Time Nick Message 13:08 paramat can any MTGame review game#1076 ? < nore 13:08 ShadowBot https://github.com/minetest/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat 13:11 paramat wow hmmmm you're up early, here's one for you #4174 13:11 ShadowBot https://github.com/minetest/minetest/issues/4174 -- Mgv7: Always carve river channels in mountain terrain by paramat 18:45 paramat please is anyone able to review game#1076 ? nore sfan5 18:45 ShadowBot https://github.com/minetest/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat 18:45 sfan5 not right now, busy 19:20 MillersMan hi, any updates on whether #4065 will be merged? 19:20 ShadowBot https://github.com/minetest/minetest/issues/4065 -- Performance improvement and small fixes for flow issues in Mapgen::updateLiquid by MillersMan 19:22 paramat aha, sorry, we're still very interested in this. i want to review this myself too 19:22 paramat i'll look at both PRs 19:23 paramat as usual we're a bit overwhelmed and understaffed 19:23 MillersMan i want to improve the other one once this one got merged, otherwise reflow might show different behavior 19:24 MillersMan theres also the bug that sometimes blocks aren't added to reflow, which i will solve then too 19:26 MillersMan maybe I'll create another PR that would already fit to the 4065 changes and supersede 4061 19:26 paramat so you want 4065 reviewing first? 19:29 nrzkt2 MillersMan, i pushed some comments to your PR 19:29 nrzkt2 and you forget spaces 19:44 MillersMan nrzkt2: updateLiquidHelper was originaly part of Mapgen, I've changed it as it doesn't matter performance-wise and sofar asked whether it makes sense to have it a standalone static inline 19:45 MillersMan as a static inline it will not polute any namespace unlike a public method 19:52 nrzkt2 a method into and objet can be static and inline too :) 19:54 MillersMan static for a non-member function has a different meaning than static for a method, such a function would only be visible for the source file that contains it, so it is possible to have multiple functions with the same name in different files, one of the strange C/C++ behaviors 19:55 nrzkt2 MillersMan, having multiple function with the same name is just... headhache 19:56 nrzkt2 and the visibility of this function is not a problem if you make it inline in the .cpp because we cannot use it elsewhere 19:57 MillersMan ok, i'll revert the change 20:13 MillersMan is it possible to detach the player from an object and move him at the same time in lua? sometimes it works but most times the player is just detached? 20:29 paramat maybe use minetest.after() to delay the moving 20:29 MillersMan paramat: thanks, this works 20:30 paramat that trick is used in boats mod 20:31 paramat https://github.com/minetest/minetest_game/blob/master/mods/boats/init.lua#L49 20:45 MillersMan nrzkt2: i pushed an update