Time |
Nick |
Message |
00:28 |
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05:27 |
Etzos |
Before I go accidentally polluting my copy of the mintest source folder with generated files, was the CMake configuration ever changed to support out of source builds? |
05:48 |
hmmmm |
i don't think it was... |
05:52 |
hmmmm |
actually it does support out of source builds, generated object files go into src/CMakeFiles/<target>.dir |
05:56 |
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05:57 |
hmmmm |
paramat: i've decided on what my goal should be with this mapgen cleanup |
05:57 |
hmmmm |
each major "feature" such as biomes, caves, dungeons have their own set of parameters |
05:58 |
hmmmm |
the MapgenParams contains its own generic parameters, and then the specific mapgen parameters, biome parameters, cave parameters, dungeon parameters |
05:58 |
hmmmm |
so each ThingParams per Thing |
05:59 |
hmmmm |
and all of this is modifiable in lua because you'll be able to construct the entire MapgenParams structure explicitly on mod initialization, and each ThingParams will be required to have a lua serialize/deserialize method |
06:01 |
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06:01 |
hmmmm |
i promise i won't get carried away with this subclassification and abstraction, only to the point where it minimizes redundant code |
06:14 |
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06:53 |
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06:53 |
Zeno` |
I think I might make a mese texture |
07:59 |
hmmmm |
paramat: perhaps biomes should be generated after caves |
07:59 |
hmmmm |
caves can be marked as such in the voxelmanip and ignored by biome-specific node placement |
08:11 |
nore |
Zeno`: feel free to do so, there will be more choices :) |
09:07 |
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10:26 |
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10:48 |
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10:49 |
Zeno` |
hi kahrl |
10:50 |
kahrl |
hi Zeno` |
10:50 |
kahrl |
on the subject of out-of-source builds, yes they work, but one problem is that locale files (.mo files) do not get put into a place where minetest can find them |
10:50 |
kahrl |
Etzos: ^ |
10:50 |
Zeno` |
oh |
10:51 |
Zeno` |
maybe that's why my locale tests never work :) |
10:51 |
kahrl |
one can fix this by simply copying the generated locale directory to the minetest directory |
10:52 |
Zeno` |
thanks kahrl (even though you weren't addressing me it solved something very low down on my TODO list to research) :) |
10:52 |
kahrl |
:) |
10:52 |
kahrl |
it would be nice if this was fixed in CMakeLists.txt, but I have no idea how... |
10:55 |
Zeno` |
yeah I was just going to ask if it could be fixed |
10:55 |
Zeno` |
who is the cmake expert? |
10:58 |
kahrl |
not me ;) |
10:58 |
* Zeno` |
votes for kahrl to be the cmake maintainer |
10:58 |
kahrl |
it's genius! |
10:59 |
kahrl |
hrmm, it uses a macro called set_mo_paths but I don't even know where that comes from |
11:00 |
kahrl |
oh |
11:00 |
kahrl |
case sensitive grep strikes again... it's defined as SET_MO_PATHS |
11:01 |
Zeno` |
isn't using grep cheating? |
11:03 |
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11:03 |
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11:03 |
kahrl |
fine. I'll use KDE nepomuk! |
11:03 |
Zeno` |
lol |
11:04 |
Zeno` |
nah, use grep |
11:04 |
Zeno` |
nepomuk is taking things too far |
11:18 |
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11:27 |
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12:15 |
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12:43 |
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13:43 |
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13:44 |
gregorycu |
So yeah |
13:44 |
gregorycu |
#3770 |
13:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja |
13:50 |
gregorycu |
I think I found the issue |
13:50 |
gregorycu |
I better tag Fixer, he may be excited with this news |
13:52 |
Zeno` |
what news? |
13:52 |
gregorycu |
So, are you familiar with what that intends to do |
13:53 |
Zeno` |
yes |
13:53 |
gregorycu |
I read somewhere that when Irrlicht is low on shaders, it will unload some |
13:53 |
gregorycu |
Of course, my constant cache doesn't know when they are unloaded |
13:54 |
gregorycu |
Which means, when the shader is reloaded, none of the constants are set |
13:54 |
gregorycu |
However, my constants cache thinks the shader is up-to-date |
13:54 |
Zeno` |
hmm |
13:54 |
gregorycu |
This is pretty much an educated guess at this stage |
13:56 |
gregorycu |
Not really sure how to test this |
13:56 |
gregorycu |
(easily) |
13:56 |
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13:59 |
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14:03 |
gregorycu |
I think I know how to test this |
14:10 |
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14:21 |
Fixer |
gregorycu, I'm here! |
14:21 |
gregorycu |
Hooray |
14:21 |
Fixer |
was afk outside, now i'm here |
14:21 |
gregorycu |
lol |
14:21 |
gregorycu |
Why the hell did you go outside |
14:22 |
Fixer |
fresh air and stuff |
14:22 |
Fixer |
it is good to have private house |
14:22 |
gregorycu |
You're a funny man |
14:24 |
gregorycu |
http://gregorycurrie.com/repo.jpg |
14:24 |
gregorycu |
Take a look at that |
14:24 |
Fixer |
ok |
14:24 |
Fixer |
you reproduced the bug? |
14:25 |
gregorycu |
I believe so |
14:25 |
gregorycu |
A torch didn't fix that |
14:27 |
Fixer |
yeah |
14:27 |
gregorycu |
Looks to be an issue with lots of shaders |
14:28 |
gregorycu |
Or rather, lots of shaders being used at once |
14:28 |
gregorycu |
I think |
14:28 |
gregorycu |
I don't know, it all doesn't sit very well with me |
14:32 |
Fixer |
i can have even with few shaders on |
14:33 |
Fixer |
for example: tone mapping + waving leaves and grass |
14:38 |
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14:45 |
gregorycu |
*sigh* |
14:45 |
gregorycu |
can't repo anywhere else |
14:48 |
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15:01 |
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15:22 |
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15:24 |
Zeno` |
ShadowNinja, can the mutex be made static as well? |
15:24 |
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15:25 |
Zeno` |
referring to #3786 |
15:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/3786 -- Unreliably failing unittests on mac |
15:30 |
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15:35 |
ShadowNinja |
Zeno`: Yes, but that would limit you to starting one thread at a time, and serialize the initialization of those threads. I'd just change the this pointer passed to the thread to a ThreadStartData pointer, containing `Thread * th; Mutex start_mutex;`. |
15:35 |
ShadowNinja |
You'd delete it before calling run, so the mutex would be freed once you're done with it. |
15:36 |
Zeno` |
Sounds good |
15:36 |
Zeno` |
I'm not working on it btw, I collected that data for something different but when I saw the issue I thought it might be applicable |
15:37 |
Zeno` |
I'm not sure what's wrong with starting one thread at a time... but *shrug* :) |
15:38 |
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15:41 |
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15:46 |
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15:50 |
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15:51 |
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15:57 |
Wayward_One |
#4099 |
15:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/4099 -- Minetest apk build failure (again) |
15:57 |
* Wayward_One |
hides |
15:58 |
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15:58 |
naltamur |
Hello |
16:14 |
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16:31 |
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16:49 |
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16:57 |
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17:01 |
naltamur |
Hello I am a web developer. Can I help project? |
17:02 |
sofar |
everyone can, yes |
17:02 |
sofar |
I don't think the main site is looking for an overhaul, though |
17:03 |
sofar |
there are other things to be done, too. Translations, minetest-mods is in need of a new logo, a good new texture pack wouldn't misstand either |
17:04 |
ShadowNinja |
naltamur: You can take a look at the website on GitHub: https://github.com/minetest/minetest.github.io |
17:05 |
naltamur |
shadowninja: thanks |
17:05 |
naltamur |
I will playing with it :) |
17:15 |
celeron55 |
there's also the forum theme |
17:16 |
celeron55 |
if you really want something to do, some people have been asking for an alternative darker theme |
17:16 |
celeron55 |
https://github.com/minetest/forum.minetest.net_template1 |
17:22 |
celeron55 |
(in case you're more of a web backend guy, there probably aren't much things available for development) |
17:24 |
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17:36 |
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17:46 |
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17:47 |
paramat |
hmmmm, sounds good |
17:47 |
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17:47 |
paramat |
#4084 seems ready, can anyone give another +1? |
17:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4084 -- Add [scale texture modifier by SmallJoker |
17:48 |
naltamur1 |
hello |
17:49 |
paramat |
Krock did you test 4084 again? just to be extra careful before release |
17:50 |
Krock |
paramat, don't worry. The original code that does the whole thing hasn't changed |
17:53 |
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17:55 |
paramat |
ok |
17:58 |
paramat |
i'm not expert at this type of code, but i'll +1 it later if no-one else looks at it |
17:58 |
Zeno` |
well, since the rest of the file has no error checking then this is fine |
17:58 |
Zeno` |
i.e. I'm saying +1 |
17:58 |
paramat |
nice! |
17:59 |
paramat |
that leaves #4086 which is not absolutely essential |
17:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4086 -- Fix locked hardware buttons on Android by MoNTE48 |
17:59 |
paramat |
but would be good if acceptable |
18:06 |
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18:06 |
Zeno` |
*shrug* as I said last night the bug that 4086 has been there since the beginning so I don't have much of an opinion at this point in the release cycle |
18:06 |
paramat |
i'll trust est31 on this one |
18:07 |
Zeno` |
the bug that 4086 fixes* |
18:18 |
paramat |
ok 4086 is the last milestone in engine and game. time to merge #3907 i think |
18:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/3907 -- Update credits tab by est31 |
18:19 |
paramat |
i can merge 4084 and 3907 later |
18:19 |
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18:27 |
sofar |
translations |
18:27 |
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18:27 |
sofar |
maybe announce when the translations will get merged? |
18:28 |
nore |
#3907 contains a string that needs to be translated btw |
18:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/3907 -- Update credits tab by est31 |
18:30 |
nore |
(And it looks like the code doesn't translate it) |
18:32 |
est31 |
I'll refresh that PR |
18:32 |
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18:34 |
est31 |
hrmm gregorycu has to be moved to active again |
18:34 |
paramat |
yes |
18:37 |
paramat |
erm maybe kilbith to previous |
18:40 |
est31 |
ahhhh i hate when this android build change messes things up again |
18:40 |
est31 |
it changed the gitignore and this can be felt |
18:42 |
Zeno` |
no kilbith should not be "previous" for this release |
18:42 |
paramat |
good point |
18:42 |
Zeno` |
because he contributed to it |
18:42 |
est31 |
yeah |
18:42 |
est31 |
its always counted on a per-release basis |
18:43 |
est31 |
not about the last two weeks or last months or so |
18:44 |
paramat |
agreed, excellent contributor too |
18:45 |
est31 |
so as its "shortly before release" I think I can merge it? |
18:45 |
paramat |
yes |
18:45 |
paramat |
4084 too |
18:46 |
est31 |
i havent looked at it |
18:46 |
paramat |
2 approvals |
18:48 |
Zeno` |
yeah, please merge that at the same time |
18:59 |
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19:01 |
naltamur |
so.. when is ready next version of minetest? |
19:02 |
paramat |
release 11th or a little later |
19:03 |
naltamur |
yeah! |
19:03 |
naltamur |
I love this project |
19:03 |
paramat |
Wayward_One do you know if #4086 fixes volume key too? #2122 |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/4086 -- Fix locked hardware buttons on Android by MoNTE48 |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/2122 -- Volume key Android |
19:08 |
Wayward_One |
paramat, it didn't seem to have any effect |
19:09 |
paramat |
oh ok heh |
19:10 |
paramat |
since that was the primary objective perhaps we should not merge it |
19:12 |
paramat |
as #1454 seems fairly minor |
19:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/1454 -- Irrlicht sometimes reports unexpected multibyte character |
19:13 |
Wayward_One |
then again, it does make it hard to take screenshots, as it happens nearly every time |
19:13 |
Wayward_One |
well, not hard, but it clutters the image |
19:13 |
paramat |
can't chat be turned off for screensots though? does it crash the game? |
19:13 |
Wayward_One |
not in android |
19:14 |
paramat |
i see |
19:15 |
paramat |
well i think we shouldn't let this delay release |
19:15 |
Wayward_One |
i have figured out a little workaround though, in case this isn't merged- pushing the power button a split second before the volume button doesn't seem to cause the error |
19:16 |
paramat |
anyone else agree to removing 4086 from milestones? |
19:18 |
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19:26 |
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19:27 |
PilzAdam |
~tell est31 I'm spammed with merge failure mails from weblate; can you fix that? |
19:27 |
ShadowBot |
PilzAdam: O.K. |
19:31 |
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20:00 |
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20:06 |
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20:22 |
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20:26 |
nore |
paramat: BlockMen is "previous core developper", even if he still contributed to things in this release? |
20:26 |
sfan5 |
yes |
20:26 |
sfan5 |
what counts is the current status of the dev |
20:27 |
sfan5 |
not whether he contributed anything to the current release |
20:27 |
nore |
20:42:53 +est31 | its always counted on a per-release basis |
20:27 |
nore |
20:43:05 +est31 | not about the last two weeks or last months or so |
20:27 |
nore |
also, the message about RBA is untranslated (and untranslatable) |
20:28 |
nore |
is that intended? |
20:29 |
paramat |
hm, inconsistency between kilbith and blockmen |
20:29 |
paramat |
maybe depends on when blockmen left |
20:32 |
paramat |
not sure about the RBA dedication translation issue, maybe it should be |
20:35 |
paramat |
he left 21 feb |
20:35 |
paramat |
well over halfway through 0.4.13dev |
20:38 |
paramat |
but only has a few commits during 0.4.13dev |
20:38 |
paramat |
so i think previous is ok |
20:39 |
paramat |
we're making an exception for kilbith because he left very recently during freeze |
20:43 |
paramat |
and did a lot of excellent work in mtgame right to the end |
20:54 |
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20:59 |
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21:00 |
paramat |
erm yes i feel the dedication should be translated/able but i can't do this |
21:01 |
sofar |
it's fine, I think, without translation |
21:04 |
paramat |
well i'm not too bothered either way :] |
21:04 |
Fixer |
paramat, will you merge updated translation before release? |
21:05 |
paramat |
i don't know how to, perhaps est will |
21:08 |
sofar |
est31 should, yes |
22:02 |
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22:28 |
Fixer |
paramat, who will build android packages? |
22:31 |
paramat |
apk maintainers are nerzhul and est31 apparently |
22:31 |
Fixer |
ah, ok |
22:32 |
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22:33 |
paramat |
http://dev.minetest.net/Releasing_Minetest |
22:45 |
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22:48 |
paramat |
i noticed docs for facedir rotations are wrong, anyone want to check this fix? #4103 will merge later |
22:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4103 -- Lua_api.txt: Fix documentation for facedir rotation by paramat |
23:05 |
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23:55 |
paramat |
updated the commit to be more concise |
23:57 |
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