Time |
Nick |
Message |
00:33 |
|
Miner_48er joined #minetest-dev |
00:44 |
|
est31 joined #minetest-dev |
00:54 |
|
Miner_48er joined #minetest-dev |
01:05 |
|
Tmanyo joined #minetest-dev |
01:28 |
|
STHGOM joined #minetest-dev |
01:33 |
|
Miner_48er joined #minetest-dev |
01:36 |
|
est31 joined #minetest-dev |
01:50 |
|
torgdor joined #minetest-dev |
01:53 |
|
torgdor joined #minetest-dev |
02:10 |
|
ssieb joined #minetest-dev |
02:56 |
hmmmm |
hey paramat |
02:57 |
hmmmm |
a common problem we have with comparing the result of some kind of perlin noise operation to a threshhold is that by modifying the threshhold, it not only makes the areas of effect larger, it introduces smaller perturbances in the basic shape of the noise |
02:58 |
hmmmm |
i think we might be able to solve this by using a combination of edge detection and high-pass filters |
02:59 |
hmmmm |
errm, low-pass filters rather |
02:59 |
hmmmm |
so we have noise, then we threshhold-ize it so that we get the desired size of the effects, but we also get the undesireable smaller effects popping up |
03:00 |
|
Void7 joined #minetest-dev |
03:00 |
hmmmm |
then we do an edge detection pass which leaves us with an outline of the shape |
03:00 |
hmmmm |
then we do a low-pass filter into a separate buffer that would erase the lines or at least smudge them significantly |
03:01 |
hmmmm |
then we do a blur on the original thresholded buffer using our low-passed buffer as the blur kernel |
03:01 |
hmmmm |
err, rather a blur map |
03:02 |
hmmmm |
maybe it would make more sense if i ran an example through photoshop but then again i don't have photoshop D: |
03:02 |
thePalindrome |
hmmmm: use krita |
03:03 |
thePalindrome |
as far as I can tell it does everything photoshop does |
03:04 |
hmmmm |
thanks. i'll have to check that out. |
03:05 |
thePalindrome |
You want a link? |
03:05 |
hmmmm |
no thanks, i googled for it. |
03:05 |
thePalindrome |
The whole calligra suite is awesome, but only krita has a proper windows build |
03:05 |
thePalindrome |
ah |
03:29 |
|
Void7 joined #minetest-dev |
04:00 |
|
electrodude512 joined #minetest-dev |
05:14 |
|
loggingbot_ joined #minetest-dev |
05:14 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Last release: 0.4.14, May 15 2016. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
06:01 |
|
Hijiri joined #minetest-dev |
06:05 |
sofar |
#4139 |
06:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/4139 -- Add arbitrary player metadata storage API by sofar |
06:07 |
est31 |
cool |
06:07 |
sofar |
yeah, no kidding |
06:07 |
sofar |
can't believe I didn't think of it before |
06:08 |
sofar |
seriously, that's such an obvious idea I'm ashamed it took me ... like 2 months? to think of it |
06:09 |
sofar |
full credit to BlockMen for that one :) |
06:09 |
sofar |
I think storing a string in playerdata is safe, do we have a unit test for that? |
06:09 |
sofar |
e.g. someone doesn't serialize but puts \n\n\n;--'" in there |
06:11 |
sofar |
now I need to add a nice data arbitrage model so multiple mods can use it without colliding |
06:11 |
sofar |
shouldn't be too difficult, though |
06:15 |
|
YuGiOhJCJ joined #minetest-dev |
06:23 |
YuGiOhJCJ |
hello, I have just created a world with minetest 0.4.14 and the map generator v7. I get some flying platforms. Is it something we want? https://lut.im/LkwZhwEpAt/UTDFNOixzSPXKlVu.png |
06:24 |
sofar |
yup |
06:24 |
YuGiOhJCJ |
lol it is not realistic but OK so that's fine :p |
06:26 |
est31 |
as long as its no flying stone ring :) |
06:35 |
YuGiOhJCJ |
Something strange: In Singleplayer mode, I am able to create a Fence, but in Client mode, I am unable to create a Fence. Something wrong with my server? |
06:37 |
YuGiOhJCJ |
http://wiki.minetest.net/Fence |
06:38 |
sofar |
are you mixing wood plank types? |
06:39 |
sofar |
also, that's really a #minetest question |
06:39 |
YuGiOhJCJ |
no that's only Wooden Planks |
06:39 |
YuGiOhJCJ |
yes sorry I am not in the correct channel for that |
06:40 |
YuGiOhJCJ |
well I will ask that in the correct channel |
06:42 |
est31 |
sitting since 7 hours on a strange network bug |
06:42 |
est31 |
and I still am not sure how it exactly works |
06:42 |
est31 |
I have a fix |
06:42 |
est31 |
but I am not sure whether the fix actually is okay |
06:48 |
est31 |
there is really something fishy going on here |
06:57 |
|
red-001 joined #minetest-dev |
07:17 |
hmmmmm |
i wonder if this design with all different types of 'params' is a good one or not |
07:17 |
hmmmmm |
if i did everything through the global config it would reduce the complexity a lot |
07:17 |
hmmmmm |
wouldn't be structured nearly as elegantly, but a big complicated mess is never elegant |
07:19 |
est31 |
you mean g_settings? |
07:19 |
hmmmmm |
yeah |
07:20 |
est31 |
so do every mapgen setting now not per world anymore but inside minetest.conf? |
07:20 |
est31 |
thats bad |
07:21 |
hmmmmm |
nah i'd handle that obviously |
07:21 |
est31 |
it would break the singleplayer usecase |
07:21 |
est31 |
where you have multiple mapgens |
07:21 |
est31 |
in multiple worlds |
07:22 |
hmmmmm |
i was in the process of adding BiomeParams, CaveParams, DungeonParams, and at some point i stopped and wondered |
07:22 |
hmmmmm |
what is the point of all this |
07:23 |
hmmmmm |
what would be wrong if i just did settings->get() inside the constructors for each of these things |
07:23 |
hmmmmm |
and then i'd be able to cut down on so much complexity for something really undeserving of it, configuration settings |
07:24 |
est31 |
well i think it better belongs to the world |
07:24 |
est31 |
not the global config file |
07:24 |
est31 |
but we already do have mapgen related stuff in the global config |
07:24 |
est31 |
dunno |
07:24 |
hmmmmm |
that's not an issue |
07:25 |
* sofar |
calls it a day |
07:26 |
nore |
sofar: player meta is a good idea :), but why did you make it opaque? |
07:27 |
|
nrzkt joined #minetest-dev |
07:29 |
hmmmmm |
oh i remember why i did it this way now |
07:29 |
hmmmmm |
still feels messy |
07:35 |
est31 |
sofar, you had a tool to make the network messy whats its name? |
07:42 |
|
Megaf joined #minetest-dev |
07:45 |
est31 |
hrmm I just wait for air to come online again |
07:46 |
est31 |
#4140 |
07:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4140 -- Tolerate packet reordering in the early init process by est31 |
07:47 |
est31 |
it fixes the bug |
07:47 |
est31 |
but I want to find out why it fixes the bug |
07:49 |
est31 |
connection.cpp is just a giant blast site |
07:49 |
est31 |
less horrible than the pathfinder |
07:49 |
est31 |
but still a blast site |
07:50 |
|
Megaf joined #minetest-dev |
07:52 |
nrzkt |
hmmmmm: pr was updated |
07:52 |
nrzkt |
est31: agreed |
08:02 |
|
jin_xi joined #minetest-dev |
08:40 |
|
crazyR__ joined #minetest-dev |
08:44 |
|
troller joined #minetest-dev |
08:45 |
|
stormchaser3000_ joined #minetest-dev |
08:45 |
|
thatgraemeguy_ joined #minetest-dev |
08:45 |
|
thatgraemeguy_ joined #minetest-dev |
08:46 |
|
Hunterz joined #minetest-dev |
08:54 |
|
proller joined #minetest-dev |
08:55 |
|
est31 joined #minetest-dev |
09:00 |
|
proller joined #minetest-dev |
10:17 |
|
Megaf_ joined #minetest-dev |
10:19 |
|
Megaf_ joined #minetest-dev |
10:37 |
|
maxela joined #minetest-dev |
10:50 |
|
xunto joined #minetest-dev |
10:54 |
|
Fixer joined #minetest-dev |
11:05 |
|
proller joined #minetest-dev |
11:28 |
|
Player_2 joined #minetest-dev |
11:53 |
|
jin_xi joined #minetest-dev |
12:05 |
Fixer |
https://github.com/minetest/minetest/issues/4141 |
12:11 |
|
est31 joined #minetest-dev |
12:13 |
est31 |
oh seems I found it out |
12:13 |
est31 |
its called netem |
12:14 |
est31 |
and there is even an option to emulate the issue air had |
12:14 |
est31 |
at least I think so |
12:19 |
|
red-001 joined #minetest-dev |
12:26 |
|
turtleman joined #minetest-dev |
13:04 |
|
STHGOM joined #minetest-dev |
13:07 |
|
Megaf joined #minetest-dev |
13:22 |
|
Darcidride joined #minetest-dev |
13:47 |
|
hmmmm joined #minetest-dev |
13:56 |
|
Void7 joined #minetest-dev |
14:01 |
|
KaadmY joined #minetest-dev |
14:22 |
|
Zeno` joined #minetest-dev |
14:22 |
|
DFeniks joined #minetest-dev |
14:27 |
|
PilzAdam joined #minetest-dev |
14:32 |
|
Foghrye4 joined #minetest-dev |
14:35 |
Foghrye4 |
So, 0.4.14 is released. How about to merge #4034 #4035 and #4128 so they will have enough time to be properly tested? |
14:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/4034 -- Adding minetest.clear_craft(recipe) to Lua modding API by Foghrye4 |
14:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/4035 -- Additional hooks for inventory manipulations callbacks. by Foghrye4 |
14:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/4128 -- Fix disappearing attached player model when parent entity leave and when return to client side loaded area by Foghrye4 |
14:41 |
|
Obani joined #minetest-dev |
14:41 |
|
Obani left #minetest-dev |
14:53 |
|
proller joined #minetest-dev |
15:16 |
Zeno` |
Wouldn't edge detection be a little bit... slow? |
16:12 |
hmmmm |
Foghrye4, perhaps there's a misunderstanding about the code contribution policy for this project |
16:12 |
hmmmm |
a PR does not get merged first "for testing" |
16:14 |
hmmmm |
it needs to pass intense testing in its own branch first, and pass code reviews from two separate developers, and the concept of what the PR accomplishes and the basic approach it takes must be approved as well |
16:15 |
Foghrye4 |
Yeah, yeah, thats what i mean. I need two approval. |
16:21 |
red-001 |
could someone review #3919 ? |
16:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/3919 -- Add base64 encoding and decoding to the lua api. by red-001 |
16:23 |
hmmmm |
it looks all good and everything... |
16:26 |
celeron55 |
there are many different versions of base64 with differences in padding and the two special characters; i'm sure people will encounter more than the one implemented by minetest's internal base64_encode/decode |
16:26 |
celeron55 |
altough, i guess if someone is asking this, maybe this is enough for them |
16:27 |
celeron55 |
(they're also quite trivial to convert from this base format) |
16:30 |
hmmmm |
celeron, I mentioned that in the PR |
16:31 |
hmmmm |
your formal feedback on that issue would be appreciated |
16:35 |
celeron55 |
well i just explained why what i said doesn't actually matter in the end |
16:35 |
hmmmm |
so you're saying you'd rather not comment because you have a neutral opinion on the matter? |
16:40 |
|
Calinou joined #minetest-dev |
16:56 |
|
ElectronLibre joined #minetest-dev |
16:58 |
|
red-001 joined #minetest-dev |
16:58 |
|
ptv joined #minetest-dev |
17:10 |
|
proller joined #minetest-dev |
17:11 |
|
rubenwardy joined #minetest-dev |
17:17 |
|
Hunterz joined #minetest-dev |
17:26 |
|
twoelk joined #minetest-dev |
17:31 |
|
xunto joined #minetest-dev |
17:38 |
|
Fritigern joined #minetest-dev |
17:41 |
|
proller joined #minetest-dev |
17:54 |
|
red-001 joined #minetest-dev |
17:55 |
|
Amaz joined #minetest-dev |
18:00 |
|
Puka joined #minetest-dev |
18:12 |
|
Krock joined #minetest-dev |
18:19 |
|
ssieb joined #minetest-dev |
18:24 |
|
Krock joined #minetest-dev |
19:12 |
|
electrodude512 joined #minetest-dev |
19:44 |
|
proller joined #minetest-dev |
19:50 |
|
electrodude512 joined #minetest-dev |
19:54 |
|
damiel joined #minetest-dev |
20:03 |
|
twoelk joined #minetest-dev |
20:05 |
|
damiel joined #minetest-dev |
20:47 |
|
proller joined #minetest-dev |
20:48 |
red-001 |
could someone review #3900 ? |
20:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/3900 -- Add a button for disabling all mods to world config. by red-001 |
20:49 |
|
electrodude512 joined #minetest-dev |
20:54 |
|
davisonio joined #minetest-dev |
21:14 |
|
stormchaser3000 joined #minetest-dev |
21:18 |
|
jin_xi joined #minetest-dev |
21:19 |
|
electrodude512 joined #minetest-dev |
21:26 |
|
ShadowNinja joined #minetest-dev |
21:32 |
|
VanessaE joined #minetest-dev |
21:38 |
|
Sockbat joined #minetest-dev |
21:58 |
|
STHGOM joined #minetest-dev |
22:06 |
|
ShadowBot joined #minetest-dev |
22:07 |
|
cheapie joined #minetest-dev |
22:10 |
|
cheapie joined #minetest-dev |
22:16 |
|
stormchaser3000_ joined #minetest-dev |
22:17 |
|
proller joined #minetest-dev |
23:07 |
|
Megaf joined #minetest-dev |
23:08 |
|
Puka joined #minetest-dev |
23:10 |
|
Sockbat joined #minetest-dev |
23:15 |
|
proller joined #minetest-dev |
23:18 |
|
yang2003 joined #minetest-dev |
23:22 |
|
Tmanyo joined #minetest-dev |