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08:48 |
tenplus1 |
Hi folks, could a nice dev please look at game#1286 and give an opinion :) |
08:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1286 -- Dynamic Dirt to Grass changes by tenplus1 |
09:01 |
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09:56 |
tenplus1 |
hi nrz |
10:05 |
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13:18 |
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13:20 |
gregorycu |
So, how's my commit doing? |
13:36 |
est |
gregorycu: its doing well afaik |
13:36 |
est |
idea was to wait one week to let testers ensure there are no bugs |
13:36 |
est |
and then to merge it |
13:36 |
gregorycu |
Hooray \o/ |
13:37 |
est |
that would be tuesday next week |
13:38 |
est |
otherwise it looks good from what I can tell |
14:03 |
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14:26 |
sfan5 |
est: made the macros multiline, take another look |
14:27 |
est |
sfan5: thanks, they look much better now |
15:07 |
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16:55 |
Fixer |
missed upsidedownman |
16:55 |
Fixer |
I have not encounter any bugs with PR4530 |
16:57 |
Fixer |
anyone wants to fix falling and sneak related bugs? I've created yet another issue for that |
16:58 |
Fixer |
and that "take bone" after death button formspec thingy (tm) |
17:01 |
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17:20 |
Fixer |
client-side physics can be used for mobs as well? |
17:24 |
est |
no |
17:25 |
est |
you cant even use them for knockback afaik |
17:27 |
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17:27 |
celeron55 |
client-side entity control would be a separate thing |
17:34 |
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17:34 |
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17:44 |
Hijiri |
not sure what client-side physics is referring to here |
17:47 |
celeron55 |
my feature branch i guess |
17:48 |
Fixer |
https://github.com/celeron55/minetest/tree/client_player_physics_script this one? |
17:48 |
Hijiri |
oh, I see |
17:49 |
Hijiri |
is that the one with camera roll |
17:49 |
celeron55 |
haha, "the thing with camera roll" |
17:49 |
celeron55 |
i think i |
17:49 |
celeron55 |
+'ll refer to it as that from now on |
17:53 |
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17:53 |
OldCoder |
Sure y not |
17:55 |
est |
I think i want to try it out |
17:55 |
est |
together with a joystick |
17:57 |
est |
err gamepad |
17:57 |
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17:58 |
est |
the may not even work commit doesnt compile |
17:58 |
est |
trying the one before that, |
17:58 |
est |
that does compile |
17:59 |
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18:05 |
est |
yeey it works |
18:06 |
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18:15 |
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18:21 |
sfan5 |
anyone else here to look at #4541 or #4432 |
18:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/4541 -- Rewrite keycode handling (keycode.cpp) by sfan5 |
18:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/4432 -- Set infotext for dropped item stacks. by Rogier-5 |
18:31 |
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18:47 |
Fixer |
ohhh |
18:47 |
Fixer |
4432 is big for me |
18:47 |
Fixer |
well kinda big |
18:47 |
Fixer |
useful >_> |
19:02 |
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21:56 |
nrzkt |
i don't know if you see but now changes could be approved by github workflow without using labels, maybe we should use it :) |
21:56 |
nrzkt |
celeron55, maybe you can add the two approvals requirement on github repository :) |
22:01 |
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22:46 |
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22:46 |
red-001 |
could #3804 be closed as the feature got implemented? |
22:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/3804 -- Make base64 encoding/decoding available for lua mods |
22:47 |
Fixer |
i've just realised... minetest game does not "killed by" message..... in game |
22:47 |
Fixer |
does not have* |
22:47 |
red-001 |
? |
22:48 |
red-001 |
does another subgame have one? |
22:49 |
Fixer |
not sure |
22:53 |
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23:16 |
Hijiri |
it would be a bit hacky to implement since death and health callbacks have no cause information |
23:16 |
Hijiri |
you would have to mark the time a player got punched by someone and see if their health went to 0 in the same tick (check if gametime has increased) |
23:17 |
Hijiri |
or something similar to that, at least |
23:17 |
Hijiri |
Alternatively, you could write a mod that hijacked all the health and punch handling and used custom punch handling code for every punch |
23:38 |
xunto |
Fixer: freeminer has, as I know. |
23:39 |
xunto |
Fixer: https://github.com/freeminer/freeminer/blob/5588f109f4140d5afb4cda38e083ab2ac6a10129/builtin/game/register.lua#L557-L580 |
23:41 |
xunto |
Oh... I misunderstood... You mean "You killed by %player name%". |