Time |
Nick |
Message |
00:02 |
est31 |
didnt we raise mapblock format version when the lighting stuff was done? |
00:02 |
est31 |
the store info in an u8 thing |
00:02 |
est31 |
or was that not merged? |
00:03 |
Fixer |
i've opened save on yesterdays mt, mt from 03.12.2016 already had that warning with this map |
00:03 |
Fixer |
not a problem though |
00:04 |
Fixer |
I have this https://github.com/minetest/minetest/issues/4885 will post backtrace "soon" |
00:07 |
est31 |
err what you are doing is almost surely generating a crash |
00:07 |
est31 |
if a mapchunk is not fully in the map, bad things may happen |
00:10 |
Fixer |
est31: i've saved that map by local map saving, it was first used as singlenode, then i changed it to v7 |
00:10 |
est31 |
yes |
00:10 |
est31 |
enabling singlenode is the problem |
00:10 |
est31 |
local map saving saves non complete chunks |
00:10 |
est31 |
and apparently mapgen v7 doesnt like that very much |
00:11 |
Fixer |
est31: is backtrace still useful? |
00:11 |
est31 |
but I'm not a mapgen pro, ask paramat |
00:11 |
est31 |
maybe he thinks otherwise, and says this is a bug |
00:11 |
est31 |
Fixer: ask paramat :) |
00:12 |
Fixer |
est31: wonder how to work play properly with such saves? |
00:12 |
Fixer |
est31: but why it saves non complete chunks in the first place? |
00:13 |
est31 |
Fixer: because the client gets sent mapblocks, not chunks |
00:13 |
est31 |
and local map saving just saves whatever is on the local env |
00:14 |
Fixer |
feels hacky |
00:14 |
est31 |
local map is a big hack unfortunately :( |
00:14 |
paramat |
i'm not sure about this, sofar may know more |
00:15 |
paramat |
singlenode works the same way as mgv7 |
00:16 |
Fixer |
but it won't generate past borders |
00:16 |
Fixer |
hmmmm |
00:16 |
Fixer |
omg |
00:16 |
Fixer |
wrong highlight |
00:16 |
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00:16 |
Fixer |
another way is maybe worldediting entire save and pasting into freshly created world |
00:17 |
paramat |
singlenode generates the same volume as any other mapgen, just places air instead |
00:18 |
Fixer |
yeah, but imagine that you want to have save, that has functional mapgen with original seed |
00:20 |
Fixer |
anyone remembers how to run minetest in gdb? |
00:20 |
Fixer |
nevermind |
00:22 |
lhofhansl |
#4882 should be in the release |
00:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/4882 -- Fix computation of view range (in blocks) sent to server by Rogier-5 |
00:23 |
paramat |
should be considered yes |
00:23 |
Fixer |
and I can't open that world in debug version o_0 |
00:29 |
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00:30 |
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00:34 |
Fixer |
ok, i guess i crashed it on build with some prs that change mapblock version, will redo it |
00:37 |
Fixer |
excellent, catched the crash |
00:40 |
Fixer |
hm |
00:42 |
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00:43 |
Fixer |
crash related to lighting? |
00:44 |
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00:44 |
Fixer |
est31: i need gdb help for sec |
00:44 |
est31 |
ok |
00:44 |
Fixer |
est31: I did "thread apply all bt" |
00:44 |
Fixer |
is this enough? |
00:44 |
est31 |
did you press enter until it didnt ask you to press more? |
00:45 |
Fixer |
i pressed but it is soooooooo long |
00:45 |
Fixer |
bt full gives more info |
00:46 |
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00:47 |
Fixer |
first page of "bt full" http://pastebin.com/raw/hURw8e0R |
00:47 |
Fixer |
1500 lines of this light spread and counting |
01:04 |
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01:31 |
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07:41 |
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08:12 |
paramat |
#4882 tested and works +1 |
08:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/4882 -- Fix computation of view range (in blocks) sent to server by Rogier-5 |
08:42 |
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10:07 |
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10:38 |
Zeno` |
for those asking about the light LUT... |
10:39 |
Zeno` |
at the time I added gamma there was compelling pressure for however gamma worked that the current, at that time, light values would remain the same by default |
10:40 |
Zeno` |
the reason 1.8 was chosen was to at least try and have it at a point where it could be improved upon in the future |
10:41 |
Zeno` |
but the main reason that it is the way it is was to retain the previous light values |
10:42 |
Zeno` |
while at the same time doing two things: a) get gamma in there at least (it had been asked for for years); and b) act as a stepping stone |
10:43 |
Zeno` |
if it wasn't for the strong opposition to changing the default light values then the code would already be like sofar's current PR |
10:45 |
sfan5 |
paramat: can anything be done to make v7 caves look more like v6 caves? |
10:45 |
sfan5 |
because IMO they are too narrow to properly explore |
10:46 |
paramat |
erm, not really. i can check the width again |
10:47 |
paramat |
i tuned the width by flying underground for a long time and finding the narrowest tuunel, then tuning to make sure the narrowest is walkable |
10:47 |
Zeno` |
oh and the reason gamma correction is "backwards".... I was asked to do that as well |
10:47 |
Zeno` |
even though it's just wrong |
10:47 |
paramat |
the width tends to vary a lot so they still get wide at places |
10:47 |
Zeno` |
but it should all be in the logs somewhere. In the end I just wanted gamma there. As a start |
10:48 |
paramat |
but i can check again |
10:49 |
paramat |
zeno, i see, i linked to this in the thread so people see |
10:50 |
paramat |
ok so since mgv7 might become default i will check the tunnel width again |
10:50 |
Zeno` |
thanks :) |
10:51 |
paramat |
the large caves of mgv6 are in mgv7 and not much changed |
10:52 |
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10:52 |
Zeno` |
paramat, I can't recall exactly why I ended up agreeing to the compromises etc but it may have been close to a feature freeze and having *any* gamma was better than having none at all, so I just accepted people's objections etc and merged what I was able to without conflict. Especially considering how long people had been asking for the feature |
10:53 |
paramat |
heh i can imagine people insisting on preserving the light values that we are now rejecting |
10:54 |
Zeno` |
yeah |
10:56 |
Zeno` |
as for my choice of 1.8 as default gamma I can explain that as well. It was either 1.8 or 2.2 (both kinda standard). 1.0 did not make sense because it would have made future changes harder (everyone would have had to change their configs from 1.0 to either 1.8 or 2.2 to make things look right again). So that choice I can easily explain |
10:58 |
paramat |
#4847 needs review, seems to fix duplicate objects |
10:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4847 -- Fix unnecessary block loading and duplicating objects by juhdanad |
11:03 |
Zeno` |
(did not make sense as a default gamma I mean... even though code-side it would have, it would have made future changes more painful for users) |
11:12 |
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11:55 |
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11:55 |
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11:58 |
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12:32 |
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12:42 |
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13:03 |
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15:43 |
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15:55 |
Zeno` |
what is the commit that suddenly opened console to fullscreen? |
15:55 |
Zeno` |
I can't find it |
15:56 |
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15:59 |
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16:02 |
Zeno` |
https://github.com/minetest/minetest/issues/3956' |
16:03 |
Zeno` |
#3956 |
16:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/3956 -- F10 console covers the entire viewport/screen |
16:03 |
Zeno` |
that needs to be re-addressed / talked about again |
16:04 |
Shara |
I would personally love for height of consol on f10 to be adjustable from options. I currently can't play using an official client due to this. |
16:05 |
Shara |
Would have posted something there before if I had known an issue had been opened. |
16:06 |
est31 |
well there is f10 console and the t console |
16:06 |
est31 |
if you want a small one, use t |
16:07 |
Shara |
est31: I don't want a small one. I want a nice overview which doesn't drag my eyes right to the bottom of the screen and give me a headache. |
16:07 |
Shara |
t is also hugely inconvenient for a quick review, because in addition to it being so small, you can't close it from the same key. |
16:07 |
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16:08 |
Krock |
however, the F5 text should be pushed down when T or / is used |
16:08 |
Krock |
F10 is supposed to be a chat-only view |
16:08 |
est31 |
so basically, t is too small and f10 too big for you? |
16:09 |
Shara |
Krock: it's not about wanting to play when using it, it's about the drop down motion of it pulling my eyes too far. |
16:09 |
Zeno` |
est31, f10 has more text lines shown than my text editor and IRC COMBINED |
16:09 |
Shara |
est31: Yes. I know some people like it fullscreen and for people with smaller screens it must be an improvement, but it should really be configurable in options. |
16:10 |
Zeno` |
well, maybe not combined. But in IRC I have about 1/3rd the number of lines shown |
16:10 |
Zeno` |
and in text editor 1/2 |
16:11 |
Shara |
I have tried to adjust to it many times, but no matter how I try to adapt, it leads to headaches within about half hour of me playing. |
16:11 |
Fixer |
T-chat menu sucks |
16:11 |
Zeno` |
I don't need 700 lines of useless chat text. I want f10 console open and be able to do stuff at the same time |
16:11 |
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16:11 |
est31 |
Zeno`: but how are you going to walk then? |
16:11 |
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16:11 |
est31 |
you cant use WASD |
16:11 |
est31 |
because thats used for entering text now |
16:11 |
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16:12 |
Zeno` |
est31, you can see what's happening in front of you |
16:12 |
est31 |
so whats bad about t? |
16:12 |
Zeno` |
instead of being hidden behind a wall of irrelevant text |
16:13 |
Zeno` |
est31, my main problem with it is that no other app on my computer displays 700 lines of text at once |
16:13 |
Zeno` |
why should it? |
16:13 |
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16:13 |
Krock |
then don't use F10? |
16:13 |
Krock |
regular T chat looks fine |
16:13 |
est31 |
Zeno`: you can open minetest in non full screen |
16:13 |
Shara |
t chat is useless |
16:13 |
Zeno` |
Krock, seeing some history is fine... but more than T |
16:14 |
est31 |
Shara: why? |
16:14 |
Zeno` |
est31, but it still takes up the entire MT screen |
16:14 |
Shara |
I want somethign that shows more than that, and that will open and close one one single key |
16:14 |
Zeno` |
and for what purpose does it use all that space? |
16:14 |
Shara |
Basically, what f10 used to do before .14 |
16:14 |
Krock |
we could go back in time and use the formspec again :3 |
16:14 |
Shara |
on one* |
16:15 |
Shara |
Would it be difficult to simply have the height as an option? |
16:15 |
Zeno` |
it should never have been merged |
16:15 |
est31 |
not really |
16:15 |
est31 |
Shara: well you convinced me |
16:15 |
Zeno` |
unless height was provided as an option and defaulted to 25-30% of the screen height |
16:15 |
est31 |
lets add an option for the height of f10 |
16:15 |
Shara |
Krock: You know this isn't a new issue for me, because back when it first happened I came to you for help to compile my own client. |
16:15 |
Zeno` |
it's been an issue for me since it was first merged |
16:16 |
Krock |
Shara, oh. So you're not playing with this view at all? |
16:16 |
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16:16 |
Zeno` |
if it was configurable, then no big deal |
16:16 |
Shara |
Krock: I've tried it several times and simply can't adjust. |
16:16 |
Krock |
:/ |
16:17 |
Zeno` |
Shara, why should you have to adjust to something that is essentially useless anyway? |
16:17 |
Shara |
I know Don started to compile his own clients as well as a result of it, though he's not around to ask about his experience now. |
16:18 |
Shara |
Zeno`: It's fien for me if some peopel prefer it this way, and I don't want to take away from them. Just an option would be really appreciated. |
16:18 |
Shara |
fine/people* |
16:19 |
Zeno` |
looking at the comments, most people seemed to want it configurable anyway |
16:19 |
Zeno` |
and it's something that should be configurable |
16:21 |
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16:21 |
Wuzzy |
I suppose that “feature freeze†also means “beta testers, on your marks!â€, right? ;-) |
16:22 |
Wuzzy |
Could someone please add a News post to https://forum.minetest.net/viewforum.php?f=18 then? |
16:22 |
Wuzzy |
about the feature freeze, that is |
16:23 |
est31 |
Shara: can you show a screenshot of your current setuü |
16:24 |
est31 |
setup |
16:24 |
Shara |
est31: I have mine set up so f10 behaviour is identical to in .13 |
16:25 |
Shara |
I'm currently just using OldCoder's clients since he includes my changes in his builds. |
16:26 |
Krock |
Wuzzy, there already are some topics about the latest development |
16:26 |
Shara |
Will grab a screenshot in a moment anyway |
16:26 |
Krock |
there are not many people at all who test these feature freeze builds at all |
16:27 |
Krock |
-"at all" |
16:27 |
Wuzzy |
there will be even less if its not even announced :P |
16:28 |
Zeno` |
est31, thanks for the additional label. I guess that's really what it is "a feature request" |
16:28 |
Zeno` |
personally I hate the current behaviour (and so do others), and others like it |
16:28 |
Fixer |
Krock: i test |
16:28 |
Krock |
Fixer, yeah, you do :) |
16:28 |
Fixer |
Krock: some server owners use latest git |
16:28 |
Zeno` |
so the middle ground needs to be found I think |
16:28 |
rubenwardy |
I suggest releasing 0.4.15-rc1 early for testing |
16:29 |
rubenwardy |
to persuade people to test |
16:29 |
rubenwardy |
maybe |
16:30 |
Fixer |
sfan said he will update his builds after freeze, just use this + post a topic about freeze |
16:30 |
Shara |
est31: .13 client is on left, current one I play from on right, both showing consol size: http://oi65.tinypic.com/2e0sck5.jpg |
16:31 |
Shara |
As you can see, I basically just aimed to undo the change and nothing else |
16:32 |
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16:37 |
sfan5 |
Wuzzy: an RC build will be released when it's time |
16:37 |
sfan5 |
the question is when |
16:37 |
Wuzzy |
I see. :-) |
16:38 |
Wuzzy |
just give the beta testers enough time to test and the translators enough time to translate. |
16:38 |
Wuzzy |
take ur time |
16:39 |
rubenwardy |
0.4.14's feature freeze was announced: https://forum.minetest.net/viewtopic.php?f=18&t=14102 |
16:39 |
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16:42 |
Fixer |
we need to do the same for 0.4.15 asking server owners who use latest to update to really latest post freeze version |
16:43 |
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16:45 |
est31 |
mhh I think I really should update the translation templates |
16:52 |
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17:27 |
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17:28 |
Wuzzy |
est31: yes please :) |
17:29 |
Wuzzy |
translator here: Does anyone here now what is meant with “to instrument†or “instrumentation� |
17:29 |
Wuzzy |
it is part of the profiler , apparently |
17:47 |
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17:55 |
red-001 |
updated #4468 |
17:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4468 -- Load textures from the subfolders in texturepacks. by red-001 |
18:02 |
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18:25 |
hmmmm |
i have located paramat's mgflat: http://i.imgur.com/Qfvzx.jpg |
18:30 |
est31 |
lol |
18:33 |
Krock |
haha, right |
18:35 |
VanessaE |
heh |
18:36 |
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20:01 |
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20:07 |
shivajiva |
does anyone know of a way to stop a tool being dropped by a player like let's say the admin pick? |
20:08 |
est31 |
if its an admin pick, you can easily check at each interaction if the player who wields it is the admin |
20:08 |
est31 |
if the player is not the admin, you can remove the pick from the inv |
20:09 |
shivajiva |
agreed but I wondered if there is a way to prevent the tool being accidentally dropped by the player |
20:22 |
celeron55 |
https://paste.fedoraproject.org/504916/48148774/ |
20:22 |
celeron55 |
"Subject: Are you okay with me putting Minetest on greenlight?" |
20:22 |
celeron55 |
ehm... maybe not |
20:26 |
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20:28 |
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20:28 |
Calinou |
Godot isn't GPL, so they're wrong :) |
20:28 |
Calinou |
also, I already foresee the DLCs |
20:29 |
Calinou |
"Minetest DLC: Add Stone" |
20:29 |
shivajiva |
:/ |
20:29 |
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20:45 |
lhofhansl1 |
Please consider #4881 for 0.4.15. I realize it's not a bug fix, but it does go well with #4811, #4724, and #4746 to reduce server load. |
20:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4881 -- Process ABMs in a spherical volume instead of a cuboid by lhofhansl |
20:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4811 -- Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. by lhofhansl |
20:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4724 -- Improve number of blocks sent and occlusion culling. by lhofhansl |
20:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/4746 -- Don't limit vertical block send area to 1/2. by lhofhansl |
20:54 |
sfan5 |
lhofhansl1: your pr is missing the increase of active_block_range |
20:54 |
sfan5 |
or is that intended? |
20:54 |
sfan5 |
oh nvm |
20:55 |
lhofhansl1 |
Paramat requested removing that. |
20:55 |
sfan5 |
:/ |
20:55 |
sfan5 |
we need to increase it at some point anyway |
20:55 |
sfan5 |
you can't think of lower powered devices always |
20:56 |
lhofhansl1 |
I didn't feel that strongly. I agree 2 is way too small. I find 4 is close to optimal between what one can see and server resources (for my setup anyway). |
20:57 |
lhofhansl1 |
It would be nice if things like this could auto-tune. For example when ABM times are too long, dial it down. |
20:57 |
lhofhansl1 |
(hard to get right, though) |
20:57 |
sfan5 |
that would be pretty easy to add |
20:57 |
sfan5 |
it already complains about too high abm times on errorstream |
20:57 |
sfan5 |
j |
20:57 |
lhofhansl1 |
exactly. :) |
20:58 |
lhofhansl1 |
I guess one could have an upper and lower bound and have the server tune within that range. |
20:59 |
sfan5 |
however for this release i think we should take the opportunity to improve it and just ignore lower-powered devices for a second |
20:59 |
lhofhansl1 |
what should the target be? 200ms when it reports a warning? Or lower, like 100ms? |
20:59 |
sfan5 |
besides, the abm range can be set lower on android |
20:59 |
sfan5 |
dunno, the 200ms complain-limit needs some thinking about too |
21:00 |
lhofhansl1 |
200ms out of every seconds seems like a lot already (but depends on how many cores the server has, too) |
21:01 |
sfan5 |
indeed |
21:12 |
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21:17 |
lhofhansl1 |
We can discuss on #4892 |
21:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/4892 -- active_block_range (and other setting) should auto-tune based on server performance |
21:22 |
sfan5 |
oh also |
21:22 |
sfan5 |
est31, hmmmm: any thoughts about releasing an RC build on the forums for testing? |
21:23 |
hmmmm |
¯\_(ツ)_/¯ |
21:24 |
hmmmm |
actually it might be a good idea. users registered on the mt forums are much more likely to be power users but still somewhat less than somebody who uses development versions |
21:25 |
hmmmm |
it's not quite the general public, which i'd argue is through package repositories and the main page |
21:25 |
hmmmm |
i doubt you'll find any bugs you didn't know about before though |
21:25 |
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21:27 |
sfan5 |
well maybe not bugs, but complaints about minor details |
21:29 |
rubenwardy |
and a pointless discussion about 0.5 |
21:38 |
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21:39 |
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21:40 |
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21:59 |
rubenwardy |
#4893 |
21:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4893 -- Fix camera jumping on Android when panning past 0/360 mark by rubenwardy |
21:59 |
rubenwardy |
Wayward_One ^ |
22:10 |
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22:18 |
rubenwardy |
on a role today |
22:18 |
rubenwardy |
#4894 |
22:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/4894 -- Fix segfault on startup error on Android by rubenwardy |
22:24 |
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22:57 |
Fixer_ |
Calinou got 53 fps on LinuxGaming2 spawn... with shaders disabled on i7 and GTX10XXsomething 8gb ram... i got about 34 fps with core i3 + ATI HD6870 1gb |
22:57 |
Fixer_ |
53 fps, Carl |
22:59 |
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23:08 |
Fixer_ |
comparison was crude, Calinou had like 2x more pixels to draw and had fsaa 8x i believe |
23:09 |
Calinou |
yes, 8x MSAA, though it probably wouldn't be much faster without AA |
23:09 |
Fixer_ |
i think fsaa does not affect performance much when i tested |
23:10 |
Fixer_ |
do you know what really SUCKS? |
23:10 |
Fixer_ |
say you have vrange 240 and 20fps... you lower v_range... |
23:10 |
Fixer_ |
and you lower it a lot |
23:11 |
Fixer_ |
below 100, and only than your abismal 19 fps turns to 20... 24 |
23:11 |
Fixer_ |
40 fps at vrange 50 |
23:17 |
Fixer_ |
https://i.imgur.com/JB9GSaN.png |
23:30 |
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23:48 |
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23:55 |
paramat |
game#1450 has been updated with additional necessary changes. sofar |
23:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1450 -- Default: Add missing 'default_dig_snappy' sound by paramat |