Time |
Nick |
Message |
01:13 |
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01:53 |
paramat |
game#1587 |
01:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1587 -- Biomes: New ground node and textures for rainforest by paramat |
02:12 |
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02:56 |
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03:13 |
paramat |
proposal for new surface and decorations in temperate conifer forest (updated) https://github.com/minetest/minetest_game/issues/1570#issue-207693728 |
03:15 |
VanessaE |
the ground texture could be a *little* more vibrant/noisy but +1 |
03:15 |
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03:45 |
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03:50 |
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03:51 |
paramat |
yes, maybe a little more contrast |
03:52 |
VanessaE |
yeah |
03:55 |
paramat |
plus i will use 2 types of fern |
03:57 |
VanessaE |
there are several types in plantlife as i recall, you're certainly welcome to use all of them |
04:08 |
paramat |
ok |
04:24 |
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05:33 |
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05:39 |
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06:39 |
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06:40 |
paramat |
will merge #5289 in a moment |
06:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat |
06:47 |
paramat |
merging .. |
06:51 |
paramat |
.. complete |
06:53 |
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07:06 |
Zeno` |
nice |
07:08 |
paramat |
now i can go nuts with dungeons |
08:36 |
celeron55 |
http://i.imgur.com/RnMRgoQ.png |
08:42 |
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09:34 |
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09:40 |
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09:55 |
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11:01 |
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11:12 |
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12:06 |
est31 |
lol |
12:11 |
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12:26 |
Fixer |
this is fine! |
12:49 |
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12:52 |
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13:35 |
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14:38 |
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14:38 |
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14:44 |
Krock |
Anyone up for a quick documentation review? #5311 |
14:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/5311 -- lua_api: Document minetest.features by SmallJoker |
14:58 |
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14:59 |
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15:11 |
octacian |
Krock: the documentation looked good to me just FYI. |
15:12 |
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15:16 |
Krock |
k, thanks, octacian |
15:26 |
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16:18 |
VanessaE |
juhdanad: sorry about the restart after login, I was working on mod updates. it should be safe now. |
16:18 |
juhdanad |
No problem. But that is not related to development... |
16:19 |
VanessaE |
I know. |
16:19 |
VanessaE |
I figured your being there was. :P |
16:26 |
VanessaE |
juhdanad: speaking of development, did that overlay thing you were working on pan out? looking forward to removing some hacks in my mods :) |
16:32 |
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16:32 |
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16:48 |
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16:50 |
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17:06 |
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17:17 |
octacian |
I'm working on a PR to show the owner of keys in the key description. At the same time, I have to move to the new key-based itemstack meta. Should moving to the new key-based itemstack meta be in a separate PR? |
17:20 |
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17:21 |
juhdanad |
VanessaE: the overlay PR is waiting for #5227. |
17:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/5227 -- [squashed] Refactor content_mapblock by numberZero |
17:21 |
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17:23 |
VanessaE |
ok. |
17:24 |
nore |
octacian: I think one pr for both would be ok |
17:24 |
octacian |
nore: OK, submitting PR right now. |
17:28 |
octacian |
game#1589 |
17:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1589 -- Keys: Show owner in description by octacian |
17:49 |
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17:50 |
octacian |
nore: I added the compatibility code to my PR |
17:50 |
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17:50 |
octacian |
Now, on to make books show the title in their description :D |
17:56 |
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17:57 |
octacian |
sofar: seeing as you made the keys mod originally, would you be willing to review game#1589? |
17:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1589 -- Keys: Show owner in description by octacian |
18:41 |
octacian |
game#1590 |
18:41 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1590 -- Books: Show title in description by octacian |
19:03 |
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19:09 |
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19:23 |
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19:35 |
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19:45 |
sofar |
octacian: you made one small error in the conversion |
19:51 |
sofar |
octacian: left another comment for you |
20:00 |
octacian |
sofar: OK, will look. |
20:02 |
octacian |
sofar: I don't quite see where the error is in the conversion code. I tested it and it works fine. |
20:06 |
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proller joined #minetest-dev |
20:07 |
octacian |
sofar: oh wait NVM. Found and fixed issue. I must've changed that after testing and didn't retest. |
20:07 |
octacian |
Pushing fix. |
20:12 |
octacian |
sofar: just pushing a change to show what the key is for. e.g. "Key to a Steel Door (owned by singleplayer)" |
20:12 |
sofar |
that looks good |
20:12 |
octacian |
ok |
20:13 |
sofar |
squash it if it's good |
20:13 |
sofar |
much easier to review |
20:13 |
octacian |
BTW, I'm going to make a PR introducing a workbench to rename items after this |
20:13 |
sofar |
do you know how? |
20:13 |
octacian |
How to do what? I typically just amend. It's quicker than squashing. |
20:14 |
sofar |
ah, you did already |
20:14 |
sofar |
nvm |
20:14 |
sofar |
github is sometimes slow to remove the old commits from the thread view |
20:14 |
octacian |
no, I didn't. |
20:14 |
octacian |
That was the fix to the other issue. |
20:14 |
octacian |
Now I'm pushing description chance :D |
20:15 |
octacian |
sofar: OK, all requested changes made and pushed. |
20:18 |
octacian |
Yay! That makes 2 dev approvals xD |
20:20 |
octacian |
sofar: also, if you've got time, could you review https://github.com/minetest/minetest_game/pull/1590? |
20:21 |
sofar |
actually |
20:23 |
* sofar |
comments once more |
20:23 |
octacian |
sofar: I thought about that. |
20:23 |
octacian |
However, the key is also owned by the player who owns the chest |
20:23 |
octacian |
Make sense? |
20:24 |
sofar |
no, that's nonsense |
20:24 |
sofar |
the key has no owner |
20:24 |
octacian |
IDK, maybe it's better to just entirely remove the parenthesis in order to avoid any confusing in the first place |
20:24 |
octacian |
I guess that's true. |
20:24 |
octacian |
From the MT sense though. |
20:24 |
octacian |
Gimme one moment |
20:24 |
octacian |
Will push |
20:24 |
sofar |
I'd remove the parentheses :) |
20:24 |
sofar |
really, this is all about english being so damn terse |
20:25 |
octacian |
Yep xD |
20:25 |
sofar |
We could easily say "A key that opens a chest that is owned by octacian" |
20:25 |
octacian |
That's way too long |
20:25 |
sofar |
exactly |
20:25 |
octacian |
And, puhsed. |
20:25 |
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20:25 |
octacian |
* pushed |
20:25 |
sofar |
but in german or french it'll be that long |
20:25 |
octacian |
true |
20:26 |
octacian |
I really, REALLY, REALLY, dislike French. |
20:26 |
sofar |
bwahahaha |
20:26 |
sofar |
you canadian you |
20:26 |
octacian |
(I'm learning it as a second language ATM) |
20:26 |
sfan5 |
why would you learn french as a second language ;_; |
20:26 |
octacian |
I hate how unspecific it is |
20:27 |
octacian |
sfan5: you got another suggestion? :P |
20:27 |
* sofar |
muzzles sfan5 before he can say "germ" |
20:27 |
sfan5 |
depends on the alternatives |
20:27 |
sfan5 |
spanish probably |
20:27 |
sofar |
french is a fine language |
20:27 |
sofar |
spanish is a fine language |
20:27 |
Fixer |
"A key that opens a chest that is owned by octacian" |
20:27 |
sofar |
german is a fine language |
20:27 |
Fixer |
wat? |
20:27 |
octacian |
Yeah, spanish doesn't seem like too bad a language. |
20:27 |
sofar |
dutch is fucked up :) |
20:28 |
Fixer |
"octacian's chest key" |
20:28 |
octacian |
Fixer: it's actually "Key to a Locked Chest owned by octacian" |
20:28 |
Fixer |
sofar: you just selfhating |
20:28 |
Fixer |
:trollface: |
20:28 |
sfan5 |
Fixer: "key to octacian's chest" sounds nicer |
20:28 |
nore |
French is a nice language ^^' |
20:28 |
octacian |
Again, that's true. It does. |
20:29 |
octacian |
sofar: what do you think about sfan5's suggestion? It sounds nicer to me too. |
20:29 |
nore |
"clé du coffre de octacian" is short and not ambiguous btw |
20:29 |
octacian |
eh, wth. I'm changing it again. |
20:30 |
nore |
<+sofar> but in german or french it'll be that long <-- so no :p |
20:30 |
sofar |
octacian: sure, that works |
20:30 |
sofar |
octacian: did you test the old book conversion? |
20:30 |
octacian |
sofar: yes, it seems fine to me. |
20:31 |
octacian |
What I did is wrote the conversion part first, then updated the code to write to meta. |
20:31 |
octacian |
..meaning that it was tested numerous times. |
20:31 |
kaeza |
"owned by $player" is horrible for translation BTW |
20:31 |
kaeza |
at least for spanish |
20:31 |
kaeza |
/random |
20:31 |
Fixer |
i have problems with german language, because of gluing text together in long words |
20:33 |
kaeza |
inanimate objects have genders in some languages (not a fan of linguistics, so I'll let somebody else explain :P) |
20:33 |
Fixer |
we are discussing this in wrong channek |
20:33 |
kaeza |
yep |
20:34 |
octacian |
sofar: OK, pushed final change. |
20:34 |
sfan5 |
oh this is -dev didnt even notice |
20:34 |
octacian |
Should be ready to merge at any point. |
20:34 |
octacian |
le |
20:34 |
octacian |
* lel |
20:37 |
sofar |
octacian: "On the Origin of Species" by Charles Darwin |
20:38 |
octacian |
OK? |
20:38 |
sofar |
octacian: data.description = "\"" .. fields.title .. "\" by " .. data.owner |
20:38 |
octacian |
ah, I understand. |
20:38 |
octacian |
I need to show who it is by. Will do. |
20:39 |
sofar |
I think that's nicer |
20:39 |
octacian |
Same. |
20:39 |
sofar |
one question though |
20:39 |
sofar |
do you ever remove the old :get_metadata data from converted books? |
20:40 |
sofar |
I think you should |
20:40 |
sofar |
line 25 or so is a good place |
20:40 |
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octacian_ joined #minetest-dev |
20:41 |
sofar |
rough connection? |
20:41 |
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octacian joined #minetest-dev |
20:41 |
octacian |
Yeah. Connection isn't always that great. |
20:41 |
sofar |
<sofar> do you ever remove the old :get_metadata data from converted books? |
20:41 |
sofar |
<sofar> I think you should |
20:41 |
sofar |
<sofar> line 25 or so is a good place |
20:41 |
octacian |
It disconnects me once or twice everyday. |
20:41 |
octacian |
Yes, the old metadata is overwritten when I write the new meta with :from_table(). |
20:41 |
sofar |
ah ok |
20:42 |
sofar |
just making sure |
20:42 |
red-002 |
oh great apple change the name back to MacOs |
20:42 |
red-002 |
as if that's not going to be really confusing |
20:42 |
octacian |
red-002: it's been MacOS for over 3 months |
20:43 |
sofar |
octacian: commit message: "show title and author of book in description" |
20:44 |
sofar |
oh, you haven't pushed an update yet |
20:44 |
* sofar |
tones down expectations |
20:46 |
octacian |
sofar: OK, will change at the same time. |
20:46 |
octacian |
I was getting more food :D |
20:47 |
octacian |
sofar: e.g. "The Test of Minetest by singleplayer: |
20:47 |
octacian |
does that look good? |
20:48 |
sofar |
no, do the quotes like I wrote it |
20:48 |
sofar |
"On the Origin of Species" by Charles Darwin |
20:48 |
octacian |
Thought you'd say that, but wasn't sure lol |
20:48 |
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20:49 |
sofar |
"Relativity: The Special and General Theory" by Albert Einstein |
20:49 |
octacian |
OK, pushing. |
20:49 |
sofar |
"Moby-Dick; or, The Whale" by Herman Melville |
20:49 |
octacian |
(with updated commit message) |
20:53 |
sofar |
https://github.com/minetest/minetest_game/pull/1590#issuecomment-282586542 |
20:53 |
sofar |
brb reading that book |
20:55 |
octacian |
sofar: sorry, but none of Charles Darwin's books are worth reading :P |
20:55 |
* sofar |
slaps you with a copy of Relativity |
20:55 |
octacian |
Ah, much better. |
20:55 |
sofar |
(it's not very thick) |
20:55 |
sofar |
hmm what to do |
20:56 |
sofar |
procrastinate or laundry folding? |
20:56 |
octacian |
That's a tough choice... |
20:58 |
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proller joined #minetest-dev |
21:05 |
Fixer |
sofar: is that key idea secure after all? |
21:05 |
sofar |
yes |
21:05 |
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21:06 |
sofar |
the client has no means to send modified itemstacks to the server, so the client can never make a new key |
21:06 |
Fixer |
sofar: what if i save map with local map saving and read it? |
21:06 |
sofar |
again, the client has the secret, but you can never change the server's version of the key itemstack |
21:08 |
Fixer |
cool |
21:09 |
Fixer |
also, should we also show coordinates in key tooltip? |
21:09 |
sofar |
no, we never do |
21:09 |
Fixer |
ok |
21:09 |
Fixer |
good |
21:10 |
Fixer |
sofar: i wonder if we also can rename keys tooltips |
21:10 |
octacian |
Fixer: um, we can. That's how my PR works is by renaming the tooltip. |
21:10 |
octacian |
Same thing with books. |
21:10 |
Fixer |
say I want to name a key! |
21:10 |
Fixer |
i want this |
21:11 |
octacian |
That's where my WIP PR comes into place: a workbench allowing you to rename any itemstack. |
21:11 |
octacian |
by setting the `description` meta value of any itemstack, we can change the text shown on hover |
21:12 |
Fixer |
niiiice |
21:13 |
octacian |
Fixer: wasn't it you who created a thread on the forums that was updated whenever a new feature was added to MT? |
21:13 |
octacian |
Cause I lost the link |
21:13 |
Fixer |
yes |
21:13 |
Fixer |
i need to update it again |
21:13 |
octacian |
Could you give me the link? |
21:14 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=5&t=15230 |
21:15 |
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21:19 |
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21:51 |
octacian |
I'm working on a PR introducing a workbench to rename items. |
21:51 |
octacian |
Any ideas for the recipe? |
21:51 |
octacian |
Can't decide myself, and it's kinda important as the texture will depend on the recipe. |
21:56 |
octacian |
I was thinking something like "steel ingot", "", "steel ingot"; "wood", "steel ingot", "wood"; "wood", "", "wood"; |
21:56 |
celeron55 |
what's the real life counterpart to even doing that |
21:56 |
octacian |
celeron55: IDK, but I think we really need it. |
21:56 |
celeron55 |
real items don't really have such metainformation 8) |
21:57 |
octacian |
Well... IRL the only way to do something like that, would be to have a labeler |
21:58 |
VanessaE |
celeron55: here it is. :) http://1.bp.blogspot.com/-DS6uR_AxR-o/U44mTxzZo8I/AAAAAAAAAc0/ZSofvk4N06g/s1600/LabelMaker.png |
21:58 |
paramat |
labelgun |
21:58 |
VanessaE |
ninja'd :D |
21:58 |
paramat |
lol |
21:58 |
octacian |
celeron55: hey, at least I'm not trying to add an Anvil :P |
21:58 |
celeron55 |
octacian already ninjaed both of you |
21:58 |
VanessaE |
well shit :) |
21:58 |
octacian |
Anyways, anyone got idea? Or should I go with my original idea for now? |
21:59 |
octacian |
*ideas |
22:01 |
paramat |
well your recipe looks like a label-stamping bench, with a slot for the item on top, seems reasonable |
22:01 |
octacian |
Yeah, that's the concept. |
22:02 |
paramat |
unfortunately a label gun seems too modern to be universal enough |
22:02 |
octacian |
Yes. |
22:02 |
octacian |
Plus, IDK how it would work for items. |
22:04 |
octacian |
What do you guys think about moving sounds from MTG to somewhere in builtin? I think it would be nicer as mods wouldn't have to depend on default and initial subgame creation would be easier. |
22:04 |
paramat |
ew no |
22:05 |
octacian |
lol thought you'd say that. |
22:05 |
paramat |
all subgame media has to stay in the subgame |
22:05 |
octacian |
Seriously though, one way or another, I personally think that the sounds should be somewhere outside of default. |
22:05 |
octacian |
(there's lots of default-haters around) |
22:06 |
nore |
however, what about moving them to a mod called "sounds"? |
22:06 |
octacian |
That would be some improvement. |
22:06 |
octacian |
Mods wouldn't all have to depend on default. |
22:07 |
octacian |
What's with concatenating multiple strings together for formspecs when you could just use multi-line strings? |
22:09 |
sofar |
octacian: I wouldn't make a workbench node myself |
22:10 |
octacian |
sofar: ok..? |
22:10 |
sofar |
octacian: maybe a nametag tool that you can combine with the item-to-be-named on the craft grid |
22:10 |
octacian |
That'd probably be actually better |
22:10 |
sofar |
although that's probably a bit tricky |
22:10 |
octacian |
However, it would be a bit hard |
22:11 |
sofar |
however, it seems that would be a much more logical way for players |
22:11 |
sofar |
it can be done |
22:11 |
octacian |
yes. |
22:11 |
sofar |
minetest.register_on_craft |
22:12 |
octacian |
That exists? |
22:12 |
octacian |
such a tool should be in craftitems or tools? |
22:13 |
sofar |
look at the book copy method, I think you can use some of it |
22:14 |
sofar |
yeah, the nametag would be just an item, not a node |
22:14 |
octacian |
Yeah, IK, I was just asking if I should put it in craftitems.lua or tools.lua |
22:14 |
sofar |
craftitems.lua:165 |
22:14 |
octacian |
ok |
22:15 |
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22:15 |
octacian |
So the nametag should probably be in craftitems.lua... |
22:15 |
sofar |
easy, you can use the same method I think |
22:15 |
sofar |
yes, just define it and the recipe and the on_craft handler in the same section |
22:15 |
Fixer |
insane idea: name tools after combining them with a written book o_O |
22:16 |
octacian |
I'll put it right after books. |
22:16 |
octacian |
Fixer: that's not insane... It's almost exactly what I'm about to do. |
22:16 |
sofar |
octacian: also, ingredients for nametags? |
22:16 |
octacian |
IDK |
22:16 |
sofar |
octacian: how about 1 copper bar == 4 tags? |
22:16 |
octacian |
Maybe some paper too? |
22:16 |
sofar |
hmm |
22:17 |
sofar |
I wouldn't, since you should write with ink on paper |
22:17 |
octacian |
True |
22:17 |
octacian |
I feel like a single copper bar is a tiny bit too easy though. |
22:17 |
octacian |
Maybe not though |
22:17 |
sofar |
I don't think we have use for copper bars |
22:17 |
sofar |
so that's a nice addition |
22:17 |
octacian |
That's true. |
22:17 |
octacian |
We do use them for bronze, but again, there isn't really much of a use at all for bronze |
22:18 |
octacian |
Maybe use bronze bar instead of copper? |
22:21 |
paramat |
no copper is good, soft metal ideal for stamping a name onto |
22:22 |
octacian |
Ah, true. Will use. |
22:22 |
twoelk |
copper becomes rather valueable when you have the technic modpacks installed |
22:28 |
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22:33 |
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22:35 |
octacian |
sofar: I'm still unsure as to how to go about this, though I have made progress. Books register an additional craft recipe for duplication. I'd have to recipe a craft recipe with the nametag for every node and item this way. |
22:35 |
* octacian |
will be afk for 40m. |
22:38 |
sofar |
octacian: I see |
22:39 |
octacian |
..so I may have to go back to a workbench after all. |
22:39 |
octacian |
OK, I'm really gone now xD |
22:43 |
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23:06 |
octacian |
sofar: I have a solution. |
23:07 |
octacian |
I'm going to create both a nametag and a workbench. |
23:10 |
nerzhul |
octacian, this discussion is not intended to be on -dev but in #minetest |
23:11 |
octacian |
nerzhul: at this point, I guess that's true. sorry :D |
23:11 |
octacian |
or -project :P |
23:13 |
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23:25 |
paramat |
well, i think it's for a PR to MTGame so perhaps ok here |
23:29 |
octacian |
Well, discussion was going a bit further than needed IMO. |
23:29 |
sofar |
definitely ok in here |
23:29 |
octacian |
Whatever though xD |
23:29 |
* sofar |
smacks nerzhul with a mintest_game PR |
23:32 |
octacian |
For the nametag texture I modified the one used in another one of BlockMen's old mods, making it look like it had something written on it and gave it a more "coppery" look |
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