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02:29 |
paramat |
game#1336 game#1337 are updated and completed, will merge a little later |
02:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1336 -- Default: Add damage sounds by paramat |
02:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1337 -- Fire: Add flint and steel sound by paramat |
02:44 |
paramat |
sofar ^ you may want to check the commits |
02:48 |
Hijiri |
nice PR # |
03:03 |
paramat |
:] |
03:09 |
est31 |
LOL |
03:09 |
est31 |
wikipedia "protected" the wiki page from creation |
03:09 |
est31 |
so that only admins can create the minetest page |
03:10 |
est31 |
apparently they were annoyed by so many people trying to create a page lol |
03:13 |
est31 |
but it seems this is not enough demand for them to warrant this |
03:19 |
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03:33 |
paramat |
crumbs |
03:51 |
paramat |
will merge games 1336 1337 in a moment |
03:56 |
paramat |
now merging |
04:01 |
paramat |
complete |
04:08 |
sofar |
I lowered the metal dug sound (0.5 gain instead of 1.0) |
04:08 |
sofar |
good now, or? |
04:08 |
sofar |
I really like the fact that there's a ton new sounds |
04:08 |
sofar |
that's been one of my itches :) |
04:09 |
sofar |
#4652 seems ready for merge too |
04:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/4652 -- Use same fog calculation in Shaders and Irrlicht by lhofhansl |
04:12 |
paramat |
closed #4632 :] |
04:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/4632 -- Builtin/../falling.lua: Do not call nodeupdate() on node punch by paramat |
04:14 |
paramat |
will try the dug sound again |
04:14 |
sofar |
I had made it louder on purpose earlier, but I don't care much |
04:14 |
sofar |
I'd like to see it get merged so we can start using it. adjusting sound levels can be done later anyway |
04:17 |
paramat |
yeah, 0.5 is fine so +1 |
04:17 |
sofar |
just merge it then :) |
04:19 |
paramat |
i've already done game merging tonight, but if it isn't merged tomorrow i will |
04:19 |
* sofar |
closes 20 tabs with metal sound samples on freesound.org |
04:20 |
paramat |
damage sound gains are set in the engine so i may have to tune those next |
04:23 |
* sofar |
attends to minetest-mods PRs |
04:30 |
* paramat |
noms |
05:07 |
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05:08 |
garywhite |
Good night |
05:10 |
* garywhite |
wanders off to bed |
05:43 |
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05:44 |
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06:19 |
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06:24 |
paramat |
#4660 |
06:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/4660 -- Damage sounds: Balance gain levels by paramat |
06:24 |
paramat |
flint and steel sound is a little too loud, will fix that later |
06:32 |
paramat |
i'll merge #4652 #4660 in a moment |
06:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/4652 -- Use same fog calculation in Shaders and Irrlicht by lhofhansl |
06:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/4660 -- Damage sounds: Balance gain levels by paramat |
06:33 |
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06:38 |
paramat |
nope, 4660 is not a good idea, as other subgames are using damage sounds and rely on those levels, i will tune the sounds themselves in mtgame |
06:42 |
paramat |
now merging just 4652 then |
06:46 |
paramat |
complete |
06:52 |
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07:13 |
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16:04 |
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16:09 |
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16:14 |
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16:22 |
Krock |
holy shit. I never expected that a debug build would find so many exceptions |
16:23 |
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17:02 |
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17:37 |
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18:14 |
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18:21 |
Krock |
are the debug builds supposed to run at ~0.1 FPS? |
18:22 |
Krock |
that's not very fast IMO |
18:28 |
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18:37 |
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18:37 |
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18:52 |
blinkingInWater |
Krock: you run it through debugger? |
18:53 |
Krock |
no, compiled it as debug build |
18:54 |
blinkingInWater |
this seems low to me, i run debug one very long ago and I think it was like 20 fps |
18:56 |
sfan5 |
Krock: did you compile it with -O0 ? |
18:56 |
sfan5 |
and it also depends on what fps you get normally |
18:56 |
Krock |
I usually get 60 fps + |
18:57 |
Krock |
Compiled with the default flags "/MDd /Zi /Ob0 /Od /RTC1" |
18:57 |
Krock |
also tried with /O2 (speed optimization) however, that didn't make any change |
18:59 |
Krock |
and it can't be a Minetest problem, also tried with the definition "NDEBUG", which resulted in the same FPS |
19:02 |
blinkingInWater |
introducing! https://github.com/minetest/minetest/issues/4661 |
19:03 |
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19:08 |
blinkingInWater |
i was thinking restart dupe was gone but apparently it is not |
19:09 |
Krock |
so, will fiddle more with it tomorrow :) |
19:20 |
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21:15 |
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21:28 |
EpilepticBugs |
0,0,0 spawn bug |
21:28 |
EpilepticBugs |
got me |
21:29 |
paramat |
tonight i'll re-balance the flint and steel sound. also set damage sound volume in the sample itself because of https://github.com/minetest/minetest/pull/4660#issuecomment-255660528 i'm not keen on the falling damage sound, i would like to use the damage sound for both, one consistent sound for any damage |
21:29 |
paramat |
customised mapgen? |
21:29 |
EpilepticBugs |
paramat: nope, go to vanessa creative survival building server to experience it |
21:30 |
paramat |
ah that |
21:30 |
EpilepticBugs |
yeah |
21:30 |
EpilepticBugs |
connected to it wrongly and ... sigh |
21:30 |
paramat |
beyond my understanding |
21:30 |
EpilepticBugs |
another server also affected, Cat Creative or smth |
21:37 |
sofar |
paramat: rebalance? it's mono right? |
21:38 |
paramat |
volume |
21:38 |
sofar |
ah ok |
21:38 |
sofar |
just making sure you're not talking about lefty-righty |
21:38 |
sofar |
:) |
21:38 |
paramat |
it's a little too loud |
21:38 |
paramat |
cool yeah |
21:38 |
Wayward_One |
* Red Cat Creative |
21:39 |
Wayward_One |
for the record :3 |
21:39 |
sofar |
paramat: at one point we should go over all the sounds and make sure their volumes are appropriate |
21:39 |
sofar |
my bet is that many sounds are way too loud |
21:39 |
paramat |
yes before release, sand dig is too loud |
21:39 |
sofar |
most sounds should be soft, it's things like banging metal and explosions that should be the loudest |
21:40 |
sofar |
almost all footsteps should be lowered in sound as well |
21:40 |
EpilepticBugs |
yes don't forget about MONO |
21:40 |
sofar |
I've been making sure new sounds are mono for a while now |
21:40 |
EpilepticBugs |
sofar: also cart riding sounds has slight background noice - probably wind or smth |
21:41 |
EpilepticBugs |
sound* |
21:41 |
sofar |
yeah, it needs more work |
21:41 |
sofar |
also I need to fix the stopping of that sound |
21:41 |
paramat |
i prefer sounds are a little more balanced than realistic, to avoid hearing fatigue, for example, when building with metal |
21:41 |
EpilepticBugs |
tidyman already fixed it in his one |
21:42 |
sofar |
I just need to process sounds at every on_step |
21:42 |
EpilepticBugs |
he made it simpler i think |
21:42 |
EpilepticBugs |
play sound if speed >1 |
21:42 |
EpilepticBugs |
%) |
21:43 |
sofar |
that will also help |
21:43 |
paramat |
#1339 +1 |
21:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/1339 -- vector.resulting() by webdesigner97 |
21:43 |
paramat |
game#1339 |
21:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1339 -- Make flammable: flowers, grasses and several crafitems by Ferk |
21:44 |
paramat |
i can merge yor metal sounds too today |
21:44 |
sfan5 |
did the metal sounds change |
21:44 |
sfan5 |
because i tested the first iteration of the pr and they sounded strange imo |
21:44 |
sofar |
sfan5: I changed them yesterday I think |
21:44 |
sofar |
they should be a lot better |
21:44 |
paramat |
they've improved yes |
21:44 |
sfan5 |
ah |
21:45 |
sfan5 |
haven't tested the new ones so i can't judge |
21:45 |
paramat |
i can wait if you want to test |
21:50 |
sfan5 |
no, it's probably okay |
21:50 |
paramat |
ok, improving after merge was intended anyway |
21:51 |
paramat |
(if needed) |
21:51 |
paramat |
are mgv7 floatlands ok for you? might merge soon |
21:52 |
paramat |
too late |
21:53 |
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22:27 |
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22:54 |
EpilepticBugs |
hmmm |
22:54 |
EpilepticBugs |
other admin told me his player succesfully duped at restart |
22:54 |
EpilepticBugs |
some time before this |
22:54 |
EpilepticBugs |
in 0.4.14 |
22:54 |
EpilepticBugs |
will try it myself |
22:55 |
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22:59 |
EpilepticBugs |
fingers crossed |
23:17 |
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23:28 |
EpilepticBugs |
i'm looking at this right now |
23:28 |
EpilepticBugs |
https://github.com/minetest/minetest/labels/High%20priority |
23:29 |
EpilepticBugs |
i think https://github.com/minetest/minetest/issues/4151 and https://github.com/minetest/minetest/issues/3307 can be kinda closed for now (there was workaround fix applied anyway) |
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