Time Nick Message 00:36 VanessaE 2017-01-12 01:35:58: WARNING[Server]: ServerEnv: Trying to store id = 23 statically but block (-20,12,44) already contains 17498 objects. Forcing delete. 00:36 VanessaE is this ever gonna be fixed? 00:37 VanessaE (the per-block limit is 500 on that server...) 00:37 Ganesha Why fix? 00:37 Ganesha it only happens on servers, correct? 00:37 VanessaE it can happen in singleplayer also. 00:38 Ganesha yeah but 00:38 VanessaE singleplayer is just a local server and local client run together. 00:38 Ganesha is it? 00:38 VanessaE yes. 00:38 Ganesha I didn't know. Sorry. 00:42 Ganesha That bug does seem to be occurring more often 00:42 Ganesha You're the 3rd person in a week to bring it up 00:48 Ganesha Maybe we could focus on a big bug busting effort 00:48 Ganesha instead of new features for a while 00:49 VanessaE maybe. 00:49 Ganesha I can't find the issue number 00:49 Ganesha do we even know what causes it yet? 00:50 VanessaE #1426 is an old one by me 00:50 ShadowBot https://github.com/minetest/minetest/issues/1426 -- repeated errors trying to delete extraneous entities from a block ends in segfault 00:50 VanessaE and I have no idea of the cause. 00:51 VanessaE that's the only relevant one I can find, and it was actually a crash report, not a "too many entities" issue as such. 00:51 Ganesha does it still segfault? 00:51 VanessaE no 00:51 Ganesha ok 00:52 VanessaE it just slows the server down (a lot) and causes players to time out 00:52 VanessaE (player handles are still being deleted with these "ghost" entities) 00:52 Ganesha I wonder how long it would take me to reproduce it 00:52 Ganesha may as well try at least! 00:53 Ganesha I can put breakpoint where the warning is generated 00:53 Ganesha might help 01:01 Fixer VanessaE: there were some fixes of that not far from release 01:01 Fixer i think 01:02 Fixer RobbieF also has this crap I believe 01:02 Fixer and he has crash iirc 01:04 VanessaE I don't get crashes from it, just overloading of ghost entities. 21:38 nrzkt sofar, i added approval to #5027 you can merge when you want 21:38 ShadowBot https://github.com/minetest/minetest/issues/5027 -- Add several helper functions for angles/vectors. by sofar 21:39 nrzkt if someone can look at #5022 to merge this simple SAO code factorization + little perf fix could be good 21:39 ShadowBot https://github.com/minetest/minetest/issues/5022 -- Cleanup content_sao by factorizing similar code parts + little perf fix by nerzhul 22:05 paramat Zeno` sofar and all, #4953 is updated and corrected, simple bugfix 22:05 ShadowBot https://github.com/minetest/minetest/issues/4953 -- Meshes: Make object mesh face shading consistent by paramat 22:07 Zeno` Why are the results reversed for X and Z? 22:08 Zeno` .X tests used to result in applyFacesShading (vc, 0.836660f) 22:10 Zeno` paramat ^ 22:11 Zeno` now they do applyFacesShading (vc, 0.670820f) 22:11 Zeno` just wondering why 22:12 paramat that's the bugfix 22:12 paramat if you lok at a falling node it has dark faces opposite to normal nodes 22:12 paramat see screenshots in the thread 22:13 paramat (look) 22:13 Zeno` ah ok 22:13 Zeno` seems fine then 22:14 paramat compare to https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1169 22:14 paramat it now matches that 22:15 paramat thanks!