Time |
Nick |
Message |
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01:11 |
VanessaE |
paramat: game 1220, -1 |
01:20 |
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01:29 |
rubenwardy |
VanessaE, for maintenance reasons? |
01:59 |
VanessaE |
rubenwardy: for legacy reasons. plus, well....why? |
01:59 |
VanessaE |
what's to be gained? |
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03:34 |
paramat |
hi hmmmm please could you look at #4376 sometime? i'm trying to see how it fails the unit test |
03:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/4376 -- Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags by paramat |
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10:06 |
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10:07 |
agaran |
Hello |
10:07 |
agaran |
Is this a bug that you can't stop singleplayer if server thread is in infinite loop in lua? |
10:12 |
nrzkt |
no, if it's not due to minetest or minetest_game developments |
10:15 |
celeron55 |
that's how it has always been; i guess there could be a dialog asking whether to kill it after an unreasonable time has passed |
10:15 |
celeron55 |
it's not particularly simple to do |
10:22 |
est31 |
MinetestOS |
10:22 |
agaran |
ok, kill does work on it, does not even require kill -9, but I wanted to be sure that it is not some unexpected feature |
10:23 |
nrzkt |
i propose: std::async([]{ system("pkill -9 minetest") }); |
10:24 |
nrzkt |
:p |
10:24 |
Krock |
again a Linux-only feature |
10:25 |
nrzkt |
#ifdef WIN32 |
10:25 |
nrzkt |
Player *player = nullptr; player->getName(); #endif |
10:25 |
nrzkt |
:D |
10:26 |
nrzkt |
killer feature , and portable on all OS :D |
10:26 |
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10:27 |
Krock |
then why do you make it Win32-only? |
10:27 |
Krock |
android users may want to close it too |
10:44 |
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11:09 |
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11:26 |
nrzkt |
yes, remove the ifdef and the async, just keep the crashing code and that's good :D |
11:27 |
nrzkt |
Player *player = nullptr; player->getName(); is a portable crash closing :D |
11:32 |
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11:35 |
Krock |
well, any nullptr can cause the same crash |
11:47 |
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14:42 |
rubenwardy |
#4381 |
14:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4381 -- Create texture_packs.txt by combining texture_overrides.txt and a sec… by rubenwardy |
14:46 |
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14:47 |
rubenwardy |
added #4377 to #4381 |
14:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4377 -- lua_api: Document special textures by SmallJoker |
14:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4381 -- Create texture_packs.txt by combining texture_overrides.txt and a sec… by rubenwardy |
14:53 |
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15:07 |
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15:08 |
Krock |
est31, I wouldn't say this is trivial. Trivial are typos |
15:08 |
est31 |
its just moving things |
15:08 |
Krock |
(speaking of 4381) |
15:08 |
Krock |
No, it adds the description for the special textuers |
15:09 |
est31 |
the fact that 4377 is included makes it non trivial though |
15:09 |
est31 |
agreed |
15:09 |
Krock |
thanks :) |
15:39 |
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19:48 |
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20:25 |
Hijiri |
where can I find a specification of itemstrings? |
20:26 |
Hijiri |
(not a list of examples) |
20:32 |
Hijiri |
actually, I mean the output of ItemStack:to_string |
20:32 |
T4im |
you want an ebnf? x) |
20:32 |
Hijiri |
If it can't be specified more simply |
20:33 |
Hijiri |
I'm assuming it can be |
20:33 |
Hijiri |
informal specification is fine if it covers all forms |
20:33 |
T4im |
name [amount] |
20:34 |
T4im |
not sure if you can add wear to the itemstring, never seen it |
20:34 |
T4im |
s/amount/count/ |
20:34 |
T4im |
[] meaning optional |
20:34 |
T4im |
ash wait, it can, apparently, instead of count |
20:34 |
T4im |
ah* |
20:35 |
Hijiri |
is the output of to_string an itemstring? |
20:35 |
T4im |
"Returns the stack in itemstring form." |
20:35 |
Hijiri |
oh |
20:35 |
T4im |
yes |
20:35 |
Hijiri |
I was looking at the c++ and the format looked different |
20:36 |
Hijiri |
I'm not sure where metadata goes in the itemstring but I probably won't be dealing with it |
20:37 |
Hijiri |
actually I was looking at obsoleted code |
20:37 |
Hijiri |
thanks T4im |
20:42 |
nolsen |
#4372 |
20:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4372 -- Disallow registering users with the same name by SmallJoker |
20:43 |
nolsen |
I have an urge to copy the changes and apply it to my server |
20:43 |
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20:43 |
nolsen |
Because this is a must have change. |
20:43 |
Krock |
it's a shame that I haven't made this pull earlier |
20:49 |
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21:02 |
nolsen |
I noticed minetest doesn't use my wireless headphones, but instead uses my speakers, is this a known issue? |
21:02 |
nolsen |
It's the same on Windows 10 and Ubuntu 16.10 |
21:02 |
nolsen |
While my other applications use the headphones. |
21:02 |
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21:04 |
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21:05 |
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21:17 |
paramat |
nore sofar any opinion on game#1220 ? |
21:17 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1220 -- Move paper, books and book shelves into separate mod by rubenwardy |
21:19 |
Calinou |
nolsen: not sure if you can tell Minetest to use a specific audio device |
21:19 |
Calinou |
open an issue |
21:19 |
Calinou |
my USB headset works with Minetest, but I have HDMI audio and speakers off |
21:21 |
nolsen |
#4386 |
21:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/4386 -- Minetest is not using wireless speakers (or headphones) |
21:23 |
nolsen |
Hm, strange. |
21:24 |
nolsen |
It's working fine now on Windows 10, but ubuntu 16.10 isn't. |
21:24 |
nolsen |
Lemme test again. |
21:25 |
paramat |
possibly a hardware config issue? |
21:26 |
paramat |
i mean, a sound channel / driver issue |
21:29 |
nolsen |
paramat: Either that, or I'm going crazy. |
21:29 |
nolsen |
because ubuntu 16.10 works fine |
21:30 |
nolsen |
I closed the issue, I'll reopen if it happens again. |
21:30 |
paramat |
ok |
21:30 |
nolsen |
I might be hearing things |
21:36 |
T4im |
using headphones instead of speakers is something the operating system is responsible for, usually |
21:37 |
T4im |
or some daemon running there |
21:37 |
T4im |
at least under linux you'd usually have pulseaudio or jack or something manage that |
21:44 |
paramat |
oh man 6 new issues |
21:45 |
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21:50 |
Krock |
paramat, I thought I finally had solved some by making pull requests but the issue spawner is faster than me :< |
21:51 |
paramat |
i see 2 per day, 700 soon! :] |
21:51 |
paramat |
luckily most are feature requests |
21:51 |
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