Time |
Nick |
Message |
00:04 |
|
Tmanyo joined #minetest-dev |
00:52 |
|
jin_xi joined #minetest-dev |
00:59 |
|
est31 joined #minetest-dev |
01:51 |
paramat |
game#1345 |
01:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1345 -- Leaves have unnecessary 'visual scale' definition |
01:51 |
paramat |
will merge game#1327 in amoment |
01:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat |
01:54 |
paramat |
merging |
01:58 |
paramat |
complete |
02:05 |
|
Zeno` joined #minetest-dev |
02:06 |
Zeno` |
hehe |
02:06 |
* Zeno` |
looks at paramat innocently |
02:07 |
paramat |
:] |
02:09 |
Zeno` |
I don't even know what the label means |
02:09 |
Zeno` |
is it the same as a feature? |
02:10 |
paramat |
well precisely |
02:10 |
paramat |
nor do i |
02:13 |
|
hiradur joined #minetest-dev |
02:14 |
Zeno` |
speaking of labels... I reopened that shader PR |
02:15 |
Zeno` |
we need a "needs new maintainer" (or whatever the proper word is) label for PRs where the original author doesn't want to fix the issues |
02:15 |
paramat |
yeah was considering that |
02:15 |
Zeno` |
i.e. closing it wasn' |
02:15 |
Zeno` |
i.e. closing it wasn't really "correct"; "needs someone to take over" or something is better |
02:15 |
Zeno` |
I dunno how to word it though |
02:15 |
paramat |
'takeover needed' or something, trying to find better wording |
02:16 |
* paramat |
uses thesaurus |
02:17 |
|
SloanOnLinux joined #minetest-dev |
02:17 |
|
SloanOnLinux joined #minetest-dev |
02:17 |
Zeno` |
orphaned? |
02:17 |
Zeno` |
i.e. someone needs to adopt it? I dunno |
02:20 |
Zeno` |
yeah I like orphaned. Then we could have an orphanage! |
02:25 |
|
turtleman joined #minetest-dev |
02:25 |
paramat |
label wording can be changed later on. i'd prefer something that makes clear what is needed, like 'new maintainer needed' |
02:26 |
paramat |
'new developer' |
02:26 |
Zeno` |
nah... both amiguous I think |
02:26 |
Zeno` |
hmm |
02:27 |
Zeno` |
maybe Dev required |
02:27 |
Zeno` |
nah |
02:27 |
Zeno` |
sounds like you need to be a "core dev" |
02:27 |
* Zeno` |
thinks |
02:36 |
paramat |
indeed. 'new author' |
02:37 |
Zeno` |
but does that mean the contributor is new or it needs a new author? |
02:37 |
Zeno` |
heh |
02:39 |
Zeno` |
New Owner Needed? |
02:40 |
Zeno` |
For Sale |
02:40 |
Zeno` |
Free Giveaway |
02:41 |
|
torgdor joined #minetest-dev |
02:53 |
paramat |
hm |
02:58 |
paramat |
shall we go with something crude but reasonable for now 'takeover needed' 'adoption needed'? |
02:59 |
|
Lunatrius joined #minetest-dev |
03:00 |
paramat |
btw do you support disabling basic shaders by default? my previous PR for that got an overwhelmingly neutral response |
03:07 |
paramat |
well i'll make a PR |
03:15 |
Zeno` |
adoption needed |
03:15 |
Zeno` |
that'll do for now anyway |
03:15 |
Zeno` |
can be changed |
03:15 |
Zeno` |
paramat, well I don't know about the disabling shaders by default |
03:15 |
Zeno` |
probably because I've never had a performance problem with them |
03:16 |
paramat |
no problem. 'adoption' is quite suitable actually |
03:16 |
Zeno` |
isn't there a feature request for the shaders disabled by default? |
03:16 |
paramat |
an issue but no PR |
03:17 |
Zeno` |
yeah... I think I agree most with sofar's response |
03:17 |
Zeno` |
I'm kind of neutral though |
03:18 |
paramat |
added label |
03:21 |
Zeno` |
I should +1 your enhancement issue/request as well |
03:21 |
Zeno` |
it makes no sense... if it's not a bug fix and not maintenance it's assumed to be an "enhancement" anyway |
03:21 |
Zeno` |
what else could it be? |
03:22 |
Zeno` |
done |
03:23 |
Zeno` |
I'll merge #4668 |
03:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/4668 -- "Document" item use callbacks' "user" parameter by raymoo |
03:24 |
paramat |
thanks * 2 |
03:28 |
Zeno` |
#4655 is interesting |
03:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad |
04:06 |
paramat |
oops placed upside-down bushes |
04:08 |
Zeno` |
I like upside down |
04:14 |
paramat |
ozzy bushes |
04:16 |
Zeno` |
:D |
04:16 |
Zeno` |
I'm profiling 4655... interesting results |
04:16 |
Zeno` |
the code is nice to read as well, imo |
04:17 |
Zeno` |
I can't really see any issues |
04:18 |
paramat |
great, i hope the author can help with the bulk node lighting bugs too |
04:21 |
Zeno` |
no visual issues that I can see. Performance does improve. No valgrind issues |
04:22 |
Zeno` |
src code looks good |
04:22 |
Zeno` |
I think I'll +1 it |
04:28 |
Zeno` |
it's good code |
04:36 |
Zeno` |
est31, is there a schedule for the next release? |
04:37 |
est31 |
Zeno`: its somewhere in winter |
04:37 |
est31 |
so won't happen on your hemisphere for around half a year |
04:37 |
est31 |
:) |
04:37 |
Zeno` |
est31, so at the same time as G.R.R Martin's "Winds of Winter"? :D |
04:37 |
est31 |
:D |
04:37 |
est31 |
Zeno`: Dec 21 |
04:38 |
Zeno` |
I think that lighting PR should be merged. The sooner it's merged the more testing it gets |
04:38 |
est31 |
paramat came up with it |
04:38 |
est31 |
Zeno`: agree |
04:38 |
Zeno` |
it's even documented using doxygen! |
04:38 |
Zeno` |
details like that are... appreciated |
04:39 |
Zeno` |
est31, did you +1 it? |
04:39 |
est31 |
I think so |
04:39 |
Zeno` |
I think you did, just making sure. I'll merge later on tonight if you did |
04:40 |
Zeno` |
ok, I'll wait for some more feedback but I can't see anything really that should block it being merged |
04:53 |
est31 |
yup |
05:06 |
|
Hunterz joined #minetest-dev |
05:12 |
|
Foghrye4__ joined #minetest-dev |
05:17 |
|
paramat joined #minetest-dev |
05:22 |
paramat |
considering we may need a 2 week freeze, freeze will start around 7th Dec |
05:25 |
|
paramat left #minetest-dev |
05:29 |
Zeno` |
it's gonna be a Christmas release again? |
05:44 |
|
nrzkt joined #minetest-dev |
05:46 |
nrzkt |
merging #4655 in ~10 min |
05:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad |
05:52 |
Zeno` |
ok |
05:53 |
Zeno` |
I was going to wait for about 4 hours, but I have no objection |
05:53 |
Zeno` |
" I'll merge later on tonight" "I'll wait for some more feedback but I can't see anything really that should block it being merged" |
05:54 |
Zeno` |
so, yep... merge is ok with me |
06:04 |
nrzkt |
merged |
06:28 |
nrzkt |
erf i rebased instead of squashing... |
06:28 |
nrzkt |
Zeno`, sofar est31 hmmmm #4679 adds unittests on player loading/saving |
06:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/4679 -- Add unittests to test player saving/loading by nerzhul |
06:59 |
nrzkt |
will merge this PR in 1h as it's a trivial pr adding unittests, it will permits me to continue and match the refactor on playersao/localplayer |
07:17 |
|
Foghrye4__ joined #minetest-dev |
07:31 |
|
nrzkt joined #minetest-dev |
07:48 |
hmmmm |
... |
07:49 |
hmmmm |
nrzkt, don't you think you're being a bit too fast and loose with your commits? |
07:49 |
hmmmm |
i would advise you to be less pushy |
07:53 |
|
jin_xi joined #minetest-dev |
07:54 |
Zeno` |
that might be my fault. I can't see harm in pushing unit tests |
07:55 |
Zeno` |
so I +1'd it with only a cursory review |
07:56 |
Zeno` |
I'm no going to spend 2+ hours on it like I did with the lighting thing :) |
09:10 |
|
GoKuFett joined #minetest-dev |
09:10 |
|
GoKuFett joined #minetest-dev |
09:11 |
GoKuFett |
hello |
09:11 |
GoKuFett |
i got a problem with a lua file to add an inventory |
09:12 |
GoKuFett |
here it is : http://pastebin.com/WWp2CaZf |
09:12 |
GoKuFett |
any ideas ? |
09:13 |
GoKuFett |
it segfaults |
09:38 |
|
red-001 joined #minetest-dev |
09:45 |
|
proller joined #minetest-dev |
10:09 |
|
jin_xi joined #minetest-dev |
10:39 |
GoKuFett |
any ideas ? |
10:53 |
|
Darcidride joined #minetest-dev |
11:06 |
|
Fixer joined #minetest-dev |
11:12 |
|
Darcidride joined #minetest-dev |
11:18 |
Fixer |
can you guys went back to this and consider/review it? do you like it or not? ShadowNinja made it long ago and it worked but it was not merged as usual: https://github.com/minetest/minetest/pull/3811 |
11:19 |
Fixer |
Add configurable timestamp to console messages #3811 |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/3811 -- Add configurable timestamp to console messages by ShadowNinja |
11:19 |
Fixer |
people who want time in chat please support this |
11:37 |
|
lordfingle joined #minetest-dev |
12:22 |
|
fling joined #minetest-dev |
13:05 |
|
turtleman joined #minetest-dev |
13:30 |
|
garywhite joined #minetest-dev |
13:56 |
|
TechnoryGaming joined #minetest-dev |
14:08 |
|
CWz joined #minetest-dev |
14:21 |
|
STHGOM joined #minetest-dev |
14:21 |
|
STHGOM joined #minetest-dev |
15:00 |
|
Hunterz joined #minetest-dev |
15:05 |
|
hmmmm joined #minetest-dev |
15:20 |
|
xunto joined #minetest-dev |
15:25 |
|
xunto joined #minetest-dev |
15:53 |
Fixer |
https://github.com/minetest/minetest/issues/3004 confirming this one is fixed for me |
15:54 |
Fixer |
if free time avail requesting nore and est31 to try reproduce this on newest git https://github.com/minetest/minetest/issues/2823 |
15:57 |
dzho |
`6tinyurl.com/cdot-fsoss |
15:58 |
dzho |
fail |
16:12 |
est31 |
Fixer: I'm hunting another bug atm |
16:13 |
est31 |
#1763 |
16:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1763 -- Spinning frustum on Xwayland |
16:20 |
|
Wayward1 joined #minetest-dev |
16:21 |
|
Wayward1 joined #minetest-dev |
16:21 |
|
Wayward1 joined #minetest-dev |
16:25 |
|
xunto joined #minetest-dev |
16:47 |
|
KaadmY joined #minetest-dev |
17:01 |
|
Foghrye4_ joined #minetest-dev |
17:02 |
|
nrzkt joined #minetest-dev |
17:24 |
|
Krock joined #minetest-dev |
17:25 |
|
blaze joined #minetest-dev |
17:28 |
red-001 |
what would be the best way to check if a mod has been loaded? |
17:29 |
sofar |
random mod or a specific one? |
17:30 |
red-001 |
I need to check if the nyancats mod has beem loaded |
17:30 |
red-001 |
or check if nyancats:nayncat exists |
17:30 |
sofar |
check registered_nodes[] |
17:31 |
sofar |
also obviously put nyancat? in depends.txt |
17:34 |
|
XtremeHacker joined #minetest-dev |
17:41 |
|
STHGOM joined #minetest-dev |
17:41 |
|
STHGOM joined #minetest-dev |
17:49 |
|
Foghrye4_ joined #minetest-dev |
17:52 |
sofar |
Fixer: sadly, I can't seem to see your animated imgur posts at work :/ |
17:52 |
sofar |
think it's a codec issue (mp4) |
17:52 |
|
XtremeHacker joined #minetest-dev |
17:52 |
Fixer |
sofar: imgur autoconverts it to mp4 |
17:52 |
Fixer |
sofar: try downloading it and playing via some player |
17:52 |
XtremeHacker |
Does Minetest allow disconnected geometry for 3D models? |
17:53 |
sofar |
don't have any player |
17:53 |
sofar |
XtremeHacker: 3d models can have any geometry |
17:53 |
Fixer |
sofar: install vlc, play it, remove it %) |
17:53 |
XtremeHacker |
OK, thanks |
17:53 |
sofar |
XtremeHacker: of course, you need to make such models in e.g. blender |
17:53 |
sofar |
Fixer: no vlc flatpak afaik |
17:54 |
XtremeHacker |
I use Blender @Sofar |
17:54 |
XtremeHacker |
Is there any way to import .b3d to Blender? |
17:54 |
sofar |
whatever you can make in blender, minetest can work with it afaik |
17:55 |
sofar |
I haven't found a b3d importer for blender.... |
17:55 |
XtremeHacker |
I've read that .b3d is best for Minetest, due to it allowing animations |
17:55 |
XtremeHacker |
Thanks for your help |
17:55 |
sofar |
obj for nodes and non-animated models |
17:55 |
sofar |
b3d for animated entity models |
17:56 |
Fixer |
sofar: i hope you understand my bugs by reading description? |
17:56 |
sofar |
I think I know what you mean |
17:58 |
|
proller__ joined #minetest-dev |
19:19 |
|
proller joined #minetest-dev |
19:54 |
|
jin_xi joined #minetest-dev |
20:04 |
|
turtleman joined #minetest-dev |
20:18 |
|
troller joined #minetest-dev |
20:31 |
|
troller joined #minetest-dev |
21:11 |
|
troller joined #minetest-dev |
21:42 |
|
turtleman joined #minetest-dev |
21:48 |
|
turtleman joined #minetest-dev |
22:08 |
|
paramat joined #minetest-dev |
22:26 |
Fixer |
paramat: i have impression that mapgen7 is way too much amplified? or thats only me? or it is intended? |
22:26 |
paramat |
you're too amplified :] |
22:26 |
paramat |
mountain height? |
22:27 |
Fixer |
yes |
22:28 |
paramat |
i increased mountain height when i tuned it, occasional 300-400 node summits are intended |
22:29 |
|
CWz joined #minetest-dev |
22:31 |
|
kaeza joined #minetest-dev |
22:32 |
paramat |
that sort of height is exhilarating to climb without being excessively high |
22:34 |
|
xunto1 joined #minetest-dev |
22:38 |
|
Fixer joined #minetest-dev |
22:39 |
Fixer |
paramat: i mean this https://i.imgur.com/gD3KH9W.png |
22:40 |
paramat |
the flat wall is the side of a river valley cutting into mountain terrain, looks good to me |
22:41 |
Fixer |
ok, it looks fantasy like though |
22:41 |
|
Gael-de-Sailly joined #minetest-dev |
22:41 |
paramat |
the floating bit yes, but the rest is realistic |
22:51 |
|
red-001 joined #minetest-dev |
23:16 |
|
Taoki joined #minetest-dev |
23:18 |
|
SloanOnLinux joined #minetest-dev |
23:18 |
|
SloanOnLinux joined #minetest-dev |
23:22 |
garywhite |
Hey guys nm0i/Horizon banned a player from his server because he was "Shara's pawn". When I asked him why he banned her, he said |
23:22 |
garywhite |
https://www.irccloud.com/pastebin/Og0vGLmy/ |
23:39 |
paramat |
Fixer i made sure mgv7 stayed true in character to hmmmmm's original design |
23:46 |
|
Tmanyo joined #minetest-dev |