Time |
Nick |
Message |
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05:37 |
paramat |
github slow for anyone else? |
05:41 |
paramat |
editing comments is very slow, perhaps this has been de-prioritised |
05:43 |
paramat |
#4745 |
05:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/4745 -- Digging cracks: Make crack animation optional by paramat |
05:56 |
paramat |
will merge #4753 soon (trivial) |
05:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/4753 -- Nodeupdate: Add missing documentation to lua_api.txt by paramat |
06:00 |
paramat |
will also merge #4653 |
06:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/4653 -- Halo: highlight selected face by sofar |
06:02 |
est31 |
paramat: don't merge it |
06:03 |
est31 |
you stabilize a bad function |
06:03 |
est31 |
see my comment |
06:03 |
paramat |
hm |
06:04 |
paramat |
i should remove the docs for 'nodeupdate_single' then |
06:04 |
Zeno` |
everything is slow for me today :( |
06:05 |
paramat |
(.. which i added a while back) |
06:05 |
est31 |
nodeupdate_single should get the same treatment |
06:05 |
est31 |
you noted its not part of the official api, so we don't have to keep it |
06:06 |
paramat |
yes same treatment |
06:07 |
Zeno` |
hmm |
06:07 |
Zeno` |
what |
06:07 |
Zeno` |
what's wrong with cracks? |
06:08 |
paramat |
see commit message |
06:08 |
Zeno` |
I did, but I don't get it |
06:09 |
est31 |
I like cracks |
06:09 |
Zeno` |
I do as well. I also play with no sound |
06:09 |
Zeno` |
the only games I play with sound are FPS and driving sims |
06:10 |
Zeno` |
anyway, I'm ambivalent |
06:10 |
paramat |
it's an option to reduce mesh update load |
06:11 |
est31 |
I'm not really a fan of the pr |
06:11 |
est31 |
and the load is not that large |
06:11 |
est31 |
unless you have really complicated models in your mesh |
06:20 |
est31 |
but shrug |
06:20 |
est31 |
as long as disabling cracks its not the default |
06:20 |
est31 |
is* |
06:20 |
est31 |
I'm mostly fine with it I think |
06:21 |
est31 |
I would oppose disabling cracks on a per node basis though |
06:21 |
paramat |
yeah me too |
06:30 |
paramat |
there was an issue about high client load during digging. players often dig a lot of nodes, with 10 mesh updates per node and with diamond tools that can dig 4 nodes per second |
06:33 |
paramat |
i'll let that sit and gather opinion, no rush for this one |
06:34 |
paramat |
will merge 4653 and (updated) 4753 in a moment |
06:44 |
Hijiri |
http://lpaste.net/337727 |
06:44 |
Hijiri |
preemptive scheduling for coroutines! |
06:44 |
Hijiri |
lua computers might come soon |
06:45 |
Hijiri |
only issue is checking memory use, but probably I can do something hacky with collectgarbage("count") |
06:46 |
paramat |
now merging |
06:50 |
paramat |
complete |
06:55 |
paramat |
game#1385 |
06:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1385 -- Add ambience mod for fire and water sounds |
07:00 |
Hijiri |
oh yeah, forgot to beg for reviews: #4685 |
07:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo |
07:01 |
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07:02 |
Zeno` |
I don't /think/ the small traffic increase matters much |
07:03 |
Zeno` |
there are much better ways to grief or spam a server than digging lots of holes |
07:04 |
Zeno` |
+1 from me |
07:05 |
Zeno` |
est31, merge it? |
07:05 |
Zeno` |
I'll merge in 15 mins if there are no objections |
07:06 |
est31 |
yes merge is fine |
07:22 |
Zeno` |
merged |
07:23 |
Hijiri |
thanks |
07:29 |
Zeno` |
:) |
07:29 |
Zeno` |
Hijiri> oh yeah, forgot to beg for reviews: #4685 <--- the right thing to say haha :D |
07:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo |
07:30 |
Zeno` |
sad, but true |
07:30 |
Zeno` |
we just forget lots of things tbh because we need more devs |
07:57 |
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08:00 |
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08:24 |
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08:48 |
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08:50 |
Zeno` |
hi nrzkt |
08:51 |
nrzkt |
hi Zeno` |
09:21 |
Foghrye4__ |
Once paramat said that 1-2 core devs intend to create client Lua API. Does someone really doing something? |
09:30 |
Zeno` |
I have not heard of the plan |
09:30 |
Zeno` |
I am not against it... I just haven't heard of it |
09:32 |
Foghrye4__ |
There is #4577 which is already adding client-side API. A guy either should be encouraged to go on or his pull should be rejected. |
09:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/4577 -- Client-side mods by duckbrain |
09:32 |
Foghrye4__ |
... or merged/ |
09:33 |
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09:33 |
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09:36 |
est31 |
should be merged IMO |
09:36 |
est31 |
but I haven't looked at it |
09:36 |
est31 |
and I don't want to merge something as big as this without looking |
09:36 |
est31 |
also, note that the change currently is behind a setting, so it can be changed in the future |
09:37 |
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09:45 |
nrzkt |
est31, too big for the incoming release, should wait for the next cycle i think to discuss about it |
09:45 |
est31 |
it will be disabled by default anyway |
09:45 |
est31 |
that's how it should be dealt with for a time I think |
09:46 |
est31 |
we can't expect for a pr to get client side modding in perfect state imo |
09:46 |
nrzkt |
include disable code ? then just wait for merging. If you accept merging client side modding but not factorisation or SAO attributes it's just... lol |
09:47 |
nrzkt |
on* |
09:49 |
est31 |
well the assumption is that duckbrain is more careful with their changes than you. |
09:49 |
est31 |
but if you want, we can wait until after the release to be sure. |
09:50 |
nrzkt |
i think it's better to implement directly the proper design, have the complete 0.4.16-devel to implement test enhance it, instead of hurry up and add this disabled one month before release |
09:50 |
nrzkt |
directly with* |
09:51 |
nrzkt |
and merging an attribute which are declared in two child class in the parent class should not cause damages as it's just... C++ inheritance :) |
09:51 |
nrzkt |
i should go, see you later :) |
09:56 |
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10:01 |
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10:06 |
est31 |
#4767 |
10:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/4767 -- Rename nodeupdate and nodeupdate_single and make them part of the official API by est31 |
10:24 |
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10:31 |
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10:33 |
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10:41 |
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10:42 |
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10:49 |
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11:52 |
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11:52 |
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11:56 |
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12:21 |
Foghrye4__ |
Hate to admit it - but paramat right about glow. I couldn't think out any use of glow as colour variable. Whoever know what I'm talking about, I would like to read your opinions now. |
12:37 |
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16:19 |
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16:30 |
Zeno` |
#4769 |
16:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4769 -- Credit where credit is due |
16:57 |
Krock |
well, I think releases should be only dedicated to one or multiple people when something special happened |
16:58 |
Krock |
yes sure, credits are nice but then we might want to dedicate 0.4.16 again to modders |
16:58 |
Krock |
and again and again.. |
16:58 |
Krock |
maybe it's just me thinking this way |
16:59 |
Zeno` |
Krock, minetest would have died long ago if it wasn't for the people making mods and running servers |
16:59 |
Krock |
yes I agree but it's this way like always |
16:59 |
red-001 |
tbh I think giving someone a special tag/rank on the forums would be more visible then the credits tab |
17:00 |
Zeno` |
I believe that a release recognising their contributions is appropriate |
17:00 |
red-001 |
that could be just me through |
17:00 |
Krock |
yeah, maybe once but then remove it with the next release again |
17:00 |
Zeno` |
heck, I don't care if they have a tab all to their own in the next release |
17:00 |
Zeno` |
Krock, yeah. It can be removed afterwards |
17:01 |
Zeno` |
it's a dedication for the release |
17:01 |
Krock |
:+1: from my side, this time |
17:01 |
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17:01 |
Krock |
\o/ Wuzzy |
17:03 |
Zeno` |
red-001, I know what you're saying |
17:03 |
Wuzzy |
Note to engine devs: I am currently proposing a simple non-strict naming convention to reserve item+entity field names starting with “_†to mod usage (e.g. “_custom_fieldâ€) |
17:03 |
Wuzzy |
https://github.com/minetest/minetest/pull/4770 |
17:03 |
Zeno` |
but I think we should ack them in an actual release |
17:03 |
Wuzzy |
https://github.com/minetest/minetest/issues/4704 |
17:05 |
Krock |
ack |
17:06 |
Zeno` |
nak ;P |
17:12 |
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17:51 |
red-001 |
could someone review #4472 ? |
17:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
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21:09 |
red-001 |
does anyone disagree with #3980 ? |
21:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/3980 -- Standardizing API naming and calling conventions. |
21:17 |
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