Time  Nick      Message
04:06 Hijiri    I see why table literals are started on the same line as something else now, so you don't need to worry about tabs + spaces
04:07 Hijiri    (when using tabs for indentation)
04:10 Hijiri    setting a player's max hp does nothing right now, right?
04:28 hmmmm     hmm i wonder if Mapgen really should have a hard dependency on EmergeManager
04:29 hmmmm     EmergeManager itself has a hard dependency on Server
04:29 hmmmm     looks like Mapgen uses EmergeManager as an easy way out of getting the various definition managers it needs
04:30 hmmmm     and GenerateNotify parameters
04:30 hmmmm     #poorlyarchitectedsoftware
04:31 hmmmm     actually i lied, EmergeManager only wants an IGameDef
04:32 hmmmm     but EmergeThread is the thing that wants a Server
04:33 hmmmm     indeed i cannot argue that it makes any sense to have an emergemanager without a server but you should be able to make mapgens in any environment as long as you have a nodedef
04:34 hmmmm     in fact i can see a practical reason for fixing this dependency; mapgen can be present in the client in order to generate map previews in the create world dialogue
05:15 hmmmm     and of course, unit testing
11:52 asl97     #
11:53 asl97     #4091
11:53 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix
12:06 Ambistic  How to specify what layers can spawn an ore ? (like y < 16 in minecraft for diamonds)
12:09 asl97     Ambistic: by setting the min max
12:10 asl97     see http://dev.minetest.net/minetest.register_ore
12:51 xunto     2
12:52 xunto     Sorry. Not here :D
14:43 Calinou   https://github.com/minetest/minetest/issues/4219 :(
14:43 Calinou   useless issues, without any proper description…
14:44 Calinou   I'm tempted to answer "No."
14:44 Calinou   :p
15:05 Fixer     https://github.com/minetest/minetest/issues/4217
15:05 Fixer     niiice
15:05 Fixer     love those bug
15:05 Fixer     s
18:55 paramat   Ambistic > "How to specify what layers can spawn an ore ?" please ask non-dev questions in #minetest channel
19:45 paramat   sfan5 if possible could you look at game#1041 ?
19:45 ShadowBot https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar
20:38 paramat   nore could you review game#1041 ?
20:38 ShadowBot https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar
20:42 nore      paramat: done
20:44 paramat   thanks
22:17 est31     gonna merge #4218 in 10 m
22:17 ShadowBot https://github.com/minetest/minetest/issues/4218 -- Move unknown node message when applying texture overrides to infostream by yyt16384
22:23 paramat   +1
22:59 hmmmm     you know what
23:00 hmmmm     i changed my mind on making the mapgen-specific params a union
23:00 hmmmm     because then i have to include all the individual mapgen_whatever.hs into the mapgen.h
23:00 hmmmm     that'd destroy compilation times
23:02 hmmmm     unless you wanna move the mapgen specific params to mapgen.h anyway, and declare them directly in the mapgenparams
23:02 hmmmm     opinions?  paramat?