Time |
Nick |
Message |
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04:37 |
Hijiri |
not an official dev but I like the idea |
04:37 |
Hijiri |
inventory tabs is something that needs a canonical implementation |
04:38 |
Hijiri |
Or, a generic enough common interface to allow many implementations to work with any mod that implements the interface |
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07:07 |
paramat |
~tell rubenwardy your todo list seems good. until we get new engine support for ambience sounds perhaps you would be interested in considering using the lua implementation in tenplus1's 'ambience' mod, for fire and flowing water only though. fire mod sounds really need replacing, see https://github.com/minetest/minetest_game/issues/1112 |
07:07 |
ShadowBot |
paramat: O.K. |
07:19 |
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07:28 |
paramat |
sofar if you can sometime, review appreciated game#1174 |
07:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat |
07:28 |
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08:07 |
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09:04 |
OldCoder |
"WARNING: ACKed packet not in outgoing queue" |
09:04 |
OldCoder |
Are there any new thoughts on this one? |
09:28 |
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10:11 |
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10:21 |
celeron55 |
OldCoder: normal operation of the network layer under less than ideal network conditions |
10:53 |
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10:59 |
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12:56 |
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13:00 |
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13:04 |
Fixer |
!tell paramat why only fire and water flowing? his mod works nice on 40 players server, why not include it as a whole? I did some mod profiling and it was lightweight iirc, I can do tests in singleplayer if needed again |
13:04 |
ShadowBot |
Fixer: O.K. |
13:26 |
everamzah |
a lot of the sounds are low quality (repeatedly compressed, lossy), and some may not be appropriate (canadianloon is louder than glass) |
13:27 |
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13:31 |
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13:32 |
rubenwardy |
ShadowBot! |
13:32 |
rubenwardy |
oh, msg sent in another channel |
13:33 |
rubenwardy |
!tell paramat I'd like to investigate that at some point. If it's anything like the old immersive sounds / ambience then the effect isn't ideal |
13:33 |
ShadowBot |
rubenwardy: O.K. |
13:33 |
Fixer |
everamzah: that can be fixed by better sounds |
13:33 |
Fixer |
everamzah: with freesounds.org |
13:33 |
everamzah |
maybe, maybe not. the sounds themselves are fine |
13:33 |
everamzah |
they're linked in the license files |
13:33 |
everamzah |
and you can get the original high quality sources, if u want 1mb ogg files |
13:34 |
everamzah |
but fire/water, maybe a few other choice ones to start |
13:34 |
Fixer |
ambience lite mod is 1.2mb |
13:34 |
everamzah |
i like the dripping one deep down. yes 1.2 mb with very poor quality audio files |
13:35 |
everamzah |
i mean, they're fine on laptop speakers |
13:35 |
everamzah |
but more than the filesize/audio quality, i think many of the sounds don't really apply |
13:35 |
everamzah |
why add a canadianloon sound, when there are no canadian loons |
13:35 |
Fixer |
everamzah: avg bitrate = 46 kbps |
13:35 |
everamzah |
just listen to the sources |
13:35 |
Fixer |
everamzah: that can be removed if not needed |
13:36 |
rubenwardy |
I don't like how sudden the transitions were on the old immersive sounds mod, and how only one sound played at a time |
13:36 |
everamzah |
i once replaced all the sounds in ambience mod is higher quality originals |
13:36 |
Fixer |
everamzah: it can be trimmed |
13:36 |
rubenwardy |
*didn't |
13:36 |
Fixer |
rubenwardy: yeah |
13:36 |
everamzah |
ye i have no problem with the actual ambience mod, i love it |
13:36 |
everamzah |
i think the sounds themselvs should be discussed tho |
13:36 |
Fixer |
we need wind too |
13:36 |
everamzah |
in terms of filesize/quality and appropriateness of what they are (re: canadianloon) |
13:37 |
Fixer |
it is lifeless without wind |
13:37 |
everamzah |
yes, wind too |
13:37 |
everamzah |
water/fire a must. wind good, i like dripping sound. |
13:38 |
Fixer |
i remember one game, that won "sound award" in 2001 iirc, Tom Clancy's Ghost Recon (released in 2001), ambience sounds were very good, they were simple but immersion was damn good |
13:38 |
Fixer |
big part of this is wind+leaves effect |
13:53 |
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14:15 |
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14:27 |
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15:06 |
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15:38 |
Calinou |
Quake had wind too :p |
15:39 |
KaadmY |
Calinou: wind in what sense? audio? |
15:39 |
Calinou |
ambient sounds |
15:39 |
Calinou |
and wind tunnels :) |
15:39 |
KaadmY |
wind has a nice atmosphere |
15:43 |
rubenwardy |
It's much easier for games with premade maps to have ambient sounds |
15:43 |
rubenwardy |
as you can place the sound sources yourself in the right places |
15:44 |
rubenwardy |
but a procgen game would need to work out how to optimise/abbreviate large areas of sound sources into one source to reduce sound overlaying |
15:47 |
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15:59 |
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16:04 |
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16:13 |
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16:21 |
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16:25 |
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16:26 |
rubenwardy |
game#1179 |
16:26 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy |
16:26 |
rubenwardy |
(updated) |
16:28 |
rubenwardy |
sfan5, nore ^ |
16:28 |
rubenwardy |
iirc you are the only mtg devs present... |
16:30 |
Krock |
we need more of that species called "minetest dev" |
16:30 |
rubenwardy |
sofar ^ |
16:30 |
Krock |
make a mod for it |
16:31 |
rubenwardy |
Create a complete AI whose purpose is to develop Minetest |
16:31 |
rubenwardy |
[30 marks] |
16:31 |
T4im |
if you're already heading for inclusion, could you maybe include the linting prepartions that are part of creative? that way I could drop those, if yours gets in faster |
16:31 |
rubenwardy |
AI escapes into the real world, starts making the real world blocky |
16:32 |
T4im |
game#1164 that is |
16:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1164 -- Variable and Value cleanup to prepare CI-Linting by t4im |
16:32 |
rubenwardy |
okay, will do |
16:32 |
T4im |
it's probably just some variable renaming there |
16:32 |
T4im |
to avoid upvalue shadowing |
16:32 |
T4im |
thanks :) |
16:34 |
rubenwardy |
the upvalue shadowing doesn't actually matter though |
16:35 |
rubenwardy |
There's not really much point doing get_player_name() again, in face |
16:37 |
rubenwardy |
done, T4im |
16:43 |
T4im |
thanks :) |
16:43 |
rubenwardy |
urgh |
16:43 |
T4im |
it won't be a problem in most cases, but since this could lead to errors, the linter still fails on finding those |
16:43 |
rubenwardy |
why do labels cover up buttons? |
16:44 |
rubenwardy |
so stupid |
16:44 |
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16:44 |
rubenwardy |
how do I make a label center aligned? |
16:45 |
T4im |
ah, right, they have different margin/padding or something like that, eh? |
16:45 |
T4im |
I forgot the details though :( |
16:45 |
rubenwardy |
found out how to make labels below buttons so they don't cover it up |
16:45 |
rubenwardy |
but now it's not center aligned |
16:46 |
rubenwardy |
paramat, game#1179 |
16:46 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy |
16:46 |
rubenwardy |
oh, and hi! |
16:47 |
paramat |
will merge game#1081 game#1177 game#1178 in a moment |
16:47 |
paramat |
hi |
16:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1081 -- Placing liquid in protected area fixed by tenplus1 |
16:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1177 -- Add api information for sethome functions by tenplus1 |
16:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1178 -- add position table reference by tenplus1 |
16:49 |
paramat |
hm i'm useless at inventory/formspec stuff, and neutral about the feature, so i'll leave this to other devs :] |
16:51 |
rubenwardy |
All those PRs look good ^ |
16:51 |
rubenwardy |
Says something when I find HTML/CSS easier to format nice things than formpecs |
16:52 |
paramat |
nore sfan5 sofar much appreciated if you can consider game#1174 sometime |
16:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat |
16:53 |
T4im |
I'll followup 1081 then though, that looks like that crashs (but already before that pr) when placing against nodes into unknown ones, if I see that right |
16:53 |
T4im |
shouldn't wait on that though, its probably rather rare, and a quick fix |
16:54 |
paramat |
ok |
16:55 |
paramat |
now merging those 3 |
16:57 |
nore |
paramat: game#1174 looks fine |
16:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat |
16:57 |
nore |
but I have not computed how it changes the average number of ores per block |
16:57 |
nore |
have you? |
16:58 |
* Krock |
gives rubenwardy a good paper press to squash all the 10 commits |
16:58 |
rubenwardy |
Will do on merge, Krock |
16:58 |
rubenwardy |
It's useful for reviewing |
16:58 |
Krock |
oh okay |
16:59 |
paramat |
well the simplification of iron registrations changes iron density from 0 to -64, it's more common |
17:00 |
paramat |
i decided it was worth it for the simplification, and because 0 to -64 is such a small range |
17:01 |
rubenwardy |
Can't see any problems with game#1174 |
17:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat |
17:01 |
rubenwardy |
Mostly magic value changes |
17:01 |
Krock |
yeah, it looks good |
17:02 |
paramat |
iron becomes twice as common from 0 to -64 |
17:02 |
rubenwardy |
Just noticed that my 's' key is broken, must be from too many ctrl+s presses. Only works if I press it hard |
17:02 |
rubenwardy |
#programmertroubles |
17:06 |
paramat |
ok i'll merge 1174 too then |
17:12 |
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17:13 |
rubenwardy |
update #4276 |
17:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4276 -- Remove cinematic mode binding by rubenwardy |
17:19 |
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17:24 |
paramat |
merges complete |
17:25 |
T4im |
heh, do I see that right? skymese? |
17:25 |
T4im |
ah, I should read the conversation first, nvm :D |
17:26 |
T4im |
nice |
17:29 |
paramat |
yeah skymese |
17:39 |
T4im |
game#1180 paramat |
17:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1180 -- Fix bucket crash, but allow placing against unknown nodes instead. by t4im |
17:40 |
T4im |
actually two quick fixes, but the second is minor (no need to prevent placing on top of next to unknown nodes, if that is handled safely) |
17:40 |
paramat |
ok |
17:50 |
T4im |
s/of/or/ |
17:51 |
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18:08 |
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18:09 |
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18:09 |
est31 |
will push #4282 in 10 minutes |
18:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/4282 -- Fix for cropped text "Toggle Cinematic" by SmallJoker |
18:25 |
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18:31 |
Krock |
hehe.. labeled after merging |
18:31 |
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18:31 |
T4im |
the bad news is, even with skipping builds, travis will still take ~30s before passing and that doesn't account for the time it takes for the system to even start building |
18:32 |
est31 |
:) |
18:36 |
sfan5 |
anyone want to bother to merge this? https://github.com/minetest/minetest/pull/4239 |
18:37 |
est31 |
doing it right now |
18:38 |
sfan5 |
thanks |
18:43 |
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19:00 |
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19:41 |
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19:41 |
T4im |
#4284 seems to behave, following the tests |
19:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/4284 -- Travis: Skip installation and compilation for non-C++ related changes by t4im |
19:42 |
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20:32 |
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21:24 |
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21:45 |
OldCoder |
<celeron55> OldCoder: normal operation of the network layer under less than ideal network conditions |
21:45 |
OldCoder |
Right |
21:45 |
OldCoder |
I've been experimenting with tweaks to improve reliablity |
21:45 |
OldCoder |
I don't think there's a way for it to be both reliable and fast though |
21:46 |
OldCoder |
I see that proller increased a buffer size to a value that may technically be illegal |
21:46 |
OldCoder |
I'll talk to him sometime if I can reach him |
22:09 |
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