Time |
Nick |
Message |
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00:36 |
VanessaE |
2017-01-12 01:35:58: WARNING[Server]: ServerEnv: Trying to store id = 23 statically but block (-20,12,44) already contains 17498 objects. Forcing delete. |
00:36 |
VanessaE |
is this ever gonna be fixed? |
00:37 |
VanessaE |
(the per-block limit is 500 on that server...) |
00:37 |
Ganesha |
Why fix? |
00:37 |
Ganesha |
it only happens on servers, correct? |
00:37 |
VanessaE |
it can happen in singleplayer also. |
00:38 |
Ganesha |
yeah but |
00:38 |
VanessaE |
singleplayer is just a local server and local client run together. |
00:38 |
Ganesha |
is it? |
00:38 |
VanessaE |
yes. |
00:38 |
Ganesha |
I didn't know. Sorry. |
00:42 |
Ganesha |
That bug does seem to be occurring more often |
00:42 |
Ganesha |
You're the 3rd person in a week to bring it up |
00:48 |
Ganesha |
Maybe we could focus on a big bug busting effort |
00:48 |
Ganesha |
instead of new features for a while |
00:49 |
VanessaE |
maybe. |
00:49 |
Ganesha |
I can't find the issue number |
00:49 |
Ganesha |
do we even know what causes it yet? |
00:50 |
VanessaE |
#1426 is an old one by me |
00:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/1426 -- repeated errors trying to delete extraneous entities from a block ends in segfault |
00:50 |
VanessaE |
and I have no idea of the cause. |
00:51 |
VanessaE |
that's the only relevant one I can find, and it was actually a crash report, not a "too many entities" issue as such. |
00:51 |
Ganesha |
does it still segfault? |
00:51 |
VanessaE |
no |
00:51 |
Ganesha |
ok |
00:52 |
VanessaE |
it just slows the server down (a lot) and causes players to time out |
00:52 |
VanessaE |
(player handles are still being deleted with these "ghost" entities) |
00:52 |
Ganesha |
I wonder how long it would take me to reproduce it |
00:52 |
Ganesha |
may as well try at least! |
00:53 |
Ganesha |
I can put breakpoint where the warning is generated |
00:53 |
Ganesha |
might help |
01:01 |
Fixer |
VanessaE: there were some fixes of that not far from release |
01:01 |
Fixer |
i think |
01:02 |
Fixer |
RobbieF also has this crap I believe |
01:02 |
Fixer |
and he has crash iirc |
01:03 |
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01:04 |
VanessaE |
I don't get crashes from it, just overloading of ghost entities. |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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21:38 |
nrzkt |
sofar, i added approval to #5027 you can merge when you want |
21:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/5027 -- Add several helper functions for angles/vectors. by sofar |
21:39 |
nrzkt |
if someone can look at #5022 to merge this simple SAO code factorization + little perf fix could be good |
21:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/5022 -- Cleanup content_sao by factorizing similar code parts + little perf fix by nerzhul |
21:39 |
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22:02 |
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22:02 |
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22:05 |
paramat |
Zeno` sofar and all, #4953 is updated and corrected, simple bugfix |
22:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/4953 -- Meshes: Make object mesh face shading consistent by paramat |
22:07 |
Zeno` |
Why are the results reversed for X and Z? |
22:08 |
Zeno` |
.X tests used to result in applyFacesShading (vc, 0.836660f) |
22:10 |
Zeno` |
paramat ^ |
22:11 |
Zeno` |
now they do applyFacesShading (vc, 0.670820f) |
22:11 |
Zeno` |
just wondering why |
22:12 |
paramat |
that's the bugfix |
22:12 |
paramat |
if you lok at a falling node it has dark faces opposite to normal nodes |
22:12 |
paramat |
see screenshots in the thread |
22:13 |
paramat |
(look) |
22:13 |
Zeno` |
ah ok |
22:13 |
Zeno` |
seems fine then |
22:14 |
paramat |
compare to https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1169 |
22:14 |
paramat |
it now matches that |
22:15 |
paramat |
thanks! |
22:44 |
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