Time Nick Message 01:51 paramat game#1345 01:51 ShadowBot https://github.com/minetest/minetest_game/issues/1345 -- Leaves have unnecessary 'visual scale' definition 01:51 paramat will merge game#1327 in amoment 01:51 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat 01:54 paramat merging 01:58 paramat complete 02:06 Zeno` hehe 02:06 * Zeno` looks at paramat innocently 02:07 paramat :] 02:09 Zeno` I don't even know what the label means 02:09 Zeno` is it the same as a feature? 02:10 paramat well precisely 02:10 paramat nor do i 02:14 Zeno` speaking of labels... I reopened that shader PR 02:15 Zeno` we need a "needs new maintainer" (or whatever the proper word is) label for PRs where the original author doesn't want to fix the issues 02:15 paramat yeah was considering that 02:15 Zeno` i.e. closing it wasn' 02:15 Zeno` i.e. closing it wasn't really "correct"; "needs someone to take over" or something is better 02:15 Zeno` I dunno how to word it though 02:15 paramat 'takeover needed' or something, trying to find better wording 02:16 * paramat uses thesaurus 02:17 Zeno` orphaned? 02:17 Zeno` i.e. someone needs to adopt it? I dunno 02:20 Zeno` yeah I like orphaned. Then we could have an orphanage! 02:25 paramat label wording can be changed later on. i'd prefer something that makes clear what is needed, like 'new maintainer needed' 02:26 paramat 'new developer' 02:26 Zeno` nah... both amiguous I think 02:26 Zeno` hmm 02:27 Zeno` maybe Dev required 02:27 Zeno` nah 02:27 Zeno` sounds like you need to be a "core dev" 02:27 * Zeno` thinks 02:36 paramat indeed. 'new author' 02:37 Zeno` but does that mean the contributor is new or it needs a new author? 02:37 Zeno` heh 02:39 Zeno` New Owner Needed? 02:40 Zeno` For Sale 02:40 Zeno` Free Giveaway 02:53 paramat hm 02:58 paramat shall we go with something crude but reasonable for now 'takeover needed' 'adoption needed'? 03:00 paramat btw do you support disabling basic shaders by default? my previous PR for that got an overwhelmingly neutral response 03:07 paramat well i'll make a PR 03:15 Zeno` adoption needed 03:15 Zeno` that'll do for now anyway 03:15 Zeno` can be changed 03:15 Zeno` paramat, well I don't know about the disabling shaders by default 03:15 Zeno` probably because I've never had a performance problem with them 03:16 paramat no problem. 'adoption' is quite suitable actually 03:16 Zeno` isn't there a feature request for the shaders disabled by default? 03:16 paramat an issue but no PR 03:17 Zeno` yeah... I think I agree most with sofar's response 03:17 Zeno` I'm kind of neutral though 03:18 paramat added label 03:21 Zeno` I should +1 your enhancement issue/request as well 03:21 Zeno` it makes no sense... if it's not a bug fix and not maintenance it's assumed to be an "enhancement" anyway 03:21 Zeno` what else could it be? 03:22 Zeno` done 03:23 Zeno` I'll merge #4668 03:23 ShadowBot https://github.com/minetest/minetest/issues/4668 -- "Document" item use callbacks' "user" parameter by raymoo 03:24 paramat thanks * 2 03:28 Zeno` #4655 is interesting 03:28 ShadowBot https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad 04:06 paramat oops placed upside-down bushes 04:08 Zeno` I like upside down 04:14 paramat ozzy bushes 04:16 Zeno` :D 04:16 Zeno` I'm profiling 4655... interesting results 04:16 Zeno` the code is nice to read as well, imo 04:17 Zeno` I can't really see any issues 04:18 paramat great, i hope the author can help with the bulk node lighting bugs too 04:21 Zeno` no visual issues that I can see. Performance does improve. No valgrind issues 04:22 Zeno` src code looks good 04:22 Zeno` I think I'll +1 it 04:28 Zeno` it's good code 04:36 Zeno` est31, is there a schedule for the next release? 04:37 est31 Zeno`: its somewhere in winter 04:37 est31 so won't happen on your hemisphere for around half a year 04:37 est31 :) 04:37 Zeno` est31, so at the same time as G.R.R Martin's "Winds of Winter"? :D 04:37 est31 :D 04:37 est31 Zeno`: Dec 21 04:38 Zeno` I think that lighting PR should be merged. The sooner it's merged the more testing it gets 04:38 est31 paramat came up with it 04:38 est31 Zeno`: agree 04:38 Zeno` it's even documented using doxygen! 04:38 Zeno` details like that are... appreciated 04:39 Zeno` est31, did you +1 it? 04:39 est31 I think so 04:39 Zeno` I think you did, just making sure. I'll merge later on tonight if you did 04:40 Zeno` ok, I'll wait for some more feedback but I can't see anything really that should block it being merged 04:53 est31 yup 05:22 paramat considering we may need a 2 week freeze, freeze will start around 7th Dec 05:29 Zeno` it's gonna be a Christmas release again? 05:46 nrzkt merging #4655 in ~10 min 05:46 ShadowBot https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad 05:52 Zeno` ok 05:53 Zeno` I was going to wait for about 4 hours, but I have no objection 05:53 Zeno` " I'll merge later on tonight" "I'll wait for some more feedback but I can't see anything really that should block it being merged" 05:54 Zeno` so, yep... merge is ok with me 06:04 nrzkt merged 06:28 nrzkt erf i rebased instead of squashing... 06:28 nrzkt Zeno`, sofar est31 hmmmm #4679 adds unittests on player loading/saving 06:28 ShadowBot https://github.com/minetest/minetest/issues/4679 -- Add unittests to test player saving/loading by nerzhul 06:59 nrzkt will merge this PR in 1h as it's a trivial pr adding unittests, it will permits me to continue and match the refactor on playersao/localplayer 07:48 hmmmm ... 07:49 hmmmm nrzkt, don't you think you're being a bit too fast and loose with your commits? 07:49 hmmmm i would advise you to be less pushy 07:54 Zeno` that might be my fault. I can't see harm in pushing unit tests 07:55 Zeno` so I +1'd it with only a cursory review 07:56 Zeno` I'm no going to spend 2+ hours on it like I did with the lighting thing :) 09:11 GoKuFett hello 09:11 GoKuFett i got a problem with a lua file to add an inventory 09:12 GoKuFett here it is : http://pastebin.com/WWp2CaZf 09:12 GoKuFett any ideas ? 09:13 GoKuFett it segfaults 10:39 GoKuFett any ideas ? 11:18 Fixer can you guys went back to this and consider/review it? do you like it or not? ShadowNinja made it long ago and it worked but it was not merged as usual: https://github.com/minetest/minetest/pull/3811 11:19 Fixer Add configurable timestamp to console messages #3811 11:19 ShadowBot https://github.com/minetest/minetest/issues/3811 -- Add configurable timestamp to console messages by ShadowNinja 11:19 Fixer people who want time in chat please support this 15:53 Fixer https://github.com/minetest/minetest/issues/3004 confirming this one is fixed for me 15:54 Fixer if free time avail requesting nore and est31 to try reproduce this on newest git https://github.com/minetest/minetest/issues/2823 15:57 dzho `6tinyurl.com/cdot-fsoss 15:58 dzho fail 16:12 est31 Fixer: I'm hunting another bug atm 16:13 est31 #1763 16:13 ShadowBot https://github.com/minetest/minetest/issues/1763 -- Spinning frustum on Xwayland 17:28 red-001 what would be the best way to check if a mod has been loaded? 17:29 sofar random mod or a specific one? 17:30 red-001 I need to check if the nyancats mod has beem loaded 17:30 red-001 or check if nyancats:nayncat exists 17:30 sofar check registered_nodes[] 17:31 sofar also obviously put nyancat? in depends.txt 17:52 sofar Fixer: sadly, I can't seem to see your animated imgur posts at work :/ 17:52 sofar think it's a codec issue (mp4) 17:52 Fixer sofar: imgur autoconverts it to mp4 17:52 Fixer sofar: try downloading it and playing via some player 17:52 XtremeHacker Does Minetest allow disconnected geometry for 3D models? 17:53 sofar don't have any player 17:53 sofar XtremeHacker: 3d models can have any geometry 17:53 Fixer sofar: install vlc, play it, remove it %) 17:53 XtremeHacker OK, thanks 17:53 sofar XtremeHacker: of course, you need to make such models in e.g. blender 17:53 sofar Fixer: no vlc flatpak afaik 17:54 XtremeHacker I use Blender @Sofar 17:54 XtremeHacker Is there any way to import .b3d to Blender? 17:54 sofar whatever you can make in blender, minetest can work with it afaik 17:55 sofar I haven't found a b3d importer for blender.... 17:55 XtremeHacker I've read that .b3d is best for Minetest, due to it allowing animations 17:55 XtremeHacker Thanks for your help 17:55 sofar obj for nodes and non-animated models 17:55 sofar b3d for animated entity models 17:56 Fixer sofar: i hope you understand my bugs by reading description? 17:56 sofar I think I know what you mean 22:26 Fixer paramat: i have impression that mapgen7 is way too much amplified? or thats only me? or it is intended? 22:26 paramat you're too amplified :] 22:26 paramat mountain height? 22:27 Fixer yes 22:28 paramat i increased mountain height when i tuned it, occasional 300-400 node summits are intended 22:32 paramat that sort of height is exhilarating to climb without being excessively high 22:39 Fixer paramat: i mean this https://i.imgur.com/gD3KH9W.png 22:40 paramat the flat wall is the side of a river valley cutting into mountain terrain, looks good to me 22:41 Fixer ok, it looks fantasy like though 22:41 paramat the floating bit yes, but the rest is realistic 23:22 garywhite Hey guys nm0i/Horizon banned a player from his server because he was "Shara's pawn". When I asked him why he banned her, he said 23:22 garywhite https://www.irccloud.com/pastebin/Og0vGLmy/ 23:39 paramat Fixer i made sure mgv7 stayed true in character to hmmmmm's original design