Time |
Nick |
Message |
00:04 |
paramat |
merging |
00:08 |
paramat |
merged. rubenwardy "error: patch failed: src/guiFormSpecMenu.h:557" for 4416 |
00:09 |
paramat |
so merged the other 2 |
00:19 |
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00:19 |
rubenwardy |
done |
00:24 |
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00:25 |
paramat |
feel free to merge it yourself :] |
00:26 |
rubenwardy |
already did :D |
00:38 |
paramat |
lol |
00:54 |
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06:58 |
est31 |
hello \o` :) |
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09:34 |
tenplus1 |
https://github.com/minetest/minetest/pull/4370 |
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15:34 |
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15:34 |
TenPlus1 |
hi folks, has any kindly devs had a peek at pull #4215 as yet ??? |
15:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/4215 -- Lit Particle Effects. |
15:42 |
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15:42 |
TenPlus1 |
hi krock |
15:42 |
TenPlus1 |
:P even |
15:49 |
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16:10 |
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16:17 |
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16:24 |
Krock |
#4478 headdesk time |
16:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/4478 -- More glitches and idea |
16:27 |
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19:18 |
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19:23 |
ensonic |
hi, if I get a block with "unknown block" texture as in http://picpaste.de/screenshot_20160829_212123-BUiHl1oF.png |
19:23 |
ensonic |
is there a way to get the block id? |
19:24 |
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19:25 |
ensonic |
this is a world converted from minecraft where also the texture pack is converted. The texture pack has a 'doors_door_wood.png' though and that makes we wonder why the "doors:door_wood_b_1 -" is missing the texture name |
19:26 |
ensonic |
on other blocks there is a e.g. foo.png after the - |
19:28 |
paramat |
doors mod had a big rework a few months ago |
19:29 |
paramat |
new texture names i think |
19:29 |
ensonic |
paramat, I am running 0.4.14 |
19:31 |
ensonic |
and the doors_door_wood.png of the converted texture pack, has the same name as in the minetest-game (minetest_game/mods/doors/textures/doors_door_wood.png) |
19:33 |
ensonic |
is there a way to get more debug info from the game (e.g. what texture filename it was looking for) |
19:35 |
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19:35 |
tenplus1 |
hi folks |
19:36 |
tenplus1 |
When player is attached to an entity (boat, cart etc) and is punched by player or mob, it doesnt call on_punchplayer at all ?!?!?! any ideas why folks ?!?! |
19:39 |
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19:43 |
paramat |
ensonic the doors are now meshes, each texture is used for left and right door nodes, so isn't named after the specific nodes |
19:47 |
tenplus1 |
https://github.com/minetest/minetest/issues/4484 |
19:48 |
ensonic |
paramat, if I place a door in a normal minetest world and then point at it, the debug message in the top left says: "(pointing at = "doors:door_wood_b_1 - doors_door_wood.png")" in the image I've updated the 'texture name is missing" and the block has the unknown node texture |
19:49 |
ensonic |
its not an issue of the testure pack, if I switch the texture pack in the minetest world the new door texture shows up |
19:49 |
ensonic |
maybe in is an issue in mcimport how it exports doors |
19:49 |
ensonic |
sofar, ^^^ any idea |
19:51 |
sofar |
mcimport attempts to convert the 2-tile door textures to the new format |
19:52 |
sofar |
tenplus1: most likely, boat entity doesn't propagate the punch |
19:52 |
sofar |
(sounds like a bug) |
19:52 |
ensonic |
sofar, jep I've been adding debug logging to that code, but I am not sure if the data it writes to the sqlite file is correct |
19:52 |
ensonic |
the doors show up as unknown bloks (all of them) |
19:53 |
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19:54 |
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19:56 |
sofar |
how about the top block? |
19:56 |
sofar |
I think I've had this problem before |
19:57 |
sofar |
can you remove the ABM lines from env_meta.txt and reload the world? |
19:57 |
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20:15 |
tenplus1 |
https://github.com/minetest/minetest/issues/4485 |
20:17 |
ensonic |
sofar, trying, conversion will take a while |
20:17 |
paramat |
sofar rubenwardy game#1268 is ready |
20:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1268 -- Creative: Make dig times near-identical for nodes of all levels by paramat |
20:19 |
ensonic |
ahh, got it, in the converted world |
20:19 |
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20:24 |
red-001 |
could someone review #4472 ? |
20:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
20:31 |
paramat |
sorry dev is slow, few devs around |
20:32 |
ensonic |
sofar, do you mean those 'lbm_introduction_times' lines? |
20:32 |
ensonic |
now the wooden doors seems to work, but steel door are still broken |
20:32 |
sofar |
that one, yes |
20:32 |
sofar |
put a steel door next to a broken one and compare? |
20:34 |
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20:37 |
ensonic |
sofar, now they also work, it seems to take a bit to update everything |
20:37 |
ensonic |
when I leave the game those lbm lines are added back tough |
20:38 |
ensonic |
but the doors are still good afterwards |
20:40 |
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20:58 |
sofar |
yes, it's a known bug in how the game handles "new" blocks |
20:59 |
sofar |
I should probably change mcimport to generate *new* door nodes instead, since the 0.4.14 release is old enough already for everyone to have it |
21:03 |
ensonic |
sofar, so the workaorund right now would be: convert, run once, exit, remove those lines, run again? |
21:04 |
sofar |
yeah |
21:04 |
sofar |
the long term solution is: don't rely on the LBM code at all |
21:04 |
sofar |
we could also try and add timestamps to each block in mcimport to force LBM rerun at first load |
21:05 |
sofar |
but I don't know if that would even work |
21:05 |
ensonic |
what does lbm stand for? |
21:05 |
sofar |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3481 |
21:07 |
ensonic |
thanks |
21:07 |
ensonic |
I have a few more missing blocks to fix and the mesecon structure don't work yet, this will keep me busy for a while, but it already looks great |
21:09 |
ensonic |
sofar, why does the modname:replace_legacy_door run on "default:lava_source"? |
21:09 |
sofar |
the example is just random stuff |
21:09 |
ensonic |
oh, sorry then |
21:10 |
sofar |
look at doors/init.lua in mtg for a real example |
21:24 |
rubenwardy |
I'm confused, why doesn't that patch set the dig time to 40s? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1264 |
21:31 |
ensonic |
sofar, http://picpaste.de/screenshot_20160829_233107-ccQJNN7k.png |
21:32 |
ensonic |
^^^^ this is how it looks right now |
21:36 |
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21:40 |
sofar |
ensonic: that's a converted map? |
21:40 |
sofar |
oh, IC, that's what you wanted lapis for |
21:42 |
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22:01 |
paramat |
rubenwardy because it divides dig time by leveldiff, i think some of the docs are incorrect |
22:03 |
paramat |
tool.cpp L129 |
22:04 |
paramat |
or perhaps, i just found the docs confusing |
22:06 |
paramat |
i also can't find where the default value of node 'level' is, seems to be 0, but we don't have any level = 1 nodes which seems odd |
22:09 |
paramat |
hm, default is 0 i guess, non-existence of group probably returns 0 |
22:13 |
paramat |
digtime is divided by the difference between tool 'maxlevel' (256) and node 'level' (0, 2 (obsidian), or 3 (diamond)) |
22:13 |
paramat |
so 40 / 253 to 40 / 256 |
22:21 |
paramat |
whereas currently its 0.5 / 1 to 0.5 / 3 |
22:39 |
paramat |
rubenwardy possible close due to vagueness game#1204 |
22:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1204 -- Better sounds |
22:51 |
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