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IRC log for #minetest-dev, 2016-09-04

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All times shown according to UTC.

Time Nick Message
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03:40 paramat *tumbleweed rolls by*
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04:36 paramat will merge game#1276 in a moment
04:36 ShadowBot https://github.com/minetest/minetest_game/issues/1276 -- Default: Vary wood burn times according to wood density by paramat
04:40 paramat merging
04:46 paramat complete! down to one page of PRs
04:51 paramat now i'll get this MIT license thing done
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13:02 Thomas-S @Core Devs: Could you please review and approve #4307? IMHO, this feature is needed very much. Thank you very much for your efforts!
13:02 ShadowBot https://github.com/minetest/minetest/issues/4307 -- Adding minetest.unregister_item API function by paly2
13:03 sfan5 i suggest posting this again in a few hours
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13:03 sfan5 there don't seem to be many people here atm
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14:16 T4im hmm.. so strangely enough e58a55aa seems to break nodemeta inventory updates for the client on some servers (i assume newer ones), player file inventories seem to continue to work; could this be due to the network protocol bump that seems to be part of that commit?
14:16 T4im e58a55aa being the plantlike drawtype changes
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18:14 Thomas-S @Core Devs: Could you please review and approve #4307? IMHO, this feature is needed very much. Thank you very much for your efforts!
18:14 ShadowBot https://github.com/minetest/minetest/issues/4307 -- Adding minetest.unregister_item API function by paly2
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18:16 est31 T4im, possibly those servers have experimental code applied
18:16 est31 or they are freeminer servers, idk
18:58 Hijiri would having extra "lua keys" like in the post https://forum.minetest.net/viewtopic.php?f=5&t=15351#p229679 be rejected because of android incompatibility?
18:58 Hijiri I was thinking of having 30+ extra keys or so availabl
18:59 Hijiri and then write a mod or core lua on top of it that would allocate keys to mods that request them, and also providing some configuration screen for players to remap
19:00 Hijiri other than the compatibility thing I was unsure how nice it would be to have many instances of "lua key #n" in the controls page
19:02 est31 Hijiri, yes android compat is a concern
19:02 est31 plus gamepad controllers
19:02 est31 keys are better a thing managed by the engine
19:02 Hijiri I mentioned last time I brought it up but I made an issue a while ago that would provide an android-compatible alternative #3777
19:02 ShadowBot https://github.com/minetest/minetest/issues/3777 -- API for adding arbitrary elements to the hotbar
19:03 Hijiri though it has the different issue that too much space could be taken up
19:03 Hijiri also I don't really know where I would begin reworking the hotbar
19:05 Hijiri it could sort of be done as a mod, if you changed the inventory formspec to start the inventory at a higher index and overrid other mods like bones to ignore the first n spaces
19:07 Hijiri oh wait, you would also have to override somehow all formspecs that display the main inventory
19:08 Hijiri maybe an easier engine change that would allow this as a mod would be to make it so you can piece together the hotbar from multiple inventories
19:08 Hijiri though then you are still limited by the max hotbar size
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21:29 paramat i'm going to close game#361 as it has 3 -1s and PilzAdam isn't active anymore
21:29 ShadowBot https://github.com/minetest/minetest_game/issues/361 -- Allow defining burntime via the fuel group by PilzAdam
21:52 paramat closed game#967
21:52 ShadowBot https://github.com/minetest/minetest_game/issues/967 -- Obsidian Glass Panes by BBmine
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