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01:47 |
paramat |
#5289 now tested, any comments? |
01:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat |
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17:01 |
nore |
#5283 has >= 2 approvals now |
17:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/5283 -- Fix wrong meta key in item meta on ItemStack construction by rubenwardy |
17:02 |
nore |
sofar: maybe you could look at it since rubenwardy requested a review from you, though |
17:03 |
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19:47 |
sofar |
geesh the beds mod is a disaster |
19:47 |
sofar |
like, just looking at it I want to remove all the code and just write something from scratch |
19:47 |
Krock |
burn the beds :3 |
19:48 |
Krock |
depending on the current code style and structure it could indeed be a help to have it rewritten |
19:48 |
VanessaE |
well if you rewrite it, try to make it compatible with homedecor's beds :P |
19:51 |
QwertyDragon |
to be able to make beds of other colors than red would be nice to to built in on the default beds mod in minetest_game :) |
19:54 |
VanessaE |
homedecor's beds can do that. |
19:55 |
sofar |
oh gawd no, please stop begging for colored beds already |
19:56 |
sofar |
please, stand behind in line behind the hordes waiting for decent monsters/npcs |
19:56 |
VanessaE |
heh |
19:59 |
sofar |
lay_down(player, nil, nil, false, true) |
19:59 |
sofar |
who writes stuff like that? |
20:07 |
sofar |
local pi = math.pi |
20:07 |
sofar |
first line |
20:07 |
sofar |
you know the code quality is going to suck if that's your first line of code |
20:09 |
sofar |
player_in_bed -> name for a counter |
20:09 |
sofar |
yeah, let's use singular for a counter... |
20:17 |
sofar |
argh, I'm not touching this |
20:17 |
sofar |
& git reset --hard |
20:18 |
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20:40 |
nerzhul |
sofar, heh |
20:56 |
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21:17 |
paramat |
mtgame prs have just gone into double pages (26), my aim is to keep these to 1 page |
21:22 |
Calinou |
eventually, the number of open PRs will no longer fit in a 32-bit float |
21:22 |
Calinou |
int* |
21:22 |
Calinou |
:) |
21:23 |
Fixer |
minetest achives singularity |
21:27 |
paramat |
we certainly need more reviewers, hopefully we can add new engine devs before too long (lhofhansl) |
21:32 |
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21:47 |
twoelk |
mh, long time ago, after a discussion on irc about the futur of minetes-game, I added to the wiki "Function: As collection of modding examples; Although this may seem trivial this function of the Minetest game should not be forgotten as it often offers the first example of how to code things for modders. " |
21:47 |
twoelk |
maybe I should tone that done somewhat :-D |
21:48 |
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21:49 |
paramat |
nore sfan5 ShadowNinja what are your opinions on game#1552 ? it has 2 approvals but since it is a significant change that causes some disruption for mods your involvement would be good. rubenwardy any objection to the PR? |
21:49 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1552 -- Leafdecay: node timer based implementation, API. by sofar |
22:00 |
paramat |
sofar do you want to edit the conditionals in this https://github.com/minetest/minetest_game/pull/1563#pullrequestreview-21405103 before i merge it? |
22:03 |
sofar |
yes, that's on my list to update |
22:05 |
paramat |
i can merge that later if you update, with game#1574 |
22:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1574 -- Torches: Reduce light source level from 13 to 12 by paramat |
22:06 |
paramat |
sorry you're probably at work |
22:06 |
sofar |
yeah, my wife is also out of town for a whole week so I have kids to deal with while working |
22:11 |
paramat |
ok no rush |
22:17 |
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23:06 |
Fixer |
can we integrate minimap into minetest_game logic itself? say, crafting some kind of map/compass and holding it in hand will allow to see a minimap :} |
23:09 |
paramat |
an API is intended to allow that usage |
23:11 |
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23:36 |
Fixer |
added "debug_log_level = verbose", yet all info goes to debug.txt, avoiding console window (in windows) |
23:58 |
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