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IRC log for #minetest-dev, 2016-11-09

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All times shown according to UTC.

Time Nick Message
00:05 paramat will merge #4751 in a moment
00:05 ShadowBot https://github.com/minetest/minetest/issues/4751 -- Occlusion culling: Add comments, minor code improvements by paramat
00:11 paramat merging
00:16 paramat complete
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02:05 ShadowNinja I updated the online Doxygen docs and renewed the certs for doxy.mt.net and lists.mt.net.
02:05 ShadowNinja The mailing list hasn't been used in a long time.  I don't know if that's because people don't find it usefull or if pwople just don't know about it.
02:13 est31 I know about it, and don't find it useful
02:23 ShadowNinja est31: IIRC you're on it, but there are only a few people on it, mostly core devs, and I don't think it's actually mentioned anywhere except the old chat logs when I set it up.
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10:22 Fixer now I'm sure hmmmmm voted for Trump :trollface:
10:27 celeron55 are you sure you want to talk about politics on this channel? 8)
10:27 * celeron55 gets MAGA hat and a bowl of popcorn
10:30 Calinou MESE hat*
10:40 * Fixer takes PEPE hat and a bowl of nothing because already eat
10:43 \o` celeron55 for president!
10:43 \o` oh wait... too late
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18:39 sfan5 !tell paramat game#1372 rebased
18:39 ShadowBot sfan5: O.K.
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20:56 bkeys Hey are you guys aware of IrrlichtBAW?
20:56 sfan5 what's that?
20:58 bkeys sfan5: A company in Denmark called Build A World made a fork of Irrlicht and they optimized the heck out of it
20:58 bkeys It now uses OpenGL 3.3 as a minimum and supports OpenGL 4.0+
20:59 bkeys It is also thread safe, etc.
21:01 sfan5 and it doesn't compile
21:02 sfan5 oh nvm i should read the instructions
21:02 bkeys sfan5: Have you tried the most recent instructions?
21:02 bkeys https://github.com/ComradeKeys/IrrlichtBAW
21:02 bkeys I have a nice CMake build for it if you want to try it out
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21:09 sfan5 bkeys: nope it indeed doesn't compile
21:09 bkeys Error?
21:10 sfan5 /* define an unsigned 64-bit type */
21:10 sfan5 typedef int64_t sha2_64t;
21:10 sfan5 lmao
21:11 bkeys What platform are you trying to compile it on?
21:12 sfan5 linux 64-bit
21:12 bkeys Distro?
21:12 sfan5 arch
21:12 bkeys Let me try a clean build
21:12 sfan5 the problem is the wrong typedef i pointed out above
21:12 sfan5 in source/Irrlicht/aesGladman/sha2.h
21:12 bkeys Mmhm; I am running on fedora and I want to see if I can get the same issue
21:13 bkeys Hmm, a clean build worked for me
21:13 bkeys Let me push what changes I have to my fork
21:14 sfan5 I used this one:
21:14 sfan5 >28.09.2015: Version 0.2.2 (Download as ZIP)
21:15 bkeys https://github.com/ComradeKeys/IrrlichtBAW
21:15 bkeys You did not clone from here?
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21:15 sfan5 https://gitlab.com/bkeys/IrrlichtBAW/tree/master
21:16 bkeys sfan5: That is an older release
21:16 sfan5 that was the first google result
21:16 bkeys I would use my fork; it is the more recent release
21:16 bkeys I just put a CMake build on it
21:19 sfan5 compiling minetest with the one you pointed me to causes some problems
21:19 sfan5 more specifically with the ttf font implementation for the gui
21:21 sfan5 looks like irrlichtbaw does not have any gui stuff?
21:21 sfan5 well then it is 100% useless to us
21:22 bkeys Yeah; it has no built in GUI :/ I made a GUI plugin for it though
21:22 bkeys I just figured someone may find some interest in it
21:29 bkeys My GUI plugin also has a TTF font implementation as well
21:29 bkeys But it is all still very new
21:29 red-001 so how similar is it to normal irrlicht?
21:29 red-001 any other major diffrences?
21:30 bkeys red-001: To get a good idea then you would want to look at the examples
21:30 bkeys I am not sure how practical it is for some projects to migrate over
21:30 bkeys But the API has had a major overhaul
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21:31 bkeys I am personally trying to port my project over to it because Irrlicht development is not very vibrant for the last few years; and this fork of it has a guy working on it as his 9 to 5
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22:13 Wayward_One Another issue is that Minetest aims to support OpenGL 2 at minimum (iirc), and many people (me included) still have OpenGL 3.0
22:15 bkeys Mmhm; OpenGL versions are always a concern
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22:43 Calinou Wayward_One: 3.0 > 2
22:43 Calinou :P
22:44 Calinou GL 3.3 is literally everywhere really... but it does mean we'll drop Krock and Fixer :p
22:44 Calinou you may need to upgrade your distro if you're on Linux, to get 3.3
22:44 Fixer i have GL 4.5
22:45 Calinou ah, nice
22:45 Fixer craptop has 2.1
22:48 Fixer in linux GL 4.3 iirc
22:51 bkeys The machine I am on has 3.3 but my laptop has 2.1
22:51 bkeys Once I have a job I plan on getting something with a higher GL version
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23:05 Hijiri #4685 just needs one more review, make minetest great again
23:05 ShadowBot https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo
23:09 Hijiri both my machines support 4.something, but I'm using nouveau and they're Fermi cards, so I'm stuck with bad clock rates
23:10 Hijiri having a lower base clock rate means that the better card ironically performs worse under nouveau
23:12 Fixer i see lighting glitches on Liberty Land / v6 / after simple tree grove in mapblock edge, i wonder if mods can affect it
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23:18 Fixer i think he worked with database with external scripts, ghost lights after torches
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23:22 Pbr18 Hi,  For a few days, I have a problem on the wiki page: TODO / fr where I encounter a 500 error when I want to save my changes. Can anybody take a look to have more precision on what is wrong?
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23:26 Fixer i've also had this error on forum trying to post long lua code
23:26 Fixer today
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23:56 paramat rubenwardy game#1377 ?
23:56 ShadowBot https://github.com/minetest/minetest_game/issues/1377 -- Default: Make snow walkable again by paramat
23:58 paramat game#1380 ?
23:58 ShadowBot https://github.com/minetest/minetest_game/issues/1380 -- Make nyancat and nyancat rainbow luminous
23:58 paramat also i'd like to create a new group 'cools_lava' so that ice and snowblock can cool it

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