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IRC log for #minetest-dev, 2016-11-10

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All times shown according to UTC.

Time Nick Message
00:01 paramat sofar ^^^
00:01 Calinou +1 for light nyancat, but that's just me, it makes more sense this way
00:21 Fixer paramat: on that video there is huuuge cave, i seen those in valleys, do they appear in v7 also?
00:21 Fixer i'm not satisfied with updatelighting :/
00:22 paramat no-one is :]
00:22 Fixer it feels like it is getting worse
00:22 paramat massive caves is mgvalleys only, those were duane's addition
00:23 twoelk maybe walk around with portable mapfix?
00:23 twoelk should give some nice lag
00:23 Fixer i just put torch in such cave and outright get this edge light problem
00:23 paramat maikerumine found one of those big caves and it blew his mind
00:24 Fixer lighting don;t go to nei-ring mapchunk for some reason
00:24 Fixer paramat: i also reliably get something insane
00:24 twoelk reliably insane?
00:24 Fixer paramat: put torch - it lights up for second and dissapears
00:25 Fixer i get this from time to time on singleplayer
00:25 Fixer didn't notice it earlier
00:25 Fixer this maybe a new bug
00:25 twoelk ah server has different view of reallity
00:27 Fixer example of edge lighting bug: https://i.imgur.com/KwCjerE.png
00:28 twoelk the looming darkness
00:28 Fixer 747 issues
00:28 Fixer time to crash them into the mountain
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00:41 Fixer edge lighting bug much worse, need to check older build before " Improved lighting " oct27/2016
00:45 paramat yes please
00:45 Fixer hmmm, edge lighting problem was before "improved lighting"
00:46 paramat phew
00:46 Fixer but torch dissapearing... trying to reproduce it
00:48 Fixer got it
00:49 Fixer torch dissapearing also before improve lighting commits (they are not related but was interesting to check)
00:50 Fixer https://i.imgur.com/aaZq2NC.png you can see wrong lighting after my failed attempt to place torch
00:50 Fixer it dissapeared and left this crap
00:50 Fixer so buggy
00:50 LightingBugs lost another torch right away
00:52 paramat weird
00:53 paramat no-one else has reported this on singleplayer
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00:54 LightingBugs i started to have this BS
00:54 LightingBugs even after restarts, on different mapgens, even before improved lighting commit
00:55 LightingBugs https://github.com/minetest/minetest/issues/4762 (has nice screenshot)
00:55 LightingBugs now i can't light fucking torch, and probably need bisect this crap
00:57 LightingBugs i have some older builds on hand, will check 0.4.14 stable
01:00 LightingBugs tommorrow
01:05 LightingBugs it can happen few times in a row
01:05 LightingBugs seems random
01:13 Wayward_One <Calinou> you may need to upgrade your distro if you're on Linux, to get 3.3
01:13 Wayward_One I have, I'm running Mint 18 (Ubuntu 16.04), but fglrx was dropped and so far the amdgpu and radeon drivers still only give me 3.0 :/
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02:46 est31 ShadowNinja: if bugs like #4761 #4741 #4692 #4673 get fixed until release, mod security will be turned off by default
02:46 ShadowBot https://github.com/minetest/minetest/issues/4761 -- Mod security: io.open() is broken in specific circumstances
02:46 ShadowBot https://github.com/minetest/minetest/issues/4741 -- Mod security: io.lines() does not work/was removed
02:46 ShadowBot https://github.com/minetest/minetest/issues/4692 -- Mod security: Accessing mod paths in callbacks is broken
02:46 ShadowBot https://github.com/minetest/minetest/issues/4673 -- Mod security: Broken with a different --map-dir
02:46 est31 get not*
03:13 paramat yeah i have seen it is causing headache for modders, early on in the next release cycle may be a better time to enable it
03:14 est31 we could enable it by default on dev versions of minetest and check for regressions reported, and once we see no problematic regressions, we can enable it for releases as well
03:14 est31 so basically enabling security per default after a release, and disabling it shortly before
03:44 paramat sounds good
03:44 sofar +1 for that
03:53 kaeza http://i.imgur.com/qd9W3ix.png
03:53 kaeza oops, wrong chan
03:54 est31 that screenshot looks... interesting
03:55 paramat game#1382
03:55 ShadowBot https://github.com/minetest/minetest_game/issues/1382 -- Nyancat: Make nyancat and rainbow light sources by paramat
04:07 paramat and game#1383
04:07 ShadowBot https://github.com/minetest/minetest_game/issues/1383 -- Default: Add 'group:cools_lava', add to snowblock and ice by paramat
05:00 paramat updated game 1383
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05:40 paramat i'll merge games 1377 1379 1382 in 2 hours
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08:04 paramat will merge games 1377 1379 1382 in a moment
08:12 paramat merging
08:15 paramat complete
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14:39 lisac Hello. I seem to have an issue with compiling latest git version of Minetest.
14:39 est31 lisac: tell us your problem
14:40 est31 and did it work before? or is it your first try?
14:40 lisac /home/lisacvuk/minetest/src/cguittfont/irrUString.h:66:22: fatal error: irrTypes.h: No such file or directory
14:40 lisac compilation terminated.
14:40 lisac It did work before.
14:40 lisac I think.
14:40 lisac I do have irrlicht installed.
14:40 lisac lisacvuk@middle-earth:~/minetest/build$ locate irrTypes.h
14:40 lisac /home/lisacvuk/RBDOOM-3-BFG/neo/libs/irrxml/src/irrTypes.h
14:40 lisac /home/lisacvuk/irrlicht/include/irrTypes.h
14:40 lisac /usr/include/irrlicht/irrTypes.h
14:40 lisac ...
14:41 est31 have you tried the usual thing to delete the directory and re-clone?
14:41 est31 or using git clean or something
14:41 lisac No. I will try it and post the results back :D
14:42 est31 and best if you put the full error into a pastebin
14:42 est31 I can't recall anything changing close to cguittfont in the past
14:43 est31 recent past*
14:43 lisac I see. Maybe it's because I've got a newer version of irrlicht installed?
14:43 est31 yeah this could trigger such a condition
14:43 est31 but we should work on the latest release of irrlicht
14:43 est31 I know it because i have it :)
14:44 lisac lol, okay :D
14:50 Fixer btw, i've just compiled newest mt via mingw64 and it runs just fine for me
14:58 lisac It works fine after a clean re-clone, thanks! :P
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17:44 paramat game#1371 is cute but perhaps we can close it? any more comments?
17:44 ShadowBot https://github.com/minetest/minetest_game/issues/1371 -- Make hand in creative mode golden by Wuzzy2
17:46 paramat nore sfan5 sofar (rubenwardy) any comments on game#1383 ?
17:46 ShadowBot https://github.com/minetest/minetest_game/issues/1383 -- Default: Add 'group:cools_lava', add to snowblock and ice by paramat
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17:51 lisac Does anyone else experience the issue where the toolbox on inventory items is not expanding on multiline texts?
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17:57 Krock paramat, you could simply use "puts_out_fire" because lava is very similar to that
17:59 Krock and a downvote from my side on the golden hand pul
17:59 Krock +l
18:10 paramat i thought of using 'puts out fire' but snow slab has that and that is removed by lava. also the group name would be misleading
18:10 paramat i wouldn't consider snow slab enough mass to cool lava
18:11 lisac My first commit #4766
18:11 ShadowBot https://github.com/minetest/minetest/issues/4766 -- Fixed tooltips not resizing with \n by lisacvuk
18:11 lisac :P
18:16 lisac Er... so... is my code good, paramat? Whole 3 characters changed! :P
18:17 paramat yeah looks good
18:17 lisac Does it work? I mean, on other irrlicht versions?
18:17 lisac I have only tested on 1.8.3
18:17 paramat hopefully others will test
18:18 lisac Okay :) Thanks for looking at it :P
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18:22 paramat it's so simple assume it would work for earlier versions '<=3'
18:27 Krock lisac, heh, at least it's a contribution ^^
18:27 lisac lol :D
18:27 lisac Hopefully, first of many. :)
18:27 paramat good
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18:41 paramat updated my comment
19:06 sfan5 paramat: IMO lava will melt snow, not the other way around with cooling
19:06 sfan5 also i've rebased https://github.com/minetest/minetest_game/pull/1372
19:09 paramat hm perhaps ice only then
19:10 paramat snowblock could be made 'floodable' like snow slab
19:11 paramat but that means water would remove it
19:12 paramat which i'd rather avoid
19:13 paramat it may not quite be realistic but i would prefer a full node of compacted snow cools lava
19:13 paramat it's still fairly realistic
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19:16 paramat if lava melted snowblock, snowblock would become water source and would cool lava :]
19:18 paramat +1 for 1372
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19:22 sofar realistically, 1m3 of lava at specific heat of 0.84 with temperature of 1400C would release 1159200000 joules if cooled to 20C
19:23 sofar 1m3 of ice would need 2090000J to melt from 0C to 0C (and become liquid)
19:24 sofar therefore, 1m3 lava can melt 554 1m3's of ice
19:24 sofar I don't think the lava is going to get stopped any time soon by ice :)
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19:28 paramat heh
19:29 lisac paramat: I think I'm finding out tons of bugs in this code.
19:29 paramat 1m^3 of water wouldn't cool lava either then
19:30 lisac If you build the current master branch without freetype, on older irrlicht, it will be oversized.
19:30 lisac Right?
19:30 paramat i'm not sure
19:31 paramat i'm not knowlegeable about this
19:31 lisac Okay lol, neither am I.
19:31 paramat we need nrzkt (nerzhul)
19:34 paramat for gameplay, i don't want liquids removing snowblocks, that would make a mess of tundra, so i don't want snowblock floodable. for gameplay i think my PR is ok as is
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19:39 Krock !summon nrzkt
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19:55 paramat summon the nazgul
20:00 Fixer summon the bugs
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20:29 lisac sofar: Might I ask if you're going to finish #3449 anytime soon? I'm thinking about making mod with tool reskins, so it would be incredibly useful :P
20:29 ShadowBot https://github.com/minetest/minetest/issues/3449 -- Display custom metedata description instead of node name in tooltip. by sofar
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20:59 sofar lisac: I'd love to, but it likely needs a complete rewrite. I'm kinda hoping nerzhul can help me solve that problem
20:59 lisac Oh.
20:59 lisac Well, I'd be happy to help in any way I can.
21:05 red-001 updated #4472
21:05 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001
21:19 AcidNinjaFWHR Ohhh nice feature red-001 :)
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21:23 lisac Hi nrzkt
21:23 nrzkt hi lisac
21:24 lisac paramat called for you.
21:24 nrzkt possible but i'm busy atm
21:26 lisac Okay :D
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