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IRC log for #minetest-dev, 2016-03-25

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All times shown according to UTC.

Time Nick Message
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00:55 Taoki Hey. Still no news at all on RBA? I think it's been close to a month...
01:19 VanessaE Taoki: he's dead.
01:19 Taoki Read the thread, noticed now.
01:19 VanessaE Mati reported it earlier today, but I don't recall him saying what the ultimate cause of death was
01:19 VanessaE (I assume brain damage)
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04:13 kinokoio Hi. I have seen there is a problem in the drowning system. Where can I find information about its structure?
04:23 sofar drowning is coded in C++ I think
04:47 kinokoio sofar: ok, thanks
04:48 kinokoio do you know exactly which file, btw?
04:49 sofar ~/git/minetest/src $ grep -l drown *.cpp
04:49 sofar environment.cpp
04:49 sofar nodedef.cpp
04:50 kinokoio thanks
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05:02 paramat :(
05:02 yang2003 Hi
05:02 yang2003 Wb
05:03 ssieb kinokoio: https://github.com/minetest/minetest/issues/3901
05:05 paramat !tell nore complete freeze is delayed due to work still to be done on some PRs, but we are semi-frozen (chilled) to not take on additional work
05:05 ShadowBot paramat: O.K.
05:06 ssieb paramat: any chance on my PR?
05:07 paramat which?
05:07 ssieb https://github.com/minetest/minetest/pull/3899
05:08 paramat it may be ok but devs are a bit overwhelmed
05:09 ssieb I understand, it was a little late.  I think it's a fairly simple change though and pretty easy to test :-)
05:09 ssieb It also should be somewhat faster, although it's not really a performance-critical part.
05:10 paramat yeah if it's simple there's a chance of merge
05:11 paramat i'm not good with this area of code so can't review thoroughly
05:16 kinokoio it is my first time both playing the and checking out the code, but is there any chance that the issue occurs when damage is applied?
05:17 kinokoio how does minetest enable damage?
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07:53 sofar the texture pack screenshot.png display is totally messed up I think
07:54 sofar There's only one texture pack that somehow behaves
07:54 paramat there's an issue open about aspect ratios
07:54 sofar I've made a bunch of files the *exact* size, but it still overwrites the description text
07:55 sofar ohhhhh that sneaky bastard
07:55 sofar the *one* screenshot that displays correctly, it has transparent bottom parts
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12:26 paramat good to see you here PA
12:33 paramat nore sfan5 PilzAdam these need reviews if you are able to: game#862 game#975 game#973
12:33 ShadowBot https://github.com/minetest/minetest_game/issues/862 -- Tnt: Improvements by sofar
12:33 ShadowBot https://github.com/minetest/minetest_game/issues/975 -- Default: Reduce sand footstep and dug sound gains by paramat
12:33 ShadowBot https://github.com/minetest/minetest_game/issues/973 -- Books: Ensure backward compatibility for older written books by kilbith2
12:35 paramat and game#974
12:35 ShadowBot https://github.com/minetest/minetest_game/issues/974 -- Shelves: Fix listring functionality + code cleaning by kilbith2
12:37 sfan5 paramat: approved 973 and 975
12:37 paramat ok
12:39 paramat i'll merge some PRs later
12:39 sfan5 also 974
12:39 sfan5 i'll look at 862 later
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13:12 paramat now merging games 962 973 975
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13:21 paramat merged
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13:53 paramat #3906 , tested by me and seems fine
13:53 ShadowBot https://github.com/minetest/minetest/issues/3906 -- Set acceleration only once in falling node (again) by Rui914
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14:37 Obani #3208
14:37 ShadowBot https://github.com/minetest/minetest/issues/3208 -- allow changing the velocity of objects relatively to their current velocity by HybridDog
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14:56 est31 paramat, its easy to remove CRLF
14:57 est31 do you want me to push a commit that replaces CRLF with LF?
14:57 paramat yes please
14:58 paramat waving amplitudes are too large, i would like to correct that before release
14:59 est31 ok
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15:03 est31 pushed
15:03 est31 and about the metas pr i hope to give it some attention at the weekend
15:04 paramat ok
15:04 paramat hi hmmmm i'm considering adding a 'terrain level' mapgen parameter, so that a mapgen can be easily moved up or down within a world. currently mgv7 can't be moved without significantly changing the mountain terrain. this is possibly needed now that average terrain level was de-linked from water_level
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15:13 Topic for #minetest-dev is now Minetest core development and maintenance. Freeze at 2016-03-23 (2 weeks). Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
15:13 nrzkt yes but it should come
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15:55 paramat #3914
15:55 ShadowBot https://github.com/minetest/minetest/issues/3914 -- Mgv7: Decrease cliff steepness by paramat
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16:43 kilbith ~tell est31 is there a way to lock weblate's language to one trusted maintainer ? i just noticed that some translations are completely rubbish..
16:43 ShadowBot kilbith: O.K.
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18:39 red-001 #3896
18:39 ShadowBot https://github.com/minetest/minetest/issues/3896 -- Improve the key change menu and set a few keybindings to be debug only. by red-001
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21:41 ssieb #3900
21:41 ShadowBot https://github.com/minetest/minetest/issues/3900 -- Add a button for disabling all mods to world config. by red-001
21:41 ssieb oh, interesting...
21:43 red-001 why?
21:44 ssieb github actually combines issues and pull requests.  There's only one numbering sequence.
21:45 ssieb 3900 is actually a pull request, but you can use either url to get to it
21:45 red-001 I wonder why
21:47 ssieb That does make it somewhat easier.  And they tend to be strongly related as well. :-)
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21:47 red-001 true
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23:09 est31 ~tell kilbith first of all, shadowbot's messages don't reach me  :/
23:09 ShadowBot est31: O.K.
23:13 Fixer est31, you reading the logs?
23:13 est31 yes
23:15 est31 ~tell kilbith second, i dont think there is a way, or something I could do. I also don't know whether its possible to liberate one language, while keeping the other language guarded by trusted contributors. Best to talk with weblate's core dev about this, he is also the admin of the translator service. However, as I manually review the translations with an automated translator, obvious vandalism shouldnt get in, but i cant guarantee. Perhaps a
23:15 est31 system with a whitelist managed by the core devs might be an idea, but if you encounter bad translators the best thing to do right now is to complain about them here, then i can filter out their contributions next time i merge all the contributions if I remember. The worst thing is to manually revert them, because it will cause merge conflicts on reordering and there is no way for me to tell which translation to prefer.
23:15 ShadowBot est31: O.K.
23:15 est31 phew
23:15 est31 so talked enough
23:15 * est31 gone again
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23:26 kilbith est31, as it's hard to catch you on IRC, i'll send you a forum's private message to detail my discontent
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