Minetest logo

IRC log for #minetest-dev, 2016-07-05

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:26 Fixersleeping joined #minetest-dev
00:32 yang2003 joined #minetest-dev
00:54 Miner_48er joined #minetest-dev
01:20 Tmanyo joined #minetest-dev
01:32 Player_2 joined #minetest-dev
01:57 DonBatman joined #minetest-dev
02:06 yang2003 joined #minetest-dev
03:04 Megal joined #minetest-dev
03:58 DI3HARD139 joined #minetest-dev
04:37 Hijiri not an official dev but I like the idea
04:37 Hijiri inventory tabs is something that needs a canonical implementation
04:38 Hijiri Or, a generic enough common interface to allow many implementations to work with any mod that implements the interface
05:13 Puka joined #minetest-dev
05:41 nrzkt joined #minetest-dev
05:43 Hunterz joined #minetest-dev
05:47 lisac joined #minetest-dev
06:04 Niebieski joined #minetest-dev
06:33 paramat joined #minetest-dev
07:07 paramat ~tell rubenwardy your todo list seems good. until we get new engine support for ambience sounds perhaps you would be interested in considering using the lua implementation in tenplus1's 'ambience' mod, for fire and flowing water only though. fire mod sounds really need replacing, see https://github.com/minetest/minetest_game/issues/1112
07:07 ShadowBot paramat: O.K.
07:19 sofar joined #minetest-dev
07:28 paramat sofar if you can sometime, review appreciated game#1174
07:28 ShadowBot https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat
07:28 nrzkt joined #minetest-dev
07:37 paramat left #minetest-dev
08:07 Megal_ joined #minetest-dev
08:44 Darcidride joined #minetest-dev
08:48 edgrey joined #minetest-dev
09:04 OldCoder "WARNING: ACKed packet not in outgoing queue"
09:04 OldCoder Are there any new thoughts on this one?
09:28 edgrey joined #minetest-dev
10:11 proller joined #minetest-dev
10:21 celeron55 OldCoder: normal operation of the network layer under less than ideal network conditions
10:53 proller joined #minetest-dev
10:59 Krock joined #minetest-dev
11:32 Zeno` joined #minetest-dev
11:33 Gael-de-Sailly joined #minetest-dev
11:47 Lithia joined #minetest-dev
11:55 Lunatrius` joined #minetest-dev
12:39 Player_2 joined #minetest-dev
12:52 twoelk joined #minetest-dev
12:56 proller joined #minetest-dev
13:00 Fixer joined #minetest-dev
13:04 Fixer !tell paramat why only fire and water flowing? his mod works nice on 40 players server, why not include it as a whole? I did some mod profiling and it was lightweight iirc, I can do tests in singleplayer if needed again
13:04 ShadowBot Fixer: O.K.
13:26 everamzah a lot of the sounds are low quality (repeatedly compressed, lossy), and some may not be appropriate (canadianloon is louder than glass)
13:27 T4im joined #minetest-dev
13:31 rubenwardy joined #minetest-dev
13:32 rubenwardy ShadowBot!
13:32 rubenwardy oh, msg sent in another channel
13:33 rubenwardy !tell paramat I'd like to investigate that at some point. If it's anything like the old immersive sounds / ambience then the effect isn't ideal
13:33 ShadowBot rubenwardy: O.K.
13:33 Fixer everamzah: that can be fixed by better sounds
13:33 Fixer everamzah: with freesounds.org
13:33 everamzah maybe, maybe not.  the sounds themselves are fine
13:33 everamzah they're linked in the license files
13:33 everamzah and you can get the original high quality sources, if u want 1mb ogg files
13:34 everamzah but fire/water, maybe a few other choice ones to start
13:34 Fixer ambience lite mod is 1.2mb
13:34 everamzah i like the dripping one deep down.  yes 1.2 mb with very poor quality audio files
13:35 everamzah i mean, they're fine on laptop speakers
13:35 everamzah but more than the filesize/audio quality, i think many of the sounds don't really apply
13:35 everamzah why add a canadianloon sound, when there are no canadian loons
13:35 Fixer everamzah: avg bitrate = 46 kbps
13:35 everamzah just listen to the sources
13:35 Fixer everamzah: that can be removed if not needed
13:36 rubenwardy I don't like how sudden the transitions were on the old immersive sounds mod, and how only one sound played at a time
13:36 everamzah i once replaced all the sounds in ambience mod is higher quality originals
13:36 Fixer everamzah: it can be trimmed
13:36 rubenwardy *didn't
13:36 Fixer rubenwardy: yeah
13:36 everamzah ye i have no problem with the actual ambience mod, i love it
13:36 everamzah i think the sounds themselvs should be discussed tho
13:36 Fixer we need wind too
13:36 everamzah in terms of filesize/quality and appropriateness of what they are (re: canadianloon)
13:37 Fixer it is lifeless without wind
13:37 everamzah yes, wind too
13:37 everamzah water/fire a must.  wind good, i like dripping sound.
13:38 Fixer i remember one game, that won "sound award" in 2001 iirc, Tom Clancy's Ghost Recon (released in 2001), ambience sounds were very good, they were simple but immersion was damn good
13:38 Fixer big part of this is wind+leaves effect
13:53 est31 joined #minetest-dev
14:05 Krock joined #minetest-dev
14:11 yang2003 joined #minetest-dev
14:15 Miner_48er joined #minetest-dev
14:27 sloanonlinux joined #minetest-dev
14:37 sloanonlinux joined #minetest-dev
14:40 sloanonlinux joined #minetest-dev
15:06 KaadmY joined #minetest-dev
15:38 Calinou Quake had wind too :p
15:39 KaadmY Calinou: wind in what sense? audio?
15:39 Calinou ambient sounds
15:39 Calinou and wind tunnels :)
15:39 KaadmY wind has a nice atmosphere
15:43 rubenwardy It's much easier for games with premade maps to have ambient sounds
15:43 rubenwardy as you can place the sound sources yourself in the right places
15:44 rubenwardy but a procgen game would need to work out how to optimise/abbreviate large areas of sound sources into one source to reduce sound overlaying
15:47 hmmmm joined #minetest-dev
15:59 whitephoenix joined #minetest-dev
16:04 rubenwardy joined #minetest-dev
16:13 proller joined #minetest-dev
16:21 nrzkt joined #minetest-dev
16:25 STHGOM joined #minetest-dev
16:26 rubenwardy game#1179
16:26 ShadowBot https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy
16:26 rubenwardy (updated)
16:28 rubenwardy sfan5, nore ^
16:28 rubenwardy iirc you are the only mtg devs present...
16:30 Krock we need more of that species called "minetest dev"
16:30 rubenwardy sofar ^
16:30 Krock make a mod for it
16:31 rubenwardy Create a complete AI whose purpose is to develop Minetest
16:31 rubenwardy [30 marks]
16:31 T4im if you're already heading for inclusion, could you maybe include the linting prepartions that are part of creative? that way I could drop those, if yours gets in faster
16:31 rubenwardy AI escapes into the real world, starts making the real world blocky
16:32 T4im game#1164 that is
16:32 ShadowBot https://github.com/minetest/minetest_game/issues/1164 -- Variable and Value cleanup to prepare CI-Linting by t4im
16:32 rubenwardy okay, will do
16:32 T4im it's probably just some variable renaming there
16:32 T4im to avoid upvalue shadowing
16:32 T4im thanks :)
16:34 rubenwardy the upvalue shadowing doesn't actually matter though
16:35 rubenwardy There's not really much point doing get_player_name() again, in face
16:37 rubenwardy done, T4im
16:43 T4im thanks :)
16:43 rubenwardy urgh
16:43 T4im it won't be a problem in most cases, but since this could lead to errors, the linter still fails on finding those
16:43 rubenwardy why do labels cover up buttons?
16:44 rubenwardy so stupid
16:44 paramat joined #minetest-dev
16:44 rubenwardy how do I make a label center aligned?
16:45 T4im ah, right, they have different margin/padding or something like that, eh?
16:45 T4im I forgot the details though :(
16:45 rubenwardy found out how to make labels below buttons so they don't cover it up
16:45 rubenwardy but now it's not center aligned
16:46 rubenwardy paramat, game#1179
16:46 ShadowBot https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy
16:46 rubenwardy oh, and hi!
16:47 paramat will merge game#1081 game#1177 game#1178 in a moment
16:47 paramat hi
16:47 ShadowBot https://github.com/minetest/minetest_game/issues/1081 -- Placing liquid in protected area fixed by tenplus1
16:47 ShadowBot https://github.com/minetest/minetest_game/issues/1177 -- Add api information for sethome functions by tenplus1
16:47 ShadowBot https://github.com/minetest/minetest_game/issues/1178 -- add position table reference by tenplus1
16:49 paramat hm i'm useless at inventory/formspec stuff, and neutral about the feature, so i'll leave this to other devs :]
16:51 rubenwardy All those PRs look good ^
16:51 rubenwardy Says something when I find HTML/CSS easier to format nice things than formpecs
16:52 paramat nore sfan5 sofar much appreciated if you can consider game#1174 sometime
16:52 ShadowBot https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat
16:53 T4im I'll followup 1081 then though, that looks like that crashs (but already before that pr) when placing against nodes into unknown ones, if I see that right
16:53 T4im shouldn't wait on that though, its probably rather rare, and a quick fix
16:54 paramat ok
16:55 paramat now merging those 3
16:57 nore paramat: game#1174 looks fine
16:57 ShadowBot https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat
16:57 nore but I have not computed how it changes the average number of ores per block
16:57 nore have you?
16:58 * Krock gives rubenwardy a good paper press to squash all the 10 commits
16:58 rubenwardy Will do on merge, Krock
16:58 rubenwardy It's useful for reviewing
16:58 Krock oh okay
16:59 paramat well the simplification of iron registrations changes iron density from 0 to -64, it's more common
17:00 paramat i decided it was worth it for the simplification, and because 0 to -64 is such a small range
17:01 rubenwardy Can't see any problems with game#1174
17:01 ShadowBot https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat
17:01 rubenwardy Mostly magic value changes
17:01 Krock yeah, it looks good
17:02 paramat iron becomes twice as common from 0 to -64
17:02 rubenwardy Just noticed that my 's' key is broken, must be from too many ctrl+s presses. Only works if I press it hard
17:02 rubenwardy #programmertroubles
17:06 paramat ok i'll merge 1174 too then
17:12 Darcidride joined #minetest-dev
17:13 rubenwardy update #4276
17:13 ShadowBot https://github.com/minetest/minetest/issues/4276 -- Remove cinematic mode binding by rubenwardy
17:19 Void7 joined #minetest-dev
17:24 paramat merges complete
17:25 T4im heh, do I see that right? skymese?
17:25 T4im ah, I should read the conversation first, nvm :D
17:26 T4im nice
17:29 paramat yeah skymese
17:39 T4im game#1180 paramat
17:39 ShadowBot https://github.com/minetest/minetest_game/issues/1180 -- Fix bucket crash, but allow placing against unknown nodes instead. by t4im
17:40 T4im actually two quick fixes, but the second is minor (no need to prevent placing on top of next to unknown nodes, if that is handled safely)
17:40 paramat ok
17:50 T4im s/of/or/
17:51 Tmanyo joined #minetest-dev
17:52 STHGOM joined #minetest-dev
18:08 Darcidride_ joined #minetest-dev
18:09 est31 joined #minetest-dev
18:09 est31 will push #4282 in 10 minutes
18:09 ShadowBot https://github.com/minetest/minetest/issues/4282 -- Fix for cropped text "Toggle Cinematic" by SmallJoker
18:25 Fixer joined #minetest-dev
18:31 Krock hehe.. labeled after merging
18:31 paramat left #minetest-dev
18:31 T4im the bad news is, even with skipping builds, travis will still take ~30s before passing and that doesn't account for the time it takes for the system to even start building
18:32 est31 :)
18:36 sfan5 anyone want to bother to merge this? https://github.com/minetest/minetest/pull/4239
18:37 est31 doing it right now
18:38 sfan5 thanks
18:43 proller joined #minetest-dev
18:51 Void7 joined #minetest-dev
18:59 Gael-de-Sailly joined #minetest-dev
19:00 bugzapper joined #minetest-dev
19:02 lisac joined #minetest-dev
19:02 est31 joined #minetest-dev
19:35 Void7 joined #minetest-dev
19:41 proller joined #minetest-dev
19:41 T4im #4284 seems to behave, following the tests
19:41 ShadowBot https://github.com/minetest/minetest/issues/4284 -- Travis: Skip installation and compilation for non-C++ related changes by t4im
19:42 Elinvention joined #minetest-dev
20:32 VargaD joined #minetest-dev
21:24 Ambistic joined #minetest-dev
21:45 OldCoder <celeron55> OldCoder: normal operation of the network layer under less than ideal network conditions
21:45 OldCoder Right
21:45 OldCoder I've been experimenting with tweaks to improve reliablity
21:45 OldCoder I don't think there's a way for it to be both reliable and fast though
21:46 OldCoder I see that proller increased a buffer size to a value that may technically be illegal
21:46 OldCoder I'll talk to him sometime if I can reach him
22:09 yang2003 joined #minetest-dev
22:24 Miner_48er joined #minetest-dev
22:38 troller joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext