Time |
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02:42 |
est31 |
pushing this in 10 minutes https://github.com/est31/minetest/commit/1f2ff860f53438e8afacc859cc6f48ebfcfc21db |
03:14 |
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03:19 |
est31 |
will merge #4486 in 10 mins |
03:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/4486 -- Document keymap_autorun in settingtypes.txt and minetest.conf.example by Rui-Minetest |
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09:01 |
Hijiri |
can someone review #4409? |
09:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo |
09:11 |
Hijiri |
also #4128 |
09:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/4128 -- Fix disappearing attached player model when parent entity leave and when return to client side loaded area by Foghrye4 |
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11:16 |
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11:57 |
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11:57 |
red-001 |
the amount of minetest forks in the app store is insane |
12:02 |
red-001 |
does having an encrypted copy of a binary count as having the binary under lgpl? |
12:02 |
red-001 |
##legal |
12:06 |
nrzkt |
red-001: does they mention minetest ? |
12:07 |
nrzkt |
it's not legal if they not mention code base |
12:07 |
est31 |
attribution is always required |
12:07 |
Calinou |
it also needs to be buildable |
12:07 |
est31 |
and if the engine is modified, the source is required too |
12:07 |
Calinou |
they must provide both their source code and build instructions |
12:07 |
red-001 |
there are about 15 forks that don't disturbed the source code |
12:07 |
Calinou |
est31: even if unmodified, they need to publish the source they used to build their version |
12:07 |
est31 |
okay |
12:08 |
Calinou |
the "unmodified engine" argument is too weak, that's why you need to publish source even if unmodified |
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12:42 |
red-001 |
http://pastebin.com/tSscP1QV |
12:43 |
red-001 |
^ list of minetest forks in the app store |
12:44 |
red-001 |
most of them are highly outdated |
12:47 |
red-001 |
but "freeworld - multiplayer sandbox game" use 0.4.14 source code |
12:50 |
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12:51 |
red-001 |
none of them link to the source code |
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13:40 |
celeron55 |
red-001: that's all? |
13:41 |
celeron55 |
literally a monkey could have made one, i'm surprised |
13:42 |
red-001 |
I might have missed some |
13:42 |
red-001 |
the app store is hard to search |
13:43 |
red-001 |
that's just the ones that where obvious |
13:44 |
red-001 |
were* |
13:44 |
celeron55 |
i know; google play's search is ridiculously bad |
13:45 |
red-001 |
I just listed the ones in apples app store |
13:45 |
red-001 |
most of the ones on google play credit minetest |
13:58 |
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18:08 |
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18:09 |
IhrFussel |
If i place a node and set its meta data, will the engine delete the meta data when the node becomes unknown (eg removing the mod) or will its meta data persist in the DB? |
18:20 |
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18:41 |
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18:48 |
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18:48 |
rater193 |
hello |
18:49 |
rater193 |
just wondering, are there already some "power cable"/"machine" mods that i can use? |
18:49 |
rater193 |
or do i have to make one myself |
18:49 |
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18:50 |
rater193 |
*"power cable"/"machine" apis |
18:50 |
rater193 |
if there were, it would save me a TON of time |
18:50 |
rater193 |
anyways, welcome hmnmmm |
18:52 |
IhrFussel |
rater193, do you mean stuff like Redstone in MC? |
18:52 |
rater193 |
no |
18:53 |
rater193 |
more like how IC2, with the copper/tin cables |
18:53 |
rater193 |
and the capacitors |
18:53 |
IhrFussel |
rater193, none of the mesecons mod code helps you? |
18:53 |
rater193 |
mesecon seams a bit offputting |
18:53 |
rater193 |
idk why |
18:54 |
rater193 |
i couldnt ever get into it xD |
18:54 |
rater193 |
ill just make my own :P |
18:54 |
rater193 |
its not terribly difficult |
18:54 |
IhrFussel |
Well I mean you could borrow some code from mesecons to help with your own |
18:54 |
rater193 |
nah, if i write it myself, ill know what went wrong, and where |
18:55 |
rater193 |
mesecons is a nice base though, i might get some insperation from them :P |
18:55 |
rater193 |
i need to look over their code |
18:55 |
rater193 |
the idea i had, was more of a progression system |
18:55 |
rater193 |
where you cant craft certian tech |
18:56 |
rater193 |
unless you've first: unlocked the recipe for it |
18:56 |
rater193 |
second: have crafted/picked up all of the items needed for its recipe at least on ce |
18:56 |
rater193 |
*once |
18:57 |
rater193 |
its something im going to play around with while im going to college for game design :P |
19:00 |
rater193 |
also |
19:00 |
rater193 |
another question |
19:00 |
rater193 |
are there any "transport pipe mods" like buildcraft? |
19:03 |
IhrFussel |
rater193, do you mean something like pipeworks? |
19:04 |
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19:05 |
nore |
rater193: I think you're looking for technic then |
19:05 |
rater193 |
sorry i was afk |
19:05 |
rater193 |
ill take a look into pipeworks |
19:05 |
rater193 |
thanks IhrFussel and +nore |
19:08 |
rater193 |
im still most likely going to make my own code, but now i know where i can get insperation from |
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20:59 |
paramat |
#4304 is simple and tested, can anyone review? |
20:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4304 -- Add fading sounds by Bremaweb |
20:59 |
paramat |
oops |
20:59 |
paramat |
#4303 |
20:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4303 -- Anticheat: Use the physics_override modifiers aswell by SmallJoker |
20:59 |
paramat |
not 4304 |
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