Minetest logo

IRC log for #minetest-dev, 2016-06-01

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:24 DI3HARD139 joined #minetest-dev
00:33 RichardTheTurd joined #minetest-dev
00:43 paramat joined #minetest-dev
01:09 yang2003 joined #minetest-dev
01:11 paramat left #minetest-dev
01:51 est31 joined #minetest-dev
02:05 RichardTheTurd joined #minetest-dev
02:11 Miner_48er joined #minetest-dev
02:16 misprint joined #minetest-dev
03:17 Void7 joined #minetest-dev
03:50 DI3HARD139 joined #minetest-dev
04:05 est31 joined #minetest-dev
04:20 xunto joined #minetest-dev
05:08 Hunterz joined #minetest-dev
05:11 xunto joined #minetest-dev
05:23 nrzkt joined #minetest-dev
05:47 xunto joined #minetest-dev
06:02 xunto joined #minetest-dev
06:10 Megal joined #minetest-dev
06:12 xunto joined #minetest-dev
06:23 xunto joined #minetest-dev
06:38 xunto joined #minetest-dev
06:58 xunto joined #minetest-dev
07:25 nore joined #minetest-dev
07:34 nrzkt joined #minetest-dev
07:36 jin_xi joined #minetest-dev
08:13 Taoki joined #minetest-dev
08:44 Lunatrius joined #minetest-dev
11:10 hmmmm joined #minetest-dev
11:46 lisac joined #minetest-dev
12:13 lisac joined #minetest-dev
12:19 Fixer joined #minetest-dev
12:28 Zeno` joined #minetest-dev
12:31 STHGOM joined #minetest-dev
12:37 Thomas-S joined #minetest-dev
12:50 damiel joined #minetest-dev
13:06 paramat joined #minetest-dev
13:08 paramat can any MTGame review game#1076 ? < nore
13:08 ShadowBot https://github.com/minetest/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat
13:11 paramat wow hmmmm you're up early, here's one for you #4174
13:11 ShadowBot https://github.com/minetest/minetest/issues/4174 -- Mgv7: Always carve river channels in mountain terrain by paramat
13:15 Fixer joined #minetest-dev
13:46 Samson1 joined #minetest-dev
13:47 ElectronLibre joined #minetest-dev
14:40 rubenwardy joined #minetest-dev
14:47 Void7 joined #minetest-dev
15:02 troller joined #minetest-dev
15:36 paramat left #minetest-dev
16:10 Hunterz joined #minetest-dev
16:14 Player_2 joined #minetest-dev
16:15 Krock joined #minetest-dev
16:24 KaadmY joined #minetest-dev
16:41 Void7 joined #minetest-dev
17:22 DonBatman joined #minetest-dev
17:23 nrzkt joined #minetest-dev
17:34 Amaz joined #minetest-dev
17:54 rubenwardy joined #minetest-dev
18:11 twoelk joined #minetest-dev
18:18 Void7 joined #minetest-dev
18:24 lisac joined #minetest-dev
18:26 Calinou joined #minetest-dev
18:31 edgrey joined #minetest-dev
18:35 DI3HARD139 joined #minetest-dev
18:36 Void7 joined #minetest-dev
18:38 paramat joined #minetest-dev
18:45 paramat please is anyone able to review game#1076 ? nore sfan5
18:45 ShadowBot https://github.com/minetest/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat
18:45 sfan5 not right now, busy
18:50 RichardTheTurd joined #minetest-dev
18:57 ThatGuyWho joined #minetest-dev
19:10 nrzkt joined #minetest-dev
19:11 MillersMan joined #minetest-dev
19:14 Fixer_ joined #minetest-dev
19:20 MillersMan hi, any updates on whether #4065 will be merged?
19:20 ShadowBot https://github.com/minetest/minetest/issues/4065 -- Performance improvement and small fixes for flow issues in Mapgen::updateLiquid by MillersMan
19:22 paramat aha, sorry, we're still very interested in this. i want to review this myself too
19:22 paramat i'll look at both PRs
19:23 paramat as usual we're a bit overwhelmed and understaffed
19:23 MillersMan i want to improve the other one once this one got merged, otherwise reflow might show different behavior
19:24 MillersMan theres also the bug that sometimes blocks aren't added to reflow, which i will solve then too
19:26 MillersMan maybe I'll create another PR that would already fit to the 4065 changes and supersede 4061
19:26 paramat so you want 4065 reviewing first?
19:29 nrzkt2 MillersMan, i pushed some comments to your PR
19:29 nrzkt2 and you forget spaces
19:43 swaaws joined #minetest-dev
19:44 MillersMan nrzkt2: updateLiquidHelper was originaly part of Mapgen, I've changed it as it doesn't matter performance-wise and sofar asked whether it makes sense to have it a standalone static inline
19:45 MillersMan as a static inline it will not polute any namespace unlike a public method
19:52 nrzkt2 a method into and objet can be static and inline too :)
19:54 MillersMan static for a non-member function has a different meaning than static for a method, such a function would only be visible for the source file that contains it, so it is possible to have multiple functions with the same name in different files, one of the strange C/C++ behaviors
19:55 nrzkt2 MillersMan, having multiple function with the same name is just... headhache
19:56 nrzkt2 and the visibility of this function is not a problem if you make it inline in the .cpp because we cannot use it elsewhere
19:57 MillersMan ok, i'll revert the change
20:00 misprint joined #minetest-dev
20:13 MillersMan is it possible to detach the player from an object and move him at the same time in lua? sometimes it works but most times the player is just detached?
20:22 DFeniks joined #minetest-dev
20:24 proller__ joined #minetest-dev
20:25 xunto joined #minetest-dev
20:27 Amaz joined #minetest-dev
20:28 Void7 joined #minetest-dev
20:29 paramat maybe use minetest.after() to delay the moving
20:29 MillersMan paramat: thanks, this works
20:30 paramat that trick is used in boats mod
20:31 paramat https://github.com/minetest/minetest_game/blob/master/mods/boats/init.lua#L49
20:41 Tmanyo joined #minetest-dev
20:45 MillersMan nrzkt2: i pushed an update
21:17 Puka_ joined #minetest-dev
21:50 DFeniks joined #minetest-dev
22:12 DI3HARD139 joined #minetest-dev
22:25 torgdor joined #minetest-dev
23:18 ssieb joined #minetest-dev
23:20 Void7 joined #minetest-dev
23:24 yang2003 joined #minetest-dev
23:36 Puka joined #minetest-dev
23:36 Void7 joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext