Time Nick Message 08:48 tenplus1 Hi folks, could a nice dev please look at game#1286 and give an opinion :) 08:48 ShadowBot https://github.com/minetest/minetest_game/issues/1286 -- Dynamic Dirt to Grass changes by tenplus1 09:56 tenplus1 hi nrz 13:20 gregorycu So, how's my commit doing? 13:36 est gregorycu: its doing well afaik 13:36 est idea was to wait one week to let testers ensure there are no bugs 13:36 est and then to merge it 13:36 gregorycu Hooray \o/ 13:37 est that would be tuesday next week 13:38 est otherwise it looks good from what I can tell 14:26 sfan5 est: made the macros multiline, take another look 14:27 est sfan5: thanks, they look much better now 16:55 Fixer missed upsidedownman 16:55 Fixer I have not encounter any bugs with PR4530 16:57 Fixer anyone wants to fix falling and sneak related bugs? I've created yet another issue for that 16:58 Fixer and that "take bone" after death button formspec thingy (tm) 17:20 Fixer client-side physics can be used for mobs as well? 17:24 est no 17:25 est you cant even use them for knockback afaik 17:27 celeron55 client-side entity control would be a separate thing 17:44 Hijiri not sure what client-side physics is referring to here 17:47 celeron55 my feature branch i guess 17:48 Fixer https://github.com/celeron55/minetest/tree/client_player_physics_script this one? 17:48 Hijiri oh, I see 17:49 Hijiri is that the one with camera roll 17:49 celeron55 haha, "the thing with camera roll" 17:49 celeron55 i think i 17:49 celeron55 +'ll refer to it as that from now on 17:53 OldCoder Sure y not 17:55 est I think i want to try it out 17:55 est together with a joystick 17:57 est err gamepad 17:58 est the may not even work commit doesnt compile 17:58 est trying the one before that, 17:58 est that does compile 18:05 est yeey it works 18:21 sfan5 anyone else here to look at #4541 or #4432 18:21 ShadowBot https://github.com/minetest/minetest/issues/4541 -- Rewrite keycode handling (keycode.cpp) by sfan5 18:21 ShadowBot https://github.com/minetest/minetest/issues/4432 -- Set infotext for dropped item stacks. by Rogier-5 18:47 Fixer ohhh 18:47 Fixer 4432 is big for me 18:47 Fixer well kinda big 18:47 Fixer useful >_> 21:56 nrzkt i don't know if you see but now changes could be approved by github workflow without using labels, maybe we should use it :) 21:56 nrzkt celeron55, maybe you can add the two approvals requirement on github repository :) 22:46 red-001 could #3804 be closed as the feature got implemented? 22:46 ShadowBot https://github.com/minetest/minetest/issues/3804 -- Make base64 encoding/decoding available for lua mods 22:47 Fixer i've just realised... minetest game does not "killed by" message..... in game 22:47 Fixer does not have* 22:47 red-001 ? 22:48 red-001 does another subgame have one? 22:49 Fixer not sure 23:16 Hijiri it would be a bit hacky to implement since death and health callbacks have no cause information 23:16 Hijiri you would have to mark the time a player got punched by someone and see if their health went to 0 in the same tick (check if gametime has increased) 23:17 Hijiri or something similar to that, at least 23:17 Hijiri Alternatively, you could write a mod that hijacked all the health and punch handling and used custom punch handling code for every punch 23:38 xunto Fixer: freeminer has, as I know. 23:39 xunto Fixer: https://github.com/freeminer/freeminer/blob/5588f109f4140d5afb4cda38e083ab2ac6a10129/builtin/game/register.lua#L557-L580 23:41 xunto Oh... I misunderstood... You mean "You killed by %player name%".