Time |
Nick |
Message |
00:07 |
red-001 |
I though kiwiirc clients didn't get voice here? |
00:07 |
red-001 |
or was it freenode webchat? |
00:10 |
VanessaE |
just freenode I think |
00:15 |
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00:26 |
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00:28 |
ShadowNinja |
celeron55: ^ could you update the webchat quiet so it isn't specific to freenode webchat? |
00:30 |
red-001 |
maybe only allow registered users to chat? |
00:47 |
ShadowNinja |
(<sfan*> [Microsoft thinks forum emails are spam] <celeron55> sounds lile a problem, but is there any solution?) -- We could add the domain to dnswl.org, and having DMARC and DKIM set up might help. |
00:50 |
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04:18 |
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05:25 |
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05:32 |
octacian |
game#1636 |
05:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1636 -- Fix books backwards compatibility issues by octacian |
05:32 |
octacian |
Of reasonably high importance IMO |
05:59 |
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06:06 |
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06:42 |
nerzhul |
hi, i opened #5394 as a roadmap issue for CSM, please post your ideas here and we will do some triage |
06:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5394 -- [CSM] Roadmap, ideas |
07:26 |
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11:51 |
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11:52 |
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11:53 |
red-001 |
!tell octacian what's the usecase for nodemeta in csm? |
11:53 |
ShadowBot |
red-001: O.K. |
12:35 |
nrzkt |
red-002: i think node meta are not propagated to cleint as it's private data for server handling |
12:35 |
nrzkt |
sharing it to client will increase slightly network bandwidth |
12:35 |
red-002 |
it is sent to the client |
12:36 |
red-002 |
but iirc there was a pr to limit that |
12:36 |
red-002 |
so it could be out of sync with server-sided nodemeta |
12:36 |
nrzkt |
red-002: oh ? they are sent ? very strange but if it's already the case it means current meta could be read (read only) |
12:45 |
celeron55 |
it's not weird because regular chests work that way |
12:45 |
celeron55 |
and stuff like that |
12:46 |
nrzkt |
celeron55: oh, right, we have meta and the meta contain the formspec, i remember now |
12:46 |
nrzkt |
it's that ? |
12:46 |
celeron55 |
meta contains the inventory |
12:46 |
celeron55 |
(and also the formspec) |
12:46 |
nrzkt |
right, then with that... nice CSM formspec pure client side :p |
12:47 |
celeron55 |
wait, or did it contain the formspec... |
12:47 |
celeron55 |
well in any case, something; lol |
12:47 |
nrzkt |
if i remember it's the formspec, because we can set any formspec |
12:54 |
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13:00 |
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13:20 |
nrzkt |
red-002: i'm porting modstorage api to CSM |
13:35 |
red-002 |
isn't there already an issue open about adding a mod store? |
13:42 |
nrzkt |
not a mod storage but the mod storage api for local storage for mods :) |
13:45 |
red-002 |
I meant the mod store in the sense of a place users can download mods from |
13:45 |
red-002 |
it's part of 5394 |
13:55 |
nrzkt |
yes |
14:00 |
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14:02 |
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14:26 |
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14:26 |
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14:27 |
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14:28 |
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14:32 |
paramat |
i'd like to merge #5386 later, semi-trivial, any objections? will greatly help with the use of the biome API |
14:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/5386 -- Get biome list: Downgrade missing biome message to infostream by paramat |
14:34 |
paramat |
related PR game#1624 |
14:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1624 -- Biomes: Add and auto-select mgv7 floatland biomes by paramat |
14:39 |
octacian |
How can I log to the console in C++? |
14:41 |
red-002 |
in c++ in general? |
14:41 |
red-002 |
or in minetest? |
14:42 |
octacian |
In Minetest |
14:42 |
octacian |
printf in general I think. But I'm unsure as to whether that works? |
14:43 |
red-002 |
infostream? |
14:43 |
octacian |
IDK, that's why I'm asking xD |
14:44 |
octacian |
I've never really messed at all with MT's C++, so |
14:44 |
red-002 |
https://github.com/minetest/minetest/blob/b88595050f3af5ccac06aac331ead4ebdcb9deb9/src/log.cpp |
14:45 |
red-002 |
what do you want to log? |
14:51 |
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14:52 |
paramat |
infostream doesn't appear in terminal, error/warning stream does, maybe actionstream too |
14:55 |
octacian |
Well, it's unclear to me as to how the Settings API works. I'm trying to figure out if it's already possible or how to allow multi-line settings. |
14:57 |
octacian |
Now make is failing... On the latest commit to master |
14:57 |
octacian |
minetest/src/util/srp.cpp:45:18: fatal error: gmp.h: No such file or directory |
15:05 |
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15:11 |
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15:17 |
nrzkt |
C++11 initialization in class defintions is <3... i think after this release we really should think about C++11 as many non C++11 compiler distro will finish their support after rleease +2 |
15:17 |
nrzkt |
lamdba are very useful too, constexpr etc :) |
15:18 |
nrzkt |
and the iterator for_each or for (const auto &e: elements) { } very nice |
15:18 |
nrzkt |
nicer than for (uglyandlong_iterator_powa_const it = elements.begin(); it != elements.end(); ++it); |
15:21 |
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15:27 |
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15:30 |
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15:54 |
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15:57 |
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16:06 |
red-002 |
has setting_getbool been renamed? |
16:08 |
nrzkt |
i don't think |
16:11 |
red-002 |
did it get removed from the client? |
16:12 |
nrzkt |
i don't see why |
16:12 |
red-002 |
did it work correctly? |
16:13 |
red-002 |
well I could do something like if INIT == "client" or core.setting_getbool() then |
16:15 |
nrzkt |
why do you want that ? :o |
16:17 |
red-002 |
#5113 |
16:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001 |
16:19 |
nrzkt |
red-002: interesting preview usecase, can you upload a screenshot showing a normal and a colorized message ? |
16:23 |
Fixer |
don't forget about broken tab compleation :} |
16:23 |
red-002 |
http://imgur.com/BZLlPWg |
16:25 |
Fixer |
nrzkt: what if get-biome-info will be introduced, will this be useful for CSM to have too? |
16:27 |
nrzkt |
Fixer: what do you want to insert into get_biome_info result ? |
16:27 |
nrzkt |
Fixer: since |
16:27 |
nrzkt |
red-002: just need to fix my comments and you will have my approval |
16:28 |
Fixer |
nrzkt: paramat probably knows better %) |
16:29 |
red-002 |
there is an issue with it I would prefer to fix before it's merged |
16:29 |
red-002 |
it seems to only work in singleplayer |
16:32 |
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16:40 |
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16:41 |
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16:49 |
red-002 |
it seems the issue is with string:find |
16:58 |
nrzkt |
nice mod storage works client side properly |
16:59 |
red-002 |
nice |
17:00 |
nrzkt |
#5396 is ready for review & merge |
17:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/5396 -- Add ModStorageAPI to client side modding by nerzhul |
17:05 |
paramat |
i can't see how get biome at point can be CSM, although CSM mods may use it |
17:06 |
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17:06 |
sofar |
paramat: ambiance per biome |
17:13 |
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17:15 |
octacian |
sofar: that's what I was gonna say lol, too late. But yes, it'd be really useful. I was going to work on an ambiance clientmod but I need to read up on the API a bit more. |
17:16 |
sofar |
ambiance is doable already, but you can't play positional audio on the map |
17:16 |
sofar |
so you can play music and "atmosphere" stereo tracks |
17:16 |
sofar |
but not things like "dripping water" sounds near water |
17:16 |
octacian |
ok |
17:17 |
octacian |
That's what I shall do then. Plus, that's all I was planning to start. |
17:17 |
octacian |
One thing that would be nice for CSM would be get_node(s?)_near |
17:18 |
octacian |
It would allow to easily check for things like water and play dripping water sounds even if not positional |
17:18 |
octacian |
What's with this fst API? |
17:18 |
red-002 |
fst? |
17:21 |
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17:24 |
Hijiri |
fst :: (a, b) -> a |
17:35 |
paramat |
yes certainly CSM can use 'get biome at point', but Fixer seemed to suggest that CSM 'has' get biome at point, but i think it was just use of language |
17:36 |
paramat |
CSM should of course be able to access 'get biome at point' |
17:37 |
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17:40 |
Fixer |
that what i meant |
17:41 |
Fixer |
access to get biome at point |
18:00 |
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18:04 |
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18:05 |
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18:12 |
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18:14 |
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18:28 |
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18:45 |
octacian |
red-002: some sort of formspec api. fst_api.txt |
18:56 |
paramat |
nore is game#1070 ok for you now? looks like it probably is |
18:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1070 -- Add igniter playername to tnt node metadata by jhcole |
18:59 |
paramat |
will merge game#1620 game#1628 game#1630 in a moment |
18:59 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1620 -- TNT: start fire nodetimers for created fire nodes. by sofar |
18:59 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1628 -- Textures: New textures for silver sandstone nodes by paramat |
18:59 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1630 -- Clarify new TNT receipe in Readme.txt by Fixer-007 |
19:09 |
paramat |
merging .. |
19:13 |
paramat |
complete |
19:23 |
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20:07 |
paramat |
possibly getting closer to a coniferous forest ground texture http://i.imgur.com/yLFchX1.png will attempt to fix lines |
20:21 |
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20:38 |
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20:42 |
paramat |
reduced grid lines https://github.com/minetest/minetest_game/issues/1570#issuecomment-286552741 |
20:53 |
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21:31 |
red-002 |
updated #5113 |
21:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001 |
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