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Nick |
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08:39 |
nrzkt |
sofar: ping |
08:44 |
sofar |
about to head to bed |
08:44 |
sofar |
nrzkt: ? |
08:44 |
nrzkt |
sofar: i hope you can look at #5088 before this weekend to ensure we have a new eye on it for merging it to master :) |
08:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/5088 -- Client side scripting/modding by nerzhul |
08:44 |
sofar |
I've barely had a minute to myself in the last 2 weeks |
08:44 |
sofar |
that and the jetlag |
08:44 |
sofar |
plus the funeral |
08:45 |
nrzkt |
yeah, i'm sorry for you :( |
08:45 |
sofar |
I know, just trying to spend my time where I enjoy it most for a bit |
08:45 |
nrzkt |
i addressed some comments on #4421 |
08:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as Raycast by juhdanad |
08:46 |
sofar |
with that said, fuck the clock, shut up, it's not past midnight yet |
08:47 |
sofar |
oh, good |
08:47 |
* sofar |
heads to bed |
08:48 |
nrzkt |
:p |
08:52 |
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19:16 |
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19:28 |
paramat |
please can anyone review #4967 ? tested, just needs 1 more +1. top priority for review, fixes most light bugs |
19:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad |
19:29 |
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19:29 |
paramat |
now we have a new leafdecay system i would like to make bushes decay, any objections? |
19:31 |
paramat |
watching let's play videos i'm seeing players digging bushes as their first action, and leaving a mess of leaves :] |
19:33 |
Krock |
code-wise looks good for me |
19:35 |
Krock |
any performance changes? Faster, slower or about the same as before? |
19:37 |
sofar |
leafdecay? much lower overhead |
19:38 |
Krock |
sofar, good - but I actually talked about the light update change. Topic, man ;) |
19:41 |
sofar |
ah lol |
19:44 |
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19:48 |
paramat |
apparently the new bulk node light updates are faster too |
19:51 |
paramat |
game#1611 might merge later, trivial deco stuff |
19:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1611 -- Mapgen: Use decoration sidelen 16 for jungletrees and junglegrass by paramat |
19:53 |
paramat |
nerzhul nore sfan5 sofar i'm proposing Krock as a core dev for engine and game, perhaps sometime you can state your opinions in this channel |
19:53 |
sofar |
Krock: are you up for it? |
19:55 |
Krock |
sofar, I think so, yes. |
19:55 |
sofar |
paramat: that's good enough for me - Krock's a keeper! |
19:56 |
Krock |
will bring some wood to the flamewar to make it end faster ;) |
19:57 |
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20:08 |
paramat |
:] |
20:09 |
paramat |
oh rubenwardy too, can't remember if i asked you |
20:10 |
paramat |
btw please can someone permanently voice rubenwardy so he appears next to the other devs in my IRC client list? the separation is a problem |
20:29 |
paramat |
bush decay game#1612 with a question about using 'place param2' instead of 'after place leaves' |
20:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1612 -- Leafdecay: Make bush leaves decay by paramat |
20:40 |
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20:48 |
rubenwardy |
no objections, paramat |
20:59 |
paramat |
ok |
21:11 |
paramat |
i might add 2 more coral colours, the blue and yellow ones from here https://github.com/minetest/minetest_game/issues/1129#issuecomment-225392228 coral reefs perhaps need more colour |
21:25 |
sofar |
I wouldn't do the very light colors from that issue though |
21:25 |
sofar |
maybe a deeper blue and yellow |
21:25 |
sofar |
darker |
21:27 |
sofar |
and again, water is already blue |
21:38 |
paramat |
ok |
21:38 |
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21:41 |
celeron55 |
paramat: done |
21:42 |
paramat |
thanks! |
21:51 |
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23:00 |
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