Time |
Nick |
Message |
00:03 |
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00:05 |
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00:40 |
thePalindrome |
There wouldn't happen to be a changelog, would there? |
00:40 |
thePalindrome |
wait, nvm |
00:40 |
thePalindrome |
let's read the backlog |
00:42 |
thePalindrome |
Now then, let's try and backport this to my server :dead: |
00:43 |
thePalindrome |
heh, for that matter, I should also snag the 0.4.14 minetest_game :P |
01:03 |
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02:22 |
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02:23 |
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02:49 |
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02:51 |
paramat |
can anyone +1 this simple PR? #4114 |
02:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4114 -- Android: enable parallelism for main target too by est31 |
02:54 |
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03:24 |
Zeno` |
I tested it the other day, works fien |
03:24 |
Zeno` |
fine... +1 |
03:36 |
sofar |
my first official +1! |
03:39 |
paramat |
great thanks |
03:40 |
paramat |
i'll merge it with #4112 soon |
03:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/4112 -- Documentation: Remove incorrect and excessive mapgen flags text by paramat |
03:40 |
paramat |
good to have another core dev around during the USA shift |
03:41 |
sofar |
bridge to the aussies |
03:41 |
sofar |
am I the only west coast dev? |
03:43 |
paramat |
i think hmmmmm is east USA |
03:55 |
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04:11 |
paramat |
now merging 4112 4114 |
04:11 |
hmmmm |
i have another coworker from hillsboro |
04:12 |
hmmmm |
he's an ex-intel guy, maybe you know him sofar? |
04:12 |
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04:17 |
sofar |
maybe |
04:18 |
hmmmm |
ahh he did linux stuff too |
04:18 |
hmmmm |
well, then again, intel does a LOT of linux stuff |
04:18 |
thePalindrome |
not as much as I'd like though ;) |
04:18 |
sofar |
heh, I try my best ;) |
04:19 |
hmmmm |
big world out there :D |
04:20 |
paramat |
merged |
04:39 |
nore |
I saw someone talked about #4077, it is ready to me indeed |
04:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/4077 -- Colored chat and other strings by Ekdohibs |
04:39 |
nore |
but of course, any remarks will need to be addressed |
04:43 |
sofar |
so minetest is now in ClearLinux, should be public in tomorrow's release :D |
04:43 |
sofar |
what distro's did I slack behind? |
05:07 |
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05:16 |
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05:31 |
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05:49 |
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06:09 |
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06:33 |
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06:56 |
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07:07 |
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07:21 |
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08:19 |
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08:20 |
travisci |
how can I download travis ci build? |
08:39 |
Zeno` |
he wanted to download himself? |
08:44 |
celeron55 |
a built version of himself |
08:44 |
celeron55 |
maybe he is in pieces |
08:44 |
Zeno` |
haha |
08:44 |
celeron55 |
i've actually wondered that same thing and it seems the builds can't be downloaded |
08:45 |
celeron55 |
they're probably discarded right away and travis doesn't have any storage for them |
08:45 |
Zeno` |
I've wondered it as well (I've often wanted to download the android builds) |
08:45 |
celeron55 |
what could possibly be done is including an upload command in the build script, which uploads the result somewhere |
08:46 |
Zeno` |
I wonder if something like that could be triggered just once a day using travis and a script... probably not because as you said there isn't any "storage" |
08:46 |
Zeno` |
it'd have to upload every build |
08:47 |
Zeno` |
err maybe... perhaps the script can query something |
08:47 |
Zeno` |
from where it intends to upload to (some kind of JSON it can download, I dunno) |
10:04 |
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10:44 |
sfan5 |
pushing in 10 mins http://sprunge.us/eNPW |
10:46 |
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10:53 |
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10:59 |
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11:04 |
DonBatman |
celeron55, Zeno RobbieF has said that he is willing to host the builds on minetest.tv if someone made a build script for it |
11:05 |
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11:21 |
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11:27 |
Zeno` |
sfan5, is that related to https://forum.minetest.net/viewtopic.php?f=18&t=14613#p217455 |
11:27 |
sfan5 |
no |
11:27 |
Zeno` |
ok |
11:27 |
sfan5 |
1) PPAs are for ubuntu |
11:27 |
sfan5 |
2) someone just needs to enable ncurses in the ppa build settings |
11:28 |
Zeno` |
so my reply was correct. Just making sure |
11:31 |
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11:44 |
Fixer |
btw, somebody here talked about autogenerating builds, it is really good idea, for example in CDDA they autobuild both windows and linux builds and upload them to a directory (i think they use jenkins) |
11:44 |
Fixer |
everyone is happy |
11:44 |
sfan5 |
jenkins is designed to keep the results of the build |
11:44 |
sfan5 |
travis isn't |
11:59 |
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12:00 |
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12:01 |
Calinou |
AppVeyor? |
12:07 |
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12:10 |
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12:12 |
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12:19 |
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12:23 |
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12:28 |
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12:33 |
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12:36 |
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13:03 |
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13:06 |
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13:06 |
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13:09 |
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13:16 |
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13:17 |
est31 |
the problem about appveyor would be the dependencies |
13:17 |
est31 |
no idea how to get that working |
13:18 |
est31 |
probably sb would have to precompile them and upload them somewhere |
13:21 |
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13:24 |
est31 |
Zeno`, " You might need to contact whoever builds the PPA (there should be a contact link somewhere... probably in the package or where you get it from)" |
13:24 |
est31 |
that would be me |
13:24 |
est31 |
I have no idea, can I assume ncurses is present on ubuntu? |
13:24 |
est31 |
Its part of libc, no? |
13:25 |
est31 |
so I just add it... |
13:25 |
xunto |
>(04:26:16 PM) est31: Its part of libc, no? |
13:25 |
xunto |
It's not, as i know |
13:25 |
xunto |
At least it's diferent package on arch) |
13:28 |
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13:34 |
Zeno` |
est31, yeah, as xunto said it's not part of libc |
13:35 |
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13:35 |
Zeno` |
it's part of... ncurses :D |
13:35 |
est31 |
seems I'll have to add the package as dependency then |
13:36 |
Zeno` |
let me look at the error again... |
13:36 |
est31 |
one has to pass some param to cmake |
13:36 |
Zeno` |
yes |
13:36 |
Wayward_One |
Since #4059 is one line, it shouldn't need to be rebased, correct? |
13:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/4059 -- Add on_punchnode callback to falling.lua by Wayward1 |
13:37 |
Zeno` |
Wayward_One, well no |
13:37 |
Zeno` |
nothing needs rebasing if there are no conflicts |
13:38 |
Wayward_One |
Ah, ok. I'm still somewhat new to Git |
13:38 |
est31 |
well theoretically it does require rebasing but the rebase is trivial if there are no conflicts |
13:38 |
Zeno` |
Wayward_One, if someone goes to merge it and there are non-trivial conflicts they may ask you to rebase |
13:39 |
est31 |
git can do it fully automated |
13:39 |
Wayward_One |
Ok, cool. Thanks for the info, both of you :) |
13:39 |
Zeno` |
but I can't see any problem with a 1-line change that a dev wouldn't just rebase themselves if required :) |
13:39 |
Wayward_One |
Ok :) |
13:40 |
Zeno` |
I've added a label |
13:41 |
Zeno` |
i think it should be merged asap |
13:41 |
Zeno` |
to get lots of people testing, not just a few of us |
13:42 |
Zeno` |
In my personal opinion if a PR is reasonable then they should be merged as soon as possible so that bugs or regressions can be found more quickly |
13:42 |
Zeno` |
especially if we're not near the end of a release cycle |
13:43 |
Wayward_One |
I agree |
13:44 |
est31 |
4059 is really good to go in I think |
13:47 |
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13:48 |
Zeno` |
est31, ok |
13:48 |
Zeno` |
merge :) |
13:49 |
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13:53 |
est31 |
okay seems mac 0.4.14 release is getting worked on as well https://github.com/krondor-game/minetest/releases |
13:53 |
est31 |
just homebrew isn't updated: http://braumeister.org/repos/Homebrew/homebrew-games/formula/minetest |
13:59 |
PilzAdam |
Zeno`, https://forum.minetest.net/viewtopic.php?p=217475#p217475 <- we maintain the PPA |
14:04 |
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14:11 |
Fixer |
anyone noticed that when you type in chat in android build, it kinda freezes when you type it? |
14:12 |
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14:13 |
Fixer |
so when you type enter you notice it skips a lot of chat while i was typing something new |
14:13 |
Zeno` |
thanks PilzAdam, I wasn't aware of that |
14:14 |
est31 |
I've rebuilt the ppa build now |
14:14 |
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14:15 |
est31 |
with ncurses support |
14:15 |
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14:15 |
est31 |
too lazy to add it to the precise build as well |
14:15 |
est31 |
or to the daily repo |
14:15 |
DI3HARD139 |
ty for the 04.14 builds @est31 |
14:19 |
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14:37 |
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14:57 |
Fixer |
can someone remove " Add viewing range GUI setting (kilbith) " since there are no such feature in gui? some people will be confused for sure |
15:04 |
Fixer |
est31: btw, you can now continue your work on metadata pr and noclip pr :) |
15:05 |
est31 |
I can |
15:05 |
est31 |
perhaps I will |
15:05 |
est31 |
but i am taking a bit of a pause right now |
15:05 |
est31 |
doing non minetest stuff |
15:05 |
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15:06 |
est31 |
Fixer, the noclip pr is almost done |
15:07 |
est31 |
it waits atm for greg to improve the pathfinder |
15:07 |
Fixer |
est31: what about that going down the cliff bug? |
15:07 |
est31 |
yes thats because the pathfinder needs fixing |
15:07 |
est31 |
in fact the pathfinder checking has been added just because of that |
15:07 |
est31 |
going around corners |
15:08 |
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15:08 |
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15:14 |
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15:15 |
gregorycu |
est31, Fixer, with regards to the pathfinding, if someone could tell me the required rules |
15:15 |
gregorycu |
That would be good |
15:15 |
gregorycu |
The minimum required that is |
15:15 |
Fixer |
what rules? |
15:16 |
gregorycu |
For noclip |
15:17 |
gregorycu |
I have a pathfinder where you feed in rules |
15:17 |
gregorycu |
It's not just for noclip, also for sofar's sheep |
15:18 |
gregorycu |
And whatever else will be in his zoo |
15:40 |
hmmmm |
more real-life mapgen v7: http://pixontrips.com/wp-content/uploads/2016/05/MG_2083_HDR_1-1.jpg |
15:43 |
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15:48 |
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16:07 |
Calinou |
the fog looks like Minetest's :P |
16:07 |
Calinou |
but more blue |
16:15 |
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16:25 |
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16:51 |
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16:51 |
est31 |
we should rename the linux label into "GNU/Linux" |
16:51 |
est31 |
:trollface: |
16:53 |
Fixer |
why trollface? |
16:53 |
Fixer |
is there nongnu linuxes? |
16:53 |
hmmmm |
i'd say so |
16:53 |
est31 |
yes, Android |
16:53 |
hmmmm |
Android would be an example |
16:54 |
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16:54 |
est31 |
gregorycu : i dont know what you mean about rules |
16:55 |
Fixer |
est31: it probably means "moving in water is allowed", "moving through solid blocks is forbidden" etc |
16:55 |
est31 |
yeah |
16:55 |
est31 |
they should be fairly obvious |
16:56 |
est31 |
the problem of course arises with nodes that are not fully solid |
16:56 |
est31 |
like doors |
16:56 |
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16:56 |
est31 |
you can pass them in one direction, but not the other |
16:56 |
est31 |
and to add to that it also depends on the facedir of the door |
16:56 |
est31 |
AND the door is larger than one node |
16:56 |
hmmmm |
how does collision detection work with doors? |
16:57 |
est31 |
collision detection gets all the nodeboxes of nodes around |
16:57 |
est31 |
then it traverses the list of nodeboxes |
16:57 |
est31 |
checking each box for a collision |
16:57 |
hmmmm |
ah, the pathfinder eschews the nodebox checking i take it |
16:58 |
est31 |
yes |
16:58 |
hmmmm |
well |
16:58 |
hmmmm |
this is an advanced problem and requires an advanced solution |
16:58 |
hmmmm |
i'd suggest that for now nodeboxes get treated as solid nodes and it'll be addressed properly later |
16:58 |
est31 |
yeah |
16:59 |
est31 |
in fact nodeboxes are why the noclip check is dual |
16:59 |
est31 |
first a collision check |
16:59 |
est31 |
and then if it fails a pathfinder call |
16:59 |
est31 |
the collision check of course fails if you go around a corner |
17:01 |
est31 |
+... |
17:01 |
est31 |
##.. |
17:01 |
est31 |
##+. |
17:01 |
est31 |
think of the #'s as a solid node |
17:01 |
est31 |
the . as air |
17:01 |
est31 |
and the upper + as the first position and the lower + as the second one transmitted to the server |
17:01 |
est31 |
now the server has to check whether you have cheated from getting from the upper to the lower one |
17:02 |
est31 |
it first tries to do the collision check, but that will fail here |
17:02 |
est31 |
its equivalent to drawing a straight line |
17:02 |
est31 |
of course the line is inside the # then |
17:02 |
est31 |
then it tries to do the pathfinder |
17:03 |
est31 |
but the pathfinder has a bug where it doesnt work with going down slopes |
17:04 |
Fixer |
https://puu.sh/iYECY/0c3a161e12.png |
17:05 |
est31 |
its hard to explain but it bases on the bug that if the player has no solid ground below them, the pathfinder calls it an invalid node and does not want to do its job |
17:05 |
est31 |
so the above example would even work with the pathfinder, but often the connection with the server is good |
17:06 |
est31 |
and then there are three positions sent to the server |
17:06 |
est31 |
+.+. |
17:06 |
est31 |
##.. |
17:06 |
est31 |
##+. |
17:06 |
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17:06 |
est31 |
it doesnt like the + at the top right corner |
17:17 |
est31 |
so gregorycu to answer your question: it would be great if the pathfinder could work around it. |
17:19 |
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17:22 |
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17:34 |
sofar |
!tell gregorycu pathfinder doesn't honor entity collision box size, that should probably be fixed |
17:34 |
ShadowBot |
sofar: O.K. |
18:04 |
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18:07 |
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18:27 |
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18:34 |
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18:41 |
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18:49 |
johnnyjoy |
Is anyone interested in memcached integration with the database backend? I have running on the MT Pizza server and I'm getting a 3:1 memcahced to sqlite3 reads. |
18:49 |
Fixer |
est31: you here? so i do "make package -j2" in the end of the script and it says "No rule to make target package. stopping", or I need to do make -j2 (without package?) |
18:51 |
Fixer |
est31: nevermind, spotted my probable error |
19:08 |
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19:08 |
sfan5 |
johnnyjoy: might as well use redis when you're using memcached + sqlite3 |
19:09 |
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19:11 |
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19:21 |
johnnyjoy |
sfan: The memcached layer is Independent of backend database, and the latest benchmarks seem to show the redis was a little behind memcached. |
19:29 |
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19:29 |
Wuzzy |
hi, is this channel for Minetest Game (dev) talk, too? |
19:30 |
paramat |
yeah |
19:31 |
sfan5 |
johnnyjoy: it being independent won't make the performance any better |
19:32 |
johnnyjoy |
sfan5: Sorry. I was just explaining that it can be used with any backend, not indicating that it would have better performance. |
19:32 |
johnnyjoy |
sfan5: Memcached always performs better for simple small string data. http://www.infoworld.com/article/3063161/application-development/why-redis-beats-memcached-for-caching.html |
19:33 |
sfan5 |
what's considered "small"? |
19:33 |
sfan5 |
also we aren't using redis for caching but for storage |
19:33 |
sfan5 |
MapBlock data is certainly not small |
19:42 |
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19:49 |
johnnyjoy |
sfan5: The maximum data size I have seen was under 4k. |
19:51 |
johnnyjoy |
sfan5: Do you know of any formal method to bench reads and writes for MT, or should I just code something? |
19:51 |
sfan5 |
hm |
19:51 |
sfan5 |
maybe test migration from that backend to dummy |
19:53 |
johnnyjoy |
I will do that, both ways, or create a simple system using random sized data. |
19:55 |
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20:04 |
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20:20 |
paramat |
nore PilzAdam sfan5 if i make a PR with everamzah's texture https://github.com/minetest/minetest_game/pull/1082#issuecomment-217928251 can i merge it? |
20:20 |
sfan5 |
that depends on whether it gets approved |
20:21 |
paramat |
yeah i'm asking for your approvals |
20:21 |
nore |
paramat: lgtm |
20:21 |
* nore |
goes to sleep now |
20:22 |
PilzAdam |
paramat, why do you want to change the texture? |
20:32 |
sfan5 |
^ |
20:33 |
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20:38 |
paramat |
the current one is really bad |
20:39 |
paramat |
my submission is unpopular, everamzah's seems popular |
20:39 |
paramat |
well i'll make a PR |
20:44 |
paramat |
see my previous mese texture PR for my reasons |
20:45 |
paramat |
and game#1066 |
20:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1066 -- Mese texture should suggest an alien origin |
20:54 |
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21:04 |
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21:05 |
Fixer |
Bugz starting to flow |
21:05 |
Fixer |
ERROR[Main]: ServerError: Lua: Runtime error from mod 'moresnow' in callback luaentity_Step(): ...ome/robbie/minetest/bin/../builtin/common/vector.lua:92: attempt to perform arithmetic on local 'b' (a nil value) |
21:06 |
Fixer |
or: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback node_on_dig() : ...ome/robbie/minetest/bin/../builtin/common/vector.lua:92: attempt to perform arithmetic on local 'b' (a nil value) |
21:06 |
Fixer |
0.4.14, he will post a bug soon |
21:10 |
paramat |
might be a mod issue |
21:11 |
paramat |
game#1093 any opinions? already has 2 approvals but would like more feedback |
21:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1093 -- Default: New mese block texture by paramat |
21:12 |
sofar |
I +1'd it just now |
21:12 |
est31 |
you are no mtgame dev |
21:12 |
est31 |
or are you? |
21:12 |
paramat |
not yet |
21:12 |
Fixer |
paramat: it happens with different mods |
21:12 |
sofar |
oh, I didn't realize that |
21:12 |
est31 |
hopefully sofar becomes one |
21:12 |
est31 |
:) |
21:12 |
Fixer |
crap |
21:13 |
sofar |
well ha, what do I have to do for that? :D |
21:13 |
sofar |
revert the tnt or doors changes? :D |
21:13 |
Fixer |
i was thinking it is both engine + mtg |
21:13 |
sofar |
Fixer: honestly, so was I |
21:13 |
paramat |
we'll consider and invite you |
21:13 |
sofar |
counting the amount of patches I've put in mtg, vs. mt |
21:13 |
paramat |
i expect it's likely though |
21:14 |
Fixer |
this can be important: https://github.com/minetest/minetest/issues/4132 |
21:15 |
Fixer |
don't like such bugs, they can ruin release |
21:17 |
paramat |
still might be mod issues |
21:18 |
red-001 |
bit strange that the same line of code is always involved |
21:18 |
red-001 |
if it's a mod issue |
21:19 |
paramat |
yeah and why now? |
21:20 |
sofar |
it seems that some local function is calling vector.add() with a nil value, and the abm triggers that function as well as some node_on_dig callback |
21:20 |
paramat |
oh from builtin mod too |
21:21 |
sofar |
https://github.com/Sokomine/moresnow/blob/18daec17bcfb17e0c65020f8b4bf3aa1aa9154e9/snow_cannon.lua#L373 ? |
21:21 |
sofar |
but vector is unused by moresnow |
21:23 |
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21:23 |
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21:24 |
red-001 |
It would help if some posted a traceback |
21:25 |
red-001 |
someone* |
21:36 |
* OldCoder |
reiterates offer to do MSVC 0.4.14 builds if people can point to .LIB dependencies |
21:36 |
OldCoder |
s/do/attempt/ |
21:36 |
red-001 |
I could try |
21:37 |
red-001 |
I think krock had most of the .lib's |
21:37 |
red-001 |
somewhere on his website |
21:38 |
* OldCoder |
will make the attempt if there is interest and assistance. However, he feels that his own Windows MaxGW builds are fine. |
21:39 |
OldCoder |
http://oldcoder.org/minetest-oldcoder-win32.zip |
21:39 |
OldCoder |
http://oldcoder.org/minetest-oldcoder-win64.zip |
21:39 |
OldCoder |
|
21:39 |
OldCoder |
Oops, sorry |
21:39 |
sofar |
OldCoder: maybe later you and me can go through the list... I got close but failed on sqlite3 and curl |
21:40 |
OldCoder |
http://minetest.org/minetest-oldcoder-win64.zip |
21:40 |
OldCoder |
http://minetest.org/minetest-oldcoder-win32.zip |
21:40 |
OldCoder |
sofar, O.K. TBH maybe the group should just drop MSVC if this is difficult to maintain. |
21:40 |
OldCoder |
Cross-builds from Linux are fast and simple. |
21:40 |
red-001 |
does it really matter that much which complier you use |
21:40 |
OldCoder |
red-001, IMHO, No |
21:40 |
OldCoder |
Cross-builds from Linux are fast and simple. |
21:40 |
OldCoder |
Try my builds, the minetest.org links right above |
21:41 |
sofar |
red-001: people are saying mingw builds are slow |
21:41 |
OldCoder |
Try mine :-) |
21:41 |
sofar |
may very well do :) |
21:41 |
* OldCoder |
builds will leave you fulfilleds |
21:42 |
OldCoder |
sofar, one of my mottos is, "Fast is a blast" |
21:43 |
OldCoder |
I ran my latest builds under native Windows and it was so fast that I was dizzy |
21:43 |
OldCoder |
s/it/they/ |
21:45 |
red-001 |
https://transfer.sh/r5EA7/minetest.7z |
21:46 |
red-001 |
refer to cmakecache.txt for the location of .lib's |
21:46 |
red-001 |
^ OldCoder |
21:51 |
OldCoder |
red-001, thanks, we'll talk further |
22:15 |
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22:38 |
paramat |
eh furnaces don't work for me |
22:38 |
paramat |
someone else mentioned this |
22:39 |
paramat |
oh hang on, nevermind |
22:41 |
paramat |
it's fine |
22:45 |
Fixer |
lol |
22:47 |
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22:51 |
paramat |
it was a case of forgetting how to play minetest *=/ |
23:05 |
PilzAdam |
paramat, you are not alone: https://github.com/minetest/minetest_game/issues/1092 |
23:05 |
PilzAdam |
apparently furnaces are hard to use |
23:07 |
paramat |
heh that was the issue i was remembering, i put in a non-cookable item |
23:12 |
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23:19 |
sofar |
I'm totally for considering a "charcoal" like mod |
23:20 |
sofar |
torches are otherwise unobtainable until one can mine |
23:22 |
OldCoder |
So, there are non-cookable items? How about deep-fry? Serious, not a joke. IRL can't anything semi-organic be deep-fried? Or even tires? |
23:23 |
sofar |
we'd need oil as a liquid to fry in |
23:23 |
OldCoder |
Right |
23:23 |
sofar |
there are plenty non-cookable items, though |
23:23 |
OldCoder |
Testoil |
23:23 |
OldCoder |
Right |
23:23 |
sofar |
mineroil :) |
23:23 |
* OldCoder |
assumes stone is non-... |
23:23 |
* OldCoder |
laughs out loud |
23:23 |
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23:23 |
OldCoder |
Mineroil it is |
23:23 |
sofar |
cobble can be cooked, right? |
23:23 |
OldCoder |
electrodude512, PM for voice |
23:23 |
* OldCoder |
is not sure |
23:24 |
OldCoder |
Oh, this is the -dev channel, not -projects; never min d |
23:24 |
OldCoder |
mind * |
23:24 |
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23:25 |
OldCoder |
Zeno`, PM |
23:26 |
* sofar |
runs for errands |
23:43 |
KaadmY |
what's #minetest-projects? |
23:43 |
KaadmY |
it's empty |
23:43 |
Zeno` |
It's not supposed to have an 's' on the end :) |
23:43 |
KaadmY |
ah |
23:47 |
paramat |
#4134 |
23:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4134 -- Item entities: Only show description in debug mode by paramat |
23:52 |
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23:59 |
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