Time |
Nick |
Message |
00:02 |
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00:24 |
rubenwardy |
game#1604 |
00:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1604 -- sfinv: Fix wrong tab being highlighted by rubenwardy |
00:24 |
rubenwardy |
#5302 |
00:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/5302 -- Store legacy metadata separate from new item meta data by rubenwardy |
00:25 |
rubenwardy |
#5348 |
00:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/5348 -- Better input: Abstracting type of binding from the rest of the game |
00:25 |
rubenwardy |
First two fix bugs |
00:25 |
rubenwardy |
the third is to request feedback for a design |
00:28 |
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00:39 |
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04:21 |
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05:03 |
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06:17 |
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06:39 |
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06:40 |
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07:44 |
paramat |
game#1605 |
07:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1605 -- Ladder recipe: Make wooden ladder recipe more generous by paramat |
07:45 |
nerzhul |
engine PR count is incredibely high, i think we should close all non useful and old PR |
08:00 |
paramat |
hehe, it's worth going through them (and i will again), but when i do i find i can't close as many as i had hoped. anyway there is the 'close if 1 month with no response' rule |
08:01 |
paramat |
the 'possible close' label is good for flagging for other devs to consider a close |
08:03 |
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08:03 |
paramat |
celeron55 we're seriously understaffed, perhaps soon we can consider lhofhansl as a new core dev? see contributions https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3Alhofhansl |
08:04 |
paramat |
also i feel we can consider Krock too |
08:05 |
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chatter29 joined #minetest-dev |
08:05 |
chatter29 |
hey guys |
08:05 |
chatter29 |
allah is doing |
08:05 |
chatter29 |
sun is not doing allah is doing |
08:05 |
chatter29 |
to accept islam say that i bear witness that there is no deity worthy of worship except allah and muhammad peace be upon him is his slave and messenger |
08:05 |
paramat |
oh no |
08:05 |
kaeza |
your ideas are intriguing to me and I wish to subscribe to your newsletter |
08:05 |
paramat |
^ celeron55 |
08:06 |
kaeza |
the above, not me :P |
08:07 |
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chatter29 was kicked by celeron55: chatter29 |
08:07 |
paramat |
thanks |
08:07 |
celeron55 |
it's a different ip than last time though |
08:07 |
celeron55 |
so that won't really help |
08:11 |
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08:20 |
est31 |
I've also seen chatter29 connect through IP 45.63.65.13 |
08:20 |
est31 |
4:22 today on #flatpak |
08:20 |
est31 |
(now is 9:20 in my Timezone) |
08:21 |
est31 |
both am |
08:22 |
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08:42 |
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08:43 |
paramat |
#5349 |
08:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5349 -- Climb speed: Increase default setting from 2 to 3 by paramat |
09:10 |
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09:14 |
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09:31 |
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09:57 |
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10:27 |
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10:36 |
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10:56 |
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11:19 |
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11:25 |
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12:16 |
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12:18 |
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13:24 |
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14:03 |
nrzkt |
sfan5, Zeno`: are you there ? |
14:03 |
nrzkt |
maybe sofar too |
14:04 |
nrzkt |
i added a new travis step, see #5350 |
14:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/5350 -- CI: Add memleak checking using valgrind by nerzhul |
14:05 |
nrzkt |
it permits to use our unittests to find memleaks and it seems this is the case on some conversions, i have some valgrind errors, i only need to find how to return bad RC when valgrind give us bad results |
14:07 |
nrzkt |
look at there: https://travis-ci.org/minetest/minetest/jobs/208202742 |
14:25 |
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tenplus1 joined #minetest-dev |
14:25 |
tenplus1 |
hi folks |
14:26 |
nrzkt |
hi tenplus1 |
14:26 |
tenplus1 |
has anyone (dev) looked at these pulls for addition now that they have been tested: #5293 #5162 game#1543 |
14:26 |
tenplus1 |
hi nrz |
14:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1543 -- Add 'creative' privilege for survival servers by tenplus1 |
14:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/5293 -- Add damage from falling nodes by tenplus1 |
14:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/5162 -- Optimize item.lua by tenplus1 |
14:27 |
nrzkt |
i reviewed the damage on falling node and i think it's a wrong approach |
14:27 |
nrzkt |
we should do the breathing on node check on SAO not on nodes |
14:28 |
tenplus1 |
explain pls :) |
14:28 |
nrzkt |
instead node check who is near and damage it, we look at all SAO position to see if they are inside a node which hurt |
14:29 |
nrzkt |
it's a far better approach and less CPU consuming |
14:29 |
tenplus1 |
this isnt for suffocation, it's the physical act of the node hitting the player/mob from above that causes damage (like anvils90 |
14:29 |
nrzkt |
okay i see this is not the same problem, then the falling node is a SAO |
14:30 |
nrzkt |
okay it's more clear |
14:30 |
nrzkt |
also you should check SAO under falling SAO, not upper |
14:30 |
tenplus1 |
we use it on Xanadu if you want a look see, it works quite well |
14:31 |
tenplus1 |
we check under... |
14:31 |
nrzkt |
where ? |
14:31 |
nrzkt |
i don't see any position comparision between falling SAO & in-radius SAO |
14:31 |
tenplus1 |
line 54 sets bcp at -0.7 below node |
14:31 |
tenplus1 |
that's what is checked... below node |
14:32 |
nrzkt |
0.7 is negative ? |
14:32 |
tenplus1 |
-0.7 |
14:32 |
nrzkt |
it seems you missed the minor no ? |
14:32 |
nrzkt |
local all_objects = minetest.get_objects_inside_radius(bcp, 0.7) |
14:32 |
tenplus1 |
0.7 is the radus in that line |
14:32 |
nrzkt |
okay then it's nice |
14:32 |
tenplus1 |
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z} |
14:32 |
tenplus1 |
local all_objects = minetest.get_objects_inside_radius(bcp, 0.7) |
14:33 |
tenplus1 |
and only if falling node has falling_node_damage set then it will check below so not ALL falling nodes look for entities :D so not causing lag |
14:33 |
nrzkt |
maybe add a game option to make it optional for whoever needs it |
14:33 |
nrzkt |
in minetest.conf |
14:33 |
nrzkt |
default to true seems lgtm, and if someone wants to disable there is the builting switch |
14:33 |
tenplus1 |
comes under 'enable_damage' :) |
14:33 |
nrzkt |
if i want to disable this damage not all damages ? |
14:34 |
tenplus1 |
soo many settings :) |
14:34 |
nrzkt |
i think it's a good optoin |
14:35 |
tenplus1 |
enabled by default ? |
14:35 |
nrzkt |
y |
14:35 |
nrzkt |
i think at a point we should consider falling node into core instead of builting to improve performance, especially on large sand falling areas |
14:36 |
tenplus1 |
the routine I've added doesnt lag, even with many nodes falling... has been tested for this already |
14:37 |
tenplus1 |
did you see the other 2 pulls for item.lua and 'creative' priv addition |
14:37 |
nrzkt |
did you try to fall 1k ndoes ? |
14:37 |
nrzkt |
for creative i'm not very aware i let other devs do it |
14:38 |
tenplus1 |
it adds the priv if a server owner wishes to give it to someone in survival game :) helps with building only |
14:38 |
tenplus1 |
and the item.lua pull speeds up the game |
14:40 |
VanessaE |
unified inventory does that. |
14:41 |
tenplus1 |
exactly... this is for default game or servers that do not use unified inventory... again, running perfectly well on Xanadu if you wanna test |
14:42 |
tenplus1 |
also... hi Vanessa :P |
14:47 |
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14:47 |
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14:54 |
tenplus1 |
nrzkt: https://github.com/minetest/minetest/pull/5293 added setting |
15:01 |
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15:01 |
tenplus1 |
hi oc |
15:30 |
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15:48 |
nrzkt |
sfan5: are you around ? |
15:48 |
sfan5 |
busy |
15:48 |
nrzkt |
i don't found which std::string is reponsible for this memlea: http://pastebin.com/KDty6x37 |
15:48 |
nrzkt |
okay, thanks for the review, we only need to fix this memleak to make valgrind happy and CI happy to make it mergeable |
15:52 |
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15:56 |
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16:08 |
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16:22 |
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16:38 |
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16:58 |
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17:10 |
Preuk |
sry wrong chan/join #dwarffortress |
17:18 |
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17:18 |
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17:26 |
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17:31 |
Krock |
nerzhul, are there any burther changes to do for #5340 ? |
17:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/5340 -- Add fading sounds by SmallJoker |
17:31 |
Krock |
*further |
17:32 |
nerzhul |
you fixed the floating points on cpp and lua ? |
17:32 |
Krock |
yep |
17:32 |
Krock |
travis is currently running through it |
17:32 |
nerzhul |
i don't know if it's very important in Lua but in CPP this can make some wrong things after compilation sometimes |
17:33 |
Krock |
really? that would be really strange because.. well 0 is 0 |
17:33 |
nerzhul |
not for ASM and memory |
17:34 |
nerzhul |
one time i spent 2 hours debugging some code because i set an int into a float somewhere in the code using some STL wrappers ... because i just forgot .0f |
17:35 |
nerzhul |
i'm at home and i can do some more reviews, then i'm doing more |
17:36 |
Krock |
okay, seems like not all compilers can handle these type conversions curretly |
17:37 |
nerzhul |
sfan5, seems the valgrind PR is okay, it compiled mac osx (which is not affected by the change |
17:38 |
nerzhul |
and i added valgrind flag for heuristics permitting to solve the std::string non problem due to valgrind |
17:55 |
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18:31 |
Krock |
nerzhul, would you please be so nice and point me out where exactly this "0.f" code style rule is defined? |
18:35 |
nerzhul |
i think nowhere, but we never use the floating point without the 0 before f |
18:35 |
nerzhul |
then please be compliant with other code :) |
18:36 |
Krock |
found 124 files in the src/ directory with the text ".f" |
18:37 |
Krock |
even with ".f " there are still 11 files. (excluding ".find" and such this time) |
18:39 |
Krock |
however, will correct the float numbers but this zero after the decimal point seems redundant |
18:40 |
nerzhul |
then okay ignore my comment |
18:40 |
Krock |
to clean up my argument: the regular expression "[0-9][.][f]" returned more accurate results: 25 files ;) |
18:51 |
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18:51 |
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19:02 |
Krock |
!tell paramat [Pull 5255: find_node_near center param] - since invalid index and nil/false return 0, the start radius would be set to `1`, which is the current default |
19:02 |
ShadowBot |
Krock: O.K. |
19:03 |
Krock |
thanks, ShadowBot <3 |
19:17 |
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19:22 |
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19:28 |
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19:33 |
nerzhul |
merging #5350 i hope we will ahve more unittests in the future permitting to detect memleaks on CI |
19:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/5350 -- CI: Add memleak checking using valgrind by nerzhul |
19:46 |
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20:04 |
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20:17 |
Thomas-S |
Could minetest_game devs please review game#1580 ? There is also a bugfix for chests included. Thanks in advance! |
20:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1580 -- Change doors to default.can_interact_with_node() by Thomas--S |
20:18 |
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22:10 |
* sofar |
is back home |
22:12 |
VanessaE |
welcome home. |
23:03 |
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