Make players respect makes_footstep_sound in the object properties by TeTpaAka |
18:22 |
sfan5 |
nice to have IMO |
18:24 |
ShadowNinja |
Alright. I'll look into rebasing it when I have time. |
18:25 |
ShadowNinja |
How about Make the player collisionbox settable (#2738) ? |
18:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/2738 -- Make the player collisionbox settable by TeTpaAka |
18:27 |
nore |
that's a feature I'd very much like to have |
18:29 |
Krock |
hacky but ok for me |
18:31 |
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18:31 |
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18:32 |
Krock |
m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30), |
18:32 |
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18:32 |
Krock |
doesn't look like an offset |
18:33 |
ShadowNinja |
Looks good to me too. Needs rebase but the patch is trivial so that should be easy. Anyone to merge it? |
18:33 |
ShadowNinja |
Krock: Yeah, the offset is probably done somwhere else. |
18:34 |
Krock |
I see. content_sao is the problem there. sending the data with this offset |
18:36 |
ShadowNinja |
Anyone volunteer to merge it? (please don't make nore do it again :-P) |
18:36 |
nore |
#2056 is rebased btw :) |
18:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/2056 -- Use object property "stepheight" for player stepheight too. by sapier |
18:37 |
nore |
(the refactor was already merged so it was easy enough) |
18:38 |
ShadowNinja |
nore: Great :-) |
18:38 |
ShadowNinja |
I guess I'll merge 2738. |
18:38 |
ShadowNinja |
Next: Clean up numeric.h and split FaceFositionCache from it #3256 |
18:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/3256 -- Clean up numeric.h and split FaceFositionCache from it by ShadowNinja |
18:39 |
sfan5 |
sounds good to me |
18:39 |
ShadowNinja |
Pretty trivial, just really needs approval. |
18:40 |
Krock |
did nerzhul write these functions? Otherwise I wonder where the copyright notice is coming from |
18:40 |
nore |
ShadowNinja: btw, about #5598: "However this should be using snprintf to prevent overflow (along with a more reasonably sized buffer) ." what value do you suggest? |
18:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/5598 -- Add configurable key bindings for selecting next/previous hotbar item and changing the volume by Ekdohibs |
18:43 |
ShadowNinja |
nore: Hmmm, I guess the size could vary due to the gettext call, so 100 is probably pretty reasonable (although you could seperate the call and dynamically allocale the memory based on strlen). |
18:45 |
ShadowNinja |
nore: I'd probably dump the alignment though, we don't want this patch noise whenever anyone changes a line. |
18:45 |
nore |
hmmm is there a way to do that? (I don't know how to get the length of the gettext call.) |
18:45 |
nore |
ok for the alignment, undoing that |
18:46 |
ShadowNinja |
nore: Just x = gettext("foo") malloc(strlen(x)+SOME_CONSTANT) or such. I wouldn't bother though, just use snprintf so it can't overflow. |
18:46 |
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18:47 |
nore |
ok |
18:48 |
ShadowNinja |
Any other comments on 3256? I suppose I'll merge it from sfan5's comment. |
18:49 |
nore |
ShadowNinja: untested but looks good to me |
18:49 |
Krock |
ShadowNinja, how about the copyright notices of the new files? Are they correct? |
18:50 |
ShadowNinja |
Krock: In which PR? |
18:50 |
Krock |
3256, the cleanup |
18:51 |
Krock |
speaking of the author of these functions. it's not too important |
18:52 |
ShadowNinja |
Krock: Looks like nrz wrote the cache, although the uncached version was there before: https://github.com/minetest/minetest/commit/7c8793cbea1ea83109b7d9d6974d3f6991efcec8 |
18:53 |
nerzhul |
yeah it was me because this is an expensive calcul i saw before |
18:53 |
Krock |
ah I see. the function already exists since 2012, so it's fine |
18:53 |
nore |
5598 updated with both changes |
18:54 |
nerzhul |
sorry i'm late :) |
18:55 |
ShadowNinja |
Alright, I think that'll be all for today. I'll get to merging stuff now. |
18:56 |
Krock |
nore, gettext("Volume changed to 100%") and 0% will both require a special translation this way :/ |
18:56 |
nore |
so :) can #5598 and #5710 be merged? |
18:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/5598 -- Add configurable key bindings for selecting next/previous hotbar item and changing the volume by Ekdohibs |
18:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/5710 -- Use stepheight from CAO instead of hardcoded value by Ekdohibs |
18:56 |
nore |
Krock: they do |
18:56 |
nerzhul |
nore, let me a minute |
18:57 |
nore |
but this allows messages such as "volume muted" or things like that as well |
18:57 |
nore |
so it's not a bad thing I think |
18:57 |
Krock |
alright |
18:58 |
nore |
ow. I just saw that issues+PRs > 1000 now |
19:00 |
Krock |
nore, +1 on merge from me |
19:00 |
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19:00 |
Krock |
s/on/for/ |
19:00 |
Krock |
hello paramat |
19:00 |
paramat |
(just woke up :}) |
19:00 |
nore |
hey paramat |
19:02 |
nore |
merging #5710 as soon as travis is finished |
19:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/5710 -- Use stepheight from CAO instead of hardcoded value by Ekdohibs |
19:03 |
nore |
same for #5598 if it's ok as well |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/5598 -- Add configurable key bindings for selecting next/previous hotbar item and changing the volume by Ekdohibs |
19:03 |
red-001 |
fixed issues with and updated #5544 |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/5544 -- [CSM] add `on_item_use` by red-001 |
19:09 |
nerzhul |
nore, i added some comments on pr you want to merge |
19:09 |
nore |
fixing |
19:09 |
nerzhul |
nice red-001 |
19:10 |
nerzhul |
can someone look at 5544 it's now okay, and the Dumbeldor comment on factorizing code is fixed |
19:11 |
Dumbeldor |
Yeah ! |
19:12 |
Krock |
+1 |
19:12 |
nerzhul |
merging Krock |
19:12 |
nerzhul |
(not Krock merged, but the pr :p) |
19:13 |
Krock |
thanks god. *phew* |
19:13 |
nore |
nerzhul: fixed |
19:13 |
nerzhul |
nice nore |
19:14 |
nore |
ok, merging both PRs then |
19:14 |
nerzhul |
it's nice to merge PR, i hope at a point there will be issue review permitting to close useless issues :p |
19:15 |
paramat |
some issues / PRs are labelled 'possible close', it's good to go through those and add your opinion |
19:15 |
red-001 |
well right now more PRs and issues are closed/merged then opened https://github.com/minetest/minetest/pulse/monthly |
19:16 |
nerzhul |
yeah, this cycle end is hard |
19:16 |
nerzhul |
this is a very very active release cycle :p |
19:17 |
red-001 |
yeah we already have more commits then the previous cycle |
19:17 |
nerzhul |
and many more feature, less performance problems, as many of those are now fixed |
19:17 |
red-001 |
434 vs 418 |
19:18 |
nerzhul |
this month was the most active since middle 2015 :p |
19:18 |
nerzhul |
https://github.com/minetest/minetest/graphs/contributors?from=2016-01-11&to=2017-05-06&type=c |
19:18 |
nerzhul |
2016 was very very slow :p |
19:20 |
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19:23 |
nore |
both merged :) |
19:24 |
nerzhul |
nice |
19:24 |
red-001 |
nice |
19:27 |
ShadowNinja |
nerzhul: Can you fix the failing travis build on master: https://travis-ci.org/minetest/minetest/jobs/229267252 |
19:29 |
nerzhul |
seems the end user failed on his empty lines |
19:29 |
nerzhul |
i'm passing clang-format on those files |
19:30 |
nerzhul |
pushed |
19:32 |
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19:34 |
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19:43 |
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20:02 |
ShadowNinja |
clang-format wants "class Foo\n{\n" but isn't out code style "class Foo {\n"? |
20:02 |
ShadowNinja |
having a lne with just the { doesn't really help readability at all. |
20:03 |
nerzhul |
ShadowNinja, for me it was the clang-format configuration |
20:03 |
nerzhul |
(i configured it as i thought it was) |
20:08 |
Fixer |
about screen size autosave on windows |
20:09 |
Fixer |
i'm maximazing my minetest window, when I restart, I end up with this: https://i.imgur.com/BPZUOWe.png |
20:12 |
nerzhul |
Fixer, what is the problem ? |
20:12 |
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20:12 |
Fixer |
nerzhul: window is not properly placed and not maximised |
20:13 |
nerzhul |
i see, we record only the size, placement and maximized should be other parameters, maybe we should save them too |
20:13 |
nerzhul |
i see it's a win XP no ? can you look on a more recent windows ? |
20:13 |
Krock |
we have a fullscreen variable somewhere but that doesn't seem to be used for this right now |
20:13 |
Fixer |
nerzhul: i maximise it, it saves the position, i restart, end up with this https://i.imgur.com/V2nkW9e.png (win7) |
20:14 |
nerzhul |
Win7 seems more reasonable than previous screen |
20:14 |
nerzhul |
Krock, yes there is a fullscreen boolean in config, but i don't know if we have a binding to enable it outside of configuration, can be a good point ,especially for windows |
20:15 |
Krock |
what we need now is a function to detect the fullscreen (maximize mode) |
20:16 |
ShadowNinja |
Note that fullscreem =/= maximized window. Fullscreen has no borders or OS GUI components. |
20:19 |
Krock |
just tested fullscreen. looks like I should adjust the window size :3 http://i.imgur.com/PmS0tmY.png |
20:20 |
Krock |
strange enough that this error appears. works fine |
20:22 |
Fixer |
nerzhul: previous screen is also win7 |
20:23 |
nerzhul |
okay Fixer |
20:23 |
Fixer |
it is maximised window not a fullscreen |
20:25 |
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20:28 |
Krock |
well great, irrlicht only supports maximizing it, if possible |
20:29 |
paramat |
thanks for 2738! |
20:29 |
Fixer |
https://github.com/minetest/minetest/issues/5711 |
20:30 |
Fixer |
created an issue for this |
20:33 |
Fixer |
fuck |
20:33 |
Fixer |
another bug |
20:34 |
Krock |
(horray!) |
20:35 |
Fixer |
kinda bug |
20:36 |
Fixer |
if i disable size autosave... it still leaves me with crappy window size, because it is still recorded in minetest.conf |
20:37 |
Krock |
resize before disabling. That's not a bug. |
20:38 |
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20:41 |
paramat |
#5704 fairly simple |
20:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/5704 -- Shaders: Remove unused water surface shader by paramat |
20:45 |
Fixer |
Krock: by definition if I untick autosave window size, it should not save it and use default size, not the size I just used :/ |
20:46 |
Krock |
https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp#L127-L129 |
20:47 |
Krock |
it adjusts the screenW/H settings |
20:47 |
Krock |
and they'll be the new defaults unless removed |
20:47 |
Krock |
since you may would like to keep the new size |
20:48 |
Fixer |
no i don't |
20:48 |
Fixer |
if i want to keep the new size - i will enable autosave |
20:48 |
Fixer |
captain obvious o/ |
21:15 |
Fixer |
strangest gameplay bug I seen: can't walk past this https://i.imgur.com/lyaoajV.png (newest mt) |
21:17 |
kaeza |
Fixer, walk as in sneaking? |
21:18 |
Fixer |
does not help |
21:18 |
kaeza |
or just walking |
21:18 |
Fixer |
does not help |
21:18 |
Fixer |
https://github.com/minetest/minetest/issues/5713 |
21:20 |
Fixer |
this too https://i.imgur.com/jKATw8o.png |
21:20 |
Fixer |
kek |
21:20 |
kaeza |
cannot reproduce here |
21:20 |
Fixer |
kaeza: connect to hometown server |
21:20 |
kaeza |
maybe another time |
21:22 |
Fixer |
lets see singleplayer |
21:22 |
kaeza |
sneaking through doors bug is known I think |
21:23 |
Fixer |
can reproduce in singleplayer |
21:23 |
Fixer |
https://i.imgur.com/vRxbu9b.png can't walk into this |
21:24 |
paramat |
? =/ |
21:25 |
Fixer |
! =D |
21:25 |
kaeza |
http://irc.minetest.net/minetest-dev/2017-03-16#i_4831659 |
21:25 |
Fixer |
kaeza: does not matter |
21:26 |
Fixer |
this works https://i.imgur.com/5rD3VCn.png |
21:27 |
paramat |
maybe player collisionbox PR? |
21:30 |
Fixer |
paramat: May 6 should contain the regression |
21:30 |
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21:31 |
Fixer |
paramat: you mean this? https://github.com/minetest/minetest/commit/45ab62d6a3d90ab3b97aec88251a766cb5dd1899 |
21:31 |
Fixer |
Use stepheight from CAO instead of hardcoded value ? |
21:31 |
paramat |
no, custom player collisionbox |
21:32 |
Fixer |
Make the player collisionbox settable ? |
21:32 |
paramat |
yeah |
21:32 |
Fixer |
i will need to compile few times to check it |
21:33 |
Fixer |
will compile 43d1f37 |
21:55 |
Fixer |
paramat: so I've compiled 43d1f37, just before that collisions PR - no bug for me, that means 3 last commits has this regression, probably that collisions PR |
21:57 |
Fixer |
will check in a few mins |
21:57 |
paramat |
ok thanks |
21:58 |
paramat |
it may be something to do with the 'offset by 1 node' thing |
22:05 |
paramat |
we did not test it carefully before merge, so, may need to be reverted |
22:05 |
Fixer |
can confirm it is Make the player collisionbox settable |
22:07 |
Fixer |
regression in it |
22:11 |
paramat |
ok thank you |
22:11 |
paramat |
please can anyone revert that commit? i don't know how yet |
22:13 |
kaeza |
git revert $HASH ? |
22:13 |
red-001 |
iirc github has a gui for doing that |
22:14 |
red-001 |
nvm that wouldn't work here |
22:15 |
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22:15 |
kaeza |
Fixer, oh, I didn't know that was merged |
22:16 |
kaeza |
my client is badly outdated :/ |
22:16 |
Fixer |
paramat: or maybe wait till tommorrow, maybe there will be quick fix |
22:16 |
Fixer |
kaeza: i'm using latest and greatest |
22:24 |
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22:26 |
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23:14 |
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23:29 |
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23:37 |
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23:41 |
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23:42 |
paramat |
maybe it's because the collisionbox has not been set for the player in MTG? |
23:42 |
paramat |
it was hardcoded before. will try |
23:42 |
paramat |
(hardcoded in the engine) |