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12:21 |
_Megaf |
good morning gentleman |
12:22 |
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12:30 |
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12:47 |
nrzkt |
sfan5: why don't you test LZ4 ? |
12:48 |
sfan5 |
i have no time right now |
12:49 |
sfan5 |
i can do lz4 later |
12:49 |
nrzkt |
okay, lz4 wrapper and compilation isquite easy, two functions :) |
12:50 |
nrzkt |
1 compress, 1 decompress, 4 files to add to cmake lib |
12:50 |
nrzkt |
lz4 doesn't take any cpu on my server it's impressive :) |
12:50 |
nrzkt |
for your compressions tests, did you want to change compression for sent blocks to client onr only for storage? |
12:51 |
Calinou |
sent blocks should definitely be compressed |
12:51 |
sfan5 |
they are |
12:52 |
sfan5 |
blocks sent to clients do not contain any additional compressed data |
12:52 |
sfan5 |
so it doesn't matter |
12:52 |
_Megaf |
[13:47:53] <nrzkt> sfan5: why don't you test LZ4 ? |
12:52 |
_Megaf |
^ |
12:52 |
_Megaf |
+1 |
12:52 |
Krock |
<sfan5>i have no time right now |
12:52 |
nrzkt |
lol |
12:53 |
nrzkt |
Calinou: they are already compressed, my question is to change the compressed mode for sending blocks |
12:53 |
_Megaf |
wait, blocks are decompressed client side? |
12:53 |
nrzkt |
server load block decompress, sent it compressed to client, client decompress yes |
12:53 |
nrzkt |
it's normal |
12:53 |
_Megaf |
maybe it would be interesting to have an option for server and client about that. |
12:53 |
sfan5 |
nrzkt: my changes obviously make it use brotli for server-client transfer too |
12:54 |
nrzkt |
no _Megaf because uncompressed mapblocks take many MB memory, BW is not cheap for everybody |
12:54 |
nrzkt |
sfan5: super, i think we should do this |
12:55 |
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12:56 |
sfan5 |
now i just need to find out why it wants to send brotli blocks to clients who don't support then (normal 0.4.14-dev) |
12:56 |
sfan5 |
bbl |
12:58 |
sfan5 |
(i probably need to skip ser ver 26 entirely) |
12:58 |
_Megaf |
so it would be very interesting if indeed we could use brotli or lz4 for eveyrhting, compress the store map and transfer |
13:34 |
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14:58 |
sfan5 |
_Megaf: transfer already is compressed |
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15:10 |
_Megaf |
sfan5: I understand, what I mean is compressing everything that is compressed with the same lib, |
15:57 |
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17:47 |
Hijiri |
anyone want to seal the deal with another review of #4409? |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo |
17:48 |
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19:08 |
paramat |
since i'm about to merge an update to lua_api.txt perhaps i'll also finally document 'nodeupdate(pos) and nodeupdate_single(pos)' |
19:09 |
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20:00 |
Megaf |
paramat: Hello |
20:00 |
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20:00 |
Megaf |
paramat: if you wish, you can delete your comments about the code review |
20:00 |
Megaf |
I will delete my replies to your posts |
20:02 |
Megaf |
paramat: https://github.com/minetest/minetest_game/issues/1311#issuecomment-252115384 |
20:02 |
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20:04 |
paramat |
yeah i will |
20:04 |
sfan5 |
lz4's api is absolutely horrible |
20:05 |
sfan5 |
they expect you to keep the last 64KB of something(?) in memory |
20:05 |
Megaf |
Oo |
20:05 |
sfan5 |
it says "blocks" |
20:05 |
sfan5 |
i have no idea what that is |
20:05 |
sfan5 |
also it doesn't say what this function returns |
20:06 |
sfan5 |
well i can't code it like this |
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|
Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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21:44 |
paramat |
perhaps i'll just document 'nodeupdate_single(pos)' for now, because of #4594 |
21:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/4594 -- Interesting bug with nodeupdate(pos) |
22:13 |
paramat |
updated #4589 still ok to merge? added nodeupdate_single(pos) docs |
22:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4589 -- Lua_api.txt: Add biome and nodeupdate documentation by paramat |
22:57 |
paramat |
+1 for #4330 i'll merge this too soon |
22:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/4330 -- Textures: Ignore unknown node in override.txt by SmallJoker |
23:01 |
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23:04 |
paramat |
will merge 4330 4589 in a moment |
23:06 |
T4im |
Hm, just a thought; shouldn't this be moved to minetest.nodeupdate_single or perhaps falling.nodeupdate_single? |
23:07 |
T4im |
if this becomes public api i mean |
23:10 |
T4im |
and, can of course be done in an extra PR, i guess, so nvm |
23:11 |
paramat |
indeed the issue discusses this |
23:12 |
paramat |
i won't close the issue but will change it's title |
23:12 |
paramat |
merging |
23:16 |
paramat |
complete |
23:22 |
paramat |
hi hmmmm i'm wondering if you are willing to complete #4530 before release? gregorycu is taking a break from / has left MT dev |
23:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
23:23 |
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23:53 |
PR4530 |
works nice already in current state for almost 3 weeks of testing (calendar, playing each day) |
23:54 |
paramat |
heh the PR speaks |