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IRC log for #minetest-dev, 2016-10-27

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All times shown according to UTC.

Time Nick Message
00:04 Tmanyo joined #minetest-dev
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01:51 paramat game#1345
01:51 ShadowBot https://github.com/minetest/minetest_game/issues/1345 -- Leaves have unnecessary 'visual scale' definition
01:51 paramat will merge game#1327 in amoment
01:51 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat
01:54 paramat merging
01:58 paramat complete
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02:06 Zeno` hehe
02:06 * Zeno` looks at paramat innocently
02:07 paramat :]
02:09 Zeno` I don't even know what the label means
02:09 Zeno` is it the same as a feature?
02:10 paramat well precisely
02:10 paramat nor do i
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02:14 Zeno` speaking of labels... I reopened that shader PR
02:15 Zeno` we need a "needs new maintainer" (or whatever the proper word is) label for PRs where the original author doesn't want to fix the issues
02:15 paramat yeah was considering that
02:15 Zeno` i.e. closing it wasn'
02:15 Zeno` i.e. closing it wasn't really "correct"; "needs someone to take over" or something is better
02:15 Zeno` I dunno how to word it though
02:15 paramat 'takeover needed' or something, trying to find better wording
02:16 * paramat uses thesaurus
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02:17 Zeno` orphaned?
02:17 Zeno` i.e. someone needs to adopt it? I dunno
02:20 Zeno` yeah I like orphaned. Then we could have an orphanage!
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02:25 paramat label wording can be changed later on. i'd prefer something that makes clear what is needed, like 'new maintainer needed'
02:26 paramat 'new developer'
02:26 Zeno` nah... both amiguous I think
02:26 Zeno` hmm
02:27 Zeno` maybe Dev required
02:27 Zeno` nah
02:27 Zeno` sounds like you need to be a "core dev"
02:27 * Zeno` thinks
02:36 paramat indeed. 'new author'
02:37 Zeno` but does that mean the contributor is new or it needs a new author?
02:37 Zeno` heh
02:39 Zeno` New Owner Needed?
02:40 Zeno` For Sale
02:40 Zeno` Free Giveaway
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02:53 paramat hm
02:58 paramat shall we go with something crude but reasonable for now 'takeover needed' 'adoption needed'?
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03:00 paramat btw do you support disabling basic shaders by default? my previous PR for that got an overwhelmingly neutral response
03:07 paramat well i'll make a PR
03:15 Zeno` adoption needed
03:15 Zeno` that'll do for now anyway
03:15 Zeno` can be changed
03:15 Zeno` paramat, well I don't know about the disabling shaders by default
03:15 Zeno` probably because I've never had a performance problem with them
03:16 paramat no problem. 'adoption' is quite suitable actually
03:16 Zeno` isn't there a feature request for the shaders disabled by default?
03:16 paramat an issue but no PR
03:17 Zeno` yeah... I think I agree most with sofar's response
03:17 Zeno` I'm kind of neutral though
03:18 paramat added label
03:21 Zeno` I should +1 your enhancement issue/request as well
03:21 Zeno` it makes no sense... if it's not a bug fix and not maintenance it's assumed to be an "enhancement" anyway
03:21 Zeno` what else could it be?
03:22 Zeno` done
03:23 Zeno` I'll merge #4668
03:23 ShadowBot https://github.com/minetest/minetest/issues/4668 -- "Document" item use callbacks' "user" parameter by raymoo
03:24 paramat thanks * 2
03:28 Zeno` #4655 is interesting
03:28 ShadowBot https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad
04:06 paramat oops placed upside-down bushes
04:08 Zeno` I like upside down
04:14 paramat ozzy bushes
04:16 Zeno` :D
04:16 Zeno` I'm profiling 4655... interesting results
04:16 Zeno` the code is nice to read as well, imo
04:17 Zeno` I can't really see any issues
04:18 paramat great, i hope the author can help with the bulk node lighting bugs too
04:21 Zeno` no visual issues that I can see. Performance does improve. No valgrind issues
04:22 Zeno` src code looks good
04:22 Zeno` I think I'll +1 it
04:28 Zeno` it's good code
04:36 Zeno` est31, is there a schedule for the next release?
04:37 est31 Zeno`: its somewhere in winter
04:37 est31 so won't happen on your hemisphere for around half a year
04:37 est31 :)
04:37 Zeno` est31, so at the same time as G.R.R Martin's "Winds of Winter"? :D
04:37 est31 :D
04:37 est31 Zeno`: Dec 21
04:38 Zeno` I think that lighting PR should be merged. The sooner it's merged the more testing it gets
04:38 est31 paramat came up with it
04:38 est31 Zeno`: agree
04:38 Zeno` it's even documented using doxygen!
04:38 Zeno` details like that are... appreciated
04:39 Zeno` est31, did you +1 it?
04:39 est31 I think so
04:39 Zeno` I think you did, just making sure. I'll merge later on tonight if you did
04:40 Zeno` ok, I'll wait for some more feedback but I can't see anything really that should block it being merged
04:53 est31 yup
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05:22 paramat considering we may need a 2 week freeze, freeze will start around 7th Dec
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05:29 Zeno` it's gonna be a Christmas release again?
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05:46 nrzkt merging #4655 in ~10 min
05:46 ShadowBot https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad
05:52 Zeno` ok
05:53 Zeno` I was going to wait for about 4 hours, but I have no objection
05:53 Zeno` " I'll merge later on tonight"   "I'll wait for some more feedback but I can't see anything really that should block it being merged"
05:54 Zeno` so, yep... merge is ok with me
06:04 nrzkt merged
06:28 nrzkt erf i rebased instead of squashing...
06:28 nrzkt Zeno`, sofar est31 hmmmm #4679 adds unittests on player loading/saving
06:28 ShadowBot https://github.com/minetest/minetest/issues/4679 -- Add unittests to test player saving/loading by nerzhul
06:59 nrzkt will merge this PR in 1h as it's a trivial pr adding unittests, it will permits me to continue and match the refactor on playersao/localplayer
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07:48 hmmmm ...
07:49 hmmmm nrzkt, don't you think you're being a bit too fast and loose with your commits?
07:49 hmmmm i would advise you to be less pushy
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07:54 Zeno` that might be my fault. I can't see harm in pushing unit tests
07:55 Zeno` so I +1'd it with only a cursory review
07:56 Zeno` I'm no going to spend 2+ hours on it like I did with the lighting thing :)
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09:11 GoKuFett hello
09:11 GoKuFett i got a problem with a lua file to add an inventory
09:12 GoKuFett here it is : http://pastebin.com/WWp2CaZf
09:12 GoKuFett any ideas ?
09:13 GoKuFett it segfaults
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10:39 GoKuFett any ideas ?
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11:18 Fixer can you guys went back to this and consider/review it? do you like it or not? ShadowNinja made it long ago and it worked but it was not merged as usual: https://github.com/minetest/minetest/pull/3811
11:19 Fixer Add configurable timestamp to console messages #3811
11:19 ShadowBot https://github.com/minetest/minetest/issues/3811 -- Add configurable timestamp to console messages by ShadowNinja
11:19 Fixer people who want time in chat please support this
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15:53 Fixer https://github.com/minetest/minetest/issues/3004 confirming this one is fixed for me
15:54 Fixer if free time avail requesting nore and est31 to try reproduce this on newest git https://github.com/minetest/minetest/issues/2823
15:57 dzho `6tinyurl.com/cdot-fsoss
15:58 dzho fail
16:12 est31 Fixer: I'm hunting another bug atm
16:13 est31 #1763
16:13 ShadowBot https://github.com/minetest/minetest/issues/1763 -- Spinning frustum on Xwayland
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17:28 red-001 what would be the best way to check if a mod has been loaded?
17:29 sofar random mod or a specific one?
17:30 red-001 I need to check if the nyancats mod has beem loaded
17:30 red-001 or check if nyancats:nayncat exists
17:30 sofar check registered_nodes[]
17:31 sofar also obviously put nyancat? in depends.txt
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17:52 sofar Fixer: sadly, I can't seem to see your animated imgur posts at work :/
17:52 sofar think it's a codec issue (mp4)
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17:52 Fixer sofar: imgur autoconverts it to mp4
17:52 Fixer sofar: try downloading it and playing via some player
17:52 XtremeHacker Does Minetest allow disconnected geometry for 3D models?
17:53 sofar don't have any player
17:53 sofar XtremeHacker: 3d models can have any geometry
17:53 Fixer sofar: install vlc, play it, remove it %)
17:53 XtremeHacker OK, thanks
17:53 sofar XtremeHacker: of course, you need to make such models in e.g. blender
17:53 sofar Fixer: no vlc flatpak afaik
17:54 XtremeHacker I use Blender @Sofar
17:54 XtremeHacker Is there any way to import .b3d to Blender?
17:54 sofar whatever you can make in blender, minetest can work with it afaik
17:55 sofar I haven't found a b3d importer for blender....
17:55 XtremeHacker I've read that .b3d is best for Minetest, due to it allowing animations
17:55 XtremeHacker Thanks for your help
17:55 sofar obj for nodes and non-animated models
17:55 sofar b3d for animated entity models
17:56 Fixer sofar: i hope you understand my bugs by reading description?
17:56 sofar I think I know what you mean
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22:26 Fixer paramat: i have impression that mapgen7 is way too much amplified? or thats only me? or it is intended?
22:26 paramat you're too amplified :]
22:26 paramat mountain height?
22:27 Fixer yes
22:28 paramat i increased mountain height when i tuned it, occasional 300-400 node summits are intended
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22:32 paramat that sort of height is exhilarating to climb without being excessively high
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22:39 Fixer paramat: i mean this https://i.imgur.com/gD3KH9W.png
22:40 paramat the flat wall is the side of a river valley cutting into mountain terrain, looks good to me
22:41 Fixer ok, it looks fantasy like though
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22:41 paramat the floating bit yes, but the rest is realistic
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23:22 garywhite Hey guys nm0i/Horizon banned a player from his server because he was "Shara's pawn". When I asked him why he banned her, he said
23:22 garywhite https://www.irccloud.com/pastebin/Og0vGLmy/
23:39 paramat Fixer i made sure mgv7 stayed true in character to hmmmmm's original design
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