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06:52 |
hmmmm |
here's something worth reading: https://wiki.qt.io/API_Design_Principles |
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celeron55 |
that page is interesting as it picks both good and bad examples from Qt itself 8) |
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13:08 |
rubenwardy |
any opinions on game#1179? |
13:08 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy |
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16:14 |
paramat |
now starting a PR to remove 'hot' 'bendy' 'melty' groups from mtgame nodes |
16:16 |
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16:29 |
paramat |
game#1183 |
16:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1183 -- Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes by paramat |
16:34 |
paramat |
now i'll clean up all these spaces inside curly brackets in doors ;] |
16:56 |
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17:05 |
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17:05 |
paramat |
will merge game#1085 game#1181 game#1183 in a moment |
17:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1085 -- Disabling TNT by tenplus1 |
17:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1181 -- Default, flowers: Use 'get_mapgen_setting()' by paramat |
17:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1183 -- Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes. Code cleanup by paramat |
17:07 |
paramat |
merging |
17:10 |
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17:16 |
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17:16 |
sonic875 |
ummmm |
17:17 |
sonic875 |
Grandolf what is this place? |
17:17 |
Grandolf |
ppl talk about mods here |
17:18 |
paramat |
merged |
17:19 |
paramat |
nope this is engine and mtgame dev |
17:19 |
Tesseract |
I just implemented immersive mode (no status/nav bars) for the Android app, but if I enable nav bar hiding everything gets y-offset. The Minetest x.y.z-... text moves downward and touches affect elements below where you're actually touching. I'm not sure where the bug is yet. Patch for anyone interested: http://ix.io/11lR |
17:20 |
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17:38 |
paramat |
any more opinions on game#981 ? |
17:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/981 -- [Feature Request] More informative descriptions |
17:44 |
T4im |
hmm tnt has a syntax error paramet, missing then |
17:44 |
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17:44 |
T4im |
paramat* |
17:46 |
paramat |
ok |
17:47 |
paramat |
where |
17:48 |
T4im |
line 4 |
17:48 |
paramat |
oh crumbs didn't see that |
17:48 |
paramat |
will fix |
17:50 |
sofar |
incremental development :) |
17:52 |
T4im |
ah, yay, you are back sofar, nice to see you around :D I bet your backlog looks quite full |
17:52 |
sofar |
horrible :) |
17:53 |
sofar |
I've been attempting to keep it under control |
17:53 |
sofar |
I' |
17:53 |
sofar |
I'm violating my separation of work/pleasure right now a bit ;) |
17:58 |
paramat |
game#1184 will merge soon |
17:58 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1184 -- TNT: Add missing 'then' by paramat |
18:03 |
paramat |
ok i'll merge the other recently approved stuff too with this |
18:07 |
paramat |
merging |
18:07 |
T4im |
hmm hold on the 1173 for a moment; just wanna quick check if a rebase is needed |
18:08 |
paramat |
ok |
18:08 |
paramat |
i was surprised it says 'no conflicts' |
18:09 |
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18:09 |
T4im |
yea, I rebased earlier, but haven't run the unit tests yet after that; did remove some cases in favor of 1180 for example |
18:09 |
T4im |
1180 can go in though |
18:10 |
T4im |
(didn't want to stop you merging 1184, sorry if I did :D) |
18:14 |
T4im |
alright, looks good here |
18:14 |
paramat |
so for now not 1173? |
18:15 |
paramat |
ok 1173 too |
18:15 |
T4im |
no, it's ok, it works, just wanted to test once more after all the other PR's went in |
18:15 |
T4im |
:) |
18:15 |
paramat |
ok merging those 3 |
18:15 |
T4im |
great, thanks |
18:17 |
paramat |
nope 1173 is refused |
18:17 |
paramat |
will merge the others |
18:18 |
paramat |
conflict is in doors apparently |
18:19 |
T4im |
ah, whitespace chances from the cleanup? possible |
18:19 |
T4im |
I'll rebase again after the other two |
18:20 |
paramat |
both commits had conflictsin doors |
18:21 |
T4im |
the itemstack commit doesn't even touch doors anymore though |
18:22 |
T4im |
anyway, once the syntax fix is up, I'll try again |
18:22 |
T4im |
:D |
18:23 |
T4im |
oops pardon me, yes it touches doors |
18:25 |
T4im |
no conflicts here though :/ successfully rebased against 3d44804 without conflicts |
18:27 |
paramat |
merged |
18:29 |
paramat |
ok might try merging that later |
18:29 |
T4im |
alright, 1173 is now also forwardmergable up |
18:31 |
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20:03 |
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20:24 |
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20:24 |
rubenwardy |
#4294 |
20:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/4294 -- Add offset formspec element by rubenwardy |
20:29 |
Krock |
ah, that's not an absolute offset |
20:29 |
rubenwardy |
relative offset, yeah |
20:29 |
Krock |
depends on previous offets, if there are |
20:29 |
rubenwardy |
offset, not set_origin |
20:30 |
Krock |
yeah, maybe there could be a misunderstanding |
20:33 |
rubenwardy |
on limited internet, so going to have to go now. Pretend I'm still here, I'll be reading the logs every so often |
20:33 |
T4im |
are you trying to fix the offset between labels and other elements with that? or is that unrelated? |
20:34 |
T4im |
ah, I see |
20:35 |
T4im |
widget composites |
20:35 |
T4im |
nice |
20:35 |
T4im |
yea, container seems better than the offset name |
20:52 |
Krock |
but well, relative container positions |
20:55 |
T4im |
well if you have a checkbos + label composition you might want to place it relative of a checkbox group, which again might be relative to the entire formspec |
20:55 |
T4im |
checkbox* |
20:55 |
T4im |
do we have checkboxes? I forgot |
20:57 |
T4im |
thinking of it like reusable formspec components instead of some offset-stack might be easier, imo |
21:01 |
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21:02 |
T4im |
this might really change how we use formspecs |
21:02 |
rubenwardy |
T4im: Made it container[x,y] and container_end[] instead of offset[x,y] |
21:02 |
T4im |
cool :D |
21:03 |
T4im |
with that other things might suddenly become important, like, is there a maximum size for formspecs? |
21:03 |
T4im |
I mean string size |
21:04 |
rubenwardy |
probably not |
21:04 |
rubenwardy |
it's stored in std::string and const char * |
21:04 |
rubenwardy |
although I'm not sure about the network |
21:07 |
rubenwardy |
bbl, will read logs, pretend that I'm still here :D |
21:07 |
T4im |
:D |
21:24 |
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21:25 |
rubenwardy |
#4295 |
21:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/4295 -- Add enter_button[] to press button on enter key by rubenwardy |
21:28 |
T4im |
rubenwardy is on a roll :D |
21:29 |
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21:30 |
rubenwardy |
Now I just need to implement client side scripting |
21:30 |
rubenwardy |
</joke> |
21:30 |
T4im |
:D |
21:30 |
T4im |
you are making your smartfs obsolete piece by piece, it seems |
21:30 |
rubenwardy |
Pretty much |
21:31 |
rubenwardy |
I still find sfs useful for btn:bind(function() end) |
21:31 |
rubenwardy |
makes it easy |
21:31 |
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21:35 |
T4im |
so, next you'll find a way to make the element coordinate system consistent with each other? ;) |
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23:11 |
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23:11 |
the_raven_262 |
Hello |
23:13 |
the_raven_262 |
can anybody help me, i have a problem with the mod i'm making but it seems that problem originates in minetest itself |
23:13 |
the_raven_262 |
More like a bug that is. |
23:14 |
the_raven_262 |
anyone? |
23:14 |
everamzah |
code/ |
23:15 |
the_raven_262 |
minetest supports only one text line in the item description, thats the problem |
23:15 |
the_raven_262 |
actually it supports more but it crops the text |
23:15 |
everamzah |
did u try \n ? |
23:15 |
the_raven_262 |
yes that way :P |
23:15 |
everamzah |
oh. there was some discussion on github issue |
23:16 |
the_raven_262 |
that started not so long ago |
23:16 |
the_raven_262 |
that bug |
23:16 |
the_raven_262 |
the mods that used \n where working |
23:17 |
everamzah |
maybe not so related afterall, maybe something entirely different: https://github.com/minetest/minetest/pull/3984 |
23:17 |
T4im |
have you updated your minetest recently? #4142 |
23:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/4142 -- Item description bug |
23:17 |
T4im |
seems already fixed |
23:18 |
the_raven_262 |
i will update minetest right now to see if it works, thanks for help :D |
23:19 |
T4im |
you're welcome |
23:19 |
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23:21 |
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23:21 |
rubenwardy |
#4297 |
23:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/4297 -- Add custom wield item animation using linear keyframes (WIP) by rubenwardy |
23:21 |
rubenwardy |
I strike again! |
23:21 |
T4im |
:O |
23:21 |
rubenwardy |
T4im ^ |
23:21 |
T4im |
you sure do |
23:22 |
T4im |
hah, what animation would the apple have? :D |
23:23 |
T4im |
happy worm waving? |
23:23 |
rubenwardy |
It rises slowly towards the face |
23:23 |
T4im |
oh |
23:23 |
T4im |
cool |
23:23 |
rubenwardy |
in real usage you would make it faster |
23:23 |
rubenwardy |
it's for eating animations and such |
23:23 |
T4im |
ah |
23:23 |
T4im |
can it move anywhere? |
23:24 |
rubenwardy |
afaik |
23:25 |
rubenwardy |
it's not limited, you could do some crazy animation to a far place |
23:25 |
T4im |
so you could now throw cobble if you wanted to? ;) |
23:25 |
rubenwardy |
yeah, but note the only person that sees it is the player using it |
23:25 |
rubenwardy |
it's client side |
23:25 |
T4im |
still enough to save communicating entity movements around in a few cases I think |
23:26 |
T4im |
or particles, I guess |
23:27 |
KaadmY |
rubenwardy: would it be possible to also tie particle systems to the wieldhand? |
23:27 |
KaadmY |
ie. "chewing" particles when eating |
23:27 |
rubenwardy |
I'm planning that |
23:27 |
rubenwardy |
Not sure how to do it |
23:27 |
rubenwardy |
I guess you could make it spawn particles at certain key frames |
23:28 |
rubenwardy |
bbl |
23:28 |
T4im |
maybe you can use it to teach the screwdriver to be less stabby? ;) |
23:34 |
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23:40 |
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23:42 |
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23:43 |
rubenwardy |
when I add rotation keyframes, you probably will be able to, T4im |
23:43 |
rubenwardy |
also, I won't fix the formspec coord system as it would be a pain to do it backwards compatibly |
23:46 |
the_raven_262 |
T4im, i have updated minetest but the problem is still there |
23:46 |
T4im |
the_raven_262: build from git? |
23:46 |
T4im |
rubenwardy: aw |
23:46 |
the_raven_262 |
yes |
23:47 |
the_raven_262 |
i compiled the git version |
23:47 |
T4im |
hm, then if that's the same problem as described, you should perhaps open a new bug and link to it |
23:47 |
T4im |
issue* |
23:47 |
the_raven_262 |
ok |
23:48 |
T4im |
the bug also talks about differences in irrlicht versions, so maybe that's the problem |
23:48 |
the_raven_262 |
my irrlicht version is 1.8.3 |