Time |
Nick |
Message |
00:03 |
paramat |
will merge games 1268 1269 in a moment |
00:13 |
paramat |
now merging |
00:24 |
paramat |
complete! |
00:25 |
paramat |
almost down to 1 page of PRs |
00:34 |
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00:42 |
TheReaperKing |
Thanks all for your hard work on minetest, my students are absolutely eating it up! |
00:47 |
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01:48 |
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02:01 |
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02:15 |
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02:38 |
paramat |
sofar i reviewed game#946 see my 2 line comments |
02:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/946 -- Xpanes: convert to connected nodeboxes. by sofar |
02:40 |
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03:29 |
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03:47 |
sofar |
paramat: thanks, updated. |
03:47 |
paramat |
ok |
03:53 |
paramat |
added a line comment about 1/31 |
03:54 |
paramat |
which still confuses me :] |
04:20 |
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04:21 |
Hijiri |
should transient forceloads be counted against the forceload total, for purpose of forceload limiting? |
04:42 |
Hijiri |
#4498 |
04:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4498 -- Transient Forceloads by raymoo |
04:45 |
paramat |
sorry, i don't understand forceload much |
04:48 |
Hijiri |
it turns out the C++ forceload stuff was already transient |
04:48 |
Hijiri |
it was the builtin lua that persisted it |
04:49 |
Hijiri |
I thought it was the C++ at first so I tried making the changes there, but it wouldn't do anything |
05:16 |
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05:36 |
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06:00 |
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06:18 |
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06:49 |
Hijiri |
does #4076 need a "One Approval" label? |
06:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/4076 -- Attempt to improve performance by combining 6 vectors into one using a struct by ShadowNinja |
06:50 |
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07:28 |
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09:47 |
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13:30 |
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13:31 |
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13:41 |
SloanOnLinux |
Hey guys, right now Minetest allows pasting into the password box. DO NOT CHANGE THIS! I use a password manager, and I always paste a large password into the box, and I don't want to have to type all that out |
13:43 |
Krock |
why should this be changed? |
13:43 |
Krock |
that's nonsense |
13:43 |
Krock |
that's like DO NOT CHANGE NODE SIZE TO 2m |
13:48 |
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13:48 |
T4im |
aw, i was just about to :o |
13:58 |
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18:56 |
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18:56 |
paramat |
sofar rubenwardy game#1276 ? |
18:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1276 -- Default: Vary wood burn times according to wood density by paramat |
18:59 |
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19:23 |
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19:31 |
AcidNinjaFWHR |
nice one paramat ! |
19:37 |
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19:37 |
IhrFussel |
Does set_node() DESTROY any meta data the node had before? |
19:38 |
paramat |
i think so, but that's offtopic here |
19:43 |
IhrFussel |
paramat, why? It's about the engine |
19:45 |
paramat |
not dev though, more a modding question |
20:07 |
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20:21 |
Hijiri |
does #1472 still happen? |
20:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/1472 -- Calling add_particlespawner from a entity's on_activate silently fails |
20:41 |
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