Time |
Nick |
Message |
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07:00 |
MoNTE48 |
Hello everybody. I wanted to know why there is still no release for Android? |
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09:18 |
nore |
~tell est31 looks like Shara has a bug that might be stall glitch, do you know a way she could put a 2GB map for download for us, so we can try to reproduce it? |
09:18 |
ShadowBot |
nore: O.K. |
09:38 |
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16:01 |
burli |
I found an undocumented function in l_env.cpp named find_nodes_in_area_under_air(minp, maxp, nodenames). Is this availabel in lua already? |
16:05 |
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16:24 |
Zeno` |
apparently yes |
16:26 |
Zeno` |
Not sure why it's not documented... |
16:27 |
Zeno` |
is it useful? |
16:31 |
burli |
Zeno`, might be. Have to think about it |
16:33 |
Zeno` |
hmmm, yeah |
16:33 |
burli |
Is it from you? |
16:33 |
Zeno` |
I think the more generic version mentioned as a TODO would be very useful |
16:33 |
Zeno` |
no, it's not mine |
16:34 |
Zeno` |
I didn't know it existed and I've written similar functions using Lua |
16:35 |
Zeno` |
burli, maybe open an issue on github so it doesn't get forgotten? |
16:36 |
burli |
Maybe it is not documented because they want to finish the generic version first |
16:37 |
Zeno` |
maybe |
16:37 |
Zeno` |
writing the generic version would take 10 minutes though, so I dunno why it's undocumented |
16:38 |
Zeno` |
it's more likely that the documentation was just forgotten by accident |
16:40 |
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17:29 |
paramat |
nore sfan5 please are you able to review game#1149 game#1152 ? |
17:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1149 -- Default: New aspen tree schematics by paramat |
17:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1152 -- Doors: Add quiet steel door sounds for glass doors by paramat |
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19:29 |
Hijiri |
burli: It is documented though |
19:30 |
burli |
in the lua_api.txt, yes |
19:30 |
Hijiri |
Undocumented in the source file? |
19:31 |
burli |
I found a bug and paramat closed the issue :-( |
19:31 |
burli |
https://github.com/minetest/minetest/issues/4248 |
19:31 |
burli |
Hijiri, in the wiki |
19:32 |
Hijiri |
The wiki is missing lots of stuff |
19:32 |
burli |
watch this video. https://www.youtube.com/watch?v=OS_K5Ox7PlY |
19:32 |
burli |
I can place nodes where I stand |
19:32 |
Hijiri |
I didn't know that was a bug |
19:32 |
burli |
This should not be possible |
19:33 |
burli |
It's not a bug, it's a feature ;-) |
19:33 |
burli |
Ne, shouldn't be possible |
19:36 |
Hijiri |
burli: Only works if you have noclip priv |
19:37 |
Hijiri |
you also cannot see through everything if you don't have noclip priv |
19:37 |
burli |
oh, you are right |
19:37 |
T4im |
enable_build_where_you_stand = false |
19:38 |
T4im |
If it still works with that setting set, then it's a bug of that setting not working. |
19:38 |
T4im |
(set meaning set to false) |
19:38 |
Hijiri |
I don't have the setting set and it prevents me from building in my spot (if I don't have noclip) |
19:39 |
Hijiri |
oh |
19:39 |
T4im |
then it works as expected :) |
19:39 |
Hijiri |
I guess it's default false |
19:39 |
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19:40 |
burli |
yes, false is default. I forgot the noclip priv |
19:42 |
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20:08 |
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20:15 |
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20:20 |
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20:21 |
Fixer |
!https://i.imgur.com/X0UDz7V.png interesting, anyone noticed this rarely? |
20:21 |
Fixer |
v7 |
20:27 |
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20:28 |
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20:30 |
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20:31 |
paramat |
Fixer it's biome blend |
20:32 |
paramat |
if heat and humidity get close to another biome it's possible to have tiny patches of another biome appear, even a single column |
20:35 |
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20:37 |
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20:37 |
Obani |
nrzkt, #4249 updated :) |
20:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/4249 -- Add multithreading ability to mapblock mesh creation by ElementW |
20:48 |
Fixer |
Obani: do i need to adjust any settings? |
20:49 |
Obani |
Fixer, dunno, it just seems like an interesting beginning to a hugely needed feature |
20:50 |
Fixer |
Obani: currently playing with it |
20:50 |
Fixer |
Obani: i wonder if i can use /emergeblocks to test it |
20:53 |
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20:54 |
Obani |
dunno |
20:59 |
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