Time |
Nick |
Message |
00:13 |
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00:47 |
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paramat joined #minetest-dev |
00:47 |
paramat |
est31 any idea if #2658 is good for merge now? |
00:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/2658 -- get_look_yaw, set_look_yaw, get_look_pitch, set_look_pitch unable to use same values as input/output |
00:48 |
paramat |
will merge #4240 soon |
00:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4240 -- Mgflat/fractal/v7/valleys: Denser 3D noise tunnels by paramat |
00:49 |
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00:50 |
est31 |
paramat, okay |
00:50 |
est31 |
paramat, its good to be merged |
00:50 |
est31 |
but you mean #4229 probably |
00:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/4229 -- Fixes #2658 (Bad get_look_yaw/get_look_pitch) by raymoo |
00:50 |
paramat |
yeah, oops |
00:51 |
paramat |
ok i'll merge 4229 also soon |
00:51 |
paramat |
really throws me off when people put issue numbers in the title |
01:08 |
paramat |
merging those 2 |
01:12 |
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01:24 |
paramat |
done |
01:37 |
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12:16 |
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12:54 |
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13:27 |
Taoki |
I was curious: Has any progress been made on extruded drawtype for plants? That's one of the simplest yet best features I believe I was waiting for from RBA... at the time. |
13:28 |
Taoki |
I assume no one to work on shaders has been found yet either, has there? |
13:42 |
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14:16 |
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14:16 |
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14:29 |
Fixer |
also about rendering and lighting debate: lava casts can make some places glow at night or be darker at daylight, thats in no way stable and polished |
14:48 |
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16:04 |
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16:17 |
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16:17 |
Calinou |
hi Taoki |
16:21 |
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16:25 |
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18:09 |
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18:09 |
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18:23 |
sloanonlinux |
Calinou, I found a video about voxel world development: https://www.youtube.com/watch?v=4EI5y0t98A0 |
18:32 |
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18:41 |
Taoki |
Hi |
18:44 |
sloanonlinux |
Hi Taoki |
18:55 |
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18:56 |
est31 |
I want to push this |
18:56 |
est31 |
https://github.com/est31/minetest/commit/ab7a5c4ff138c39a2491592731d677c9f392caa0 |
18:56 |
est31 |
in one hour |
18:57 |
Krock |
out of interest: Why is it erquired to convert it again to a void? |
18:57 |
Krock |
I mean, signal_handler is already void |
18:58 |
est31 |
tbh, i dont know |
18:59 |
est31 |
to my knowledge, it doesnt seem to be required |
18:59 |
est31 |
but maybe its to suppress compiler warnings or sth |
18:59 |
Krock |
looked up http://www.tutorialspoint.com/c_standard_library/c_function_signal.htm and it doesn't seem like any typecast is required |
18:59 |
est31 |
e.g. signal could have a return value |
19:00 |
est31 |
and implementations complain that the return value is ignored |
19:00 |
Krock |
so more like a warning prevention? |
19:02 |
Krock |
nvm. it has a int return value |
19:08 |
hmmmm |
est, looks good to me. |
19:09 |
Taoki |
est31: If you're pushing commits, maybe what I said about could be of interest? IIRC, RBA had extruded torch / plantline drawtype done and working last time... including with waving. It was one of the visual improvements I was looking forward to. |
19:10 |
Taoki |
Besides that... well I've currently been inative around MT for various reasons. One is that I'm not sure whether shaders are going to be abandoned or something... if and when we'll see stuff like realtime lighting someday. |
19:11 |
* Taoki |
was quite looking forward to that... |
19:15 |
* Krock |
steals Taoki some full stops |
19:58 |
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20:13 |
Fixer |
est31: how about noclip pr *cough* |
20:19 |
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20:20 |
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20:24 |
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20:27 |
paramat |
nore sfan5 please if possible can you look at game#1155 game#1149 ? game#1152 is fairly trivial i'll merge that unless objections |
20:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1155 -- Default: Add stone / desert stone / sandstone / obsidian blocks by paramat |
20:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1149 -- Default: New aspen tree schematics by paramat |
20:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1152 -- Doors: Add quiet steel door sounds for glass doors by paramat |
20:40 |
sfan5 |
will do |
21:09 |
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21:13 |
paramat |
actually i might as well do game1152 properly and look for new sounds |
21:27 |
Fixer |
GAH |
21:27 |
Fixer |
why wooden planks are not rotetable? |
21:28 |
Fixer |
rotatable |
21:29 |
asl97 |
Fixer: it is |
21:29 |
asl97 |
https://github.com/minetest/minetest_game/pull/1116 |
21:29 |
asl97 |
7 days ago |
21:29 |
Fixer |
asl97: ah nevermind, it is slightly older server |
21:29 |
Fixer |
thanks |
21:32 |
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22:16 |
hmmmm |
hey paramat |
22:16 |
hmmmm |
others |
22:17 |
hmmmm |
I'm looking for feedback on the interface for this new class: https://github.com/kwolekr/minetest/commit/ef36b1185cbef6c589eff00425b2756b2d3670ab i feel like i might be overcomplicating things |
22:17 |
hmmmm |
it doesn't compile yet btw |
22:22 |
paramat |
ok |
22:32 |
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22:33 |
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22:35 |
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23:25 |
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23:25 |
est31 |
hmmmm, what I'm not getting is: we already have a settings class |
23:25 |
est31 |
why not use that |
23:27 |
est31 |
Taoki, Fixer I have read what you said, just merging these things is not possible as of now as they are immature |
23:27 |
Fixer |
est31: not merge, make mature %) |
23:28 |
Taoki |
est31: Are you referring to the extruded planttype / torchtype? |
23:35 |
est31 |
Taoki, yes |
23:35 |
Taoki |
Ok |
23:35 |
est31 |
also, it was very unpopular among the other devs |
23:35 |
Taoki |
:/ |
23:36 |
Taoki |
It's one of the best visual improvements I think. But of course, not everyone might agree |
23:36 |
Fixer |
est31: noclip is close to mature? |
23:36 |
* Taoki |
really worries about how development for everything visual might stall without RBA. |
23:36 |
est31 |
Fixer, yes and no |
23:36 |
Fixer |
got it |
23:36 |
Taoki |
Even so it was hard to convince some of the devs to accept stuff like some shaders and other improvements. |
23:36 |
est31 |
Fixer, it generally works but the pathfinder is too sucking for it to be left to users |
23:37 |
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23:37 |
Fixer |
and gregorycu is hidden somewhere |
23:44 |
paramat |
hmmmm ok so mapgen settings are by lua API, good, are they 'on mapgen init' to address problems with order of mods? |
23:45 |
paramat |
'on mapgen init' will be useful for MTGame when it sets biomes/decorations depending on mapgen chosen |
23:46 |
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23:51 |
paramat |
hang on, that may be a silly question, re-reading dev logs |
23:56 |
paramat |
logs explain it somewhat |