Time |
Nick |
Message |
00:12 |
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02:16 |
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04:06 |
Hijiri |
I see why table literals are started on the same line as something else now, so you don't need to worry about tabs + spaces |
04:07 |
Hijiri |
(when using tabs for indentation) |
04:10 |
Hijiri |
setting a player's max hp does nothing right now, right? |
04:12 |
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04:14 |
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04:28 |
hmmmm |
hmm i wonder if Mapgen really should have a hard dependency on EmergeManager |
04:29 |
hmmmm |
EmergeManager itself has a hard dependency on Server |
04:29 |
hmmmm |
looks like Mapgen uses EmergeManager as an easy way out of getting the various definition managers it needs |
04:30 |
hmmmm |
and GenerateNotify parameters |
04:30 |
hmmmm |
#poorlyarchitectedsoftware |
04:31 |
hmmmm |
actually i lied, EmergeManager only wants an IGameDef |
04:32 |
hmmmm |
but EmergeThread is the thing that wants a Server |
04:33 |
hmmmm |
indeed i cannot argue that it makes any sense to have an emergemanager without a server but you should be able to make mapgens in any environment as long as you have a nodedef |
04:34 |
hmmmm |
in fact i can see a practical reason for fixing this dependency; mapgen can be present in the client in order to generate map previews in the create world dialogue |
04:50 |
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05:09 |
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05:15 |
hmmmm |
and of course, unit testing |
05:37 |
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06:03 |
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07:38 |
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08:18 |
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10:07 |
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11:04 |
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11:29 |
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11:52 |
asl97 |
# |
11:53 |
asl97 |
#4091 |
11:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix |
11:58 |
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11:59 |
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12:06 |
Ambistic |
How to specify what layers can spawn an ore ? (like y < 16 in minecraft for diamonds) |
12:09 |
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12:09 |
asl97 |
Ambistic: by setting the min max |
12:10 |
asl97 |
see http://dev.minetest.net/minetest.register_ore |
12:51 |
xunto |
2 |
12:52 |
xunto |
Sorry. Not here :D |
12:58 |
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13:19 |
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13:26 |
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13:27 |
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14:10 |
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14:37 |
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14:43 |
Calinou |
https://github.com/minetest/minetest/issues/4219 :( |
14:43 |
Calinou |
useless issues, without any proper description… |
14:44 |
Calinou |
I'm tempted to answer "No." |
14:44 |
Calinou |
:p |
14:49 |
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15:05 |
Fixer |
https://github.com/minetest/minetest/issues/4217 |
15:05 |
Fixer |
niiice |
15:05 |
Fixer |
love those bug |
15:05 |
Fixer |
s |
15:09 |
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15:20 |
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15:21 |
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18:53 |
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18:54 |
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18:55 |
paramat |
Ambistic > "How to specify what layers can spawn an ore ?" please ask non-dev questions in #minetest channel |
19:15 |
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19:18 |
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19:45 |
paramat |
sfan5 if possible could you look at game#1041 ? |
19:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar |
19:46 |
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19:55 |
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20:38 |
paramat |
nore could you review game#1041 ? |
20:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar |
20:42 |
nore |
paramat: done |
20:44 |
paramat |
thanks |
21:36 |
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21:46 |
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21:53 |
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22:16 |
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22:17 |
est31 |
gonna merge #4218 in 10 m |
22:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/4218 -- Move unknown node message when applying texture overrides to infostream by yyt16384 |
22:23 |
paramat |
+1 |
22:27 |
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22:30 |
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22:50 |
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22:53 |
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22:59 |
hmmmm |
you know what |
23:00 |
hmmmm |
i changed my mind on making the mapgen-specific params a union |
23:00 |
hmmmm |
because then i have to include all the individual mapgen_whatever.hs into the mapgen.h |
23:00 |
hmmmm |
that'd destroy compilation times |
23:02 |
hmmmm |
unless you wanna move the mapgen specific params to mapgen.h anyway, and declare them directly in the mapgenparams |
23:02 |
hmmmm |
opinions? paramat? |
23:10 |
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23:39 |
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