Time |
Nick |
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00:00 |
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00:12 |
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00:13 |
paramat |
will merge games 1225 1226 in a moment |
00:23 |
rubenwardy |
game#1225 game#1226 |
00:23 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1225 -- Bones: Improve bones textures by paramat |
00:23 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1226 -- Doors: fix crash for placing under unknown nodes, and on nil-player by t4im |
00:25 |
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00:26 |
paramat |
merging |
00:30 |
paramat |
done |
00:37 |
SloanOnLinux |
Is Minetest about to get monetized? |
00:37 |
octacian |
celeron55: do you mind joing #minetest? I'd like to discuss the subject of Twitter. lol |
00:39 |
paramat |
he's 'away from keyboard': probably asleep in Finland currently |
00:40 |
SloanOnLinux |
There's a flame war going on in #minetest |
00:42 |
octacian |
It always seems crazy when OldCoder is around lol. |
00:42 |
octacian |
paramat, what time zone is he in? |
00:43 |
rubenwardy |
it's 3:42 in finland |
00:43 |
rubenwardy |
am |
00:44 |
OldCoder |
octacian, it is staid and quiet |
00:44 |
* OldCoder |
is a very quiet person |
00:44 |
OldCoder |
There is no flame war |
00:44 |
OldCoder |
But we needed to stop the whole: God FOSS vs. Commercial Satan thing |
00:49 |
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12:02 |
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12:13 |
Calinou |
OldCoder: FOSS is not opposed to being commercial, it's opposed to being proprietary :) |
12:29 |
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13:18 |
* Fixer |
>_> Calinou |
13:30 |
dzho |
Calinou++ |
13:34 |
* Megaf |
would like to know why Calinou said that to OldCoder |
13:35 |
Megaf |
log doesnt help much |
13:39 |
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13:46 |
dzho |
Megaf: 20:44 < OldCoder> But we needed to stop the whole: God FOSS vs. Commercial Satan thing |
13:46 |
Megaf |
Thanks |
13:46 |
dzho |
np |
13:46 |
Megaf |
We should not talk off topic here tho |
13:47 |
dzho |
"what is minetest's business model?" |
13:47 |
dzho |
;-) |
13:47 |
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13:54 |
Fixer |
move this discussion somewhere else |
13:58 |
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14:01 |
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14:03 |
dzho |
Fixer: you may wish to address this concern to OldCoder, who brought it up. |
14:06 |
dzho |
well, brought it up *here* at least. |
14:11 |
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18:58 |
paramat |
nore nrzkt Zeno` please could you add your opinions to #4336 ? |
18:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/4336 -- Shaders: Disable by default by paramat |
18:58 |
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19:04 |
OldCoder |
<dzho> Fixer: you may wish to address this concern to OldCoder, who brought it up. |
19:04 |
OldCoder |
* dmurph has quit (Read error: Connection reset by peer) |
19:04 |
OldCoder |
<dzho> well, brought it up *here* at least. |
19:04 |
OldCoder |
dzho, I did no such thing |
19:04 |
OldCoder |
I would not do so |
19:04 |
OldCoder |
dzho, I responded to somebody else here who pinged me |
19:04 |
OldCoder |
Hmmph |
19:04 |
OldCoder |
|
19:09 |
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19:09 |
betterthanyou710 |
lol |
19:09 |
betterthanyou710 |
hmmph? |
19:09 |
Nosrick_ |
There, I just realised I have HexChat and can actually join the dev discussion, which might be a better place for my question. |
19:10 |
betterthanyou710 |
hexchat is the best |
19:10 |
shamoanjac |
indeed |
19:11 |
Nosrick_ |
Who would I speak to about contributing something? |
19:11 |
betterthanyou710 |
est31 |
19:11 |
betterthanyou710 |
if you see him on |
19:11 |
betterthanyou710 |
sfan5 |
19:11 |
betterthanyou710 |
anyone who has been voiced |
19:11 |
paramat |
Nosrick_ to contribute you should join github, follow the discussions there, fork minetest and learn how to make branches and submit pull requests |
19:11 |
Nosrick_ |
I don't have to ask permission or anything? |
19:12 |
sfan5 |
http://dev.minetest.net/How_to_start_contributing |
19:12 |
sfan5 |
Nosrick_: you can fork the repository on github and then send pull requests when you want your changes to get in |
19:12 |
shamoanjac |
the "permission" is the pull request |
19:12 |
Nosrick_ |
Oh, okay! |
19:12 |
Nosrick_ |
I read over that link, but it never mentioned asking if it's okay to contribute. |
19:13 |
Guest22345 |
Nosrick_: It's not okay, it's necessary :) |
19:13 |
Nosrick_ |
Just to check; Minetest currently doesn't have anything similar to Minecraft's capabilities system (I'll explain if need be), does it? |
19:13 |
paramat |
it takes 2+ core dev approvals to merge your PR |
19:13 |
Nosrick_ |
Ah, thank you. |
19:16 |
Guest22345 |
Btw, what C++ IDE do you use for Minetest engine development? |
19:17 |
Zeno` |
me? |
19:17 |
Zeno` |
QtCreator |
19:17 |
Zeno` |
others use whatever they want |
19:20 |
Nosrick_ |
None, so far! I'm just about to do a fork. Thinking of just using Visual Studio, though. It's what I use for work, so. |
19:22 |
shamoanjac |
there are mods which add hunger and stamina to Minetest |
19:23 |
shamoanjac |
so I think there definitely is a way to attach metadata to players |
19:28 |
Nosrick_ |
Oh, I hadn't looked through mods yet! |
19:28 |
Nosrick_ |
I'll look at those mods. |
19:31 |
rubenwardy |
Minecraft's capability system? Googling |
19:32 |
rubenwardy |
can't find anything |
19:32 |
rubenwardy |
sounds like privileges though |
19:37 |
Nosrick_ |
Oh, it might be part of Forge. |
19:39 |
Nosrick_ |
https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ |
19:39 |
paramat |
there may be an issue or PR in the github repo related to player metadata, worth searching through (700 issues!) |
19:40 |
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19:41 |
paramat |
btw we're understaffed so any help with other aspects of MT appreciated |
19:42 |
Nosrick_ |
I don't have a lot of spare time, but I can try! |
19:42 |
paramat |
well whatever inspires you, no pressure |
19:44 |
Nosrick_ |
Thank you. |
19:45 |
Nosrick_ |
It also looks like it might already be pulled into the main branch, as there's an approval on a pull request that details metadata. |
19:46 |
Nosrick_ |
This one: https://github.com/minetest/minetest/pull/4155 |
19:48 |
Nosrick_ |
...and it's still in progress. Damn. |
19:50 |
rubenwardy |
Nosrick_, there's already a standardised inventory API |
19:50 |
rubenwardy |
for nodes, players or entities |
19:50 |
rubenwardy |
or detached (standalone) |
19:51 |
rubenwardy |
as for interface style apis, there is minetest.is_protected to allow protection mods to work the same way |
19:52 |
Nosrick_ |
Okay, I'll keep that in mind. |
20:02 |
paramat |
anyone good with formspec and advanced settings? (i'm not) noise flags are not supported, and noises using flags are therefore missing from the generated .conf #4390 |
20:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/4390 -- Settings menu / minetest.conf: Mgv5 ground noise unsettable and missing |
20:05 |
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20:11 |
dzho |
OldCoder: you were pinged in the context of general comment about a flamewar. You mentioned FOSS. Calinou then responded to that. Megaf then asked what that was about, and I said so. At which point we were advised to take the conversation elsewhere. |
20:12 |
* paramat |
advises that again :] |
20:13 |
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20:15 |
Warr1024 |
/join #minetest-flamewar |
20:18 |
VanessaE |
wait, I missed another flamewar? D: |
20:23 |
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21:08 |
OldCoder |
<dzho> OldCoder: you were pinged in the context of general comment about a flamewar. You mentioned FOSS. Calinou then responded to that. Megaf then asked what that was about, and I said so. At which point we were advised to take the conversation elsewhere. |
21:08 |
OldCoder |
I did not "mention" anything until I responded to a statement here |
21:08 |
OldCoder |
And my statement was intended and designed to minimize further discussion |
21:08 |
OldCoder |
Which is the recommendation for right now |
21:08 |
OldCoder |
|
21:09 |
OldCoder |
Statements intended and designed to minimize further discussion deserve neither criticism nor censure |
21:09 |
OldCoder |
|
21:17 |
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21:27 |
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21:35 |
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21:36 |
rubenwardy |
#4397 |
21:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/4397 -- background[] works inconsistently |
21:36 |
rubenwardy |
or #3942 |
21:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/3942 -- Correct formspec draw order: Images should be drawn before buttons by rubenwardy |
21:36 |
rubenwardy |
hmmmm, nore ^ |
21:38 |
rubenwardy |
formspecs are just so messed up |
21:42 |
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21:43 |
rubenwardy |
I suggest merging #3942 - I can't thing of a valid usecase for drawing images over buttons, labels and text fields |
21:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/3942 -- Correct formspec draw order: Images should be drawn before buttons by rubenwardy |
21:44 |
rubenwardy |
and it would also make the formspec behave as it was in 0.4.12 (i believe it was) |
21:44 |
rubenwardy |
prior to whenever RealBadAngel changed the draw order |
21:47 |
paramat |
maybe RBA had a reason for doing that? |
21:48 |
paramat |
maybe check for an effect on inventory items |
22:01 |
rubenwardy |
can't see why |
22:01 |
rubenwardy |
it's the sort of thing you should document or mention in your PR |
22:06 |
hmmmm |
rubenwardy, there is a reason why images are drawn after buttons |
22:06 |
hmmmm |
otherwise image buttons won't work properly |
22:06 |
hmmmm |
the images are rendered over the buttons |
22:07 |
hmmmm |
i don't know what it is your PR is fixing, but whatever gets committed needs to fix both cases |
22:07 |
hmmmm |
instead of reverting someone else's fix for a different issue |
22:09 |
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22:09 |
rubenwardy |
#4397 then, hmmmm |
22:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/4397 -- background[] works inconsistently |
22:09 |
rubenwardy |
from my perspective, the draw order changed so you could no longer image[]s to draw textures underneath buttons and labels |
22:09 |
rubenwardy |
s/so/which meant/g |
22:10 |
rubenwardy |
I then realised you could use background[ to draw underneath, but now it seems they weren't designed for that |
22:11 |
rubenwardy |
hmmmm, the change that RealBadAngel made was to add inventory meshes, not to add image buttons |
22:12 |
rubenwardy |
but I guess that images buttons may have been added after that |
22:13 |
rubenwardy |
TL;DR: It's currently impossible to make a progress bar with a label on top of it in a formspec with a background, such as the default (I) inventory background (default.gui_bg) |
22:18 |
rubenwardy |
My expected behaviour of background[] is that it's an image drawn on the bottom most layer at the x/y/w/h you specify |
22:19 |
Hijiri |
Anyone know why parts of the package table are exposed to mods? |
22:19 |
Hijiri |
a "whitelisted require" would be easier to implement if it wasn't exposed |
22:27 |
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22:47 |
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22:51 |
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23:06 |
paramat |
i seem to remember some discussion about image/text order during dev of inventory meshes, i think it was intentional |
23:06 |
paramat |
IRC logs at that time could be checked |
23:07 |
paramat |
^ rubenwardy |
23:35 |
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