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IRC log for #minetest-dev, 2017-05-02

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All times shown according to UTC.

Time Nick Message
00:01 Sokomine hi. i keep getting "ERROR[Main]: Some exception: "Reading outside packet (offset: 12, packet size: 12)"
00:02 Sokomine ..on one server with newest mt. any idea what might be the reason?
00:04 paramat i hope that's not also clouds API, that uses packets
00:04 paramat =/
00:04 paramat nerzhul knows more about packets
00:07 Sokomine nothing really active clientside
00:07 Sokomine ok, the preview mod keeps printing out intresting messages...but that's about it
00:08 paramat CSM preview mod?
00:12 paramat ARGB 255 240 240 255 might have been confused as RGBA 255 240 240 255
00:13 paramat is anyone making a fix PR to test? if not i'll make one now
00:15 Sokomine don't know. the one that comes as a sample
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00:28 paramat making a PR for corrected cloud colour, then we can test it and compare it to old code
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00:42 paramat #5693 will test carefully tomorrow
00:42 ShadowBot https://github.com/minetest/minetest/issues/5693 -- Clouds: Fix accidental swap of red and blue components by paramat
01:01 paramat first test seems promising, but menu clouds look very wrong
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01:45 paramat ugh, ok PR seems good and menu clouds are reasonable, just need input from bendeutsch
01:46 paramat time to relax now ..
02:02 paramat so yes it was swapped R and B components
02:04 sofar btw the cloud color in the menu does weird things, I think it's not initialized properly
02:04 sofar so I wouldn't look too much into that
02:04 sofar with the skybox mod it can get all weirdly colored
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04:16 sofar fade PR is good now, yay
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04:34 sofar ModError: Runtime error from mod 'preview' in callback on_placenode(): /usr/local/share/minetest/builtin/client/register.lua:8: assertion failed!
04:35 sofar wow, that's a first
04:39 sofar I may have to disable the preview mod, I can't place nodes
04:39 sofar not sure what happened there
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05:33 red-002 huh
05:33 red-002 traceback?
05:34 sofar that's all I got
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13:49 DS-minetest sofar: the new chests stay open if you press Esc in the time between you have rightclicked it and the formspec opens
13:51 DS-minetest it's easy reproduceable if you hold ESc
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15:43 sofar DS-minetest: then don't do that :P
15:45 Fixer o____o
15:46 Fixer observerved smth interesting
15:46 DS-minetest ok
15:47 sofar it's not something I can detect I think, anyway
15:47 Fixer shaders disabled, at sunrise during transition fps slowly and noticably goes down, during this transition it is quite low, when full light kicks in - fps goes back to normal in very smooth manner
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16:42 paramat i'll rebase #5672 fo a possible merge tonight
16:42 ShadowBot https://github.com/minetest/minetest/issues/5672 -- Set sky: Add bool for clouds with custom skybox by paramat
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17:17 paramat will merge #5675 and #5693 later
17:17 ShadowBot https://github.com/minetest/minetest/issues/5675 -- Sneak: Improve and fix various things by SmallJoker
17:17 ShadowBot https://github.com/minetest/minetest/issues/5693 -- Clouds: Fix accidental swap of red and blue components by paramat
17:17 paramat in 3-4hrs
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17:46 sofar cool
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17:46 paramat will test dawn/dusk colours first
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18:31 paramat the knockback PR is a nightmare, needs a complete rewrite :]
18:35 Krock :<
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18:35 benrob0329 Do we have set velocity for players yet?
18:35 Krock locally, yes. But it's too laggy on servers to get percise results
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18:47 paramat (i have a physics degree so can help out with knockback stuff)
18:50 kilbith there are plenty of job offers in physics....
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18:59 paramat i know, but i will not go into personal details
18:59 Krock nevertheless it would be the wrong channel for that
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19:09 paramat and you do not know my personal details
19:10 kilbith nobody asked for
19:17 paramat closed #5689
19:17 ShadowBot https://github.com/minetest/minetest/issues/5689 -- Recebo erro de memória insuficiente ao tentar compilar esse arquivo
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19:34 Beerholder_ Hi all, question: I would like to determine which tile of a node was clicked and the point of intersection relative to the corner of the face
19:35 Beerholder_ I have two approaches: 1) Compare the normal of all vertices with the intersection normal of PointedThing
19:37 paramat we have a new function for the fine position of pointing
19:37 Beerholder_ 2) Iterate over the selection boxes and test if PointedThing's intersection point is inside the bounding box with isPointInside
19:37 Beerholder_ Oh ok ... Which one is that?
19:38 paramat which tile clicked is found from 'pointed_thing.above / under'
19:38 paramat is this MT dev related or modding?
19:39 paramat if it's for a PR we can discuss here
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19:41 Beerholder_ It is for the minetest browser, so in the engine itself
19:41 paramat ok :]
19:41 paramat will get you a link
19:43 paramat https://github.com/minetest/minetest/blob/master/builtin/common/misc_helpers.lua#L698
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19:44 paramat https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1947
19:45 paramat it's used in MTG stairs mod when placing stairs or slabs
19:46 paramat by comparing the positions of 'pointed_thing.under' and 'pointed_thing.above' you can work out which face was pointed at
19:47 paramat as the face is between those 2 pos
19:47 Beerholder_ Oh super, thanks :) will most def have a look at that
19:49 Beerholder_ And for my information pointed_thing.under/ pointed_thing.above are PointedThing node_abovesurface and node_undersurface in the engine?
19:50 Beerholder_ I ran into those two and was wondering what they were for :)
19:52 paramat they probably are yes
19:54 Beerholder_ Ok cool, thanks paramat! I will start digging into that lua code and see what I can do with that :)
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21:07 paramat ugh all liquids are hardcoded to wave #5694
21:07 ShadowBot https://github.com/minetest/minetest/issues/5694 -- Lava shouldn't be effected by the waving shader
21:08 paramat we need 'waving = 1' in nodedefs instead
21:08 nerzhul lava can wave depending on viscosity of the material
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22:36 paramat #5693 has become quite epic, however at least i know it is not causing the green clouds at sunset (which are in master), so it could be merged
22:36 ShadowBot https://github.com/minetest/minetest/issues/5693 -- Clouds: Fix reddish clouds. Add missing alpha update by paramat
22:50 nore green clouds at sunset?
22:50 sofar with or without shaders?
23:05 paramat no shaders
23:06 paramat shader master switch off
23:11 sofar same tint shows with shaders enabled?
23:13 paramat i didn't test, thought we should deal with no shaders first and get that right
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23:16 paramat the issue already makes my head hurt *=/
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23:42 paramat anyway i'll take a break on that and rebase cloud bool instead

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