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IRC log for #minetest-dev, 2016-06-24

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All times shown according to UTC.

Time Nick Message
00:13 est31 joined #minetest-dev
00:47 paramat joined #minetest-dev
00:47 paramat est31 any idea if #2658 is good for merge now?
00:47 ShadowBot https://github.com/minetest/minetest/issues/2658 -- get_look_yaw, set_look_yaw, get_look_pitch, set_look_pitch unable to use same values as input/output
00:48 paramat will merge #4240 soon
00:48 ShadowBot https://github.com/minetest/minetest/issues/4240 -- Mgflat/fractal/v7/valleys: Denser 3D noise tunnels by paramat
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00:50 est31 paramat, okay
00:50 est31 paramat, its good to be merged
00:50 est31 but you mean #4229 probably
00:50 ShadowBot https://github.com/minetest/minetest/issues/4229 -- Fixes #2658 (Bad get_look_yaw/get_look_pitch) by raymoo
00:50 paramat yeah, oops
00:51 paramat ok i'll merge 4229 also soon
00:51 paramat really throws me off when people put issue numbers in the title
01:08 paramat merging those 2
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01:24 paramat done
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13:27 Taoki I was curious: Has any progress been made on extruded drawtype for plants? That's one of the simplest yet best features I believe I was waiting for from RBA... at the time.
13:28 Taoki I assume no one to work on shaders has been found yet either, has there?
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14:29 Fixer also about rendering and lighting debate: lava casts can make some places glow at night or be darker at daylight, thats in no way stable and polished
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16:17 Calinou hi Taoki
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18:23 sloanonlinux Calinou, I found a video about voxel world development: https://www.youtube.com/watch?v=4EI5y0t98A0
18:32 est31 joined #minetest-dev
18:41 Taoki Hi
18:44 sloanonlinux Hi Taoki
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18:56 est31 I want to push this
18:56 est31 https://github.com/est31/minetest/commit/ab7a5c4ff138c39a2491592731d677c9f392caa0
18:56 est31 in one hour
18:57 Krock out of interest: Why is it erquired to convert it again to a void?
18:57 Krock I mean, signal_handler is already void
18:58 est31 tbh, i dont know
18:59 est31 to my knowledge, it doesnt seem to be required
18:59 est31 but maybe its to suppress compiler warnings or sth
18:59 Krock looked up http://www.tutorialspoint.com/c_standard_library/c_function_signal.htm and it doesn't seem like any typecast is required
18:59 est31 e.g. signal could have a return value
19:00 est31 and implementations complain that the return value is ignored
19:00 Krock so more like a warning prevention?
19:02 Krock nvm. it has a int return value
19:08 hmmmm est, looks good to me.
19:09 Taoki est31: If you're pushing commits, maybe what I said about could be of interest? IIRC, RBA had extruded torch / plantline drawtype done and working last time... including with waving. It was one of the visual improvements I was looking forward to.
19:10 Taoki Besides that... well I've currently been inative around MT for various reasons. One is that I'm not sure whether shaders are going to be abandoned or something... if and when we'll see stuff like realtime lighting someday.
19:11 * Taoki was quite looking forward to that...
19:15 * Krock steals Taoki some full stops
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20:13 Fixer est31: how about noclip pr *cough*
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20:27 paramat nore sfan5 please if possible can you look at game#1155 game#1149 ? game#1152 is fairly trivial i'll merge that unless objections
20:27 ShadowBot https://github.com/minetest/minetest_game/issues/1155 -- Default: Add stone / desert stone / sandstone / obsidian blocks by paramat
20:27 ShadowBot https://github.com/minetest/minetest_game/issues/1149 -- Default: New aspen tree schematics by paramat
20:27 ShadowBot https://github.com/minetest/minetest_game/issues/1152 -- Doors: Add quiet steel door sounds for glass doors by paramat
20:40 sfan5 will do
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21:13 paramat actually i might as well do game1152 properly and look for new sounds
21:27 Fixer GAH
21:27 Fixer why wooden planks are not rotetable?
21:28 Fixer rotatable
21:29 asl97 Fixer: it is
21:29 asl97 https://github.com/minetest/minetest_game/pull/1116
21:29 asl97 7 days ago
21:29 Fixer asl97: ah nevermind, it is slightly older server
21:29 Fixer thanks
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22:16 hmmmm hey paramat
22:16 hmmmm others
22:17 hmmmm I'm looking for feedback on the interface for this new class: https://github.com/kwolekr/minetest/commit/ef36b1185cbef6c589eff00425b2756b2d3670ab      i feel like i might be overcomplicating things
22:17 hmmmm it doesn't compile yet btw
22:22 paramat ok
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23:25 est31 hmmmm, what I'm not getting is: we already have a settings class
23:25 est31 why not use that
23:27 est31 Taoki, Fixer I have read what you said, just merging these things is not possible as of now as they are immature
23:27 Fixer est31: not merge, make mature %)
23:28 Taoki est31: Are you referring to the extruded planttype / torchtype?
23:35 est31 Taoki, yes
23:35 Taoki Ok
23:35 est31 also, it was very unpopular among the other devs
23:35 Taoki :/
23:36 Taoki It's one of the best visual improvements I think. But of course, not everyone might agree
23:36 Fixer est31: noclip is close to mature?
23:36 * Taoki really worries about how development for everything visual might stall without RBA.
23:36 est31 Fixer, yes and no
23:36 Fixer got it
23:36 Taoki Even so it was hard to convince some of the devs to accept stuff like some shaders and other improvements.
23:36 est31 Fixer, it generally works but the pathfinder is too sucking for it to be left to users
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23:37 Fixer and gregorycu is hidden somewhere
23:44 paramat hmmmm ok so mapgen settings are by lua API, good, are they 'on mapgen init' to address problems with order of mods?
23:45 paramat 'on mapgen init' will be useful for MTGame when it sets biomes/decorations depending on mapgen chosen
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23:51 paramat hang on, that may be a silly question, re-reading dev logs
23:56 paramat logs explain it somewhat

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